Разработчик: Firaxis Games
Описание
- Classic Game Design Rebuilt for the Modern Era: Usher forth a new generation of Sid Meier's Colonization gameplay built on the award-winning Civilization IV engine, providing the beautiful visuals, famously addictive gameplay and endless fun that are synonymous with Sid Meier strategy games.
- Fight the Homeland and Establish a New Nation: Play as the English, Spanish, French or the Dutch and journey to a brave new world in search of freedom from your oppressive homeland.
- Improved Diplomacy: Sustain peace and support your followers as you engage in advanced negotiations with natives, other colonists and the hostile homeland - Trade resources, gold and land as you build the foundation for a self-sufficient and powerful colony.
- Historical Figures Provide Adaptive Gameplay: Acquire founding fathers such as John Smith, Patrick Henry and Samuel Adams who will help guide your nation to freedom based on your gameplay style.
- Brand New Interface: Both Civilization IV fans and players new to the series will feel right at home with an interface that Firaxis has built to be accessible and easy to navigate.
- Multiplayer Offers Endless Replay Value: Compete with friends from all over the world via the Internet and Play by Email modes or compete locally via the Hotseat and LAN modes, offering endless ways to conquer the New World.
- Mods & Community Tools: Players will have limitless options for modifying the game to suit their needs. Firaxis will ship the game with modding tools including a map editor using XML and Python.
Поддерживаемые языки: english, french, german, spanish - spain, italian
Системные требования
Windows
- Supported OS: Windows® 2000/XP/Vista
- Processor: 1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
- Memory: 512 MB RAM
- Video: DirectX 9.0c-compatible 64 MB video card with Shader 1.1 Support or better
- DirectX® Version: Sid Meier's Civilization IV: Colonization DirectX(r) version (included on install)
- Sound: DirectX 9.0 compliant sound card
- Hard Drive: 900 MB
- Processor: 1.8 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
- Memory: 1 GB RAM
- Video: 128 MB Video Card w/ DirectX 9 support (pixel & vertex shaders)
- Sound: DirectX 9.0 compliant sound card
Mac
- OS: Mac OS X 10.5.8, 10.6.1
- Processor: Intel Core 2 Duo CPU
- CPU Speed: 2.4 GHz
- Memory: 2 GB RAM
- Hard Disk Space: 1 GB free disk space
- Video Card: (ATI): Radeon X1600 Video Card (NVidia): GeForce FX 8600
- Video Memory: (VRam): 512 MB
- Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
- Media Required: DVD-ROM Drive
- Peripherals: Macintosh mouse and keyboard
- Supported Chipsets: ATI RADEON X1600, X1900, 2400, 2600, 3870 NVIDIA GEFORCE 7300, 7600, 8600, 8800, 9400, 9600, GT 120
- NOTICE: Apple original CPU’s only, CPU upgrades not supported.
- NOTICE: Intel integrated video chipsets are not supported.
- NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
Отзывы пользователей
I thoroughly enjoy the management of trade and logistics in this game. I find that extremely enjoyable.
However I must stress the extreme caveat that this game has you play as a party conducting a campaign of genocide against the indigenous peoples of these pseudo-american continents. You can attempt to mitigate this to some degree, but it should be kept in mind when playing, as the game does not explicitly point this out.
For me the best Colonization is still the original DOS game.
But I can understand why people will not play a 640x480 game on a 42" screen .. . ^^
This version here doesnt´t reach the strategic depth of the original, bur if you give the T.A.C. mod a try you´ll get what I´m talking about.
https://forums.civfanatics.com/threads/mod-the-authentic-colonization-tac.440319/
Nearly the original regarding the strategy and CIV IV graphics.Still is ok for today.
Highly recommended for all the oldies like me who loved the 1994 Micropose original.
The original version is among my favourite games, but the remake honestly leaves much to be desired. It's incomprehensible even, as most of the changes remove major strategic elements and make the game look way more boring than it actually is!
I had to dust off the DOS original and give it a go to see how many things have been left out for no good reason. That one had a great gameplay loop, true to Sid's vision:
Sid Meier wrote:
A good game is a series of interesting decisions.
We are talking about an over 30 years old game, how cool is that?
Let's see what's been left out and how it clashes with this original idea.
[table]
[tr]
[th]Original[/th]
[th]Remake[/th]
[/tr]
[tr]
[td]You can choose which colonist you'd like from the three available when an immigrant wants to come.[/td]
[td]The colonist is picked randomly. You may hurry the one you want, just like in the original.[/td]
[/tr]
[tr]
[td]The Fountain of Youth found in ruins allows you to bring in loads of colonists![/td]
[td]No Fountain of Youth (nor Cibola for that matter) present :([/td]
[/tr]
[tr]
[td]Education needs teachers, who'll train available colonists. The cost of education stays consistent, but there's a period of slower production while the teacher is occupied.[/td]
[td]Education needs students, who'll learn from an available specialist with higher tiers costing gold (making exports mandatory). Education costs quickly increase permanently with each colonist trained![/td]
[/tr]
[tr]
[td]No borders; essentially anyone can move anywhere and attack whenever they wish to. You need a minimal defensive force even in times of peace.[/td]
[td]All-or-nothing diplomacy with no middle ground between brutal genocidal wars and total mind-numbing boredom. The crazy native AI can end your game instantly if they have a bad day... or they'll let you envelop them and pass the peace pipe as they disappear into the void with no trace.[/td]
[/tr]
[tr]
[td]Boycotted goods can be paid off at a huge expense, allowing them to be traded again.[/td]
[td]Boycotted goods can never be traded for again! There isn't even Jakob Fugger to save your skin![/td]
[/tr]
[tr]
[td]Founding Fathers follow a relatively even arch. Majority of them is quite useful with relevant bonuses for their price and the stage they come in. There are only bells used for earning them, produced at town halls only.[/td]
[td]Everything about the Founding Fathers is all over the place! Now you have to collect multiple points that are given automatically for various actions with no feedback given. You also need bells to unlock a Father. It burns both of your points. Most bonuses also either come too late or are absolutely useless. Confusing and not very helpful at all![/td]
[/tr]
[tr]
[td]You can abandon settlements when the last colonist leaves (except after building a stockade for some reason).[/td]
[td]No way to abandon a settlement, unless it's razed by others.[/td]
[/tr]
[tr]
[td]Captured settlements can be looted and the citizens taken away. If not needed, they can often be abandoned.[/td]
[td]You cannot examine captured settlements before deciding to capture or raze them. Capturing them permanently adds them to your empire.[/td]
[/tr]
[tr]
[td]Pioneers use up tools and need to be refilled when they run out.[/td]
[td]Pioneers build improvements for cash (no self-sufficiency) and only need to be equipped once.[/td]
[/tr]
[tr]
[td]Silver mines eventually run out of ore, forcing you to diversify.[/td]
[td]Silver mines never run out of ore and give a reliable source of income all game.[/td]
[/tr]
[tr]
[td]You can haggle with natives, earning higher prices at the chance of risking angering them.[/td]
[td]No haggling. If you cannot pay up completely, you won't be sold anything. They'll also often give you offers that barely make you break even, making trading with natives a bit of a moot.[/td]
[/tr]
[tr]
[td]Native settlements cannot be entered (you can speak with them, but cannot physically enter) and they'll block your path. Native settlements also cannot be traded with via ships, unless you've met them previously on land.[/td]
[td]Native settlements can be entered by any unit and can be used to "harbor" your ships, especially privateers. Trading with them via ships is possible.[/td]
[/tr]
[tr]
[td]Horses can be bred automatically as long as you have at least 2 of them and enough food. No ranchers exist.[/td]
[td]Horses only can be bred at stables and it is not done automatically. New expert ranchers for this profession.[/td]
[/tr]
[tr]
[td]Experienced troops become veterans, greatly increasing their combat abilities all around. During the revolutionary war, veterans can become professional colonial troops, further increasing their strength (and giving them a dapper look!)[/td]
[td]Experienced troops receive really weak promotions (inherited from Civ 4), but do not become veterans.[/td]
[/tr]
[tr]
[td]Wounded units "demote", dragoons become soldiers, soldiers become colonists that need to be equipped again before they can fight.[/td]
[td]Losing units die and their equipment is lost for good.[/td]
[/tr]
[tr]
[td]The King's forces become more vulnerable in nature, receiving negative defense bonuses, encouraging you to bait them into woods or mountains. This shakes up late game, where previously dangerous terrain becomes a deathtrap for your enemies.[/td]
[td]The King's forces receive no bonuses or maluses from terrain at all. You have to go toe-to-toe with them, so its a numbers' game.[/td]
[/tr]
[/table]
Plus many more minor changes not mentioned here. I could go on about how do they upset the gameplay, but veterans can figure it out. All these little changes up to something that results in a vastly different game from the original vision. Player agency is lost and previously rewarding mechanics are gone.
Still, there are some positive changes though: great graphics for its age, better automation, support for modern OS and modding... Most of the gameplay is fairly close to the original, but all these pointless changes make the concept look way worse for newcomers than it's actually is. Baffling.
Why would I recommend it then? Well, it's an overused trope, but mods do solve lots of these issues I mentioned... hear me out: Civ 4's engine makes not only adjusting values or adding new things easy for modders, but as the source code for the game has been essentially released for us, numerous gameplay improvements have been added by us fans over the years.
First with "The Authentic Colonization" mod laying down the essentials, then came "Religion and Revolution" greatly expanding it, then building upon of all its ancestors here's the "We the People", each adding new features while staying true to the original vision of the game. They may feel bloated and janky at times, but I think they are still the saving grace of this remake and for a good reason. Incredible effort put in by the fans. I even made my own submod for RaR back then, diving deep into the XML jungles, I liked the experience that much!
Even if you are not very much into modding, this game is still a brilliant concept that's unlikely to be ever touched again. It's certainly worth taking a look just for the fact that it turns everything you've known about 4X games to its head and still manages to give you a cohesive experience with some edutainment sprinkled in.
https://store.steampowered.com/app/327400/Sid_Meiers_Colonization_Classic
Give the original DOS one a try first if you are captivated by the idea. Please do. The vanilla version of the remake is mediocre, but playable. Only buy it if you plan on trying a total conversion mod and wish to see this concept expanded upon. A unique 4X experience, but certainly not for everyone.
Also you might be interested in FreeCol as an alternative take on this classic game.
Used to play this game and enjoyed it, particularly the World Builder , glad to see it on steam.
A fun experience and a great alternative to Civilization, this game could certainly benefit from a fresh iteration. However, it seems that this type of story may not align with modern sensibilities anymore.
a step into past
This is really fun. It's not an add-on to Civilization. It's another game. As the description says, it's a "total conversion" of the Civilization IV engine. In other words, it's part mod, part tea-chucking, redcoat-jeering, 'murica!!!-screaming love letter to American colonial history.
Some of the up grade is reasonable but most is not. A good game spoilt by a mindless programmer, too clever for his own good.
Merci Meyer
Quality graphics and familiar to anyone who's played CIV.
The game is a timeless classic! The stack mechanic along with the unique city functions allow for fun garrisons and long term strategy when dealing with the king. Modding potential has lived up tp the hype as well!!
TAC
pretty good ngl
8/10
Simple to play, you can edit things to make it easier (Ctrl+W), it's only downside I find is how fast the King/s of Europe raise taxes.
I have been a fan since the original DOS version of the Colonization franchise. The WTP mod makes it exceptionally in-depth.
Great game!
No longer like to play without the america map
Great fun for teens. This would be a wonderful way to teach history
The ''We the people'' mod for this game add a lot of new flavour for this game.
Frustrating 4x game. Interesting theme - colonise the new world as one of four European powers. Build supply chains, trade with Europe, ally with or betray the natives, and ultimately build up a big enough army to fight off your home power.
The problem is that your colony becomes more and more tedious to manage as you build it up. The game consists in shuffling around resources that keep becoming inefficient as barns fill up or natives change their tastes. Once you have several colonies the amount of micromanagement becomes overbearing.
Far inferior to the Civilization IV base game.
Played the original way back in the 90's, love this new(ish at time of review!).
o/
a classic
need download new maps
an old favourite which I can play without my pc overheating.
The application has not been updated for 64-bit macOS, thus it's unplayable. Very lazy approach from the "developers". This should been updated to 64bit years ago.
love it
kiss my ring
Fun game to build a empire in and privateer everyone else in.
First off, the base game is boring and frustrating to play. With the mod "We The People" it is very fun. This game kind of feels like a prequel to Oregon Trail.
Totally sucks sh!t. None of the characters or ships can be seen, they're all invisible. Really pisses me off because I used to love this game. Now it's just garbage in the game list.
Awesome game, a golden oldie.
You can pick up all of the things you would remember from a high school history class on the subject in a few play throughs. True dedicates can use the experience to inform a thesis paper or career.
Still enjoyable even so much time later, playing with We The People mod.
Such an excellent game that still holds its own.
It's cool how i can load goods onto ships and send the ships to the home land. Great sailing idea. Disliked the imposible tax system in this game so i play it on easyest setting. i hope they make a space version where you can sail a small part of a galaxy and bring colonists from earth.
Fantastic game. So many great memories holding out against the overwhelming naval might of the old country. Really fun to create an economic powerhouse that is fully automated w/ supply lines etc.
My experience might be distorted due to playing on steamdeck. Howether, on it, its still a buggy mess, cloned from old Clonisation, with better graphic and no other echancements. Import/export on colonies is regularly forgotten on load, tips arent working, untill some load when youre showered with tips since beginning of game, cursor keeps disappearing and reappearing...list goes on.
Play original Colonisation instead.
The unanimous Declaration of the thirteen united States of America,
When in the Course of human events, it becomes necessary for one people to dissolve the political bands which have connected them with another, and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation.
We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness. That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed, that whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness. Prudence, indeed, will dictate that Governments long established should not be changed for light and transient causes; and accordingly all experience hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed. But when a long train of abuses and usurpations, pursuing invariably the same Object evinces a design to reduce them under absolute Despotism, it is their right, it is their duty, to throw off such Government, and to provide new Guards for their future security.
Such has been the patient sufferance of these Colonies; and such is now the necessity which constrains them to alter their former Systems of Government. The history of the present King of Great Britain is a history of repeated injuries and usurpations, all having in direct object the establishment of an absolute Tyranny over these States. To prove this, let Facts be submitted to a candid world.
He has refused his Assent to Laws, the most wholesome and necessary for the public good.
He has forbidden his Governors to pass Laws of immediate and pressing importance, unless suspended in their operation till his Assent should be obtained; and when so suspended, he has utterly neglected to attend to them.
He has refused to pass other Laws for the accommodation of large districts of people, unless those people would relinquish the right of Representation in the Legislature, a right inestimable to them and formidable to tyrants only.
He has called together legislative bodies at places unusual, uncomfortable, and distant from the depository of their public Records, for the sole purpose of fatiguing them into compliance with his measures.
He has dissolved Representative Houses repeatedly, for opposing with manly firmness his invasions on the rights of the people.
He has refused for a long time, after such dissolutions, to cause others to be elected; whereby the Legislative powers, incapable of Annihilation, have returned to the People at large for their exercise; the State remaining in the mean time exposed to all the dangers of invasion from without, and convulsions within.
He has endeavoured to prevent the population of these States; for that purpose obstructing the Laws for Naturalization of Foreigners; refusing to pass others to encourage their migrations hither, and raising the conditions of new Appropriations of Lands.
He has obstructed the Administration of Justice, by refusing his Assent to Laws for establishing Judiciary powers.
He has made Judges dependent on his Will alone, for the tenure of their offices, and the amount and payment of their salaries.
He has erected a multitude of New Offices, and sent hither swarms of Officers to harrass our people, and eat out their substance.
He has kept among us, in times of peace, Standing Armies without the Consent of our legislatures.
He has affected to render the Military independent of and superior to the Civil power.
He has combined with others to subject us to a jurisdiction foreign to our constitution, and unacknowledged by our laws; giving his Assent to their Acts of pretended Legislation:
For Quartering large bodies of armed troops among us:
For protecting them, by a mock Trial, from punishment for any Murders which they should commit on the Inhabitants of these States:
For cutting off our Trade with all parts of the world:
For imposing Taxes on us without our Consent:
For depriving us in many cases, of the benefits of Trial by Jury:
For transporting us beyond Seas to be tried for pretended offences:
For abolishing the free System of English Laws in a neighbouring Province, establishing therein an Arbitrary government, and enlarging its Boundaries so as to render it at once an example and fit instrument for introducing the same absolute rule into these Colonies:
For taking away our Charters, abolishing our most valuable Laws, and altering fundamentally the Forms of our Governments:
For suspending our own Legislatures, and declaring themselves invested with power to legislate for us in all cases whatsoever.
He has abdicated Government here, by declaring us out of his Protection and waging War against us.
He has plundered our seas, ravaged our Coasts, burnt our towns, and destroyed the lives of our people.
He is at this time transporting large Armies of foreign Mercenaries to compleat the works of death, desolation and tyranny, already begun with circumstances of Cruelty & perfidy scarcely paralleled in the most barbarous ages, and totally unworthy the Head of a civilized nation.
He has constrained our fellow Citizens taken Captive on the high Seas to bear Arms against their Country, to become the executioners of their friends and Brethren, or to fall themselves by their Hands.
He has excited domestic insurrections amongst us, and has endeavoured to bring on the inhabitants of our frontiers, the merciless Indian Savages, whose known rule of warfare, is an undistinguished destruction of all ages, sexes and conditions.
In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.
- (missing paragraph because of character limit) -
We must, therefore, acquiesce in the necessity, which denounces our Separation, and hold them, as we hold the rest of mankind, Enemies in War, in Peace Friends.
We, therefore, the Representatives of the united States of America, in General Congress, Assembled, appealing to the Supreme Judge of the world for the rectitude of our intentions, do, in the Name, and by Authority of the good People of these Colonies, solemnly publish and declare, That these United Colonies are, and of Right ought to be Free and Independent States; that they are Absolved from all Allegiance to the British Crown, and that all political connection between them and the State of Great Britain, is and ought to be totally dissolved; and that as Free and Independent States, they have full Power to levy War, conclude Peace, contract Alliances, establish Commerce, and to do all other Acts and Things which Independent States may of right do. And for the support of this Declaration, with a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, or Fortunes and our sacred Honor.
every game is different
Original Colonization, even after 30+ years, is clearly superior to this game.
Good classic game for it's time, though it has aged ok, it is primitive compared to modern games.
Amazing experience with the modification - WeThePeople.
Try this game with "We The People" or any other mod for a superior experience.
almost identical remake of the initial Colonization game, with civ 4 engine.
I love this game but a recent update has CAUSED ALL GAME RESOURCES I,E, PEOPLE CANNONS ETC TO DISAPPEAR
Great game that i must have missed when i was younger. I use the MOD WTP and it improves the game
Игры похожие на Sid Meier's Civilization IV: Colonization
Дополнительная информация
Разработчик | Firaxis Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 83 |
Отзывы пользователей | 88% положительных (744) |