Разработчик: Killerfish Games
Описание
Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.
You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.
Major Features:
- Real-time naval combat
- Over 40 classes of ships and submarines all meticulously researched
- Dynamic Campaign where your performance matters
- Realistic sonar model
- Authentic Soviet combat tactics
Поддерживаемые языки: english
Системные требования
Windows
- OS: XP
- Processor: Intel Atom
- Memory: 2 GB RAM
- DirectX: Version 9.0c
- Storage: 2 GB available space
- OS: 7
- Processor: Core i5
- Memory: 4 GB RAM
- DirectX: Version 9.0c
- Storage: 4 GB available space
Mac
- OS: OS X Version 10.6.3
- Processor: 1.6GHz (Dual Core) Intel CPU
- Memory: 2 GB RAM
- Graphics: Shader Model 3 Capable Graphics Card
- Storage: 2 GB available space
- OS: OS X Version 10.6.3
- Processor: 2.2GHz (Quad Core) Intel CPU
- Memory: 4 GB RAM
- Graphics: Shader Model 3 Capable Graphics Card
- Storage: 4 GB available space
Отзывы пользователей
I feel that it's a decent game. I played hundreds of hours on Dangerous Waters, and Cold Waters feels quite watered down in details. It's better than most others we have in the market but doesn't even get near the feel or depth of Dangerous Waters.
Only buy it if it's on discount.
very fun game once you get tzhe hang of it
Very nice game, has some mods availiable for it.
I recommend buying this even if you are just remotely interested in submarine warfare. Has a nice learning curve and even when you only really know the surface of sub warfare you won't be completely lost.
Still one of the best Submarine games available.
Sub make ship go boom
Really wanted to like this one as I have many fond memories of playing Silent Service II. However, the controls for Cold Waters are frustratingly inconsistent. Going through the process of marking a bearing and firing a torpedo works sometimes, and other times you press the same buttons and the sub just sits there like Denzel Washington and Gene Hackman are arguing over what to do next.
great game and its all ive seen online
Overall, it's a good game, but the way that the campaign and encounters are done lack both variety and sense, especially when you start a "battle" 10 km in front of an enemy surface fleet, ruining any sort of surprise.
Still a good game, but feels a bit unfinished and unrefined.
Consider "Sea Power" for larger ship, plane and sub sim, although much more basic sub to sub combat.
Silent hunter but cold war? something like that, this game will easily bring you into the mindset of the commanding officer of a nuclear submarine. When first starting, you may see some scenarios as The Kobayashi Maru as you react, but this is about the cold war gents! This is the game of cat and mouse! Have they detected me yet? or have they only detected my torpedos on their way to them? Should I salvo some harpoon missiles before that warship gets too close? Then the sudden air drop torpedo that scrams your reactor and leaves you dead in the water makes the choice for you. MISSLES AWAY! As soon as your reactor comes back online you ring up ahead flank just in time as more torpedos splash behind you, you drop a decoy and launch more torpedos in the direction of the enemy fleet, your sonar reports good hits and vessels breaking up from your first salvo!
The learning curve is really steep, controls are janky, tutorials are not very convenient. Why make a game so complicated only submariners can play?
Please do more for this awesome game.
This is an enjoyable game that is relatively accessible versus hardcore simulators. I wasted my youth playing Red Storm Rising and have really enjoyed Cold Waters. Highly recommended.
When everything goes well you kill all the enemies before they even detect you and are blindfiring at your doglegged torpedoes. When things do not go to plan you immediately spawn under an Udaloy-class destroyer and die within minutes while dropping decoys and knuckling.
ASW aircraft are absolutely absurd, they seem to know where you are all the time even avoiding sonobuoys, magnetic detectors and generally being silent.
I think it teaches good life lessons, like don't turn your radar or active sonar on unless you want to die. They can see you from twice the range you can see them.
very good game
Had great promised, but bad because of two easily fixed problems:
1. No save point. The game takes HOURS to play properly, and you have to play it in ONE SITTING. That forces you to rush and do things a real sub commander would not do.
2. More than half the time, you spawn with an enemy right on top of you and spotting you. No time to play cat and mouse, no opportunity to get away. More than half the time, you're dead before you can set up a reasonable position.
Save your ##
coming from war on the sea. its great!
extremely tactically and stealthily sunk an entire fleet of like 5 destroyers and 5 cargo ships, only to accidentally torpedo myself after chasing the last cargo ship for like 20 minutes... 10/10, would and WILL do all that again, seriously tho genuinely fun game and it never gets old and even if it does and it's been 7 years since it was alive the community has created so much content when it was alive that it'll still probably be fun for another 7 years for newer players like me, also the sound of the sonar pings still echo in my head everyday :sob: :sob: :sob:
As many others have already stated, the game puts you "Supposedly at 25kyds. Next thing you know, you are right next to a ship, and you get torpedoed by as many as 20 torpedoes as soon as you get into the game. This has happened in 7 of the last 8 games I have played. I will NOT recommend this game!
No ship captain would take control of his ship when they are in the MIDDLE of the enemy. TOTALLY UNREALISTIC and give you the player NO CHANCE.
Great game once you get your head around it. you do need to put the time in to understand the games mechanics, but once you get the hang of it, its quite fun and challanging. It would be good to have a few more scenarions & or subs/mods to choose from
I went into Cold Waters expecting a deep submarine simulator—or at least something that looked the part—and ended up with a game that sits somewhere in the middle. It’s solid enough, and the underwater combat has its tense moments, but there’s a sense that it never fully decides whether it wants to be a pure numbers-based sim or a polished graphical experience. The visuals are surprisingly decent, yet the UI and some of the mechanics feel clunky.
Still, it’s not a bad experience if you’re into naval strategy and don’t mind the rough edges. There’s enough depth here to keep you engaged for a few runs, but it lacks that final layer of refinement that would make it truly stand out. I’d say give it a chance if you love sub sims, you might find a lot to appreciate. Otherwise, do a bit more research before you dive in.
Plays like a phone game. Has great ideas taken from other games but doesn't take the time to code in realistic or fun features. Its a no for me.
As someone that served briefly on a Oberon class diesel electric submarine, I think this is a very realistic simulation of submarine warfare.
very good game
Great game with lots of depth and replayability
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
Great game, really worth playing
the game dont let you sneak up on the ships and its way to hard i miss SH4
A 3rd person sub sim-lite, which is very challenging... but has a tendency to turn into a game of "dodge the torpedo" - the scenarios are interesting, but not varied. It feels like a game where they developed the engine quite nicely, but then couldn't be bothered adding mission content.
If you're after a modern sub game to scratch the itch, then this is a good one - but it's no Silent Service or Silent Hunter.
i hear "torpedo in the water" constantly, i dont even play the game that much
Maybe this is just a learn to play thing, but every time i start an engagement in campaign mode it seems like there's already at least 3 torpedoes in the water near me. Silent running doesn't seem to do anything even popping it as soon as I start the mission at 600ft. I'm immediately on the back foot, get hit, flood, have to emergency surface and then just get popped. Just not fun tbh.
Base game is easy as hell.
Use Dotmod if you want a challenge, but otherwise good mix between sim and arcade aspects.
The game has a really good gameplay foundation but there's too many bugs and issues that the devs obviously never bothered to fix.
Most bugs are minor annoyances, but one major bug which just completely ruins campaign is the way encounter spawns are done. The way the spawns are SUPPOSED to work, is that you can start the encounter from the furthest point that your sonar detects the enemy - and then you can "Close To" a distance from enemy after that if you want to start the encounter closer. Generally your campaign map move speed should determine how far out your sonar detects others and therefore how far the furthest starting point is. As a Los Angeles class sub in the 1980s, if you're not moving at all, that should give you the drop on basically anyone with the exception of the best Soviet subs.
But the reality is, this is all not true. None of this was finished by the devs, and it doesn't matter at all.
You will constantly cleverly manoeuvre to a spot, then wait (not moving) to ambush a convoy approaching your spot, but when the encounter starts you are dropped constantly right in front of the loudest ships in the sea... as if the game thinks that they had managed to sneak right up to you. If you want to play this game, you better learn to enjoy spawning 8KM in front of an Udaloy or a Kresta, inside of it's active sonar detection distance - there is literally nothing you can do but get pinged, and then the entire fleet lights you up before you've even got your bearings. This is dumbest and most infuriating way to lose a campaign, and it happens all the time.
Fun game with individual scenarios and campaign as well as a good tutorial. The manual is quite long, but comprehensive.
This game is good, but feels unfinished. Like more of a beta than a complete product. There seems to be missing features. The most glaring of them is the lack of multiplayer or a soviet campaign.
If you decide to buy this game, MOD it! The mods make it worthwhile. And also, only buy it when it is on sale. It's not worth full price. If the developer would circle back to this game and finish it I might change my tune. Despite all this, I still want to give it thumbs up because it's a lot of fun.
Great modern submarine simulation. Quite realistic but still accessible for people who are just starting with simulations or like a bit more relaxed gameplay, due to optional external views.
Would be great if it had multiplayer.
Great game but HORRIBLE UI AND CONTROL
good game. Difficult and engaging. have put 100 hours into it but recently picked up a steam copy hence 11 hours at time of review. I do recommend.
This game is truly one of the greats as far as naval/milsims go. Unfortunately, there aren't any games like it. FVCK OFF, WE'RE FULL!!!
Hot. Garbage.
- When you press Esc, it brings up the menu, but to make it go away you have to use the mouse to click Back.
- If you get killed, there's no load option, you have to sit through 5 minutes of newspaper cuts and pictures.
- 98% of the time you have no idea where the enemy is. The tutorial also says to use the active sonar carefully because you will be detected much easier. Meanwhile the enemy uses it all the time and you only have an idea about in what direction they are, nothing else, while the enemy pings once and fires 800 torpedos towards you.
So no, if you thought that this is a "sneaky" submarine game, like Hund for Red October, you'll be greatly disappointed. It's more like "once the battle starts you already have 5 torpedoes coming towards you when you don't even know where the enemy is", then it turns into "torpedo avoiding slalom simulator".
I got it for 9 EUR and it's still shit enough to get a refund. If you want a decent submarine game, try U-Boat or Silent Hunter. No good game here.
An unexpected gem.
Slow, methodical and very tactical gameplay. Every action matters. Ended up learning how a submarine operates and does war. Many submarines to command, with different armament and capabilities, and many different ways to play depending on the environmental threats. You know those famous submarine movies? Now I understand those tense scenes and why all those decisions in the bridge were made. Highly educational. If you like military sims, give submarines a try. They are surprisingly not boring.
If you ever wondered what military vehicle Solid Snake would be, wonder no more! He would be a submarine: Seawolf class. Highly stealthy and capable, based on the most advanced blueprints, with many units planned for construction, but only 3 built. Coincidence? Les Enfants Terribles.
superb submarine simulator, very realistic underwater physics, sophisticated tactics
After taking advice from friends with this game on how to approach engagements, learning the controls, etc, its fact that youre dropped within 25nm from the enemy at every single engagement means i have no time to ID anything in the water around me, if I do I already have 5 torpedoes in the water after me.
Quite literally just got control over my sub after an approach at 10kn 200ft deep, the moment I open my sensors page to ID the landing ship im supposed to attack I hear "torpedo in the water", look to my right, and 5 of them got dropped on me, what on earth am I supposed to do here if every mission I enter has me already shot at when I start.
Its only fun when youre not shot at the moment the mission starts, but out of the some 8 missions ive played thats happened 3 times (ambushed a sub, sunk a Kirov group, deployed some spec-ops).
This is the best naval war game. There are no DLCs except for the soundtrack and it is really easy and simple which just makes me satisfied.
Boat
In another life (30+years ago) I was a Sonar Tech in the Navy. The game play is pretty-scary-accurate. Trust me.
ok
its fun and i have enjoy it alot
Great game where choices are few and often not very good. Excellent!
I hear the sonar in my dreams
Launch VLS! *proceeds to rock a seagull.
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Дополнительная информация
Разработчик | Killerfish Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 87% положительных (3335) |