Разработчик: Beamdog
Описание
Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic.
This is Planescape: Torment like you’ve never seen before.
Story
"What can change the nature of a man?"
You are the Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking The Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself.
Portals riddle the planar metropolis of Sigil, providing access to anywhere in existence, but only if you have the proper key. Known as the "City of Doors," Sigil is a neutral ground where demons, devas, and races from across the multiverse gather under the watchful shadow of the Lady of Pain, the city's enigmatic ruler. This is a place where the word is mightier than the sword, where thought defines reality, and belief has the power to reshape worlds.
In your search for answers, you'll find companions matching the bizarre nature of the planes: a chaste succubus who can kill with a kiss, a confused crossbow-wielding cube, a suit of armor animated by a spirit demanding JUSTICE, and more. With these companions and others at The Nameless One’s side, you will explore worlds in search of answers, all to discover that some destinies cannot be escaped and some memories cost more than an even an immortal can bear.
Features
- Enhanced Planescape: Gameplay updates, bug fixes, and enhancements to best capture the original vision for the game.
- The Planes Await: Planescape is a setting you've never experienced before, filled with strange magics, strange adversaries, and Dungeons & Dragons locations from across the multiverse.
- Conversations to Remember: Encounter personable items, philosophic undead, and rat hiveminds while walking the planes with the strangest collection of allies ever seen in an RPG.
- Pick Your Path: Character creation is just the beginning. The Nameless One can change his class, alignment, and even gain new abilities based on your choices.
- Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse.
- 4K Interface: Sigil has never looked this good! The interface of Planescape: Torment has been rebuilt in high definition with tons of new convenience features.
- A Planescape For Today: The Enhanced Edition includes modern features such as tab highlighting, area zooming, combat log, quickloot, and more!
- Play It Your Way: Enable Enhanced Edition features as you desire or turn them off to experience Planescape: Torment in its original glory.
- Cast Comprehend Languages: Planescape: Torment: Enhanced Edition is available in English, French, Polish, German, and Korean. Note: Korean translations are text only with voice-overs played in English.
Поддерживаемые языки: english, french, german, korean, polish, czech
Системные требования
Windows
- OS *: Windows XP, Vista, 7, 8.1, 10
- Processor: Dual Core Processor
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 2 GB available space
Mac
- OS: OS X 10.15
- Processor: Dual Core Processor
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 2 GB available space
Linux
- OS: Ubuntu 12.04 or equivalent
- Processor: Dual Core Processor
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 2 GB available space
Отзывы пользователей
Гра чудова, але мені ліньки було писати огляд. Тому тримайте огляд від нейромережі, яка пише тексти в тому ж стилі, що і я:
ЩО МОЖЕ ЗМІНИТИ ПРИРОДУ ЛЮДИНИ?
Well, well, well... Ще одна гра, яка вийшла до мого народження. Як це зі мною буває, я довго скептично ставився до ігор такої давнини, поки нарешті не вирішив: "Час настав!" І ось я занурився у пригоди Безіменного. Перше, що спало на думку: "Кріс Авеллон — геній". Половина діалогів тут у стилі: "Як відкрити двері без ключа" або "Чому б Богу не створити камінь, який він не може підняти?"
Чи застаріла гра? Так, але нічого настільки ж крутого у подібному стилі/сеттингу з того часу так і не вийшло. Головний герой поводиться як випускник філософського факультету, вступаючи з кожним другим NPC у глибокі дискусії.
Відповіді на сенс життя я, звісно, не знайшов, але майже почав сумніватися в реальності своїх друзів. Діалоги персонажів Planescape: Torment написані настільки добре, що мотивації NPC виглядають набагато зрозумілішими.
Один момент запам'ятався особливо. У грі є квест, де можна не іронічно переконати смерть, що вона некомпетентна у своїй роботі. Ви коли-небудь бачили, щоб смерть звільнили за проф. непридатнісю? Я — тепер бачив.
Єдине, що мені не сподобалося, — це те, що навігація по світу не надто інтуїтивно зрозуміла. Деяких компаньйонів або дуже важко залучити до своєї партії, або гра дає їх занадто пізно.
ПЛЮСИ:
+ діалоги — кожен написаний так, що хочеться роздрукувати і перечитувати перед сном
+ атмосфера світу — це справжній Planescape, де реальність тече, як річка, а логіка вчиняє самогубство
+ персонажі — це просто скарб. Морт — це такий собі Шрек у світі філософів
+ музика — вона настільки глибока, що здається, ніби ти чуєш голоси з іншого виміру
+ сюжет — один із найкращих у іграх взалі
МІНУСИ:
- бойова система — таке враження, що її розробляли спеціально, щоб ви ненавиділи себе
- менеджмент предметів — що зберегти, що продати, що використовувати — загадка рівня "навіщо ми тут"
- графіка — якщо вам потрібна 4К, то проходьте повз
- важкість гри для новачків — без гайдів, проходження займе в 2-3 рази більше часу, і це при умови якщо його не дропнути
- місцями занадто багато тексту — це гра, а не дипломна робота
I was expecting this to be the standard dnd fantasy fare but I was surprised by the depth of the story. You take on more of a detective role rather than a fantasy adventurer. Reminds me a lot of disco elysium.
I dont usually play these types of CRPGS with lots of reading involved. The fact that I then finished the game means it is very good.
People shit on the combat. I think its alright. Nothing special but its not unplayable. The high level mage abilities have cool little cutscenes per attack.
Mightily interesting game. Just beat it for the first time, and checking achievement percentages tells me that not only did I play this game in an incredibly STRANGE way, I also missed about 60% of it! I didn't look up anything, and just went with my gut for the entire experience until the bitter end. Good things happened, bad things happened. Mostly bad things happened. I feel so sorry for The Nameless One.
I might need to replay it soon. I wonder what else the planes have for me... My advice to anyone is to never drop any random quest item. If something has a name, it has a purpose somewhere down the line. I kept something seemingly pointless and it swayed the ending of the game massively. Seriously. Keep everything. No matter how annoying it seems.
The first two thirds of this game are all top notch. The last third gets into a lot of forced combat that kind of sucked (and was totally unlike the first 2/3rds). But the story ends tremendously. Can not overstate how good the story is. Play through it on story mode just to get the story. It's SO GOOD
"The best thing that could happen to this world is for it to be wiped out. The pain, the misery, it should all end," - The Transcendent One.
"Life’s a joke, my friend. A cruel, twisted, never-ending joke. And we’re the punchline." - Morte
"True Death is non-existence. A state devoid of reason, of sensation, of passion. A state of purity." -Dhall
In a world where existence is the ultimate affliction, "True Death" is the only freedom.
Another classic CRPG initially from the Black Isle portfolio, “Planescape: Torment” is probably the least known of the AD&D-licensed games from this studio. Remastered version from Beamdog Software from 2017 brings essentially the same game, with several improvements. Compared to the earlier Bioware AD&D games, this one is starkly different: first, it takes place in the Planescape multiverse, and second, there is very limited choice of classes and equipment. Main focus is on the story, where your main character suffers from amnesia after having died and risen again (repeatedly), and sets on a quest to recover his name and his past. With that said, be prepared that the game is very dialogue-heavy and you’ll have to read through literal walls of texts. But if you have the patience, you’ll be rewarded with unique world setting, lore and story that is engaging and emotional in equal measure. Despite that, I wasn’t enjoying the game that much, I’ve really been missing more variety of classes and hunt for the best gear that made me replay Baldur’s Gate or Icewind Dale so many times; also the environment and graphics are somewhat drab (think of a Fallout-level bleakness). Nevertheless this game is still counted as an AD&D classic, complementing the Baldur’s Gate and Icewind Dale franchise, so if you’ve played (and enjoyed) these, grab “Planescape: Torment” for sure to complete your collection.
The best things about PS:T are the setting, which is novel and interesting to explore, and the characters, which are all bizarre in their own way. It's nice that the player gets to learn more about the various party members and even return to pick up old conversations when new information arises. The story is good, at least, I felt compelled to read through and understand it.
The combat is rubbish, but then, I didn't like it in Pillars of Eternity either. Where PS:T really shone for me was in its world and setting, and what is given to the player is really cool, but it's jarring to realise that, by the end of the game, the NPCs and quests have spoken of all these weird and (not) wonderful planes of existence and you get to visit virtually none of them.
PS:T is absolutely crucial for CRPG fans or players seeking an older-school adventure to sink their teeth into. I would be reluctant to call it story-heavy when a more appropriate term might be reading-heavy - it can feel like there's a lot to churn through.
The graphics are drab but wonderfully detailed and convoluted, just like an other-worldly plane of being ought to be.
another cool blast in the past game just only wish i was around when it came out how people must have played on those oldschool computers golden age type stuff
Played it because of how heavily the Disco Elysium team cited it as an influence, and it's definitely Disco's spiritual ancestor. If you like exploring lengthy, in-depth dialogue trees about rich and bizarre lore (I sure do!), this is the game for you.
Absurdly good RPG with an original fantasy world. Blew me away when it first came out.
This game should be in a masterclass of RPG game creation. It used the Infinity Engine from Baldur's Gate and builds upon it. There are enough game play elements and UI changes to where those aspect feel different from Baldur's Gate. Then when you add on the incredible world building and storytelling, this game has an amazing atmosphere and just feels so unique. Highly recommend for any classic RPG fans.
Finally, after having it recommended to me many times over the years, as well as having purchased it a few times for different systems without ever playing past the introduction (mortuary), I have played through 24 hours (with every intention to continue). It has nestled itself into my top 20 with deep and satisfying storytelling - putting to shame many of the CRPG I have tried in the last decade with more modern graphics and settings.
However, it still is a game from the 90s and as such it has not aged well - from ableist slurs and a heteronomative/patriarchal voice that one expects from Dungeons and Dragons and one that will be familiar to any queer and femme player of both tabletop and CRPGs. It makes me appreciate newer storylines while yearning for the quality and depth of writing one finds here.
Edit (hour 48): I would like to add that while there are subtitles in the main game, I have just discovered that cutscenes do not have them. d/Deaf, Hard of Hearing players be advised. I have been informed there are also asides that your companions will say that are not captioned - and only for story flavour, not for game progression it appears.
Get ready for more text than a Shakespearean play, except instead of poetic prose, you get dragged into conversations longer than your last family reunion.
Ever wanted to feel like you're slowly poking enemies to death with a toothpick? Well, look no further because the combat in Planescape: Torment will have you questioning if your character forgot to bring their weapon to the fight.
If you enjoy being confused, disoriented, and questioning your sanity, then this game's convoluted storyline will be right up your alley. Who needs a straightforward plot when you can have a labyrinth of confusion instead?
Yeah, so, this game is fantastic. I can see why it's considered by many to be one of the greatest RPG's of all time! The story is rich, deep, and philosophical. It does play more like an interactive book, and the combat can be tricky unless you utilize the shit out of the pause feature (but also I think I built my character haphazardly). Great replay value, I'm curious to see how things would play out if I had made different decisions and picked a different class. My only qualm was that when you can no longer complete a quest, it doesn't get removed from your quest log. Otherwise, I would highly recommend Planescape: Torment for anyone who enjoys a great story.
i've heard this game described as "the best book you'll ever play" and apparently they meant that quite literally.
it's REALLY good, and the graphics give me warm fuzzy late-90's vibes, but holy cow there is a lot to read.
i think i need to start taking notes too. i forgot that was a feature for old RPG's.
Played on many different devices since original launch. Still seems one of the best RPG I've ever played.
A masterpiece.
We jokingly say, Torment is the best video game you'll ever read. This is more or less a book, so skip it if you don't like reading. But, for those of us who do, Torment has the all-time best writing in a video game. There is no doubt that this game was made to tell this specific story.
The story begins with you waking up in a morgue with a floating skull next to you. You don't remember who you are or how you got there. The skull reads the tattoos on your back, which turn out to be a note-to-self telling you what to do next. Just like that, you begin investigating the mystery of who and what you even are.
This mystery eventually leads you to explore some of the planes of the great wheel cosmology, which your location in Sigil really helps with. But before that, it leads to you exploring a bit of philosophy. Belief dictates reality in the planes, and belief also dictates one's experience of life. From the moment you leave the mortuary, you are learning about local factions and their beliefs. Later, you will come to know your past selves' beliefs and what actions they produced.
The characters are rich and lovable, and they slowly grow on you as you explore their stories. Each of them is a walking contradiction, and this is not a cheap trick, but a nod at the central question of the game: what can change ___ ______ __ _ ___?
Finally, the story is complete. There are no loose threads. There is no room for a sequel of the same nature. At the end of the game, you will have been able to tie the loose threads in the characters' stories.
So, to recap, this game is a masterpiece. It's a mystery adventure game. You will do a lot of reading. The characters are great. The story comes to a definite end. 10/10
One of the best RPGs ever made. Arguably even the best game ever made in general. I don't think there is another game that has such a profound story and in-depth world building. This is like Disco Elysium, but 20 times its size. A true epic.
What can change the nature of a man?
Idk, I've never made it to Pharod, but I really love the world, design, and writing.
The gameplay? Eh...
it feels like a good game i should like but i seem to keep bouncing off. if youre here, its cheap and everyone is still glazing it so you might as well try your luck. i cant thumbs down this game because it feels like its my fault for not liking it lmao
OK, do yourself a favor and play the first 3 hours without using any guides
Then, when you get frustrated and get stuck, use a guide for a bit, then stop.
Only use the guide when you get hopelessly stuck- which happens a lot.
But if you use it sparringly, you'll find you experience the game as it's meant to be played (very challenging, story beats that realistically wouldn't resolve unless you X, Y, Z) but ultimately this makes the experience memorable and frustrating..then pull that release valve
Move during combat. Don't just sit there like a dummy. I haven't noticed opportunity attacks- so reposition as necessary to maximize your DPS and minimize the opponents..
Dont throw out junk until you know what junk does.
Good luck, and remember if you die, you'll just wake up with a hangover and a pissed off Morte.
Keeps original vibe with good technological enhancements.
i truly hope this game gets a remaster or remake. tho the game dose not really need it this is a master crafted game with one of the best storys out there and i would love to see it updated with todays tek
definitely shows it's age.. the combat in this game is awful, but damn the writing is incredible
Save Often!!! you will get screwed out of a save file if you accidentally click on someone plot heavy with the wrong key and boom whole save file gone. great game, very incredible story and thematic elements but dang dude
One of the greatest games of all time, unchanged beyond a slightly updated look for modern audiences, you might say they updated their journal
So far this game is awesome, many hours in and still reading dialogue haven't even left Sigil, if ya got tha jink for it definitely give it a try.
my nature? changed
my journal? updated
absolute kino
Planescape: Torment is a critically acclaimed game that I've read a great deal about, yet I'm on my third attempt trying to get into it, all the while asking myself, "When is this going to start being fun?"
The premise of this game reminds me of the Sandman graphic novels. Those novels have a grand vision, but often try to have their cake and eat it too, playing around with ideas like eternity yet trying to make it relatable, or establishing a hero that is alien and uncaring yet trying to make him sympathetic.
I appreciate the ambition, but for me it feels like slow-motion slight-of-hand, leaving me immediately dissatisfied.
If the game mechanics were more engaging I could overlook my response to the story somewhat, but the game mechanics feel like RPG-lite.
If I had heard at least once that it has a slow start, I would be more inclined to persevere, but everything I've heard indicates it is gripping from the onset.
Maybe eventually I'll push through to see more and discover the true brilliance of Planescape: Torment and reverse this review.
This game is a great crash course in Planescape lore, especially the lore of Sigil.
If you're familiar with Chris Avellone's work, this won't be anything new. You'll either love his deconstructionist story approach, or you'll hate it. I've heard for many years how this was; "the best video game story ever" but, while not bad by any-means, it didn't live up to the hype. Avellone's work on; Pillars, Kotor 2, and Fallout:NV, have explored similar topics in a more entertaining way.
There are a couple of glaring flaws:
- It requires knowledge of a 30 year old D&D setting (planescape)
- The plot hinges around "amnesia"
- Themes of regret, loss, and redemption have been executed better in newer media.
Personally, I'm a fan of the more; straight forward, Bioware-esque, "hero's journey" type of stories. While Planescape is certainly unique, it's bogged down by dated systems, poor pacing, and overbearing 90s edginess.
Scene open: assisted living facility, a man in a wheelchair is being spoonfed by a caretaker while a friend sits close by.
Camera pans right and zooms on the man in the wheelchair.
Man in wheelchair (down syndrome voice): my name bwyce connel. Pwanescape torment is da bestest game eva and for weally weally smart pepow
Camera pans left to friend
Friend (Me) (cool, smug, violently fingering caretaker): youd have to be literally fucking retarded to think that. plus, your idea of a smart person is someone who can order a burger at mcdonalds and not shit themselves daily so....
Classic game, using long forgotten tech of the ancients (a.k.a. quality writing). No fancy graphics (but its decent enough), long (but interesting and often funny) texts, choices exists and matter, unique (kinda) setting. Lots of sarcasm here and there, diverse (in a good way) companions, everyone of them has a PERSONALITY and a purpose. You can play as a villian, u can be a saint (to some degree), u can just kill everything (or at least try to). High replayability. All in all it is RPG masterpiece, all time classics.
Morte - "What's eating you, chief?"
In all seriousness, this game has impressive writing!
Great reading, especially if you are familiar with Dungeons & Dragons multiverse lore, I love it a lot!
The story overall is an esoterical journey where you visit places, which are surreal dreamscapes full of weird curiosities, meet the characters who are unique and comprehensive personalities, trying to figure out your place in this cosmic spectacle.
One of the best games of all time!
perhaps what can change the nature of a man are the friends we made along the way
Great storytelling, lots to figure out on your own, and not at all dated in substance, dialogue, or soundtrack.
Bro, the mechanics did not age well. I just can't get through it!
Still some of the best writing ever in gaming.
The system is a bit dated, so getting into it requires a little investment, but the great makes up for it
Absolute banger. Starting my own journal now.
20% of "updated my journal" and 80% of "what's up chief"
This game is a vibe. I decided to pick it up, as an avid fan of Disco Elysium, and a D n D player. It's an old school crpg so set your expectations accordingly. Sometimes its hard to figure out how to leave a room, and the combat is as bad as people say it is. On a technical side, this game walked so Disco could run. However, its got its own unique take on science fantasy that is clearly still influential today, and I'm having a great time meeting all of the amazing characters running around sigil. Im about 8 hours in and have yet to actually do any "plane scaping" and am wondering if I will actually get to visit different planes as the premise would have me believe. While sigil is an amazing setting, its the characters that keep me playing.
im adahn
Ohhh this game really is OG disco
10/10
meh
After 2 hours of play there's no story line to have me care about the character.
Planescape Torment is one of the greatest games of all time (so far)! I have played it a few times to an end several times and it is always a great story with an innovative control system even by today's standards. My first playthrough, I wound up in Modrin world and got lost. A few weeks later, I started from the beginning again. I'm about to start another run about 25 years after my first run. I'm normally an FPS or action player but this is a GREAT game and I think everyone should do themselves a favor and give this game an evening at least and you'll probably be back the next evening and the next and the ... This is a BUY at just about any price.
Игры похожие на Planescape: Torment: Enhanced Edition
Дополнительная информация
Разработчик | Beamdog |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 26.01.2025 |
Metacritic | 85 |
Отзывы пользователей | 94% положительных (2369) |