Разработчик: Studio Chahut
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Post Human W.A.R – пошаговая тактическая и психологическая стратегия.
На заре третьего тысячелетия человечество вымерло, оставив после себя израненную Землю. Свирепые мутировавшие животные, переоборудованные для войны домашние роботы, а также изобретательные приматы в трико теперь борются за право распоряжаться наследием людей.
В начале битвы каждый игрок формирует армию и выбирает среди своих бойцов одного секретного юнита: Чемпиона. Первый, кто одолеет вражеского Чемпиона, выиграет в матче. Любой юнит может стать Чемпионом: мощный или хрупкий, пеший или летающий, сражающийся в ближнем бою или в дальнем, спрятанный за линиями обороны или гордо стоящий в первых рядах... Под каждый случай своя стратегия! Но придется читать движения оппонента и избегать его уловок, чтобы разоблачить и победить его Чемпиона... пока он не избавился от вашего!
Собирайте армии и отправляйтесь в приключения в одиночной кампании – или сражайтесь с другими игроками в сети! Насладитесь чистым стратегическим геймплеем без фактора случайности, тактическими челленджами, блефом и абсурдным юмором!
- беспощадный геймплей, в котором нет места случайностям и искусственным ограничениям: победит сильнейший стратег!
- разоблачите Чемпиона противника: психологическое противостояние объединяет блеф и тактику;
- абсурдный и полностью оригинальный постапокалиптический сеттинг;
- несколько режимов игры: одиночная кампания, локальный и онлайн-мультиплеер, дружеские и соревновательные матчи;
- множество контента: 3 разные вселенные, 3 фракции и 36 персонажей для игры;
- создавайте баррикады, уничтожайте препятствия... меняйте ландшафт ради боевого преимущества!
Поддерживаемые языки: english, french, german, simplified chinese, spanish - spain, russian
Системные требования
Windows
- ОС *: Windows 7+
- Процессор: 2 GHz
- Оперативная память: 4000 MB ОЗУ
- Сеть: Широкополосное подключение к интернету
- Место на диске: 750 MB
Mac
- ОС: OSX 10.9+
- Процессор: 2 GHz
- Оперативная память: 4000 MB ОЗУ
- Сеть: Широкополосное подключение к интернету
- Место на диске: 800 MB
Отзывы пользователей
This is kind of a hard game to give the thumbs down to. I do like the world they created, and the storyline they've attached to their campaign is pretty funny. The point system for building the armies for each skirmish is a mechanic I really like in tactical games.
But...
It never really seems to force the player to change their strategy based on the challenge. It looks like an A-symmetrical tactical game, but the different teams are just re-skins of the same units. The environment isn't varied or important enough to affect tactical decisions. There is no progression opening up new options as the levels continue. I just found a strategy that seemed to work and kept spamming it. The storyline was good, but not good enough to entice me to play through the same battle over and over again.
To be fair, I think the creators might have been more focused on creating a good multiplayer game rather than a singleplayer experience. I can see how a lot of the mechanics would really shine in that setting, but I don't like playing with randos online, so I can't really speak to that.
Post Human W.A.R requires you to sign in on the start up page, either to your Steam account even though I was already freakin' signed in or a Post Human W.A.R account! It's ridiculous and too much work to play a single player campaign. Not recommended!
If this could be a meh review, it would be.
Game starts with a massive exposition dump.
The overall gameplay and game design is very interesting with some fun units and strategy, but the visuals, controls and simplicity of the game's basics are a little bit too complicated for this kind of game. Still a very decent game overall.
Super fun, loved the anthropist, especially the sloth! Great game!
It's cute.. the tactics are kinda lacking. Sorta comes down to two fronts shooting at each other and the AI isn't that good. I mean... I think I paid under $5, so it is fine. Likely would never play this against another human, as again..tactics are too rudimentary.
Decent graphics, amusing conceit.
Not the best game in the world, but quite fun!
This is a solid 3 out of 5 for me. The setting is highly invested in but fundamentally nonsense, the style looks great but feels limited and the gameplay is very, very straightforward. Okay, they added champions and totems to a type of game that Advance Wars did just fine nearly twenty years ago--and if you thought Advance Wars was some new thing, Avalon Hill would like a word with you. What I mean is, there are a lot of games like this out there, a lot times a lot times a lot, and I'm just not sure the ways that this stands out are all that meaningful.
Still, it's a small indie studio and I do have a soft spot for those. If you're nuts about the genre, it looks great and it's light and fun. It's just not going to blow you away.
I played the single-player campaign for a few hours. It has a quirky sense of humor that usually works, and it's a decent game if you like short tactical battles, but it just didn't get it for me.
The campaign is the sort where you will likely have to play certain missions multiple times. On each mission you pick a set of units without knowing the composition of the enemy, though you can see the terrain and know the objectives, which usually informs your choices. However, some missions have hidden triggers that (say) suddenly spill a bunch of powerful units onto the field. If you're not expecting it, you might find that what you thought you needed to do (pick off ranged units) is not what you actually need to do (kill the pillar and stall), and your choice of units and positioning is bound for disaster. So you restart the battle and try again until you solve the puzzle.
There's no randomness, but you can accumulate resource points and spend them to hit harder, move farther, or heal. So you might think that an enemy flier can't reach you, or the enemy shooter can't kill you, but the application of resource points allows the enemy to destroy units that you thought were safe. So it's not random, but it's somewhat unpredictable, which means you can't treat it like a chess game where all the moves are knowable. Of course, you can use the same tricks.
Units don't carry over between scenarios in the campaign, so it's really just half a dozen missions for each of the 3 factions, wrapped with a few lines of disposable dialog.
The UI is clean, with all necessary information easily accessible.
In the end, the unpredictability spoiled it for me. I like to be able to look at the situation and make plans, but you can't plan very far ahead if you can't put limits on what the enemy can do on a given turn. So this was an interesting take on a non-RNG tactics game, but it didn't work for me.
It needs more units and above all it needs units that are differentiating the fractions from one another. Both of wich will create a better tactical depth. I also don't really know in what state the game is and if its even worked on or updatet, but that could just be bad research on my side. Great potential though.
8/10 A very good TBS.
Pros:
- no randomness (!) which you can rarely find in TBS games (just Massive Assault and more recently FTL: into the breach)
- great 2D animations of units - with truly French taste, attention to detail and sense of humor
- great funny 2D cutscenes
- pretty well thought-out unit control with helpful tooltips, coloring of tiles etc
- an interesting unique feature of revealing the champion unit
- big units provide cover for your ranged units: they act as an obstacle for enemies but not for your units
So-so:
- the combination of silliness with post-apocalyptic theme and TBS genre is rather odd.
- most of the battles in the campaign have scripted events which sometimes force you to restart. E.g. in one battle, when you destroy huts (needed to win), 3-4 new mobs appear. Also, mobs endlessly spawn right after you kill any unit. The fact that you don't really know what you will face in a mission before you get to its middle is annoying. I usually hate when in strategy games there are units created by scripts
- battles are somewhat drawn out, often taking 20+ turns. That's because maps are generally rather large
- the story of the campaigns, though funny at first, is rather average and forgettable
Cons:
- in campaigns, all 12 unit types of the faction are available already in the first mission, which is overwhelming. Similarly, there are too many enemy types early
- there is no way to speed up AI animations, and they are slow. There is an option called "AI animations speed" but it doesn't speed them up! Instead, it just plays many of them at once, making them very hard to follow, especially if the simultaneously moving units are in different parts of the map and aren't even all in view.
- cutscenes before battles are long and can't be quickly skipped, this adds annoyance when you want to restart a battle. Similarly, there are annoying UI delays between turns.
- much of the game's tactic revolves around line-of-fire being blocked by obstacles, on a hex tilemap. This is generally impossible to figure out logically. Yes, the game has several systems that help you (1. when you mouse over a target a line and crosses over obstacles show what's exactly blocking; 2. you can right-drag from a reachable tile to any tile to see distance and if anything is blocking; 3. when you mouse over destination tiles for a move, all targets which you can hit from there get highlighted). Despite all this help, the unpredictability of these line-of-fire blocks makes for a tedious game, especially because most of the levels are filled with obstacles. It's just the core system that simply isn't fun, and despite all the efforts of devs to make it better, it still doesn't really work
- some robot units speak with such a strong French accent that it's hard to understand what they say
Overall, this TBS has a well thought-through combat system that builds up on classic TBS games. There are some annoyances and the pace is pretty slow but the good sides outweigh.
[table][tr][th]I'm a Steam curator, you can follow me[/th][/tr][/table]
Me Coming From A might and magic Lover, THIS GAME IS VERY FUNNY FUN!!!! Came Across is by accident, This Turned Based Game is Creative !! And Educational.
Hilarious! Actually a good turn based strategy game for once.
I'm so glad it went on sale and I found this gem.
My only complaint is having to choose a commander.
I really hope they can create more factions as a DLC etc.
Cool game. Nice animations, and nice gameplay.
It's a good game. I like it a lot.
The only problem is that most players sucks :)
It's really hard to find a worthy oponent.
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I've reciently meet a cheater in this game and that really made me sad (everithing was beautifull before that).
His nick is "Just Me" and he is one of the "top" players.
I've sent an email to [email protected] with more info - so I hope the bug he was using will be fixed soon and he'll be punished
The game is decent.
One thing I disliked was the requirement to make an account once in the game. In my opinion, games on Steam should use Steam IDs, full stop. No exceptions.
I'd give the game 3 stars out of 5 if this was a star rating. 4.5 out of 5 if it used Steam IDs instead of its own account nonsense.
This is a pure Turn-based strategy, I am not a rookie to this genre and i know to distinct the lites ones from the more serious approachments. This game is fantastic.
Muy buen juego de estrategía, profundo, divertido, muy sólido y con muchas alternativas. Una suerte de ajedrez donde no existe factor suerte, solo procesos cognitivos basados en la experiencia previamente adquirida mediante la comprensión y profundización de las reglas del juego. Un juego muy recomendado y que añade un concepto diferente a los típicos juegos de estrategia por turnos.
Beautiful game !
I'm not a big player of strategy games but I must admit I totally got into this one. First of all, the background is rich and full of humor. All the voices and sounds are really fun, the animations beautiful and the musics work well with the atmosphere of the maps.
And more importantly, the game is very well thought in terms of game-play and strategical/tactical options. Each of the three factions has its specificity and can be played differently, which adds fun if you want to master all of them. I think some units could be even a little bit more different. You can build very versatile armies due to the huge amount of units (tanks, healers, fast units, archers, mass destruction creatures...) and thus adopt completely different strategies. The management of resources is also interesting as it allows you to boost your units or build protections on the battlefield. And finally the existence of a champion and a totem to protect add also another dynamic to the game.
I'm really looking forward for the next campaign missions and for more people to discover it so it will be easier to meet adversaries for PvP.
The only negative point that I found is the interaction with other players (adding friend, chatting, searching for potential opponents...) which is not very intuitive. But we can only hope it will get better all along the early access period.
A really fun game for what it has now, sadly that is only three tutorial missions, three campaign missions, and a multiplayer with no one online. But i'm sure more people will get the game, so we can play online mode. And more campaign missions are sure to come soon. Besides the game is only about three days old right now.
Дополнительная информация
Разработчик | Studio Chahut |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 25.01.2025 |
Отзывы пользователей | 73% положительных (22) |