
Разработчик: Obsidian Entertainment
Описание
Obsidian Edition
The Obsidian Edition Includes:
• Game Download
• BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
• SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade lanes of the Deadfire Archipelego, the most ambitious warriors of Eora gather to compete for divine favor. (post-launch content, a $10 value)
• THE FORGOTTEN SANCTUM (Nov 2018): The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. (post-launch content, a $10 value)
• Original Soundtrack: The soundtrack to Pillars of Eternity II: Deadfire by Justin Bell, featuring all-new tracks inspired by the peoples and factions of the Deadfire Archipelago.
• Defiant Apparel: This stylish tricorn hat comes with a built-in eyepatch that protects the wearer from a variety of ocular incursions, as well as looking extremely piratical.
• Cosmo, the Space Pig: It wouldn't be Pillars of Eternity without Cosmo! Cosmo accompanies your party, floating on cyan gossamer, inspiring you through a combination of unflappable courage and incredible cuteness.
• Digital P&P Guide: Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. Our designers decided to take that knowledge and give something back to the tabletop community! This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. Connect with other Deadfire fans and create your own adventures!
• Hi-Res Digital Map: This handsome sea chart is suitable for use as a desktop wallpaper or can be printed to assist you with navigating the treacherous waters of the Deadfire Archipelago.
• Digital Guidebook, Vol. II: Created by our friends at Dark Horse Comics, this is the next volume in the comprehensive guide to the world of Pillars of Eternity, filled with the legends, lore, and lost locations of the Deadfire Archipelago. Useful as an adventuring companion, or just to browse and learn more about the intricacies of this deep and enigmatic corner of Eora, the digital guidebook features beautiful illustrations and plenty of fascinating background.
About the Game

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
• Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
• Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
• Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.

• Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian, simplified chinese, portuguese - brazil
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows Vista 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- Memory: 4 GB RAM
- Graphics: DirectX 11 Compatible
- Storage: 45 GB available space
- Sound Card: DirectX Compatible Sound Card
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit or newer
- Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960
- Storage: 45 GB available space
- Sound Card: DirectX Compatible Sound Card
Mac
- OS: OS X 10.12.6 Sierra 64-bit (or newer)
- Processor: Intel Core i5-4570S @ 2.9GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT750M
- Storage: 45 GB available space
- OS: OS X 10.13.3 High Sierra 64-bit (or newer)
- Processor: Intel Core i7-4770HQ @ 2.2 GHz
- Memory: 16 GB RAM
- Graphics: AMD Radeon R9 M370X
- Storage: 45 GB available space
Linux
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
- Memory: 8 GB RAM
- Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 45 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
- Memory: 8 GB RAM
- Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
- Storage: 45 GB available space
Отзывы пользователей
Great game, lots of fun and interesting mechanics
very good game with horrible performance on modern hardware and too small of a community to have fixes available for the steam version.
One of my favorite CRPGs that I keep coming back to over and over. Love trying different builds, items, etc. It's not flawless, but it's flaws are few and far between. Highly recommend to anyone that enjoys CRPGs.
Good game with engaging story line and good classing/multi classing trees
Giving this a positive review after seeing the detail the developers put into the game. I was swimming through water and saw they actually have an animation for the animal followers in your party.
Great top down game. Very good story and combat.
Good game with great gameplay, but the storytelling could have been better
Good CRPG. Alot of things done right. Recommend for any crpg enjoyer
The two things hurting it the most are 1. bonus solo xp and 2. salvation of time. The armor system isn't great either but its shortfalls are mitigated somewhat by the inversions in damage calculation. The categorical penetration could've easily been made more granular beyond under/over/penetrating, but it's not a big deal compared to the first two things.
Those first two things break power progression and destroy tactics completely, i mean wtf you can reach max level 25% into the game and one priest spell is the cornerstone of an apex 'strategy' (if you can even it strategy) making you invincible. The upside is these two things aren't baked in. You can simply avoid using (abusing) them.
it's still definitely worth playing though, both deadfire and the first pillars game
The game has improved combat mechanics (compared to PoE), deep character customization and a vast nautical world filled with engaging content. The game features exceptional storytelling with complex companion relationships, meaningful choices, and an epic narrative involving gods and mortals, all set in a beautifully crafted Caribbean-inspired setting. While the game can suffer from pacing issues due to its massive scale and potential for over-leveling, it offers remarkable replayability through its intricate systems, multiple story paths and extensive side content.
The world-building, voice acting, gameplay, and story are all phenomenal.
I did encounter a few bugs here and there, but nothing that couldn't be worked around. Overall, it's a fantastic game and well worth the time.
Really good isometric cRPG. 80h in and probably halfway done with a playthrough (playing in turn-based combat). Plenty of content to be had. Everything voice acted, great morality and relationship system, great story and good combat (which could be better in terms of user interface and some balancing between skills, but otherwise it's great). Only cons like many others have pointed out is the ship to ship combat, which could've been so much more than a text based interaction that it is currently.
Overall, highly recommended!
This is a great party based CRPG with an isometric view point. Built and written by the minds behind the original Baldurs Gate/BGII and ToB, this has been overlaid with a light "pirate" theme but the core of what made the story of PoE remains. If you enjoyed the first PoE then you should enjoy this.
The ship management and ship combat elements can be pretty much ignored if you want (outside of a few quests) as most ship combat seems to be resolvable with a standard fight with your normal party being utilised ultimately.
The Magic system can take a little while to get used to as it can often seem unbalanced (some level 1 spells hitting for over 150 damage when level 6 spells are struggling to get above 90), but the addition of a turn based compbat mode is excellant and fun, especially for replays.
in advance; Beast of Winter and The Forgotten Sanctum are formidable expansions and that kept me playing.
The maingame though is an unpolished mess. It's technically expanded compared to part one of the series but the world feels empty and MMOish.
-Dialogues are flat and way to innocent for such a game and so is the storytelling.
-The expanded battle rules (grouping affections, penetration) don't add anything and make it confusing.
-The sort function in the inventory goes by keyword instead of buttons and even then, not all of them work.
..
I could go on, but these are my main critics.
Fantastic game. good characters good graphics and alot of character options to roleplay. I would reccomend to not do all of the sidequests in one playthrough because it will take ALOT of time to do them all so i would say to split them if youre planning on doing multiple playthroughs.
Also play the first game before this one, it will bring over some characters and decisions so the world feels more full.
Somewhere in here there's a decent CRPG to be played, but there's an overwhelming excess of world-building and world navigation that is completely drowning the CRPG part of the game. Every NPC speaks using unfamiliar nouns and terminology, and you can mouse over these terms in text and it will explain it to you. But there's just too much to remember what every tribe, faction, family, company, god, fantasy race, location, etc is and even if you've heard the name before in dialogue you still have no idea what the hell they're talking about because there's just too much to remember it all. This also makes quests overwhelming because you forget which place in what district of what town on which island you were supposed to go to because all of these people and names and locations are hard to remember. It's like being lost in a foreign country where everyone speaks a different language and you don't know your way around. Any game out there uses it's own names for locations and characters, but I have never seen it handled like this in a way that is so frustratingly convoluted. I'm not ashamed to say they should have dumbed it down a bit. Aside from that, you have this mandatory management of your ship crew which is a pain in the ass because it makes traveling a chore. And more often than not, you encounter enemies that are very overleveled which is indicated by a number of skulls over their head. So it's hard to find a suitable place to quest, and when you go looking for content to do, the game just stomps on you. It also has surprisingly long load times for an isometric game with pre-rendered backgrounds. There's nothing too demanding happening on screen in terms of graphics, but the loading times are pretty long for what it's loading up. Maybe not optimized well. Beneath all of this garbage, there is a decent RPG skill progression and inventory system, but you'll spend most of your time dealing with features you hate.
Well balanced game mechanics and well written story. I prefer turn based battles and I played the game as is. It was a fantastic experience.
Big improvement over the First game, combat feels great, you didn't get overwhelm with all sort of Lore at the beginning like the First, and pirates... bloody pirates! The story had comical pacing where you don't really know what you're doing and once you got that figured out you're about 2 quests from ending. It does have a thoughtful ending similar to the first, but if you didn't play the First then the Second won't have a similar punch,
One of the more adaptable rpgs I have played, with a robust combat system and a decent amount of replayability.
Holy shit this series was amazing, it's easily beaten most other crpg's I've played. My only hope is that people enjoy Avowed next month and these new fans make Obsidian come back to Eora more often.
I'm glad they added turn based combat in. Havent finished the game yet, but am loving the combat, the quests, the characters.
One thing i really disliked was the background music, idk why but it makes the game seem really dull and depressing, but that's a pretty easy fix to have some ambient music playing on youtube in the background and turning the game's music volume down to 0.
Game crashes a lot so you have to repeat content. Lots of bugs too which make you repeat content. All of Xotis gear vanished into the nether for some reason so I had to reload back several saves and repeat content.
The AI in this game is honestly atrocious. I'm struggling to believe how bad it is. The pathing of AI is both hilarious and frustrating. Instead of taking the shortest path, they take the longest. Instead of repathing when they cant hit enemies they stand still like dickheads. Yes, there are paths available. I manually move them through those paths every time because they can't figure it out. You absolutely must turn off AI skills because they will use AoE abilities that also hit your allies.
Sorting items is annoying. You're not allowed to sort your inventory. You cannot shift items around. The sort 'button' options they have are completely pointless. Why the @#$! can't I sort by type? This means you have to use the search bar. You have to sift through over a hundred items to try and find the food you want when you rest, no search bar.
I guess I'm in the minority for liking the first one more, but I still love this game as well. The story has a bit less depth than the first and the companions feel less like focused, interesting characters with arcs, as they were in the first, and instead feel as though they are there to be as reactive to the player as possible. This is a trade I didn't like, but understand why someone would. The lack of depth in the story and companions is made up for in its depth in combat, well thought out systems, excellent DLC content, and greater replayability. Great game. I will continue to hope for a third one, even though it continues to look less and less likely all the time.
Great improvement from first part. Only downside is that I would recommend playing first part to know what happens most of the time
Wish there were more game like this , if you like the old iso metric , 3d pre rendered games from the late 90s and early 2000s u shouldn't miss this one, might not be as deep or rich as divinity or Baldurs gate but still its good enough for me
I loved this game. I played through it right after finishing the first POE. This sequel was much better than the first in every way. The health system has changed for the better, as well as a bunch of other little changes to stats and the way equipment works that just all add up to a much better system than POE1.
The setting for this game was the highlight for sure. The Deadfire region is so beautiful and unlike the first game the entire map is open to you from the beginning. You get your own ships and can battle other ships, board them, and battle it out on the surface of the decks. Its literally a CRPG version of Black Flag, and its great.
Tones of exploration with hidden sidequests, bosses, loot, and characters. The voice acting is top notch and everyone is voiced. The cast is very likable with only a couple of weak characters you can easily not include in your party.
Doing all the sidequests and hidden bosses I finished the game in about 80 hours not rushing. Had a great time. Definitely one of the better CRPG's made, huge upgrade over the first. Highly recommend for CRPG fans.
I played about 20 hours now and I must say that I like what I see a lot!
I enjoy the charachter skill system and the time-based instead of round-based combat that makes the combat game flow naturally. A novely for an old D&D player. The story-rich environment creates a sense of being in a living world and taking part in important events.
As a newcomer to the pillars world I am missing a whole lot of lore, even though the previous game in the series is explained briefly. I enjoy this game slowly to make it last long and hope that i can catch up with all the Eora world lore.
I enjoy this game a lot. It has great characters and an interesting story. It reminds me of games such as Icewind Dale II and Balders Gate II, which I enjoyed a lot.
Nowhere near completion, but I ave played enough to absolutely fall in love with this game. Looking to complete this before Avowed comes out
Grew on me the more I played it and one of the few games where I was constantly in two minds about my choices. Great writing, just an all around fun game. (The ship sections are ehh)
I wish we had Pillars 3 but will settle for Avowed.
Amazing game, reminds me a lot of Legend of Vox Machima--wish the game had cutscenes though
Great game, but I couldn't get into it as easily as the first part. If you're an RPG fan, you can't go wrong with this though.
had a lot of complaints but felt the pros outweighed the cons. good enough to keep my attention to the end of the game.
Ac, you get to chase an atheist god and be a pirate while doing it, all at the same time while the Italians keep calling you postenago and bazo. 8/10
Might be one of the best CRPGs ever made. The story, graphics, exploration, combat, game mechanics, choices and consequences are all top notch.
I say this as someone who usually has little patience for CRPGs, but this is the best RPG I've played in recent years.
Not because of the story or the gameplay. Both are just good, not spectacular, but because of the moment-to-moment writing. The choices you can make, the discussions you can have with other NPCs, all in all it's so fun, witty, and cleverly written. There are so many choices you can make, even from the first game, that are constantly reflected in some dialogue or choice. It's just baffling how far Obsidian went here.
Every time a companion rolls their eyes and sighs at yet another reckless choice you made, gives you sass for somehow finding yet another calamous monstrosity, or is just being a big old oaf (looking at you, Edér), you feel as if you're actually travelling with real people. With all their good and bad character traits. It's amazing when you meet enemies from past games and your party takes turns trolling them in dialogue. Even the gods have their morals which I can understand but not fully agree with. It's never purely black or white, even if it seems that way at first. Love me a game with some good nuance.
Last time a game made me feel that way about imaginary characters was the mass effect trilogy, and I'd say Pillars 1&2 has them beat.
It is weird. I started dreading combat or sailing around, because I just wanted to debate someone and exhaust the witty dialogues. This game is a very well written, interactive book.
There's some bad stuff too. Music can get very repetitive. If I hear another second of the level up theme I'll lose my shit. Sea shanties on the other hand do make up for it, multiple times over.
Performance is extremely ass. Luckily it doesn't really matter for this kind of game.
All in all I'm looking forward to Avowed and am hoping the writing they displayed here will be found there too, if only a modicum.
The main quest is short, but the game offers a lot of side quests that give at least 100 hours of playtime. You can now only have up to four companions in your team, which is less than the first game. However, they added the multi-class feature, allowing you to have two classes in one character, which tremendously changed the gameplay we had in the previous game. As for the story, it still contains a lot of lore, so get ready to open your browser to remember all the stuffs you may forgotten. I still prefer the first game over the sequel because of its dystopian atmosphere. Overall, the game is worth paying and playing.
My favorite CRPG and probably RPG of all time. Pillars 1 was amazing but this is an improvement in every sense. Gorgeous visuals and animations, unforgettable characters with fantastic voice acting, the ability to play turn based or real time with pause, beautiful soundtrack, rewarding exploration, and no filler quests make for an RPG that will pull you in and keep you engaged for the 80+ hour runtime. The only downside is the ship to ship combat which is a pen and paper style system that just isn't fun at all. Fortunately, you can just choose to board their ship and fight them normally so it's far from a deal breaker. If you like isometric CRPG's and haven't played this quit your job and play it now.
I didn't play the 1st POE but this game is very enjoyable! A DnD-like game (plays very similar to the original Baldurs Gate 1 & 2), that also has a privateer/pirate theme. Like every RPG, the HUD is a bit odd or different at first but will grow on you. If you recently finished BG3, and need an RPG to scratch that itch, this is your game. The graphics aren't super impressive (slightly below a "medium graphics" setting to recent games). But with a rogue-like crpg with a decent story, decent graphics is enough.
P.S. - If you're into naval ship battles and swashbuckling, then you'll be likely to enjoy simply travelling as much as the main story!
its pretty good so far i like it. even better than the last. both pillars are way better than the first pathfinder. they story is really done well in this one. it is regrettable to see the person who directed it acting like a crazy woke fool on the net.
the introduction area and the first available fights are way harder than what the other parts of the game are even on normal or relaxed difficulty. ive seen reddit posts on this. pretty sure your supposed to sneak if possible. i had to turn it down on story just to beat the first two major encounters. definitely have to sneak and they are around your level as well...
sneaking and stealth are done alot better in this game and is pretty much a requirement to have someone sneaky or a rogue in your party.
the level up system is wayyyy better. miles ahead of other games like divinity OS 1 and pathfinder 1. it was very very easy to decide what skills to pick and what does what.
speaking of skills and magic they are much better in this series pillars 1 and pillars 2 than other famous games in the genre. it is easy to figure out which ones i want and what they do.
the inventory management system is much better than pillars one. no weight limit either. ship management is a minor annoyance and doesn't interfere greatly with the game.
Great improvement over Pillars of Eternity on everything, except the main story.
The gameplay is miles ahead. More skill and reputation checks, infinite resting with buffs, companion insights. The combat is amazing and there is a great UI for choosing abilities so the planning ahead is much easier. Abilities themselves feel more focused, unique and sub-classes highlight this even further. DLCs dig deep into the main theme of gods and their motivation (or the lack thereof).
The story though... It’s New Vegas in Eora. A figure with unknown motivation (almost) kills the protagonist and the plot is about pursuing this certain someone to get the answers, being dragged into the optional factions conflict along the way. In Pillars of Eternity the threat was essentially unknown, moving the player from A to B and all the way to Z. In Deadfire it’s A to B. Fortunately, side-missions and the world exploration save the day.
Can recommend but the Pillars of Eternity completion is pretty much required.
Wonderful game. The plot for the sequel is less entertaining, but Deadfire has improved combat, multi-classing, and a few party romance options which can arguably said to be a needed improvement for the Pillars of Eternity series. My only real disappointment was that the ship-to-ship combat is done via the page script style and not in actual 3D-rpg combat; though it looks like the devs might have just ran out of resources/time to implement anything more.
I wish I'd written this review a year ago, but this game deserves as high a recommendation as I can give. It deserves better than the slow success it saw. It's not fresh enough for me to go too in-depth, but even this small collection of praises which stuck with me leave me wanting more.
Reactivity: The world acknowledges you, and you acknowledge it.
Having set my character's homeland in PoE 1 to the Deadfire Archipeligo, I was pleasantly surprised by how many small dialogue options I had to comment on the fact that this was a homecoming for my character; and even more so by the amount of NPCs who actively commented on it throughout the story. From characters across the islands bitterly telling me that I know how things are to some companions actively asking me how it feels to come home, I was able to roleplay the bittersweet homecoming that this was.
Companions: If you thought the first game had strong companion writing, Deadfire knocks it out of the park!
Though I still miss my beloved Devil of Caroc and my bff Sagani, Deadfire did not leave me at all wanting.
-Eder quickly becomes your reliable bro, having pulled your unconscious body from the smoking ruins of your castle. He spares no effort in his attempts to save everyone he can, all the while having a larger crisis of faith than he ever thought possible for a follower of a formerly-dead god.
-Aloth returns along the character path on which you helped set him in Pillars 1, though now he's all-in on being nerdy elf boyfriend material. He has a goal, and he has his loyalty to you as his friend or partner. It's up to you stand by the values you instilled in him before, or to bring him around to the realisation that you both got it wrong.
-Maia Rua joins the party in lieu of her brother, Kana Rua, and brings with her a delightful pet bird! This definitely-not-an-assassin has her beliefs put to the test in the most brutal fashion, though even if she cannot stand by you at the end (choices-depending) she remains willing to part ways as friends.
-Xoti is your new cleric, and whilst she doesn't have the fiery devotion and conviction of Durance; she carries her own beliefs and convictions as she harvests the souls of those who fall along your path, to ferry them to the other side. Whether she succumbs to the harvest, is able to form a healthy friendship with ||fellow Eothian Eder|| or even a budding romance with ||Maia Rua|| or the player, she has boundless empathy for those who may struggle along the way.
Serafen the former slave, Tekehu the insecure prince, and Pallengina the... You remember Pallengina, all have just as much depth and character, but this is getting a tad longer than I expected.
The two strongest DLC, Beast of Winter and The Forgotten Sanctum, additionally expand upon and flesh out the two sidekicks who didn't have quite enough funding to make it into full companions for the base game. Beast of Winter turned Ydwin into a permanent fixture in my party, alongside its own strong writing.
At the end of the day, I remember and enjoy Deadfire even more than the first Pillars of Eternity. If you're looking for something on the narrative level of Original Sin 2 or the original Baldur's Gate, this is the series and the game for you.
I own this game on GoG too and rebought it on Steam only for Steam Workshop. Honestly, when I first played Pillars, I didn't like it much. Wizards feel like a "nerfed" version of BG1/2 Magic-user. But when I tried the Cipher class and Psion in this game, I loved it so much, and now I love this game. Pillars 1 was good but Pillars 2 is much, much better.
Best CRPG I've ever played. One of the best games I've ever played, in general.
For some context: I grew up playing Neverwinter Nights and Dragon Age Origins. I got back into CRPG's through Divinity Original Sin 2, however I didn't love how sandbox-y/sometimes silly that game felt. There was a focus on puzzles and metagaming, rather than immersion and role playing. I also LOVE real-time-with-pause. I played Baldur's Gate 1 + 2, which were fun but dated, and honestly some of the gameplay in Baldur's Gate 2 was so convoluted and obscure that it felt like the only way to enjoy the game was on a second playthrough once you know how to prepare for each zone. Pathfinder was buggy and had timers and kingdom management which turned me off.
Which brings me to Pillars 1 + 2. I played Pillars 1 and fell in love with the game. The atmosphere was perfect, the systems were fresh and felt designed around being a fun videogame rather than trying to take an existing system and make a videogame around it. However, I wanted more. I wanted more depth, more story, more exploration, more variety. Pillars 2 scratched that itch.
It's hard for me to think of this game without getting excited about all of the different ways you can create a character. It feels like there are infinite options, each one well thought out and on a standard difficulty, it feels almost difficult to go wrong! That's a huge achievement for this genre. The gameplay is a blast. Changing abilities to per-encounter from per-rest was a huge improvement alone, and should be the standard for CRPG's.
The story is wonderful. I read a lot of comments from Gamers™ who complain about moral ambiguity, or that the characters they want to support morally are not likeable enough. For me and for that reason, I found this to be one of the most honest depictions of colonialism/imperialism in gaming. It does not fall into a noble savage trope. It often goes out of its way to create friendly and likeable characters who support the colonial powers. It makes you think about your choices in the context of what is moral and ethical for the game world, not just for your favorite characters. I think it's bravely written and very interesting, far more interesting than a stock fantasy story. And yet, it doesn't subdue its fantastical elements which stays front and center in both gameplay and story.
10/10
The writing is fantastic, even though I am not a fan of fantasy pirates or a fantasy Caribbean. This is really good, typicial Obsidian. The turn based combat is really great too. I like the class system as well, it is not overly complicated and yet it has depth if you look for it.
PoE is either the second-best or third-best tabletop RPG simulator ever created—behind BG3 and maybe Divinity OS2—and should be right near the top of every CRPG fan's list. It's a gorgeous, brilliantly written, cleverly conceived game with wonderful fresh ideas for class design and abilities and enjoyably tactical combat. Super playable on steam deck, utterly absorbing. I didn't love ship combat, but that just meant I got to do more fighting on the decks of ships. The story is cool, the environments are phenomenal...I don't really have much bad stuff to say.
Fantastic game and a great improvement from Pillars of Eternity 1. High tactical complexity and good writing, this game does not treat you like an idiot. Decent array of choices with in-game consequences. Maybe the ending was a bit lacking compared with how good was the rest of the game. In any case, totally recommended for rpg lovers.
Enjoying this game a lot, I thought I may hate it because it's more complicated than BG3.Now I love this game 💖💖💖 my new favourite. Great story, great setting, great characters 👍🏻
It is sooo good. A lot of big and expansive games was released after, but nothing beats the quality of writing of this one. The world is unique, interesting, alive. I really hope to see PoE 3 one day.
My favorite Obsidian RPG. Writing is there as always, but the gameplay is both fun and complete, with different way of experiencing it (turn by turn or real time). And more importantly, exploration is really a blast while being vast, which is always a challenge in cRPG. Traveling is well paced, meaningful, and fun.
Игры похожие на Pillars of Eternity II: Deadfire
Дополнительная информация
Разработчик | Obsidian Entertainment |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 09.03.2025 |
Metacritic | 88 |
Отзывы пользователей | 88% положительных (7614) |