
Разработчик: Firaxis Games
Описание
- Classic Game Design Rebuilt for the Modern Era: Usher forth a new generation of Sid Meier's Colonization gameplay built on the award-winning Civilization IV engine, providing the beautiful visuals, famously addictive gameplay and endless fun that are synonymous with Sid Meier strategy games.
- Fight the Homeland and Establish a New Nation: Play as the English, Spanish, French or the Dutch and journey to a brave new world in search of freedom from your oppressive homeland.
- Improved Diplomacy: Sustain peace and support your followers as you engage in advanced negotiations with natives, other colonists and the hostile homeland - Trade resources, gold and land as you build the foundation for a self-sufficient and powerful colony.
- Historical Figures Provide Adaptive Gameplay: Acquire founding fathers such as John Smith, Patrick Henry and Samuel Adams who will help guide your nation to freedom based on your gameplay style.
- Brand New Interface: Both Civilization IV fans and players new to the series will feel right at home with an interface that Firaxis has built to be accessible and easy to navigate.
- Multiplayer Offers Endless Replay Value: Compete with friends from all over the world via the Internet and Play by Email modes or compete locally via the Hotseat and LAN modes, offering endless ways to conquer the New World.
- Mods & Community Tools: Players will have limitless options for modifying the game to suit their needs. Firaxis will ship the game with modding tools including a map editor using XML and Python.
Поддерживаемые языки: english, french, german, spanish - spain, italian
Системные требования
Windows
- Supported OS: Windows® 2000/XP/Vista
- Processor: 1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
- Memory: 512 MB RAM
- Video: DirectX 9.0c-compatible 64 MB video card with Shader 1.1 Support or better
- DirectX® Version: Sid Meier's Civilization IV: Colonization DirectX(r) version (included on install)
- Sound: DirectX 9.0 compliant sound card
- Hard Drive: 900 MB
- Processor: 1.8 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
- Memory: 1 GB RAM
- Video: 128 MB Video Card w/ DirectX 9 support (pixel & vertex shaders)
- Sound: DirectX 9.0 compliant sound card
Mac
- OS: Mac OS X 10.5.8, 10.6.1
- Processor: Intel Core 2 Duo CPU
- CPU Speed: 2.4 GHz
- Memory: 2 GB RAM
- Hard Disk Space: 1 GB free disk space
- Video Card: (ATI): Radeon X1600 Video Card (NVidia): GeForce FX 8600
- Video Memory: (VRam): 512 MB
- Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
- Media Required: DVD-ROM Drive
- Peripherals: Macintosh mouse and keyboard
- Supported Chipsets: ATI RADEON X1600, X1900, 2400, 2600, 3870 NVIDIA GEFORCE 7300, 7600, 8600, 8800, 9400, 9600, GT 120
- NOTICE: Apple original CPU’s only, CPU upgrades not supported.
- NOTICE: Intel integrated video chipsets are not supported.
- NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
Отзывы пользователей
The We The People Mod makes it a fantastic game
This version of the game is not like the original, it does not include the Americas scenario.
Get we the people mod
I played Civilization IV: Colonization again over the Christmas break, and it reminded me why I keep coming back to it every year or two. This game is such a fantastic remake of the original Colonization – it keeps the charm and strategic depth while adding the improved mechanics of Civ IV.
If you loved the original, this version does it justice. The colony-building, resource management, and fight for independence still feel rewarding, and the different factions and playstyles keep things fresh. I’d absolutely love to see a modern remake, but until then, this one still holds up!
💡 Mac Users: If you’re on macOS, it runs smoothly with VMware on M1 chips – no issues at all!
Great fun!
.
Loved this game from Col #1.
I would recommend playing the original Colonization on DosBox. It is far superior to this lukewarm Civ IV remake scenario.
I got this game free in a bundle, thinking it was DLC for Civ IV...
It is not.
It's a glorified scenario, and it's not good.
barely found it. Used to play the original. Very nice to have the upgraded graphics and super shorter load times
I would recommend to play the original instead. It's better. This isn't as cozy and beautiful and adds some layers of unnecessary complexity that takes out the fun vs the original version.
Fun Blast from the past. Plays well and is just how I remembered it being.
Essentially an official ambitious mod for civ 4 being sold as a seperate game that mimics a much older game. It's alright, havent played the original because it only runs on dos and all that, chances are you have this because you got the complete edition of civ 4. its worth checking out
Man, I miss old civ. this used to be so much fun.
This is an amazing SM Game. A Solid 9/10 and absolute classic. Have loved it since it first came out and now later in life. I just wish one issue technically/strategically/in terms of game design was fixed. If this was fixed the game would be perfect 10/10.
As you build up your army organically against the King its population value can sometimes too drastically lower Rebel Sentiment to initiate the Revolution. So you could have towns that are in the high 90% of being pro Independence and being ready to go yet the Overall Score is stuck in the low 30%. This is completely lopsided and after I did everything right with the right buildings, founding fathers etc.
In essence it's too much of a trade-off between growing your population/army along with maintaining the popularity needed to initiate the revolution. This SHOULD NOT BE A TRADE OFF! This catch 22 problem means you can't win the game as reasonably due to Strategy/Design Error. The best way to fix this is to remove Military Units from the calculation of Rebel Sentiment entirely.
I have made comments on this issue in forms, on STEAM, along with others. Yet it doesn't seem to be fixed anytime soon. Sad given such a great game.
casual play, management and planning
old but good game, also download the mod WeThePeople voor a nice colonization experience~!
I thoroughly enjoy the management of trade and logistics in this game. I find that extremely enjoyable.
However I must stress the extreme caveat that this game has you play as a party conducting a campaign of genocide against the indigenous peoples of these pseudo-american continents. You can attempt to mitigate this to some degree, but it should be kept in mind when playing, as the game does not explicitly point this out.
For me the best Colonization is still the original DOS game.
But I can understand why people will not play a 640x480 game on a 42" screen .. . ^^
This version here doesnt´t reach the strategic depth of the original, bur if you give the T.A.C. mod a try you´ll get what I´m talking about.
https://forums.civfanatics.com/threads/mod-the-authentic-colonization-tac.440319/
Nearly the original regarding the strategy and CIV IV graphics.Still is ok for today.
Highly recommended for all the oldies like me who loved the 1994 Micropose original.
The original version is among my favourite games, but the remake honestly leaves much to be desired. It's incomprehensible even, as most of the changes remove major strategic elements and make the game look way more boring than it actually is!
I had to dust off the DOS original and give it a go to see how many things have been left out for no good reason. That one had a great gameplay loop, true to Sid's vision:
Sid Meier wrote:
A good game is a series of interesting decisions.
We are talking about an over 30 years old game, how cool is that?
Let's see what's been left out and how it clashes with this original idea.
[table]
[tr]
[th]Original[/th]
[th]Remake[/th]
[/tr]
[tr]
[td]You can choose which colonist you'd like from the three available when an immigrant wants to come.[/td]
[td]The colonist is picked randomly. You may hurry the one you want, just like in the original.[/td]
[/tr]
[tr]
[td]The Fountain of Youth found in ruins allows you to bring in loads of colonists![/td]
[td]No Fountain of Youth (nor Cibola for that matter) present :([/td]
[/tr]
[tr]
[td]Education needs teachers, who'll train available colonists. The cost of education stays consistent, but there's a period of slower production while the teacher is occupied.[/td]
[td]Education needs students, who'll learn from an available specialist with higher tiers costing gold (making exports mandatory). Education costs quickly increase permanently with each colonist trained![/td]
[/tr]
[tr]
[td]No borders; essentially anyone can move anywhere and attack whenever they wish to. You need a minimal defensive force even in times of peace.[/td]
[td]All-or-nothing diplomacy with no middle ground between brutal genocidal wars and total mind-numbing boredom. The crazy native AI can end your game instantly if they have a bad day... or they'll let you envelop them and pass the peace pipe as they disappear into the void with no trace.[/td]
[/tr]
[tr]
[td]Boycotted goods can be paid off at a huge expense, allowing them to be traded again.[/td]
[td]Boycotted goods can never be traded for again! There isn't even Jakob Fugger to save your skin![/td]
[/tr]
[tr]
[td]Founding Fathers follow a relatively even arch. Majority of them is quite useful with relevant bonuses for their price and the stage they come in. There are only bells used for earning them, produced at town halls only.[/td]
[td]Everything about the Founding Fathers is all over the place! Now you have to collect multiple points that are given automatically for various actions with no feedback given. You also need bells to unlock a Father. It burns both of your points. Most bonuses also either come too late or are absolutely useless. Confusing and not very helpful at all![/td]
[/tr]
[tr]
[td]You can abandon settlements when the last colonist leaves (except after building a stockade for some reason).[/td]
[td]No way to abandon a settlement, unless it's razed by others.[/td]
[/tr]
[tr]
[td]Captured settlements can be looted and the citizens taken away. If not needed, they can often be abandoned.[/td]
[td]You cannot examine captured settlements before deciding to capture or raze them. Capturing them permanently adds them to your empire.[/td]
[/tr]
[tr]
[td]Pioneers use up tools and need to be refilled when they run out.[/td]
[td]Pioneers build improvements for cash (no self-sufficiency) and only need to be equipped once.[/td]
[/tr]
[tr]
[td]Silver mines eventually run out of ore, forcing you to diversify.[/td]
[td]Silver mines never run out of ore and give a reliable source of income all game.[/td]
[/tr]
[tr]
[td]You can haggle with natives, earning higher prices at the chance of risking angering them.[/td]
[td]No haggling. If you cannot pay up completely, you won't be sold anything. They'll also often give you offers that barely make you break even, making trading with natives a bit of a moot.[/td]
[/tr]
[tr]
[td]Native settlements cannot be entered (you can speak with them, but cannot physically enter) and they'll block your path. Native settlements also cannot be traded with via ships, unless you've met them previously on land.[/td]
[td]Native settlements can be entered by any unit and can be used to "harbor" your ships, especially privateers. Trading with them via ships is possible.[/td]
[/tr]
[tr]
[td]Horses can be bred automatically as long as you have at least 2 of them and enough food. No ranchers exist.[/td]
[td]Horses only can be bred at stables and it is not done automatically. New expert ranchers for this profession.[/td]
[/tr]
[tr]
[td]Experienced troops become veterans, greatly increasing their combat abilities all around. During the revolutionary war, veterans can become professional colonial troops, further increasing their strength (and giving them a dapper look!)[/td]
[td]Experienced troops receive really weak promotions (inherited from Civ 4), but do not become veterans.[/td]
[/tr]
[tr]
[td]Wounded units "demote", dragoons become soldiers, soldiers become colonists that need to be equipped again before they can fight.[/td]
[td]Losing units die and their equipment is lost for good.[/td]
[/tr]
[tr]
[td]The King's forces become more vulnerable in nature, receiving negative defense bonuses, encouraging you to bait them into woods or mountains. This shakes up late game, where previously dangerous terrain becomes a deathtrap for your enemies.[/td]
[td]The King's forces receive no bonuses or maluses from terrain at all. You have to go toe-to-toe with them, so its a numbers' game.[/td]
[/tr]
[/table]
Plus many more minor changes not mentioned here. I could go on about how do they upset the gameplay, but veterans can figure it out. All these little changes up to something that results in a vastly different game from the original vision. Player agency is lost and previously rewarding mechanics are gone.
Still, there are some positive changes though: great graphics for its age, better automation, support for modern OS and modding... Most of the gameplay is fairly close to the original, but all these pointless changes make the concept look way worse for newcomers than it's actually is. Baffling.
Why would I recommend it then? Well, it's an overused trope, but mods do solve lots of these issues I mentioned... hear me out: Civ 4's engine makes not only adjusting values or adding new things easy for modders, but as the source code for the game has been essentially released for us, numerous gameplay improvements have been added by us fans over the years.
First with "The Authentic Colonization" mod laying down the essentials, then came "Religion and Revolution" greatly expanding it, then building upon of all its ancestors here's the "We the People", each adding new features while staying true to the original vision of the game. They may feel bloated and janky at times, but I think they are still the saving grace of this remake and for a good reason. Incredible effort put in by the fans. I even made my own submod for RaR back then, diving deep into the XML jungles, I liked the experience that much!
Even if you are not very much into modding, this game is still a brilliant concept that's unlikely to be ever touched again. It's certainly worth taking a look just for the fact that it turns everything you've known about 4X games to its head and still manages to give you a cohesive experience with some edutainment sprinkled in.
https://store.steampowered.com/app/327400/Sid_Meiers_Colonization_Classic
Give the original DOS one a try first if you are captivated by the idea. Please do. The vanilla version of the remake is mediocre, but playable. Only buy it if you plan on trying a total conversion mod and wish to see this concept expanded upon. A unique 4X experience, but certainly not for everyone.
Also you might be interested in FreeCol as an alternative take on this classic game.
Used to play this game and enjoyed it, particularly the World Builder , glad to see it on steam.
A fun experience and a great alternative to Civilization, this game could certainly benefit from a fresh iteration. However, it seems that this type of story may not align with modern sensibilities anymore.
a step into past
This is really fun. It's not an add-on to Civilization. It's another game. As the description says, it's a "total conversion" of the Civilization IV engine. In other words, it's part mod, part tea-chucking, redcoat-jeering, 'murica!!!-screaming love letter to American colonial history.
Some of the up grade is reasonable but most is not. A good game spoilt by a mindless programmer, too clever for his own good.
Merci Meyer
Quality graphics and familiar to anyone who's played CIV.
The game is a timeless classic! The stack mechanic along with the unique city functions allow for fun garrisons and long term strategy when dealing with the king. Modding potential has lived up tp the hype as well!!
TAC
pretty good ngl
8/10
Simple to play, you can edit things to make it easier (Ctrl+W), it's only downside I find is how fast the King/s of Europe raise taxes.
I have been a fan since the original DOS version of the Colonization franchise. The WTP mod makes it exceptionally in-depth.
Great game!
No longer like to play without the america map
Great fun for teens. This would be a wonderful way to teach history
The ''We the people'' mod for this game add a lot of new flavour for this game.
Frustrating 4x game. Interesting theme - colonise the new world as one of four European powers. Build supply chains, trade with Europe, ally with or betray the natives, and ultimately build up a big enough army to fight off your home power.
The problem is that your colony becomes more and more tedious to manage as you build it up. The game consists in shuffling around resources that keep becoming inefficient as barns fill up or natives change their tastes. Once you have several colonies the amount of micromanagement becomes overbearing.
Far inferior to the Civilization IV base game.
Played the original way back in the 90's, love this new(ish at time of review!).
o/
a classic
need download new maps
an old favourite which I can play without my pc overheating.
The application has not been updated for 64-bit macOS, thus it's unplayable. Very lazy approach from the "developers". This should been updated to 64bit years ago.
love it
kiss my ring
Fun game to build a empire in and privateer everyone else in.
First off, the base game is boring and frustrating to play. With the mod "We The People" it is very fun. This game kind of feels like a prequel to Oregon Trail.
Totally sucks sh!t. None of the characters or ships can be seen, they're all invisible. Really pisses me off because I used to love this game. Now it's just garbage in the game list.
Awesome game, a golden oldie.
Игры похожие на Sid Meier's Civilization IV: Colonization
Дополнительная информация
Разработчик | Firaxis Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 83 |
Отзывы пользователей | 87% положительных (765) |