Разработчик: Eerie Bear Games
Описание
The city of New Corona's power grid is none like any other. The city uses light to power its buildings! However, due to flooding and a new canal system to replace old roads and paths, the light-pipe power grid has fallen into state of fragility. It's breaking all the time! As the player, you will play as a light repair person on Light Repair Team #4. What happened to Light Repair Team #1 through #3? Well, thats another story. Use the provided mirrors, lenses and prisms to re-route the light pipes to their proper receptacles.
Sound like a simple job? Well, that depends on how bright you are.
Available for Arcades on SpringboardVR
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows® 7 (32/64-bit)/Vista/XP or Greater
- Processor: Intel i5-4590/AMD FX 8350 equal or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA® GTX 970/AMD Radeon R9 290 equal or higher
- Storage: 4 GB available space
- VR Support: SteamVR. Room Scale 2m by 2m area required
- Additional Notes: If your SteamVR performance test was green or high yellow, then you can run this game fine. Lower might have some trouble.
Отзывы пользователей
It doesn't work. Just won't respond to controllers. Tested with Index & Q3.
This is a nice light/colour redirection puzzle game. If you have played other games with these kinda of mechanics then you are probably not going to find a lot new for you here and compared to other games (such as Carpe Lucem - Seize the Light) there isn't a huge amount of content, but the room scale controls do add to the experience and it's fun to play through the levels, even if it's not all new. A lot of the game takes place down little trenches, which does feel a little samey after a while, but the last set of levels switch up the environments which makes for a really nice change, even if, by then, you will probably know enough about the mechanics that you won't be seeing them for too long! :)
Bottom line: It's not expensive. It's got decent controls and puzzles. If you have a Vive then you can't really go wrong.
An early, hands-on, room-scale VR puzzler that, while cumbersome at times, still holds relative value, especially considering the pint-sized price. Solutions are generally interesting and well-integrated, but the number of variables to keep track of gets overwhelming later on. The spatial freedom of mirrors coupled with distant targets can make aiming beams a tad inconvenient. Perhaps a rotating pedestal with adjustable height that could be manipulated by push and pull would've been more comfortable than twisting your wrist around to line things up. While the game is made for the Vive, it does function with Quest Link. The game requires a large playspace to be playable. If this is a concern, using playspace mover would make the game more accessible. If you've got the VR area to make it work, Light Repair Team #4 might be worth experimenting with. After all, organizing objects in VR to accomplish some goal is an inherently gratifying task.
Zen puzzle game. Big fun. Great if you aren't feeling super energetic and just wanna chill doing casual puzzles
+Fun Puzzles
+Cheap
+Simple
+Creative use of space
-Too easy
-Not long enough
3/5
Decent light-reflecting puzzle game, it's relaxing and fun. I'd definitely give it a try.
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The later levels combine previous lessons in an interesting and fun way.
Holding a mirror perfectly still while the 2 second gap between a moving block is there to trigger the next level never gets old
If you like puzzle games, and have a VR headset, then this is a perfect game for you. I'd go so far as to say an essential game to have. While it's the perfect length for the mechanics it presents (Which is a good thing), it comes across as a little short in length, which I mean in the best way possible.
Once you hit the end of the game you feel as though you've mastered the game's mechanics, and that you can solve any puzzle the game could throw at you. However there's parts of me that wish the game had more to it than what I played, like maybe levels across multiple areas that you teleport between, or having walls that filter out certain colors that pass through them, or maybe something that converts one laser color to another. I would love to see workshop support in the future to add community levels and custom features to work your head around, which would add an extreme ammount of replayability.
The biggest issues I have with this game are actually very small, and a simple update would go a long way. When you complete a puzzle, there's no noise or any indication that you've succeeded other than lights turning on way above your head in the city above. Sometimes I would finish a puzzle and just sit there for a second waiting to see if I solved it or not, which takes away some of the good feels you get for solving a puzzle. Also, just a quality of life improvement would be to have a simple snapping feature when angling lasers at their receptacles to make them click into place, which would save some headaches when trying to get a laser in the perfect position, or when aiming at one that's quite a bit away. Perhaps also a way to turn the moving platforms on or off, like maybe clicking in the touchpad or holding down the grip buttons, would really improve the usability of some levels.
For the price, it's an amazing game that was well made and provided a couple hours of solid fun. One of the best puzzle games I've played on the Vive.
I like this title.
The concept is simple, the execution is visually enjoyable, and the puzzles make you work. Could the visuals use a little sprucing up? Yes. But they're already leaps and bounds beyond many other Vive titles and this game has tons of fully fleshed out levels.
I would say this game is worth the $8 if you're a fan of puzzles. I'm hoping the devs release more levels.
I read today that you couldn't recover the money you invested. I decided to try it out and see. I thought may be the game is bad, but to my surprise it is a pretty good one. It is worth the price and I am sorry it didn't work out for you. May be really it is not yet time for VR?
Anyways I recommend it as a fun relaxing puzzle game!
It's an okay, if short, VR puzzle game. Intuitive control scheme, fairly simple. Could be good for kids, I guess.
Doesn't actually use the rules of light color addition, but instead uses the rules of paint color addition.
Most levels are fairly simple and you can do them at your own pace, but there were a couple really annoying ones where you had to get things right in a limited period of time.
My playspace (1.7m x 2.1m) is technically smaller than the minimum, but I only saw one instance where that made a level more difficult, and there weren't any I couldn't solve.
Simple and engaging puzzle game that uses room scale and motion tracked controllers intuitively. Very easy game to pick up, recommended to anyone with a basic understanding of color and light physics. Environment is simple and relaxing with excellent audio design.
A puzlze game in VR. I've completed every puzzle. Some are time-based, which is more irritating than anthing else, but it creatively handles the limitations of room-scale VR, and demonstrates how puzzle games can work. May not have a good deal of replay value, but it's well worth the purchase price - value in VR is hard to come by.
Deserves to be in the top 10 Vive games. Really enjoyable & clever puzzle game. Loved every one of the 25 levels and wanted another 25. Great work devs!
A mediocre puzzle game not ready for release.
None of the puzzles were challenging, especially since most of them gave you more tools than you needed to solve them. Nor did they give much satisfaction in solving. The time spent was mainly the tedium of getting the angles just right. And it took about 1 hour to get through them all.
In addition it teaches colors incorrectly. Red/Yellow/Blue are NOT the primary colors when combining light! Yellow light + Blue light does NOT equal green!
Plus there's a couple other unpolished things, for example it doesn't show you which puzzles you've completed.
Would be decent enough for kids (again, if it taught color correctly), but there's certainly not enough here to justify the $8 price.
If some additional mechanics are added that require more thought and planning, along with more and better designed puzzles, it could be worth it. But I can't recommend in its currernt state.
This game is only fun due to the room-scale controls. Nothing else about it seems well designed or innovative. It is basically a glorified flash game in 3D instead of 2D.
The Music is quiet slow and not motivating at all. When you finish a level the lights above you turn on, but in some levels you don't even realize it and just stand there while you wait if the next level starts. Also i was able to finish the last level without doing 15+ levels before that one.
Yes this game lets you choose from every level without progression. Which I even think is a cool idea. But the game has no real learning curve! You have prisms to split beams, round mirrors to merge them and three colors to mix. If you do have this freedom you need things to learn - like in The Witness.
Finally When the Dev. addresses his design choice he compares the game with examples for linear progression "like Puzzle Dimension, Portal 1/2, FORCED, World of Goo, Crayon Physics, Legend of Zelda" which is not appropriate. The game is not on the same level of complexity at all.
Having tried out most of the VR content as of this review (Mid-May 2016), I feel confident in saying LRT is one of the best value purchases in terms of price to content.
It's a puzzler that'll make you think, it's longer than the portal mod, and it may even make you walk away and come back later.
Would recommend.
Really cool game. You use mirrors, beam splitters and prisms to direct lasers at targets.
You can walk around the space and aim the mirrors with the controllers.
There's a few things I'd love to see - it'd be great if you could just slightly nudge the mirrors with the controller trackpad.
Also I think it'd be fun if there was simulated eye damage if you looked straight into one of the lasers :)
There is just one thing that drives me crazy though - the light mixing is wrong! The primary colours of light are red/green/blue and yellow + blue doesn't make green light :)
Did finish it in about an hour though. But still well worth it.
Fun game, no need for a teleport mechanic, it fits entirely in a 2m x 2m area (you can squeeze by with a little less in one dimension, like 1.8m). It's easy to lose yourself in the game, tweaking the angle of laser reflections and so on, with no artificial movement mechanics to think about. A enjoyable, relaxing puzzle solver. Only the occasional fiddly bits, mostly just a matter of using logic and experimentation. The lasers are colorful and fun to look at.
Not a terribly long game -- I finished it in just under 2 hours while taking my time, but it was over a few sessions and felt satisfying. If I had one request, it'd be for more levels, which the developers have said they plan to add. I already feel like I got my money's worth though.
One request to developers: please no levels where I need to coordinate the temporary stopping of multiple moving panels. The one level I encountered that was the only place where I felt frustrated. Figuring out positions for multiple moving panels is fine, just give me enough lights to not have to juggle them. Thanks!
Excellent puzzle game that makes great use of the Vive controllers plus roomscale.
A decent challenge that could do with more puzzles which I'm sure will come eventually.
I'll definitely be recommending this to friends.
Some feedback though:
- It'd be nice if there was better indication when you have successfully completed a level. Right now it just pauses for 5 seconds and the music doesn't even change. Probably just needs a sound effect.
- It'd be nice for the lasers to 'lock on' when you point it at the correct location. There were many instances of when the mirror would move as I let go of the trigger, mostly at long distances.
- I couldn't work out how to see what progress you've made as you go. I didn't know what level I was up to but pressed the menu button. In the main menu all the targets are red and didn't know how to get back to the last level I was on. Perhaps if they changed colour upon completion. Perhaps a scoreboard or progress indicator on the wall in game.
Nice puzzle game, I like the concept for sure. Could use a little bit more optimization, it was a little jittery most of the time. As another review mentioned, it's a bit tedious to aim the lights to the receptors, this could use a touch-up.
The navigation system also needs huge improvement. You're dropped in to the main area to select what level you want to play. There's no unlocking levels, you can skip right to the last level (I believe, I didn't actually try). There's no indication what levels you've completed, you have to memorize the level number you were on if you want to pick it up again later.
Overall, I'd say it still needs some tweaking but it's a nice, relaxing puzzle game and fairly priced. Many other VR devs are flocking to prices of $20+, so I commend this dev for not trying to rip people off for what's available. I hope some DLC ends up coming around with new challenges, I'd be happy to pay a few more bucks for it since I've only had to pay $6 on sale for the base game.
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Дополнительная информация
Разработчик | Eerie Bear Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 89% положительных (37) |