Разработчик: EGAMER
Описание
Asteroid Bounty Hunter is a space shooter, with a lot more in store than simply blowing up asteroids. The story follows our hero John, who is a veteran, trying to do amends in his screw up life and he only has his space ship AI, who still cares about him. The story latter unfolds some pretty interesting things about John, his life and his relationship with stuff around him.
The game itself is based on a dodging/blowing up stuff, but that quickly falls in background picture, since you have to outmaneuver the enemy, who are constantly changing. Your job is to save planets from incoming asteroids, while taking care of your affairs with other bounty hunters.
- unique boss fights with different difficulty levels
- defend the nearby planets from vicious asteroids attacks
- battle other bounty hunters
The concept of the game is to farm experience, so you can unlock new upgrades. You can collect mastery points from other bounty hunter ships to unlock new ships. If you find yourself unable to progress the game, you can always come back to earlier levels and farm experience, which you can use to make limitless upgrades for you ship. Each new level brings a quest with an unique one time ship upgrade, so use it wisely.
- over 100 different size and texture asteroids, flying towards the planets
- 5 different types of bounty hunters, exchanging whole game trying to kill you
- 5 different bosses, each having completely unique mechanic
Your ship 4 unique abilities
- Basic attack - limited to 3 energy particles on screen
- Photon swarm - more powerful - giant balls of energy spinning and crushing everything ahead, it has 3 charges stored on ship
- Death ray - laser cutting asteroids like it's a knife going through butter, it has significantly larger cool down, so use it wisely
- Final blast - ultimate attack - sends a missile with a shape of a phoenix to the center of the screen and blowing everything hostile in 360' area. The cool down is 60 seconds, so in a way you're limited to 1-2 use per level.
There is two types of upgrades. You can make global upgrades in shipyard or ability upgrade in upgrade center.
GLOBAL UPGRADES
There is limitless ship upgrade points, which you can spend on:
- global shield durability
- global abilities cool down
- global damage increase
Player get upgrade point for each level up. To level up you need to get specified amount of experience by destroying hostile ships or asteroids. When we say limitless, we think limitless... there is no player level cap.
Those upgrades applies to all ships in shipyard no mater which is selected.
ABILITIES UPGRADES
There is 6 different upgrades, each counting 20 points to spend.
- Shield durability (max shield value)
- Shield regeneration rate
- Basic attack damage upgrade
- Photon swarm damage upgrade
- Death ray damage upgrade
- Final blast damage upgrade
There is 5 different ships in shipyard each having an unique passive bonus. Those bonuses are added to global and abilities upgrades. If you manage to unlock the special ship, you'll get all the bonuses.
- No bonus
- Shield durability bonus %
- Cool down bonus %
- Damage bonus %
- Shield, CD and damage bonus %
- amazing space graphics and ambient
- high resolution planets and stars
- advanced GUI with customizable preferences which include controls (controller support), graphics and audio
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or later
- Processor: Intel dual core 2.0 Ghz
- Memory: 512 MB RAM
- Graphics: 512 MB or higher
- DirectX: Version 9.0
- Storage: 3 GB available space
- OS *: Windows 7 or 8
- Processor: Intel dual core 2.4 Ghz
- Memory: 1 GB RAM
- DirectX: Version 11
- Storage: 3 GB available space
Mac
- OS: Mac OS X 10.10.3
- Processor: Intel dual core 2.0 Ghz
- Memory: 512 MB RAM
- Graphics: 512 MB or higher
- Storage: 3 GB available space
- OS: Mac OS X 10.10.4
- Processor: Intel dual core 2.4 Ghz
- Memory: 512 MB RAM
- Graphics: 1GB or higher
- Storage: 3 GB available space
Linux
- OS: Ubuntu 12.04.05 LTS (Precise Pangolin)
- Processor: Intel dual core 2.0 Ghz
- Memory: 512 MB RAM
- Graphics: 512 MB or higher
- Storage: 3 GB available space
- OS: Ubuntu 14.04.03 (Trusty Tahr)
- Processor: Intel dual core 2.4 Ghz
- Graphics: 1GB or higher
- Storage: 3 GB available space
Отзывы пользователей
Asteroid Bounty Hunter is the worst best game I have ever played.
Summary: Really poorly made but still fun. Not worth the 11 dollar pricetag, buy it at a discount. I only recommend this game to you if it's on sale, which is why I clicked thumbs down. If it's still on sale by the time you're reading this or if the price dropped, I recommend this game to you.
(Scroll down to see a more in depth review / Achievement Hunters review at the very bottom)
Pros:
1. The story is funny. I'd recommend you watch the cut scenes, but remember to turn your music volume back up before entering a boss fight. Not sure why that's broken. (See 1 in Cons)
2. It's a charming game. The mediocre art and voice acting make it much more memorable than I originally thought. (See 2 in cons)
3. It's fun! That's it. It's a fun game to zone out to while listening to music. There's nothing special about it, (See 3 in Cons) but it's still a fun game.
Cons:
1. The UI really awful. You can't change the settings during a level, so you have to go all the way to the 'title screen' to change it then restart the level you were on. Not only does this affect cutscenes, but it's just bad game design. Why wouldn't you let me change my settings in the pause menu? It doesn't make sense. (See 4 and 5 in Cons)
2. The art and voice acting are very mediocre. Nothing really wrong with it, but it's not very good.
3. There's nothing special about this game that you can't find in most other games. Like side scrolling shoot-em ups? The original Battlestar Galactica or GALGA have the same gameplay for cheaper. Are you here for the out of pocket story? Play Class of 09. It's a funnier (IMO) story based visual novel that will leave your jaw on the floor.
4. The music sucks. I'm pretty confident the only reason they gave players the option to change the music is because the developers slacked off. The in game music doesn't fit the theme at ALL (Acrocity - Love Lost) and I'm pretty sure the developers googled "Copyright Free Music" and expected us to change it.
5. There's no title screen. What the fuck?
6. Bad English when hovering over other game modes to see the description. Not sure how this hasn't been fixed yet
(EDIT)
The audio is broken. The volume breaks a LOT and you can still here the music and loud sound effect even with it all the way down. Please fix this.
Now after all of that, why on EARTH would I recommend this game to you? Because at the time of this review, the game costs $1.09. It's fun, It's on sale, and it's only worth picking up while it's on sale. Do NOT buy this game at its full price, it's not worth 11 dollars. I can't stress this enough, I wouldn't recommend this game to you if it wasn't on sale for so long. Seriously don't buy it off sale.
Achievement Hunters Review:
Grindy 100%. Easy, but very grindy. Play this if you're bored of the games you're working on, and go back to those games once you realize how much better it'd be to get all the firefly pendants instead of constantly shooting poorly designed floating rocks.
Would only recommend if you have nothing else to play.
Decent game. Buy it on sale I would say(only because it does not have a lot of levels).
Blow up asteroids, kill alien ships. Upgrade your abilities and your ship, earn better ships(5 total).
Make sure to collect the green energy from the alien ships when you kill them, this is how you earn mastery points towards new ships. Play each level on each difficulty, and variants i.e. bullet hell, bounty hunter to get upgrade points. Never restart a level on death, instead exit and you will keep 50% progress on reentry.
The sound track is good if you like electronic music.
One of the loading screen help/tips says to not skip the cut-scenes because it has a 'good story'. The story/writing & voice acting is horrendous. The story revolves around a drunk who gets so wasted that he neglects his dog and it dies but he doesn't care as long as his ship is okay. ?????!!!?!!?
There is a bug when destroying some asteroids on later levels that it creates larger asteroids instead of breaking into smaller ones. The game is very easy but also extremely grindy with little reward.
Only an hour of gameplay but I do enjoy this game. It is great for killing time while I watch tv or just need a distraction. The game itself is mindless and repetitive, but has great visuals and a pretty cool leveling system for your spaceships. I received this game at an amazing 90% off and would have paid more if I knew I would have so much fun playing it. Game does have its challenges on some levels but not so bad that even my nephews have a blast with it and are already bugging me to play it some more.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☐ It's just gameplay
☑ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second live for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☐ If it's on sale
☑ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10
Not really a bad game, not that great too, but I still find it good. I like to think it's suitable for relaxation and chilling. A lot of people judge it after playing only the early levels, complaining it's too easy and boring. Well, yeah, at the beginning it's very easy indeed and due to the repetitive nature of the game, may get a little boring. But as you progress beyond the first boss, you'll face bigger challenges and gameplay will get more interesting, though still very repetitive. If you still find it's too easy, you can always change settings, then you'll see how much of a challenge it can get. The story is also fine, not great, not really awful, but yes, quite cliché. It's actually nice that you can choose the music track you're listening to and one very interesting point is that it's easily possible to edit the game files to include your own songs, even replace the ones from the game. As I wanted to get all achievements, I was getting tired of the repetitiveness and dubstep gets kinda annoying at some point, listening to songs I chose helped a lot. However, the music selector is buggy and changes the track randomly at the best part of the song, the dev should fix that, it's annoying. Price is certainly the worse aspect here, it's too expensive for such a simple space shooter, it's much better to get a coupon, that's what I did.
Rating: Good
Não é realmente um jogo ruim, nem tão ótimo também, mas ainda achei bom. Gosto de pensar que ele é adequado para relaxar e ficar de boa. Muitas pessoas o julgam após jogar somente os primeiros níveis, reclamando que é muito fácil e chato. Bom, sim, no começo é bem fácil mesmo e devido à natureza repetitiva do jogo, pode ficar um pouco chato. Mas conforme você avançar além do primeiro chefe, se deparará com desafios maiores e o jogo será um pouco mais interessante, embora ainda muito repetitivo. Se seguir achando que é muito fácil, sempre dá para alterar as configurações, aí verá como se torna desafiador. A estoria também é OK, não é ótima, nem muito ruim, mas sim, bastante clichê. É ótimo, na verdade, poder alterar a faixa de música que você escuta e um ponto muito interessante é que é facilmente possível editar os arquivos do jogo para incluir suas próprias músicas, até mesmo substituir as do jogo. Como eu queria obter todas as conquistas, estava ficando cansado da repetição e dubstep se torna um pouco irritante em algum momento, ouvir músicas que escolhi ajudou muito. No entanto, o seletor musical é bugado e fica mudando de faixa aleatoriamente na melhor parte da música, o desenvolvedor deveria corrigir isto, incomoda. O preço é certamente o pior aspecto aqui, é muito caro para um simples jogo espacial de tiro, muito melhor conseguir um cupom, foi o que fiz.
Nota: Bom
This game is very annoying and frustrating to beat, the amount of time and effort it took just to beat it and get all the achievements was very annoying but. The game is also very old and under-dated, sometimes when I broke the asteroids they would just clip through me.
OK, so it's not a bad game, but it's not a good game either. It's weak, very week. I played with both a controller and keys/mouse. The controls/lag are poor on both. There's not much as per ships and weaponary (upgrades). If you need something to waste time on, pick this up on sale... otherwise spend your money on a better bullet hell.
This game was a good time killer and was an ok game for the sale price when I got it.
The main reason Im going to give this game a bad review is there are very basic problems they could fix and should not exist. some examples are
MP points to unlock ships is wrong
Some achievements are out of sync
Asteroids explode into bigger asteroids
If these issues did not exist the game would be a "ok game" and worth the cost
Imagine combining classical asteroids with shmups, but do it without grace and you'd get this game. From the start you have a cheesy story with a grumpy flyboy and his hologram waifu doing classical "I'm a worst person of them all but also the best pilot of them all", complete with low budget voiceovers and unfinished storyboard scetches as the means to portray the story. You go for your mission no 1 and you'll run into asteroids that need to be destroyed. Since there's not much of them and they pose no real threat here, you'll be occasionally attacked with hostile spaceships. Here's the main problem - first 4 levels have only one type of enemy ship, which is annooying as hell. All it does is going from top to bottom then from bottom to top and constantly shooting projectiles in your direction. It's all that it does really, but if you wont destroy it for some time he'll fly away. It's extremely lazy to have one ship shower you constantly with bullets, and having no real AI in that regard. Next levels will bring more variety in enemy ships, a three-way ship at level 6 that ALSO goes from top to bottom at the edge of the screen, but this time his bullets aren't aimed at you, a spaceship in level 11 that doesn't do much, butwith blocks surrounding it serving as a shield, (just flies in your direction and usually tanks a lot of damage), another one introduced in level 16 that rotates and shoots two laser beams that you usually cannot avoid and this time you have to tank damage, and finally a bee ship that travels a random pattern and leaves a laser trail that will damage you. There is enemy variety but it's introduced lazily. One thing that I also didn't like is that enemies have immunity until they start their attack, which usually prevents from quick disposal of them. Usually in shmups you wanna destroy enemies as fast as possible, without giving them a chance to attack. Here enemy attack is mandatory if you even wanna damage it.
To help us in eliminating enemies you'll level up your ship with XP and mastery points. XP raises your damage, shields and reduces cooldown, mastery levels up your specific attacks, defenses and unlocks new ship with boosted stats. You gain XP by destroying asteroids and bosses, you get mastery points when destroying enemies. This system isn't bad in itself, it works fine for the most part, the thing is you'll probably have to grind from second half of the game. Every mission gives you option for 3 difficulties, bullet hell option and bounty option. If you select harder options you'll get more XP, so it's generally a good strategy to start from hard at the beginning to rack up more points. Hovewer if you mark them all you're guaranteed to die from the middle of the game. I had no problem playing first couple of levels with "true" hard difficulty, but game will catch up on you from 6-7th level and will shower you with enemies and asteroids that have too much health to properly dispose of them. Fine, so it's one of these games that you play on easy and then repeat levels when you have better stats, right? It seems so, but it never really offers too much when you're finally able to survive a little longer. In the end I wasn't getting enough XP to get more than 1 level per run, with 200 asteroids and God knows how many bounty hunters on my tail. You also have to know that with every 2 minutes or so the asteroids get a "power" multiplier that makes them tougher to destroy. Why does it matter? Because the main goal is destruction of certain amount of these cosmic rocks. If RNG decides you'll get half of the rocks outside of boundaries of the screen, get asteroids health boost and in the end you might sit in one level more than 15 minutes. That's why playing on easy from level 11 is a must, throw in all modifiers for better XP, more mastery points etc. but don't amp up difficulty as you'll play level way too long and then you might die, because enemies also get HP boost and when there's more than two bottomupers at a time and asteroids between you, you'll have a very hard time to pull it through. Did I mention that enemies are immune to collisions with rocks? Now you know.
Now abilities can save your skin. I found out that you should upgrade your laser as fast as possible, as it travels through whole level and serves as a quick enemy removal from across the screen. Other than that you can have slow, three moving-in-circular-motion bullets that can do nice damage (you have to be very close to the enemy if you ever wanna hit it), and a ultimate attack that shoots 3 times rockets in all directions from the middle of the screen. The game describes it as a last-hope weapon, big damage and long cooldown. It's nice, but if you wanna use last resort weapon, you'd want it to act fast. In the meantime this one needs to fly to the middle of the screen, play a slow animation of opening a rift in the space and then shoot slowest rockets in the known universe.
Last thing - bosses. I think that most of thought went into designing the fights with them. Bosses have at least couple of different patterns of attack and usually you'll get additional obstacle in the arena, like black holes or lasers chasing you around. They're nothing special though, just a little better than overall quality of fights.
Now the game isn't ALL that bad. I saw that people complained about boring gameplay. They haven't seen lattter levels, when swarms of rocks and bounty hunters can be troublesome. I found out that when you finally have decent weapons and ships, plowing through levels can be actually fun, especially if you find that ONE AWESOME MUSIC TRACK and start playing it on loop It's Hinkik - Skystrike. All of the tracks are Creative Commons so you can easily find them on the net and they're completely free. Also the background graphics can be pretty nice, you can have sweet looking stars, planets and what not, I think it's main redeeming quality that anybody would want to sink a little hours into this game.
If you wanted to become a spaceship pilot, don't buy Asteroid Bounty Hunter. If Just1337 had released this game 20 years ago it could have been a solid game, maybe even a bestseller. Unfortunately, the release of such a game in 2016 cannot be met with a positive response from the community. But let's start from the beginning.
Gameplay
Our task is to destroy asteroids, the further we go, the more asteroids we will have to destroy in order to complete the level. Every 5 levels a boss appears. Each level can be played on three different difficulty levels and the game allows us to enable two different modes that will make it harder for us to play. When you complete a level you get upgrade points that you can use to improve your ship. We can also improve the skills, which there are three in the game. For collecting green orbs, we are able to unlock more ships, of which there are five in total. We have five different bosses, as well as other "bounty hunters" who are trying to destroy us.
Sound
This is the only positive element in this game. Despite the fact that there are not many tracks, they are audible and you can easily go through the next levels of this production together with them.
Graphics
As I mentioned at the beginning, 20 years ago the game would have been a success, but not in the year when Dark Souls III and Overwatch were on the shelves. The creators didn't try very hard in terms of graphics. The menu is ugly, not to mention individual options, which are illegible, or very difficult to read. The levels are the same, the only thing that changes is the design of individual asteroids and backgrounds.
Summary
Asteroid Bounty Hunter may appeal to old players who have played similar games on old consoles, such as Atari or achievment hunters. The creators were delayed in releasing this game by some +-20 years. For less than 1 Euro we get a weak production that is not even worth the price. After all, this is not the worst game due to the fact that the developers put some work into the creation of this game and there are worse productions.
✔️soundproofing
✔️Improvement system
✔️easy achievments
❌trivial plot
❌poor graphics
❌repetitive
❌there is too little diversity in levels
❌the price is definitely too high
Time of completion: 4-5 hours
Rating: 3/10
ATTENTION!
Please note that this is only my rating and opinion of the game. If you do not agree with it or think that the game deserves a higher or lower rating, please leave a comment and I will be happy to respond.
I invite you to follow my curator profile - https://store.steampowered.com/curator/34408584/
Not a bad game for when you just want some blast your way through gameplay. Revisit previous levels to accumulate exp and lvl up a bit, there is a limit apparently, but still provides some fun as the speed and difficulty gets more advanced. I can see how it can be a bit boring after a while, however, it does have its perks of having a decent backstory for the game, and fun can be had if you can accept the game for what it does well, and that is blasting asteroids to smithereens. There are boss levels that ramp up the challenge of blowing things up dealing with advanced ships in the 'asteroid field'. When you are looking for a casual game that is a welcom distraction from the usual this works just fine. Pop in for a few levels at a time, build up your ship, and have fun.
Controls are fairly straight forward and easy to navigate. Sometimes a little sticky if that makes sense. Just restart your level and have at it. No real glitches that I encountered other than using mouse vs.keyboard. Sometimes my mouse controls move faster and response time is confusing, but overall it just takes getting a feel for the difference between reaction time with keys vs mouse.
Asteroid Bounty Hunter is a classic space shooter and is extremly fun and relaxing. The music is quite good but if you don't like their music, you can just import your own. The backgrounds are very beatiful with stars and different planets. The only bad thing about the game is the story. In the bio of the game it says that it's not only a space shooter because you follow the story of hero John. The story is basically about 5 black and white cartooney pictures about a pilot who is lost in space, so don't buy this game for the story.
I would recommend this game for old gamers who like to play old games, I also think people who are interested in astrology would enjoy this game.
Asteroid Bounty Hunter
+ MOBA like abilities
+ Amazing soundtrack
+ Challenging gameplay
+ Simplistic upgrading system
- Silly story
Asteroid Bounty Hunter is a solid 2D space shooter with a silly story. Its gameplay is amusing and fresh even if it comes off as very simplistic. The soundtrack and graphics in the game are beautiful to the eyes and ears. This game delivers on challenge as well as being original in its own way, it even manages to try and implement new ideas that I personally have not seen before in this genre like an efficient upgrading system and MOBA like ability use. You will have an absolute blast from beginning to end!
Asteroid Bounty Hunter is a 2D side scrolling shoot-em-up taking place in space. Developed by Just1337. Players will adventure across the galaxy fighting off bounty hunters and asteroids.
The gameplay of Asteroid Bounty Hunter consists of dodging projectiles and destroying asteroids and enemy ships. Player will have 3 weapons at their disposal excluding their primary cannon. Each weapon differs from one another, and has their own upsides and downsides. Players can upgrade their ship and weapons to deal with harder levels. Players can play any level on various difficulties, and various modifiers to accumulate more experience.
Asteroid Bounty Hunter does a few things right:
* Extremely easy achievements
* Fun/Simple game
* Entertaining cutsceens
* Varity in level design
Asteroid Bounty Hunter does some things wrong:
* Buggy
* Slow/Basic story
* Lack of variety of weapons
* Not overly replayable
Asteroid Bounty Hunter isn't a bad game, in fact, it's one of those rare small indie games that actually has some substance. At the cost of $3.29CDN, and almost always on sale, it's a fantastic "one and done" game, as well as a great game to 100%.
The title of this game basically tells you what this game is about: destroying asteroids as a bounty hunter. The story begins with an alcoholic loser named John. Despite having a messed-up life, he has the skill to shoot down asteroids with his ship known as Karma. The narrative is short on substance and the 2D cutscenes look cheesy and uninspired. The story’s lack of substance made me feel like the story is not that important. After the introduction to the story the game introduces you to the gameplay.
The gameplay is a 2D space shooter in which your ship is in space taking on asteroids of all shapes and sizes frighteningly moving from right to left. The shapes of the asteroids range include rocks, lava looking, and liquid crystal looking asteroids. Shooting the large asteroids breaks them down to smaller ones. I thought that the gameplay would include powerups, but there are none. The gameplay is about farming your experience points and the game puts your experience points to good use with its upgrade system. The upgrade system is very easy to use and understand, but that does not mean that this game is easy in any way. There are four weapons available to use and the gameplay is very hard even at easy. Therefore, the game becomes insanely hard at the hard difficulty mode. I quickly learned that it is important to micromanage the four weapons and know when to use each weapon, especially during the hectic situations. Final blast, the most powerful weapon, can only be used sparingly in a level because of the long cooldown period. Therefore, you have use the fourth and most powerful weapon when you feel like you are about to be overwhelmed. Each level is complicated by the rival bounty hunters that join the asteroids. They have different patterns of attack and they must be defeated quickly before you get overwhelmed. You must use experience points to upgrade your character and your ships. The main objective is to shoot down a fixed number of asteroids. As you advance from one level to the next, you must destroy a larger number of asteroids to survive. Every fifth level includes a boss battle. Each boss battle is very challenging and they offer different patterns of attacks. I had to study their patterns of attacks very carefully. In addition, your defense is as important as your offense. If you rely too much on your attacks against the bosses, they will tear your defense too shreds in a hurry. If you feel like a boss is too difficult to defeat you can replay a prior level so that you can farm more XP to build your player level and mastery level for your shipyard. Bounty hunters leave behind green balls for you to pick up so that you can improve your mastery level. There is no penalty for letting asteroids get by you and sometimes you must do that in the most chaotic situations. However, after finishing all 25 levels and farming my experience points at player level 250 for a Steam achievement, the game felt repetitive. Therefore, I do not think there is much replay value after reaching a high player level and a high ship mastery level. I was hoping for mouse support for this game, but I was satisfied with the keyboard controls. The keyboard controls are well mapped for the directional movements of the ship and for the use of the ship’s weapons.
Graphically, the game looks gorgeous. There is a lot of brightness on the moving planets and the asteroids look diverse enough as you progress from one level to the next. Each level also looks different enough than the previous. The planets look different in each level. I did not find any graphical glitches. Your attacks with beams, rays, and missiles all look beautiful while your enemy bounty hunters are also firing their weapons.
The music is a part of every level and every battle of the game and fits in with the game quite nicely. All songs are from the dance electronic genre. One good addition to the music of the game is the ability to add your own music. However, you are limited to only .ogg music files. It would have been better if the game had allowed more music file formats.
Asteroid Bounty Hunter is a decent 2D space shooter with a simplistic upgrade system, but very challenging gameplay, even at the easiest difficulty mode. The story is lame and ridiculous. The background of each level in space is beautiful and the soundtrack is immersive. If you like dance electronic music, you will like the music in every level of the game. However, the replay value eventually wears down after farming enough experience points. It took me about 10 hours of playing to level up to player level 267. There are probably better space shooters on the market, but I think that this game is worth a try if you like shooting down asteroids and improving your abilities by using RPG features.
My Score: 6.5/10
Reviewed on Version 1.7.1
A rather dull, buggy game. There are more polished and better executed games of this genre that you could play for free.
Positives
+ The graphics are okay
Negatives
- Low enemy variety
- Higher difficulties do little more than make enemies take too long to kill.
- Bosses that go on for too long with only a couple different attacks
- Boss projectiles block your own shots, further extending the tedious battle
- Large Hitboxes take limit the finesse of dodging
- Some projectiles are almost invisible against the background
- Even if you have sound and music turned off, the game will unmute itself at certain points
- At the end of each level, the music unmutes itself, though it mutes itself again when you exit the level
- Some boss attacks cannot be muted
- Bosses briefly unmute sound and music for voice acted parts
It's cheap and all, but the number of bugs and crashes are riduculous, especially for such a simple game:
- It is around the fifth time for me that the game crashed on the last asteroid
- Newline (\n) symbols visible in strings
[*]Why does the game keep asking me to start over as primary option every time I want to continue my progress?
In short a very bad user experience, while the game is alright if you like linear gameplay with mindless grinding (which I do)
The game looked very cool. I played for 12 minutes and couldn't take it anymore. The spelling mistakes and typos are nonstop. The voice acting is unmentionably bad. You have to hear it to really appreciate how bad it is. The whole game feels like the designers didn't care one bit what they were doing or how it'd feel to its players, and it shows because they didn't even bother to proofread anything. Even though it was $2.19 on sale, because they can't be bothered to read their own menus and subtitles I can't be bothered to give them two dollars. Refund is processing now.
While this game is probably worth what I paid for it, it's nothing to call home about.
The game touts full range controls yet is limited to arrow keys, which still doesn't allow the precision needed for weaving through bullet patterns.
Multiple spelling and grammar errors grated my nerves, both in the story segments and in the documentation/hint screens.
Graphics are pretty, and the soundtrack isn't half bad.
I might come back to this game if/when I upgrade this computer to see if the controls get any tighter.
--Addendum with version 1.4:
The controls are a bit more responsive now, and the ship's inertia is removed. Previously, I thought it was an artifact of my four-year-old compy, but, no, it was a feature. I think performance has improved since last time I played; refighting a boss showed much less slowdown than the first time.
Documentation is cleaned up (though the typeface might benefit from lower-case letters) and I haven't seen more loading screen errors.
The addition of two game modes helps to alleviate the level monotony somewhat, and paradoxically makes them more passable. Normal mode has about a dozen rocks hurtling towards you, after which one or more enemy ships crawl in and shoot, asteroid-free. This runs up the level timer, which has the effect of multiplying asteroid hp and xp... but you hit a wall where you can't output enough damage to any single asteroid before it runs past you... and there's more ships to shoot again. Bounty hunter mode keeps the asteroids coming when ships show, or perhaps makes the ships show when the asteroids are coming. This way, you can keep accomplishing something while the ships crawl in invincibly.
Overall, it's better than when I first played, but still don't think it's a must-buy. Fans of the genre might enjoy it, the graphics guys know what they're doing (calling it merely "pretty" isn't fair, I suppose), but I can't get more enthusiastic about it.
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Дополнительная информация
Разработчик | EGAMER |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Отзывы пользователей | 56% положительных (101) |