Разработчик: Tokyo RPG Factory
Описание
More Reviews & Accolades
9/10 “I Am Setsuna is a delightful breath of fresh air” - RPGSite
8/10 “I Am Setsuna proves that there's still room for the JRPG genre” - Spaziogames
About the Game
This is the story of Setsuna; a young woman of incredible inner strength and the sacrifice she must make to save the people of her land.The Island had a custom.
To maintain peace, once a decade, a sacrifice was offered to a fiend on the island.
However, one year, the fiend grew violent before the next sacrifice was due.
Those living on the island were afraid and tried to calm the fiend by offering a sacrifice; Setsuna, chosen because of her powers of enchantment.
Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held.
Key Features:
- A great homage to JRPG masterpieces of yesteryear, using the latest technology to develop a truly memorable story and player experience and bring the authentic JRPG style to current hardware.
- A new battle system inspired by the timeless JRPG classic, Chrono Trigger.
- An emotionally impactful and memorable story which immerses players in the narrative of Setsuna, whose story portrays heartrending sorrow.
- Beautiful character designs and varied in-game locales evoke nostalgia for classic RPGs.
Поддерживаемые языки: english, japanese, french
Системные требования
Windows
- OS *: Windows 7, Windows 8/8.1, Windows 10
- Processor: Core i3 2GHz and above
- Memory: 2 GB RAM
- Graphics: GeForce GTS250 / Radeon HD5750 or better
- OS *: Windows 7, Windows 8/8.1, Windows 10
- Processor: Core i5 2.2GHz and above
- Memory: 4 GB RAM
- Graphics: Geforce GTX460 / Radeon HD6850 or better
Отзывы пользователей
TLDR: A ham fisted attempt at resembling JRPGs of old like Chrono Trigger, and misses the mark on about 90% of it. A poor man's JRPG that you will likely forgot about once you've beaten it. I'm being overly harsh here, because it's by no means a terrible game. But at its price tag it needs a slap in the face.
Story: As a silent protagonist named Endir, you are tasked to eliminate a sacrifice named Setsuna before she... sacrifices herself on a ceremony to push back the advances of monsters. Yep.
Along your journey, you will expand your roster with more characters that each have their own moves and stories, however it barely feels important and often misses the mark completely. By this I mean that while there are many opportunities to expand on a sad backstory or to go deeper into anything, it just quickly moves on to the next thing. Also, while you will have some dialogue options, they are mostly meaningless since they only change the next couple of dialogues boxes.
Gameplay: It is a JRPG, similar to Chrono Trigger, but without any of its mastery.
The usual turn based; attack, magic (tech) and items. The main difference here is that you can use up to 3 characters at once to do combos, much like in Chrono Trigger. For instance, if a character can heal and another can do a cyclone, you can now heal everyone by, uh, cycloning the heal, yeah, let's put it this way (seriously, this is like a love letter to Chrono Trigger, if you've played it, you'll definitely notice). While it is an interesting mechanic, the game doesn't manage to do it well as it feels completely useless and underpowered as everyone gets spritenites really quickly that are much better. And the fact that everyone is always crammed together makes for the vast majority of AoE spells hit everyone the majority of the time without the need to do dual techs (combos), also, the damage doesn't scale like it should.
All your techs are equipped through spritenites, each character will have designated slots to equip either support, command. Some slots can do both. The amount available will vary depending on your level and and how they procc will vary on your talismans, and a lot of command spritenites are character specific.
To obtain said spritenites, you will need to kill mobs that yield materials, and those material drops are affected by how you kill mobs. Those ways vary from the spells you use to kill them, their applied debuff at their time of death, which element you used to kill them, if you used a momentum... to how over you went over their left over HP with your finishing blow. This makes farming tedious and eventually impossible as you will get OP and finishing off early lv mobs will be impossible with higher lv characters (while there is eventually a way to fix this, it's still dumb idea).
There is also a spacing problem. By this I mean that many areas are very tight, making you have to fight nearly every enemy you meet. While it is encouraged to do so, the game sometimes sends you mobs that are extremely powerful that can pretty much wipe your party within a couple of turns.
An interesting system is the flux and support bonuses. I won't get into more than saying it's a complete mess. It doesn't feel right, and it's not always guaranteed procc, making the idea to grind kind of stupid. Or maybe I am and never gasped it enough.
Yet another system they did (this one right), was the momentum system. When it is a character's turn, you can either idle or take action, each character has an individual ''token'' or ''bubble'' (momentum) that fills up. Once that gauge is full, you get a momentum point to spend whenever you choose (up to 3 can be stacked). To activate momentum, simply press the button at the right time to activate its bonus (extra dmg, heal on hit, mp recovery, mitigated dmg, etc), those bonuses feel right and are easy to strategize.
But to me, the OP heals, the random mobs that can annihilate your squad, the odd spacing and the odd story progression all felt off.
Not gonna mention the ingredients that lay around the map to make food.
Graphics: While initially well presented and cute, you quickly realise it doesn't offer much variety. Many moves look very similar and most environments look way too alike to have a wow factor.
Audio: I remember this game being praised for its soundtrack and vibe, but it got on my nerves hella fast. Don't get me wrong, I like piano... But when 99% of the game consists of piano tracks, it gets bothersome. The sound effects aren't too great either. And as for voice overs, they are mostly grunts and short quips whenever a character gets hit, healed, before and after battles.
I wanted to like this game. I just never could get into it and I couldn't wait for it to be over. I would strongly recommend the traditional ones like FF6, Chrono Trigger, Xenogears, Parasite Eve, Grandia 2, etc., over this title. Sorry Setsuna.
i got very sucked into this game. i liked the snowy atmosphere. the music set the mood nicely. the story in general was interesting. i liked all the characters except for setsuna who's entire personality was getting others to believe in the power of friendship. the gameplay wasn't too challenging, but it could certainly be tricky in some cases if you didn't have a good strategy. overall a pleasant experience :)
I had a genuinely pleasant experience with I Am Setsuna, despite initially putting it off due to its pale, melancholic aesthetic. What initially deterred me eventually became one of its most compelling features once I gave it a proper chance. While it may not rank among the best JRPGs I've played, the game resonated with me enough to pursue 100% completion.
The game clearly draws inspiration from classics like Chrono Trigger, though it never quite reaches those heights. The story, while familiar, moves along steadily, though the characters didn't forge strong connections. The endgame sidequests attempt to deepen character development similar to Chrono Trigger, but ultimately fall short of their ambition.
The gameplay strikes a balance between simplicity and depth, though it stumbles in explaining crucial mechanics. The flux and momentum systems, while interesting, are poorly explained in-game. Many players, unfortunately, progress through most of the game without fully understanding these features, which significantly impacts the experience.
What truly distinguishes I Am Setsuna is its unwavering commitment to its melancholic tone - a quality that permeates every aspect of the game. This consistency shines brightest through its outstanding piano soundtrack, which not only enhances the game's atmosphere but elevates the entire experience. The music serves as the perfect companion to your journey, compelling you to see the story through to its conclusion. I know some people hated it, but for me it's a big W.
Having just completed it, I'm already experiencing a sense of nostalgia - a testament to how effectively the game creates a lasting impression despite its shortcomings.
Frustrating, but pretty. 2/5
- So fun to play, rating 95/100
Good fast-paced combat but slow traversing, overall it's quite an enjoyable game
One of my personal favorites.
When I first build my PC in 2016, this was one of the first games I bought and played. After hours of grinding for the love it, i realized how much I enjoyed my time with the game, its mechanics, atmosphere, and music. So I decided it would be fitting, given the game's themes, to hold off from beating it until I retire my first PC as a "daily driver". Before I started the building process on my 2nd PC, I redownloaded the game, forgot most of what the abilities were and why I grinded so much, then apparently got the most resonate to-me ending as a result of how I felt I should play the ending.
A journey nearly 8 years in the making, and I intuitively earned a couple rare achievements as a result.
IF one were remember anything about this game years later, it is the soundtrack, constant winter, and the journey. Even though I have not played or beat the source inspiration, it is a great impression of what the ATB battle systems are like.
gg
I really like the game's art style, but the combat made me dislike playing the game.
I finished the story because i heared that that was the game's strong point, but it did not feel worth it to push trougth just to see the whole plot and ending.
Unfulfilled potential is probably how I'd describe Setsuna, or a beginners JRPG. It's got all the components to make a good rpg. Decent story, potentially interesting battle mechanics. It just didn't quite reach the end there. I'm left wondering is that all there is to this game? Perhaps I'm overthinking it.
Setsuna is a good beginner friendly JRPG
Good story!!!
Runs flawless on Steam Deck.
Great game with a feel of nostalgia for classic JRPG in the SNES/PS era.
+Story
+Soundtrack
+Endgame content
-Minimal voice acting
noice
:)
I am Setsuna is a classic JRPG that brings back the genre’s traditional mechanics and look. It has a familiar Active Time Battle (ATB) combat system, a cozy isometric art style with some modern flair, and a story that follows well-known JRPG tropes.
The story is decent although lacking in substance and could probably be told in about 30 minutes. Much of the game is spent doing inconsequential chores and errands for others in-order to progress the journey slightly. The main character, Endir, has an interesting backstory, but his purpose quickly take a backseat to Setsuna’s, which makes him feel a bit pointless as the game goes on. Like many JRPGs, the big lore dump happens near the end, so while the ending is satisfying, the pacing feels off.
Visually, this game is quite beautiful. I am Setsuna opts for tableau style visual design, muted colour palettes to emphasize the snowy winter felings, with subtle splashes of colour, which all really enhance the classic isometric feel and graphical stylings. The 3D on pseudo 2D static backgrounds makes it feel like a modern take on classic PS1 RPGs. It's really well-done.
The soundtrack stands out as something unique. An entirely piano-driven score, more subtle than the usual epic JRPG soundtracks. It’s an interesting choice, but it can feel repetitive—I ended up turning down the volume after a while.
The combat maintains a traditional feel, offering both an active and "wait" option for players preferring a slower pace. Enemies move around the battle screen, adding an element of timing for AoE attacks reminiscent of Chrono Trigger. The momentum system, which requires timed button presses to enhance attacks, adds some engagement, though the “Flux” system—intended to trigger random bonuses for your talismans—felt inconsistent and ultimately inconsequential. Character customization depends on equipping skills in talisman-dependent slots, which felt cumbersome and less satisfying than other JRPG systems. I wasn't really a huge fan of this system, and found myself still confused by Flux at the end of the game.
Overall, I am Setsuna is a relaxed, low-stakes game. While the story may not be particularly memorable, the beautiful art and nostalgic feel make it enjoyable, especially for fans of classic JRPGs looking for a familiar experience.
This game is almost really good, but has just enough major flaws to make it painful.
Position matters in the combat system but there is no way to rearrange your positions and only a couple of non-reliable ways to rearrange the enemies. This means that fights, such as boss fights, can be much easier or much harder randomly based on where your party meanders to. Once your party has meandered to a bad position, there is nothing to fix it.
I admire the old style save system, where you use actual save points and actually have to reload to past saves, but they give almost no save points and no warning before large fights or other events that will lock you in. Meaning that you just have to obsessively save in the world map even when you have no reason to suspect its necessary or else you will be redoing a lot of scenes (non-skippable) and battles.
Related to no saves, there are upgraded monsters that you can chose to fight like many rpg systems in order to challenge yourself. This is normally a thing I like. There is almost no way to tell if a monster is going to be one of these really hard upgraded optional bosses or not and there is no flee and they are often in the middle of an area so if you think your encountering a totally normal monster and arent you have to repeat the whole area.
Sometimes the writing is good. The protagonists dialogue options are pretty funny. Sometimes the writing is really bad. Its a mix. I did not find it consistently good enough to overcome the painful gameplay issues.
Positives:
Classic narrative mostly turned based rpgs, there just aren't enough of those in the world so if those are your jam, like they are mine, it might be worth it to you. Save a lot. Grind more than you'd like. Save before entering and after leaving every single town or dungeon area in case you learn you just needed a different party member for that unadvertised fight.
Great to fill time, its very peaceful if your grinding and wandering around.
Great game
Fun JRPG with good combat and an interesting story
Looks very nice, but the combat rewards you for skipping turns and isn't very exciting to begin with. Go play Alliance Alive instead.
There is a difference between challenging and impossible. This game is impossible to complete.
Classic JRPG lovers will surely like this game.
Дополнительная информация
Разработчик | Tokyo RPG Factory |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 70% положительных (1055) |