Lord of Rigel

Lord of Rigel

3.0
В основном положительные
710.00₽
Steam Store

Разработчик: Rhombus Studios

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Описание


Lord of Rigel is a grand space strategy adventure, guide your people through a galaxy in turmoil. Form coalitions to survive the coming war, or discover the secrets of ascension that the elder races fear. Your race will have many obstacles to overcome if they are to survive.

Inspired by classic 4x games and 90s science fiction, Lord of Rigel focuses on reducing late game micromanagement with its colony focus system and other automation tools. Or you can choose to get your hands dirty in real time tactical combat.




Face rival species, including the elder races who view themselves as the rightful guardians of the galaxy. Fend off grand menaces as they attempt to disrupt and direct progress, and gain prestige by defending the galaxy against those who would destroy it.




Shape galactic politics by negotiating trade treaties and alliances. Each species has unique leaders with personalities and cultural traditions that direct their choices. Guide or exploit weaker civilizations to become assets or weapons.




Run a shadow empire and benefit from your spy network through sabotaging fleets, bombing infrastructure, stealing technology, creating the “right” political climate by inciting rebellions.




Design starships and engage in pausable real time tactical combat. From small frigates to planet-killing behemoths, you can upgrade your vessels with beams, fighters, missiles, and more. Use combinations of special systems and weapons to defeat your enemies.




Play as one of 10 available species, each with unique characteristics and behaviors. Use diplomacy, espionage, real time ship combat, and research to define a path for your civilization or join one of the elder races as they fight for control.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows Vista / 7 / 8
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX 9 Compatible Audio
Recommended:
  • OS: Windows 10 64-bit
  • Processor: 3.5 Ghz Intel Core i5 or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX 9 Compatible Audio

Mac

Minimum:
  • OS: Mac OS X 10.9.2 or later
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
  • Storage: 5 GB available space
Recommended:
  • OS: Mac OS X 10.9.2 or later
  • Processor: 3.5 Ghz Intel Core i5 or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • Storage: 5 GB available space

Linux

Minimum:
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
  • Storage: 2 GB available space
Recommended:
  • OS: Ubuntu 14.10 (64-bit)
  • Processor: 3.5 Ghz Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
  • Storage: 2 GB available space

Отзывы пользователей

Рекомендую 12.01.2025 10:51
1 0

Just finished up the tutorial game all the way to the end by crushing my opponent. Sofar I like it. It's slow, but I like it. I hope the devs will continue with the game.

Время в игре: 98 ч. Куплено в Steam
Рекомендую 21.12.2024 10:40
1 0

Solid 4x game with some clever ideas. Well worth playing if you like this genre.

Время в игре: 104 ч. Куплено в Steam
Рекомендую 09.12.2024 22:30
1 0

So I decided to give this indie space 4X game a go.

It plays very quick and is very playable and satisfying.

Yes it does have indie production values but the devs are super cool and responsive bringing out updates every few minutes...er...maybe not that frequently but it feels like it...

Anyway im super excited for this games future and hope that it does really well.

Its fun and playable.

Время в игре: 351 ч. Куплено в Steam
Рекомендую 08.12.2024 19:42
0 0

Hi Steam Community


I played the game since very early access for more than 250 h and gonna give you my humble option about it.



What can you expect:

  • wonderful 4X game, which orients to Master of Orion II / MoO II
  • the game itself is no clone, but an interpretation of MoO II game mechanics in this day and age
  • mini dev team with great connection to the community and user feedback
  • several different races with varying ways to play them
  • custom races for players are supported
  • to some degree customizable galaxy
  • bang for bucks overall


What could be done better:

  • graphics (ingame events, portraits, the 3D graphics)
  • pc performance, especially with larger galaxy seeds
  • there are still bugs out there, but at least no game breaking bugs for my last plays
  • the ai and the diplomacy with them is still limited (like in the original ;)
  • only single player
  • [*]no turn based combat like the original


Cheers!

Время в игре: 15539 ч. Куплено в Steam
Рекомендую 30.11.2024 06:47
3 1

Master of Orion has a new successor.
Fans of the classic space 4X games will enjoy the legendary game system and the breath of fresh air it brings to the series. It's a bargain at the price of just a single DLC for a major 4X game. Updates are still being made, and I am sure this game will grow up to be a great successor. The developer is full of energy and motivation!

Время в игре: 8301 ч. Куплено в Steam
Рекомендую 03.11.2024 22:45
1 0

Lord of Rigel brings the MOO2 formula into the 21st century in a proper way. I played a very tense 3 hour game and enjoyed its attention to detail, visuals, and overall design concept. The AI seems competent (and punishing if you're looking for that). The UI looks fine, but could use a bit of graphical polish here and there. My only real issue is real time the space combat. It's a pausable real time system. However, I would really love to see the old turn based movement featured as a option. Master of Orion 2 really nailed that and it doesn't seem like Lord of Rigel is quite there yet.

Lord of Rigel is going in a great direction and looking forward to further development. 9/10

Время в игре: 217 ч. Куплено в Steam
Рекомендую 02.10.2024 01:29
2 0

It's much more stable than wargames MOO remake. The slower pacing is not so bad.. once you have around a dozen colonys the temptation to go wild is strong..... Resist the urge or you will regret it. The two elder races will use you for lube if your not ready for 'em. Remember their tech may be maxed. I haven't found out myself for certain but I'm in no rush. Slower paced that MOO but thats not a bad thing!

Время в игре: 2189 ч. Куплено в Steam
Рекомендую 19.09.2024 23:06
1 0

Imagine if in Stellaris the War in Heaven could trigger in the very early game through AI actions and completely disable diplomacy, leaving everyone at war with everyone else, then one of the "Fallen Empires" camps your worlds with a massive fleet, and the other takes over your capital with mind control.

Время в игре: 1169 ч. Куплено в Steam
Рекомендую 18.09.2024 03:40
1 0

So far this is a competent 4X game in the vein of MoO

Время в игре: 529 ч. Куплено в Steam
Рекомендую 14.09.2024 20:41
1 0

I just got the game after I enjoyed the demo, the developer responds to players. big positive on that and it also got a few patches form the time I got it "Less then 24 hours ago" that's nice to see. I feel as my money was spent on a game that is loved, in a world full of greedy quick dollar games just to be forgotten months later. This is my type of game and if you are into games like MOO you will be into this one. For the price you get a nice game that is loved by the developers so I don't see how you could pass this one up.

Время в игре: 72 ч. Куплено в Steam
Рекомендую 12.09.2024 06:04
4 0

This takes Master of Orion 2, remixes the playable civs from the game to spice things up a bit, adds some QoL tweaks and fiddled with some of the tech tree balance, and then throws in the looming threat of an impending Babylon 5-ish war between ideologically opposed precursor civilizations plopped somewhere on the map for you to bump into. This game is, ironically, closer to what I was hoping Stellaris would be than what Stellaris actually is.

Where MoO is more archetypical and, admittedly, somewhat basic in the depictions of their playable species, Lord of Rigel is a little more creative and clever, mashing together some concepts while reworking others. The Katraxi combine the feline martiality of the Mrrshan and the High-G bulk of the Bulrathi. The Selach combine the aquatic nature of the Trilarians and the mercantile expertise of the Gnolam into a more aesthetically pleasing cetacean package. The Ornithon combine the avian Alkari with the cybernetic Meklar in a way that makes perfect sense: low-G birdpeople adapting to their fragility utilizing augmetics. There's not a great deal of lore in the game proper but some of the concepts from the artbook/lorebook do trickle in if you know where to look. The Yalkai in particular are a very funny take on the idea of the Elerians, MoO's blue-skinned elvish space women. They're basically flower-starfish who telepathically vtube avatars of themselves into the minds of any other sapient species they interact with. And their avatars are designed to latch onto that society's standards of beauty and elegance and project it back to them, tweaked with other concepts and quirks on an individual basis. Their vtuber avatars just appear to be stylishly dapper blue-skinned women to the player because the player is a human! And yes, it is possible for the Yalkai to turn it off, just ask Turvari the Yalkai Exile. It's clear she has Opinions about this custom.


The game released in a bit of an unpolished state but the devs have been pretty responsive and quick to follow up on feedback. At the moment, I think it's quite good in spite of the optimization issues and bugs. Aside from those, though, my main gripe is that the real time nature of combat doesn't add a lot to the tactical side of things as such. I think the game suffers a bit from trying to translate MoO2-style combat to RTwP instead of leaning into the strengths of the format, in part because a lot of the depth of MoO2's combat system comes from micromanaging ship facings and giving specific targets to specific weapon groups. Which are all things you can do perfectly fine in a turn-based system, but which is cumbersome with the real-time tactical combat ui as is. In a real-time context, I do think trying to do maneuver-based broadside combat in the fashion of Total War Empire's naval battles or Rebel Galaxy would work better for a flat-plane ship battle RTS system, but that would require a serious overhaul to the combat system. As it stands, however, I enjoy the rest of the game enough that this doesn't bother me too much. As with many strategy games, if I'm not terribly interested in seeing how a battle plays out I can just brute force my way through wars by strength of industry and economy of scale. Or, put another way, tactics win battles but strategy wins games.

"Master of Orion with tweaks" is a niche within a niche to release a game in but the devs are clearly making the game they want to play and, to be honest, it's right up my alley too.

Время в игре: 9400 ч. Куплено в Steam
Рекомендую 12.09.2024 03:03
1 0

More of a MoO2 clone, than a MoO1. Still very good. After almost 11 hours into a game, I've eliminated everyone except 1 pacifist race on a tiny ultrapoor planet while I finish all the research tech. There's enough similarities that makes us think about MoO but there are some differences that make this game stand out. Give the demo a try.

Время в игре: 564 ч. Куплено в Steam
Рекомендую 09.09.2024 16:30
1 0

I bought this game years back when it first appeared on steam because I am a sucker for anything 4X in space. As other older reviews said it was a hot mess, I did try a lot to like, the devs were very communicative and you have to admire a small team keeping on. So hadn't played in years, and noticed just recently this went to full deployment not early access. Just loaded it up and played some, and am very pleased with the experience. My biggest problem years ago was the manual combat being wonky, This has been fixed, It plays a lot like MMO 2 with a better interface without having to do herds of key strokes to see whats up on every planet one at a time. The current price point is well worth it if you like 4x in space games.

Время в игре: 3927 ч. Куплено в Steam
Рекомендую 08.09.2024 15:43
1 0

**UPDATE**
Two-thirds into first game and I am enjoying it immensely. I highly recommend Lords of Rigel if your into 4X space genre.

Developers are positive and responsive to issues presented to them. THANK YOU for your hard work!!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- -- - -- - - -- - -- - -- -
Lords of Rigel has great potential to be a very good game once the bugs are worked out and some game improvements made. The start of the game was not an enjoyable experience, but now in mid game I am liking this game. In particular, space battles is a vast improvement over Master of Orion series of games.

I almost refunded Lords of Rigel at first, due to frustration at having to restart 5 times to get a galaxy setup suitable for game play, which doesn't leave the player in a desert of undesirable or NO habitable systems. Sorry to say, the galaxy generator is not player friendly, at least for the spiral galaxy which I selected. There are only two galaxy types to choose from; cluster and spiral. Where are the Elliptical, Oval, or Disk galaxies? These are the types I normally select for my play style in 4x space games.

There is no option to select which races to play against, all random.

The Empire screen has no scroll bar. If you have more than 4 systems you cannot see them on this screen.
The after turn summary events list also has no scroll bar, and you have to close each event individually. This gets tedious mid game when there are many things happening each turn.
There is a glitch in events list where ships/fleets are reported seen, by sensors or something, in sections of galaxy that hasn't been explored yet.

There is a glitch in ship design where all first design ships, with a selected optical or positronic computer so far, will revert back to the base electronic computer after the ship is saved and exit design screen then return to it. Save the new ship design a second time and it goes away.
There is no option to delete obsolete or unwanted ship designs while in ship design screen - Only at planet build list.
The automatic renaming of ship designs that are changed or updated, even when not built, is most annoying.
After designing a ship and saving, your automatically exited out of design screen.

I'd like to see an option to be able to rename systems and planets once they are controlled.
There is a slight lag when switching between screens and end turn.
The zoom in or out function, + and - buttons, has to be depressed multiple times (as in excessively), instead of just holding buttons down.

Время в игре: 1272 ч. Куплено в Steam
Рекомендую 07.09.2024 21:28
2 0

If you liked Master of Orion 2 you will like this game.
Lord of Rigel is a very good and faithful remake of MoO2 with its own twist on some things.

Время в игре: 216 ч. Куплено в Steam
Не рекомендую 03.09.2024 20:31
1 0

Bugs and annoyances. Examples:
- Multiple times choosing to autoresolve a battle results in total destruction of my fleet. Reload the game and play the battle manually doing essentially nothing but let my ships fire at will and I win with no damage to my fleet at all.
- Battle with fleets against planetary defenses that for some reason go on the full 10 minutes (5 min on double speed) despite the planetary defense being destroyed very quickly. Nothing you can do but wait while nothing happens.
- Battles are an annoying miss fest. I have had battles where only my point defense weapons could score a hit. I was the technology leader and took every to-hit improvement I could. The enemies have it worse presumably because they do not reliably choose to-hit improvements.
- When another faction violates your borders, the only options are ignore it or declare war.
- Torpedoes that say in their description that they always hit, miss most of the time
- Much that is poorly explained or not documented at all
- Factions that are so gimped that if they are in your game you will walk over them every time
- Spys that can create negative consequences every single turn (you were framed) and no way to do anything about it because your spy defense seems to have no power over Enemy A spying on Enemy B.

This could be an okay game (not good, but okay), but it annoys me too much to continue.


Время в игре: 1254 ч. Куплено в Steam
Рекомендую 03.09.2024 07:49
3 0

The ugliest game i have seen in last 10 years, graphically this game looks like games from 1990 :) mechanics are ok though very similar to MOO2 so thats why thumbs up.

Время в игре: 425 ч. Куплено в Steam
Рекомендую 31.08.2024 19:29
5 0

The game is rough, with a worrying amount of lag just switching between menus, but the initial content is interesting. Very Master of Orion vibe, which, as a long-time fan, I do find interesting. But still needs a lot of work before considering this for a long-term play.

Время в игре: 175 ч. Куплено в Steam
Рекомендую 29.08.2024 14:20
3 0

I like it so far it has a few bugs here and there but nothing major and is getting fixes.

It's like a mix between Moo2's economy with Sword in the Stars space monsters and tactical combat with a Babylon5 story and it thematically fits well.It has nice visuals with the galaxy map and ships,race pictures.

Время в игре: 473 ч. Куплено в Steam

Дополнительная информация

Разработчик Rhombus Studios
Платформы Windows
Ограничение возраста Нет
Дата релиза 23.01.2025
Отзывы пользователей 73% положительных (59)

Отзывы пользователей

73%
43 положительных и 16 отрицательных отзывов
Обновлено: 21.01.2025 16:45

Жанры

Strategy Indie Simulation

Особенности

Single-player Steam Achievements Steam Cloud Family Sharing Steam Trading Cards