Разработчик: Benjamin Soulé
Описание
Group monsters of same type to kill as many as possible in one stroke.
Rules
- Attack group of monsters with the same type.
- Monsters will retaliate but group size dont affect final damage, so try to destroy large groups first.
- When they die monsters will drop some gold. You need this gold to level up your character.
- You need a key to open doors and chest
- Opening a door will refill the level with monsters and recharge your items.
- Blocked door can be unblocked by killing monsters next to it
- Reach the 10th floor to fight Archeos
Поддерживаемые языки: english, french
Системные требования
Windows
- OS *: Windows 7, Windows 8.1 Classic or Windows 10
- Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
- Memory: 512 MB RAM
- Graphics: no specific needs
- Storage: 50 MB available space
- Memory: 1 GB RAM
Mac
- OS: Wont work with OSX 10.11 El Capitan. Working on it right now.
- Processor: Intel® Core™ Duo 1.83GHz or faster processor
- Memory: 512 MB RAM
- Graphics: no specific needs
- Storage: 50 MB available space
- Memory: 1 GB RAM
- Storage: 50 MB available space
Отзывы пользователей
It's a pretty fun little puzzle game but it could use more depth.
I wish this game had Steam Achievements, or music, or a tutorial, or anything besides the bare minimum esp. since it never goes on sale (unless you count the transitional period in which the retail price increased).
This game's just a cashgrab.
mildly addicting, but frustrating. virtually no "obvious" or "tutorial-like" explanation in-game of different roles, abilities, etc. - the game is purely "wing it" in nature which isn't always great if the background aspects (i.e. settings, difficulty, etc) are not explained well or at all within the game itself. The design doesn't really consider audience, feels more experimental in nature as a whole but I'm okay with that - not thrilled - but okay with it.
Love the art, RPG aesthetic, and the concept is unique as far as I've seen. I enjoyed playing it and trying different techniques to get further in the game. I think the music and sound effects are fun too. It's very nostalgic of NES/Genesis era fantasy games. I love a good puzzle, and this game absolutely gets my brain going. Again, the concept alone was enough to get my attention even years after its release.
Sadly, to me, not entirely worth the price tag when weighing out the good and the bad. It has high replay value, but wait for a sale on this one - otherwise worth playing if you like RPGs, roguelikes, and puzzle games.
Very RNG dependent, custom difficulty modifies, 10 lvls, not enough to scratch the itch for its price.
The game is very good, and it has a high replay value, with many characters and possibilities for enemy combinations.
Some achievements have bugs and are impossible to get, though, and the game could benefit from a better ballancing on the late game.
Still, love to play it every now and then.
Cute, engaging, well-balanced.
This is a fun puzzle game. Certainly refreshing for these types of games.
Another day another negative review. At least I was able to play over half an hour before rendering my verdict. And this is another game imo that the creators didn't know how to bundle gameplay with pricepoint. This gaem is $13 when NOT on sale. Plus this is a roguelite, a very boring roguelite as well.
Meanwhile both I am Overburdened falls in the same genre and is generally more addicting. And it is more cheaply priced. And a favorite story of mine, the Tenth Line is only $10, and is on sale right now for $5! Both of these games have far more interesting mechanics, and longevity despite being cheaper! This game REALLY needs a permanent price drop to around $4.
An utterly fantastic little puzzler, tragically overlooked. Became something of a nightly ritual for me at one point. Definitely give the free PICO-8 prototype a shot first before deciding to take a dip, though. I'd also definitely wait for a sale.
For people who are interested in puzzle RPGs this one is elegant and original. Each turn you select a monster and kill all the contiguous monsters. The damage you take is based on the creature type, but not how many you kill. Your reward is based on the number you kill. This drives you to select large groups - but the special abilities on the monsters and that you have often make simply finding the largest group a bad strategy.
There are lots of items giving special abiilities and characters. The monster abilities make each one feel different, not just bigger numbers.
This is a group Match 3 game. The goal is to get as far as possible within the tower. Matching is a delicate balance between gaining and losing life. Choose wisely.
Every group you match costs life hearts (some creatures can leave health items as well). The indicator shows how many hearts the group matching will cost you as well as how many gold coins it will gain you. Gold coins is how you level up to the next level and replish all of your hearts. Also, going through a door will replenish some small amout of hearts. There are also food items that can replenish some health. When you reach zero health you die! Balance between short term (losing hearts) and long term (gaining gold to level up and replenish all hearts). Choose wisely.
You need to find the key to advance to the next level (and replenish mosters for better matching choices). Keys can also open chests. The keys are hidden amongst the monsters and only a match with that monster reveals the key. You don't know when you will find those precious keys. Choose wisely.
Still, there's more... you can find items that help. Gain three extra hearts when moving through a door. Match diagonally instead of in groups (turn it on or off). Boomerang that kills one monster with a 70% chance of returning. Only four slots and many possible items. You might need to hold off of that chest item just to escape to the next level. Maybe you really need that chest item right now as it could heal you to full health. Choose wisely.
Yet even more... monsters have special abilities that will determine the best way to match them (or avoid them). When passing through a door, one of the monster types at random is removed from the board, and more difficult monsters fill the match grid back up. Balance between which monsters to match and when. Choose ... well, you get it.
This is not a blind matching game. Every match counts.
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Surprisingly excellent low budget matching game, 10 / 10 for gameplay.
This is a charming, thoughtful and difficult matching game. The levelling and progression mechanics add choices to each run and there is a tension between playing optimally and going for more levels... which in the end might harm you as levelling up is a key source of healing. I also love the graphic and sound.
This game hurt my brain.
This is a good little puzzle roguelike. The pixel graphics are awesome, and I had a lot of fun discovering the rules and strategies, and eventually figuring out how to beat the game (for the record, 27 points on difficulty 0). The game design is creative and pretty neat, frequently lending itself to interesting tactical situations. (Unlike most "match 3"-type games, this one is mostly deterministic, so it's fruitful to think ahead and play close to the edge.) On the other hand, I found that some characters and items are so vastly more useful than others that I always preferred them, and some monsters were so overpowered that rolling them basically ended the run for me. I think Benjamin has excellent design sense, so there's a decent chance I just failed to figure out how to use these items/abilities properly.
The game has a built-in achievement system; it would've been nice if they were Steam achievements!
is good
Very well crafted little game that achieves to blend fluidly RPG, puzzle and roguelike styles.
The rules are simple to understand but the game gives you a good challenge and, thanks to a deep enough bestiary, shows enough diversity to give each game a different texture. The classes of heroes are interesting and, appart for the adventurer and the thief, are all playable.
The only aspet of the game that seems a little bit less polished is the item design. Some are overpowered (the armor) while others (the sandals) are utherly useless. But that is a small downside for an otherwise really good game.
Worth the bucks even if it might look a bit expansive. For those who like oldschool games, you should give it a try !
As always with Benjamin, a very well crafted game. Too bad that 10 people only will play it. :D
i havent played very much yet but this is a VERY interesting take on both the match 3 game and the rogue like. a bit spendy but im feeling like i could drop some good hours into this so probably worth it.
An excellent retro game with a unique an challenging gameplay
Дополнительная информация
Разработчик | Benjamin Soulé |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 84% положительных (19) |