Разработчик: David Mccue
Описание
The game is played by building up a working economy to produce military units, and then going to war against AI enemies. Iron and coal is needed to produce weapons that are needed to 'recruit' soldiers, which in turn requires mines and food production. All buildings require wood and stone to build, and all peasants need living space, which results in a complex chain of infrastructure required before big armies may be produced. Upgrade points earned during combat can be used in the Castle to upgrade various units. The Castle is considered as the central hub in the game, if it is destroyed it's game over.
WizardCraft currently contains 30 missions and two different skirmish modes, 'normal mode' and 'battle mode'. Battle mode is a quick mode which only uses two resources 'wood' and 'gold' to produce buildings and units, this allows players to quickly build an army so players can focus more on the attacking aspect of the game. Normal mode contains all 29 different resources available in the game and players must create a stable economy in addition to managing an army. Both skirmish modes can be further customized to increase the cap limit on buildings and units, as well as the stats of each individual unit, allowing players the freedom to play the game however they decide.
The game's easy to use map editor also allows players to develop maps for use in the skirmish modes.
Key Features Include:
Over 30 missions;
Skirmish mode containing over 50 different maps and a fast paced 'Battle' mode which allows players to focus more on attacking enemy players.
Create your own skirmish maps with our easy to use map editor.
3 different difficulty levels.
Real-time battles with up to 600 units.
Take control of 12 different units, including archers, knights, cannons, wizards and dragons.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP/7/8/10 (64bit versions only)
- Processor: SSE2 instruction set support.
- Memory: 2 GB RAM
- Graphics: Graphics card with DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
- DirectX: Version 9.0
- Storage: 2 GB available space
Отзывы пользователей
YESSS SSSSSIRRRRR
Amazing RTS, honestly impresses me how much there is to the game. The gameplay is complex and challenging, the AIs wiped me out the first game I played and the second has been a lot of fun. My only wish is that it was online multiplayer so I could get my friends to get it!
Fun indie game with resource management similar to Stronghold and a feel that evokes nostalgia from Warcraft 1 and 2.
I recommend for RTS fans !
i like
Build stuff to wreck someone else's stuff before they get enough stuff to build stuff to wreck your stuff.
Did I mention wrecking stuff?
waste of your money dont buy it
The sound effects are awful!
But the rest is great so far, hopefully the developer will do an SFX update, PLEASE!
It's a lot of fun, it mostly reminds me of Settlers 3 and 4 but doesn't have the same polish yet but i hope it does in the future.
It certainly was worth the 6 euro i spend on it!
Hope to see more improvements and updates in the future.
I love all things wizard, so I decided hey why not try this out since I loved the old warcraft right? Well.... get dragons, harass, invade with swordsmen and towers, then gg. Truth of the mater is, dragons are easeir and better to get than swordsman. So why not just get them? Get gold going before iron and bam win! Then iron to finis the game.
Issues:
-Asside from above, the AI is crap. My dragons are being attacked by the 1 archer. What do they do? Keep going on about thier buisness and don't attack the one attacking them. This makes you have to micro manage every squad all the time.
-ultimate strategy above. Too long to get anything else and you cannot get simple easy units out quick. You cannot just build a barracks, you need armor AND weapons. It is quicker to get out dragons. So why get other units unless you plan to swarm and win?
-bad design. No point in getting lower units is a major flaw.
-too much to get started. You need a massive economy to do anything and basically need to have endgame stuff before you can play. Will have to spend about 15 min building/preping before you can build your first military unit if you wana win...
-No controll over peasants. Building walls is worthless since they will just cut the trees and no, you cannot stop them.
Pros:
-It has a good theme and a good idea, too bad the implimentation is not so good.
-it is interesting for the first bit until you realize your two options, and if you cannot do them then you cannot win.
-there can be different strategies if you involve wizards.... but dragon harass is still great. A mob of lowbie warrioirs with mages could be better than dragons, just the mobility and bs is hard to top.
-A good concept is here, just wish the scaling on building units was better than what it is.
This game is an embarrassment to the strategy genre. And it has nothing to do with the graphics. I am an avid player of old-school looking 2D games, especially strategy (factorio for example).
This game is bad because the gameplay is horrendous. The AI is abismal. The whole flow of building up your base and gathering resources is a mess.
I just don't get how this game is on Steam. All I can think is some kid had the right connections.
Pitiable trash crashes on attempts to load, with or without patch. Computer in use is 8GB RAM laptop capable of running DoTA2 at medium settings.
Do not buy.
The game is worth the buy. However I will point out that at the time of this review there are some annoying but workable issues.
First units love to hug tree lines, apparently they are all hippies. Second it is very difficult to target enemy units over their buildings. Third your peasants do not work in an organized fashion.
I would love this game more if the peasants at least worked in a organized fashion. Aka base resources(water from well included)-food and cutters-mines-smelters-forges. Or something along those lines.
Other than those items which can all be dealt with easily enough I suggest this game for it's price and it really is fun.
This should be listed as early access. The dev's seem to be working on it though.
There are many minor UI issues, but it is playable. An in-game tutorial would be greatly beneficial.
As a person who grew up with old classic games like Starcraft, Warcraft, Age of Empires and the settlers I was very happy when I saw, that WizardCraft steps into the direction of these games and combines some of their game mechanics in a good way.
In WizardCraft you have to build up a simple economy to be able to train military units and create defences to defend your base against spiders, CPU´s, dark dragons and even against the undead.
The game offers it´s Players 40 missions (Patch 1.04 right now) in which you can choose between the difficulty "casual" and "normal". In the first two missions you have a small tutorial in the back which helps you getting started with the game.
The game also has a skirmish mode and a map editor, where the Players can build their own maps. On top of it you can send your own created maps to the developer who then can include your map into the "Community maps" tab in the skirmish mode. This makes your map available to all Players, which is extremely cool in my opinion (note: Only 100 community maps can get included and only 2 maps per map creator).
The war system is simple: build up your army and destroy your enemies Castle. You have a variety of units, which you can throw at your enemy (for example 4 types of wizards; dragons; archers and swordsmen on horses; portable cannons; etc.).
WizardCraft is a singleplayer game, but it is possible that multiplayer will be build in in the future. The developer said that he is looking into it, however Mulitplayer mode for this game can not be confirmed 100%.
My thoughts
WizardCraft is a great game and has huge potential to become a competitive game once Multiplayer is there (if it is going to be build in of course).
The developer supports his game and reacts to his community very fast. You can also see him commenting on youtube videos. This is someting you don´t see very often from other developers.
The game is more than worth the $ 11.
So wizards are fun, and crafting is also fun. but can wizards craft? or are we crafting wizards? Even more important than this however: Is this a good game? read below to find out instead of reading through this nonsense and you'll see what I think.
Pros:
-The gameplay is quite fun and can be enjoyable watching your peasants running around doing their jobs.
-Automation is indeed a thing. tear through resources and march out troops all without pressing a single button once it's finally set up. you still have to control the troops, so don't get lazy.
-The graphics look fairly nice. I'm not a graphics whore, but it fits the gameplay style.
Ok, this section is a little empty in comparison, but honestly there's not much to say. It's got good points, but the bad points are a bit bigger and it's currently 1:13 for me. give me a break.
Cons:
-Controls are a bit messed up and not what you'd expect. For example the hotkey responses for the stone and iron mine are switched around. Also the champion comes prepared with a portable cannon for some reason. How he turns swords, shields and gold into a god damn cannon I will never know. Maybe he's a wizard.
-Not much information is given about this game at all. it throws you in and says "have fun!". This can be enjoyable for games like dark souls however this is an rts, and I'd expect a bit more of a tutorial for hotkeys, controls etc. Even if it's just a side bar.
-Difficulty is off the scale! Again, it works perfectly well for dark souls, however I can't get past mission 1 on casual. I'm figuring out how to train knights and bowmen, and at 20 minutes or so the enemy is engaging me with dragons, magicians and mounted archers. I tried it again just to check on normal difficulty, and they do the same stuff. practically zero difference.
Score: 7/10
Reason:
Like I said above, the game is fun. However I do believe a little more refinement and testing should go into this game before being sold like this. Hotkeys, Difficulty, Tutorial etc. should all be in a game such as this.
I will point something out I've noticed recently however. What is it with developers using unity to code real time strategy recently? I mean it works but for a 2d game, there are a few programs out there that could make the game a bit better. Just an idle thought.
*Loads game up*
*Options appear*
*Turns sound down*
*No Button to go back*
*Try's Esc, Backspace, O and Delele"
*Nothing happens*
*ALT + F4*
*Loads game up and goes on mission 1*
*Trys to move camera with WASD*
*Accidentally swap building selected*
* ALT +F4*
*Requests Refund*
-10/10 Would buy again
keeps on crshing can't play :[
A snazzy little RTS!
Pros:
- Quite like that the map changes as the game progresses.
- Dat mass deforestation.
- Nice simple set of resources.
Suggestions:
- Would be nice to toggle units as guard or roam so that they don't just toddle off and die when an enemy walks past.
- After constructing a "Blacksmith", the name of the building is then "Weapon Smith", which makes more sense as "Blacksmith" is a more general term.
- If you're going to add multiple languages, a dictionary of dictionaries in C# is how I do it.
It's basically a nested lookup table where the "Unique ID" is the same for a specific string in different languages, so that when the "Language ID" changes the correct string is retrieved. It could get out of hand if you have hundreds of long dialogues, but if it's just UI elements it'd be fine, and it's the easiest thing to implement.
- Would be nice to prioritize tasks for the unwashed.
A fun RTS that's reminiscent of the old age of empires/Warcraft games... with it's on map editor and multiple game modes,
what's not to like?
A really enjoyable game, this is within the first hour of playing, can't wait to get stuck into it this week! Love RTS games, this one just has such a nice vibe to it!
So the game is pretty well designed, most of the resource gathering is automated with a percentage based system used to distribute the 'workload' between wood cutters and gatherers.
The Game runs at a smooth 60 fps, no frame rate drops at all, very impressive!
It reminds me of age of empires to some degree but it includes elements of Warcraft, with the cannons reminding me of Nod from C&C haha :)
Here's me playing the first mission: https://youtu.be/DU8A2trD3rM
Дополнительная информация
Разработчик | David Mccue |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 65% положительных (20) |