Разработчик: Kerberos Productions
Описание
Customize your own starships, amass your fleet, explore the outer reaches of the galaxy and expand your empire. Research new alien technologies and bring them into battle with a mix of turn-based strategy and real-time skirmishes.
Now a new Faction bursts onto the scene, a race of Artificial Intelligence who once served as slaves and now return seeking vengeance. Playing as the Loa, your Fleets will become masters of metamorphosis, shape-shifting into new forms to become the ships you need, where you need them. Durable and hardy, your colonies can be built on any rocky planet. Building an empire of silicon and steel, you will bring your former masters to their knees…or will you bring about the End of Flesh.
Key Features
- Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse Gate
- Over 25 additional technologies, including a new Cybernetic Tech Tree
- 10 new weapons and attacks to use in battle
- New ship sections for the original six Factions, including 2 new Leviathan class vessels
- 2 new Independent Races to encounter, study and incorporate into your empire
- New Random Encounters, a new Grand Menace, and new Star Maps
- New Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the Fleet
- All Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka
Поддерживаемые языки: english
Системные требования
Windows
- OS *:Windows 7 - 64 bit
- Processor:Core2 Duo or equivalent
- Memory:2 GB RAM
- Graphics:512-MB DirectX 10, Integrated graphics (laptops) are not supported
- DirectX®:10
- Hard Drive:2 GB HD space
- Sound:Any Windows Vista compatible sound device, stereo speakers or head phones
- Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
- Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
Отзывы пользователей
TL;DR:
No, I don’t recommend this game. Sword of the Stars 2 is a confusing, overcomplicated mess that feels like the developers tried to reinvent the wheel—and ended up with a triangle.
Sword of the Stars 2: A Real Razor Review
If you’re here expecting the streamlined fun of the original Sword of the Stars, buckle up, because this sequel takes everything that worked and throws it into a black hole of overcomplicated mechanics. Want to move a fleet? Prepare for a scavenger hunt through obtuse menus and extra steps. Thinking about clicking and dragging to navigate the galaxy map? Forget it. Intuitive controls? Never heard of them.
The Shift from Simplicity to Chaos
Sword of the Stars 2 turns what should be an engaging 4X space strategy game into a frustrating exercise in patience. Moving a fleet? Here’s your process: Select the fleet (again, even if it’s already selected), sift through a menu of actions with vague names (why is it “relocate” instead of “move”?), confirm your choice, and THEN close the menu. Oh, and don’t forget to click “confirm” again just in case you enjoyed the redundancy.
And navigating the galaxy map? Instead of letting you click and drag like a normal human being, the game opts for a mystery control scheme that even the NSA couldn’t crack. Right-click? Nope. WASD? Wrong again. By the time you figure it out, you’ll have lost interest—or your sanity.
Notifications and Nagging
Every turn, the game delights in reminding you about “inactive fleets.” Thanks, I know they’re inactive—I left them there on purpose. A simple “Don’t show me this again” checkbox could’ve solved this, but instead, I’m bombarded with pop-ups like it’s Windows 98 trying to update. If the goal was to make me feel punished for leaving fleets idle, mission accomplished.
Menus: Where Immersion Goes to Die
Sword of the Stars 2 has a menu for everything: fleet manager, planet manager, diplomacy manager, station manager. While variety sounds good on paper, in practice, it’s like navigating the DMV of space games. Nothing flows. There’s no hotkey for escaping menus; instead, you have to click a tiny “close” button every time. Who thought this was a good idea?
Then there’s the encyclopedia. Calling it a mess is generous. It’s a maze of poorly designed tabs and sparse information. Want lore about a species? Tough luck. Expect a single, lazy sentence about their tech with none of the creative depth you’d hope for in a space game. Worse, the menu often breaks, freezing on the wrong screen or refusing to load. Did they even test this?
The Aesthetics - Blurry, Not Beautiful
While the ships and planets look decent, the background starscapes are a blurry, uninspired mess. Somehow, they managed to make space look bad—a feat I didn’t think was possible. The original game had better visuals in some areas, making this downgrade all the more baffling.
A Design Philosophy Gone Wrong
It’s clear the developers wanted Sword of the Stars 2 to feel more sci-fi, more futuristic, and more technical. Instead, they overthought everything and left out the fun. Instead of delivering the smooth turn-based flow of a Sid Meier’s Civilization, they created a game so foreign and alien, it’s barely playable. Immersion doesn’t mean burying basic functions under 10 extra steps.
A Broken Legacy
Surveying planets could’ve been immersive, but instead, it’s tedious. While I appreciate the ambition of including multiple planets per system, the execution feels like a chore. The charm and simplicity of the original game are gone, replaced by an overcomplicated mess of mechanics that don’t work well together.
Real Razor Recommendation?
No. Sword of the Stars 2 is a massive letdown. Its clunky interface, unintuitive mechanics, and glaring lack of polish make it a painful experience. If you’re nostalgic for the original, steer clear. This sequel breaks everything that made the first game fun and buries it under unnecessary complexity.
1/10. Huge disappointment. Save your money, and shame on the developers for this disaster.
A competent galactic 4X game! BUT...get ready for that 2012 interface and gameplay mechanics. If you can get past some of the dated elements, the game is a worthy one to play.
Random guy: Hey I've been playing this Pikmin game, it's about really small things and it has this cool macrophotography filter to really visually sell how small everything is!
SotS 2 art director: This would look great in our game about giant space ships
And that basically sums up the decision making that went into this game
Giving up on this game pretty much. I played the first one a lot. There are something I saw on the second that I liked that I wish would have been introduced in the first. I watched a few YouTube tutorials on how to play. The user interface is way worse than the first one. TBF the game never crashed on me yet... I shouldn't have to watch hours of how to play in order to get the basics of the game.
Here's hoping maybe someday we'll get a Sword of the Stars III with what people actually wanted from one and two.
My time is a lie
I have played many hours of this game on my younger days account. A fantastic game, with a steep learning curve as it is old and the controls are ancient. still fantastic though.
Great game
Игры похожие на Sword of the Stars II: Enhanced Edition
Дополнительная информация
Разработчик | Kerberos Productions |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.12.2024 |
Metacritic | 65 |
Отзывы пользователей | 39% положительных (514) |