Разработчик: DONTNOD Entertainment
Описание
Лондон, 1918. Вас зовут Джонатан Рид, и вы недавно стали вампиром. Будучи доктором, вы должны найти лекарство от страшной эпидемии. А будучи вампиром, вы вынуждены кормиться теми, кого вы поклялись лечить.
Справитесь ли вы с монстром внутри себя? Вам предстоит выжить в борьбе с охотниками на вампиров, жуткими скалями и другими сверхъестественными существами. Используйте свои темные способности, манипулируйте людьми и вмешивайтесь в их дела, чтобы решить, кто станет вашей следующей жертвой. Вам придется жить с последствиями своих действий... которые спасут или обрекут Лондон.
БУДЬТЕ ВАМПИРОМ[/b] – сражайтесь и используйте сверхспособности.
ПЕЙТЕ КРОВЬ, ЧТОБЫ ВЫЖИТЬ[/b] – станьте спасителем и сталкером.
ОКАЗЫВАЙТЕ ВЛИЯНИЕ НА ЛОНДОН[/b] – городские жители будут реагировать на ваши решения.
Поддерживаемые языки: english, french, german, spanish - spain, portuguese - brazil, russian, polish, italian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bits)
- Процессор: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB, GeForce GTX 1050 (Legacy GPU: GeForce GTX 660) / Radeon R7 370
- Место на диске: 20 GB
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bits)
- Процессор: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 4 GB, GeForce GeForce GTX 970 / GTX 1060 / Radeon R9 390
- Место на диске: 20 GB
Mac
Linux
Отзывы пользователей
Game seems to be crafted with love but overstays its welcome. A 6.5/10.
The story is fairly good, reminiscent of Vampire the Masquerade, so if you're itching for a bit of that, this game might scratch it, like using a butter knife instead of a proper backscratcher.
As for the gameplay itself, it's deceptively linear. You're presented with a large map of London, suggesting freedom and exploration, but each (fetch) quest itself is unfortunately on rails. There is a game map that seems to promise a sprawling city to explore, only to find that each quest location is surrounded by suddenly locked gates and inexplicably blocked paths, forcing you into a single, illogical route. You end up feeling more like a rat in a maze than an adventurer in an open world.
Every single quest entails you going somewhere (of course), but 90% of them then *funnel* you into a *specific* path. For example, in one quest, you're tasked with going to a certain house, seemingly right in the center of the map. You look at that location and think you can approach it from any direction since the map shows all manner of roads leading to it. But no. All those paths are blocked off by 'locked gates' or doors. Instead, there's a single hidden path that is the *only* way to the location. So, you waste half an hour circling the location to find that single 'correct' path. This pattern repeats for most quests, leading you to feel like you're being jerked around needlessly and start cursing the game developers as they pull you out of the world with this shenanigan. It feels like playing one of those ancient first-generation point-and-click adventure games, where you had to randomly click every single pixel on the screen, hoping to find *the* magic pixel the developers wanted you to find. Time sink incarnate.
Secondly, the repetition is mind-numbing. There are just a handful of enemies. Each map region is pretty much composed of a group of three enemies with two different sprites, spawned seemingly 30 meters from each other all the time. Wherever you go, you'll be slowed down by this same trio of mobs. Since the game uses respawn, there's no sense of achievement in defeating them, turning the entire gameplay into one long, tedious slog.
If you're into this game mainly from an RPG/story perspective, I strongly recommend playing it on Story (easy) mode. Any higher level, and you'll spend 95% of the playtime doing the same thing over and over instead of experiencing the story progression. And even on Easy, the game feels like a chore. Halfway through, I was forced to enable 1-hit kills just to progress the story at a reasonable pace. Even Easy bogs you down into a sense of repetitive insanity at about the midpoint.
The mind-numbing repetition and linear quest design make it hard to believe most people would ever complete the game, likely leading them to quit midway. As such, I can unfortunately not recommend it.
My still decent rating is due to the writing and storytelling. I look forward to seeing what Dontnod can do in a follow-up if they manage to sort out the gameplay element. That should provide for a great experience. As *this* title stands, it's an "Ok" time waster, like watching paint dry, but with slightly more plot.
Vampyr, developed by Dontnod Entertainment (the creators of Life is Strange), is a unique and atmospheric game that leans heavily on storytelling and character development. Set in 1918 London during the Spanish flu epidemic, it offers a haunting and immersive narrative experience where choices have real consequences. While the game has its strengths, particularly in its story and setting, the gameplay itself feels somewhat lacking compared to the engaging narrative.
Story and Character Development
One of Vampyr’s biggest strengths is its deep, story-driven approach. You play as Dr. Jonathan Reid, a renowned surgeon recently turned into a vampire, struggling to balance his Hippocratic Oath with his newfound thirst for blood. The game is largely built around the moral dilemmas Dr. Reid faces, which add a compelling tension as he interacts with NPCs throughout London. Each character you meet has a story, personality, and background that you can uncover through conversation, and your choices shape not only your character but also the fate of each district of the city.
Character development is top-notch, and Dontnod does a fantastic job of making you care about the people you meet. The consequences of your actions, whether you choose to embrace your vampire side or resist the urge to feed, add weight to every decision. Killing an NPC can give you more experience points, making you stronger, but it could also destabilize the community, leading to its collapse. This moral complexity keeps the story engaging and makes Vampyr a standout in terms of narrative-driven gameplay.
https://steamcommunity.com/sharedfiles/filedetails/?id=3366420658
Atmosphere and Visuals
The visuals in Vampyr are striking, especially in capturing the dark, eerie atmosphere of early 20th century London. The city streets are shrouded in fog, with gaslights casting ominous glows, creating a beautifully gothic setting that feels perfect for a vampire story. While the graphics may not be the most advanced, the art style and attention to detail bring a haunting beauty to the city, from the rain-soaked alleys to the dimly lit interiors.
The visuals add greatly to the immersion, making you feel like you’re truly navigating a grim, plague-ridden London. The city feels alive, or rather, on the edge of death, with NPCs coughing in the streets and tension hanging thick in the air. Each district has its own vibe and unique NPCs, which adds to the overall richness of the setting.
https://steamcommunity.com/sharedfiles/filedetails/?id=3364804723
Gameplay and Mechanics
When it comes to gameplay, Vampyr falls a bit short. Unlike action-focused RPGs, Vampyr is designed more as a story-driven experience than a combat-heavy game. The combat system is fairly basic and, while functional, lacks the depth and polish seen in other action RPGs. Fights can feel repetitive over time, with limited moves and abilities, and they don’t match the intensity or complexity you might expect in a game centered around a vampire character.
The gameplay is mostly about exploration and talking to NPCs, fitting with Dontnod’s strength in storytelling rather than action mechanics. Much of the game consists of running around London, investigating clues, and interacting with various characters to unravel the story. For players who enjoy story-based games like Life is Strange, this narrative focus will feel familiar and satisfying. However, if you’re looking for a combat-focused vampire game, the gameplay may feel too slow or simplistic.
https://steamcommunity.com/sharedfiles/filedetails/?id=3365876745
Pros:
- Rich, immersive story with moral choices that impact the game world.
- Well-developed characters with complex backstories that make the world feel alive.
- Beautifully dark atmosphere that captures the eerie feel of London in 1918.
- Choice-driven narrative where decisions matter and have real consequences on the world.
Cons:
- Mediocre combat system that lacks depth and can feel repetitive.
- Gameplay is limited mostly to exploration and conversation, which may not appeal to action-focused players.
[*]Some pacing issues in terms of quests and travel between locations.
Final Thoughts
Vampyr is a game that shines in its storytelling, character development, and atmosphere. It’s a deep, narrative-driven experience that draws you in with its moral complexity and haunting setting. However, the combat and gameplay mechanics feel underdeveloped, which might not appeal to everyone. If you’re a fan of story-based games and are looking for an immersive vampire tale where your choices truly matter, Vampyr is worth the journey through dark London streets. But if you’re seeking a high-action vampire RPG, this game’s slower, more story-focused approach may fall short.
I was really impressed with this game, the combat system is fun and the mechanics for leveling up and acquiring xp are well thought out, with some caviots. I really enjoyed the writing in this game almost every named npc is interesting and has a story worth uncovering, and uncovering things in the game feels organic for the most part without feeling tedious. I highly reccommend this to anyone who is a fan of narrative action rpgs and/or the setting and aesthetic.
The atmosphere and story is refreshing if not impressive, but the combat is ASS.
The world, combat and powers system are cool, It has a bit too much dialogue but i understand why it's in the game
I am trying really hard to enjoy this game. The characters are fun, the worldbuilding is interesting, the lore tidbits fun to hunt out, the voice acting and cut scenes are spectacular, the boss fights are suitably challenging and I really really enjoy the detective investigations and running around healing people.
This all grinds to a halt any time I go outside of a safe zone and every 5 steps I am being attacked by nothing more than time-sink grindy fodder. It is infuriating. It is just wave after wave of purposeless fights that only get more and more difficult the further into the game you get. I didn't get this for a mindless shooter, I got this as a choices matter RPG! Why on earth do I have to do these stupid swarming grinding fights between locations? It doesn't matter if I clear out an area so I can raun back and forth on my investigations because they respawn as soon as I sleep, as soon as I exit the game and worst of all - if I die every. single. bloody. trash. fodder. comes. back.
I can't just enjoy the city environment and explore around and solve mysteries with the odd surprise battle here and there, I have to defend myself constantly against these endless swarms that are harder than the actual boss fights!
I'm on Chapter 4, 20 hours in and most of those hours are these stupid soul sucking combat fights.
It erodes any sense of joy from the game.
I want to like this game, it has such an amazing theme, art direction, voice acting and the story is incredible, but the design makes it impossible to reccommend. I haven't finished the game as of this review (usually I prefer to beat the game before I review it) but I've completed it about halfway.
Let's start with the basics. The game has an autosave mechanic to make it harder to savescum- it's a decision based game, okay fine. But why can't I choose to save? You have to trigger an autosave if you want your data to stick. It's not too hard to do this, but there isn't much reason to make a feature of your several hour long game no saving.
Near the start of the game you get to choose your difficulty- I chose normal. Once you make this choice you are completely unable to change it. Again, this is a narrative game- I don't mind restarting to lower difficulty in something like Megaman, but here it feels much worse, because now I know in advance what choices do. Most of my issues with difficulty came with using a trackpad and keyboard, but the issue here is that I cannot change the difficulty, so if I get stuck I need to make a new save file and start all over. The game DOES note that the difficulty cannot be changed, but what it does NOT note is that (I am fairly certain) the Normal difficulty carries over your spent consumable items, bullets, healing items, ect to every game over. I am fairly certain I heard the easy difficulty does not- if it does, this is null. Having to get consumables again each time you die is just repetitive and does not add real difficulty- I can find or buy bullets easily, it just forces me to spend more time farming them. If the easy difficulty has this too, then it's just a stain on the entire game rather then the normal difficulty.
Then, the map sucks too. This game punishes you for exploring. If you reach certain areas early, people will die because you are too weak to save them. Didn't happen to me, but that's because I heard about that in advance. The goals can be confusing to see as well, depending- sometimes it gives you the exact location, other times it just gives you a radius.
All in all, the amount of prior knowledge you need to have (how to make an autosave, don't wander off the path, there's some unclear choices) makes me hesitant to reccomend Vampyr. If you think you can ignore errors like that, its a great game. You feel strong, you have a great atmosphere, and there's a lot of genuinely good progression, characters and scenes. These aspects of the design, though, hold it back from being great.
Edit: I have now beaten the game. My position has not changed.
Vampyr has a rich story with many interesting characters that lead complex lives. The games is very dialogue heavy and paced very slow where the action is concerned. If you are looking for a combat focused experience this game likely isn't for you.
There was a great diversity of powers to evolve which means it is important to strategize how you build out Reid's abilities. It also means there are a number of combat styles to choose from. I found the auto lock targeting very annoying and eventually turned it off in favor of manual targeting as the crosshair would frequently change to random targets.
I enjoyed talking to everyone and learning their secrets. I found travel a tiny bit frustrating since there was no fast travel, but in a way it was a blessing because I went the Pacifist route and greatly needed the XP.
Definitely scratches the vampire RPG itch for me! It has been a couple years since I played it, and the impressions that remained the strongest were the oh so atmospheric world that was a pleasure to run around in, and the main character that I was happy to run around with :) Planning to replay soon for sure!
Excellent game. Good graphics, nice story.
Utterly unplayable, as I forget any joy in it the moment the combat starts. It is, simply put, atrocious.
Also a pet peeve: You cannot skip individual lines of dialogue, only the entire part.
Great story, and combat is good however its just not that good as a Souls game.
This is probably one of my favorite games ever. I have 100% it and replayed it so many times, almost doing it annually. Its basically tradition. As soon as this game popped up in my recommended I was immediately interested -- you are both a doctor and a vampire?? How could that concept not be amazing?
The world and the worldbuilding is fanstastic, I love the characters who are both very realistic and relatable, and the mechanics in the game where your choices have consequences over how the districts fare is so interesting and fun. The world changes depending on how the district is doing and you encounter different enemies depending.
Although the combat is a bit wonky and unfortunately there is not much expression to the characters outside of cutscenes. Cutscenes are expressive when it comes to body language but their facial expressions are not altered much. Outside of that when you are simply speaking to charactrs it is the same animation played over and over again which can be a bit tiring - luckily the voice acting is really good which helps distract from the repeated animations. There is also a, in my opinion, very forced romance plot that had no basis what so ever. It felt like they included that just because they felt they needed to, when it would have been perfectly fine, and even better, to have it be just platonic. The romance happens extremely suddenly and adds nothing to the story. I also find it very weird how Jonathan chooses to stay with Elisabeth in some ending like he doesn't have people he cares about in London still?? He's just prepared to give up everything and everyone else he cares about?
I realize now I have no idea how to write a review. But I just needed to express how much I love this game. Once again I love the characters. They are great, I love the main character, I love the side characters, I love the antagonists (even though I REALLY wish they had utilised Geoffrey more, how cool would it have been if they actually made the last fight for example a team up with them both???!!! I understand why they couldn't do it, both in terms of gameplay as well as lorewise, since he didn't have the antidote and he would risk once AGAIN becoming a vampire bUT!!) I love being the local gossiper and playing the detective, trying to finds as many hints as possible (even though I ultimately won't get the extra XP because I usually go for pacifist runs) to sleuth out everyone's secrets. I love the atmosphere, I love when and where the game takes place. I love how everything looks. I love all the little details added in the world and even the characters backstories. I love running around and taking care of all the citizens, making sure they're as healthy as possible. It's just so so great.
I really love it. Will always recommend
This game is nice. The atmosphere is amazing and the music. It does get a little repetitive and CAN be difficult depending on where you want to be, but expect some dark souls elements and RPG exploration. This game reminds me of Greedfall in a sense, but different skins.
never thought id see the day where i play a game as a doctor and a vampire at the same time. restarted it recently bc i started on a higher difficulty than i realized and it was really hard lol. this game is fun.
it's... fine, although i wouldn't recommend it unless you're specifically looking for a vampire game - otherwise there's plenty of other better games
the camera is awful, either hiding the enemy you're attacking or instead if you've locked onto an enemy, making you dash right into their attack
the district's health status system feels very poorly implemented - a district that starts off in a "serious" state feels a lot more dangerous when you've healed everybody and the place is now sanitised, just because a few nights have passed so all the enemies are higher level damage sponges that can kill in a couple hits
the combat was definitely a bit clunky, but given that when i started playing Vampyr i had just finished VTMB, it was fun enough and felt decent.
the story was mostly pretty good, although less interesting toward the end, it was fun to uncover things about everybody, although at a couple points the choices felt pretty constrained. all the characters felt believable, and i can understand why they did what they did and have it be justified from their worldview
the dialogue system also kinda sucks, feeling like obvious dialogue trees rather than actual conversations
it also felt like there was a lot of missed potential for you to get involved with other things that were happening - e.g. it was set up that there's some sort of rivalry between trade unionists and a gang in the docks, but you're not able to ask about it, or tip the scales one way or the other
the ending is also kinda "meh" even though i got the best one, i cared about the people i had helped over the course of the game and it seemed like they were just forgotten about
despite its issues it was still an enjoyable enough experience, i just wouldn't recommend it unless you're sure you want to play it
One of the best story drive action fantasies I have ever played. The progression is on par as well. If you want to enjoy something supernatural fiction about some 90's plague tale in midst of a post war crisis brimming with blood borne monsters, this is exactly that and stands as a solid masterpiece
It's a cool game with a quite intriguing story... so I do recommend it. Congrats to the writers and the makers of this game.
Absolutely buy this, especially on sale. A perfectly atmospheric, game set in post Victorian era. The dialog, characters, stories, and side stories are all great. It's maybe one of the best vampire game's made.
The combat is poor and rugged though. And the load times are horrible even on modern SSDs. I think I read somewhere development wasn't that smooth, and the game could use a lot of quality of life updates, which will never happen now. Free mods off NexusMods do help it a lot.
I just wish there was more. A bigger expanded map, better combat, a continuation of the story. So much detail, love, and potential, over now.
The game is very good.
Combat it's not the best but it's not insufferable. Everything else (Lore, writing, atmosphere etc.) it's also very good.
The autosave, however, is stupid. There are some known bugs that can break some quests (like Whitechapel's scarf quest) and since that the game has only one save slot which saves automatically chances are that some things may break and you won't be able to reload a previous save before the bug happened. It is stupid to insert a feature like this if you're not sure that your game is bug-free. So now I'm downloading a mod so I can have multiple save files but I will have to start the game from scratch again... it's just a glitched side quest but it's very annoying.
Overall great game, play it.
Finished it years ago, thought I buy it. Platinum it maybe. I love the game but fps drops, bugs, vague dialog options and little things like annoying lock mechanics, all the running around etc. It's killing me, I can't finish it. %49 recommend it, %51 not recommend it. Take it for what it's worth.
What can I say about this game, I will say that if I have played more then 24 hours of a game, its worth the time. Choices affect your game, the story and the characters are well written (thus far, Im still not done) and I am having an enjoyable experince. Your Xbox controller works well and the in-game symbols change when using it. you can still use keyboard and mouse.
But I do have one gripe about this game, it will crash from time to time, mostly due to a graphics thing (something to do with antialising)
But overall I highly recommend it! Enjoy!
Idea is amazing, story is interesting, gameplay is decent. There are quite a few bugs, however, so the product is definitely raw. That's a pity, if the game was more polished, I think it would be a masterpiece. Still, a nice game to play
This is something i really wanted to play for some reason again since i have it physically elsewhere, i guess i wanted to play it again on here and i also like dark gritty settings with vampires. most players say its boring with the constant reading and at times clunky movements, yes i do agree somewhat but it ultimately didnt bother me so much, you get uset to it. other than that, to me anyway; the game is excellent. its one of my favorites.
Going through all the conversations is a bit like farming but the plot and action are good. This is a game I look forward to spending time with.
This game hella boring and tedious. combat isnt fun, exploring wasnt fun, thank god it wasnt a long game
The game is surprisingly good after you get used to the initial jankyness of the game. The combat system is rather clunky but becomes tolerable once you get the hang of it and after you have tweaked weapons and potions + skills so that they work for you. The graphics are on a medium level but they are very atmospheric which helps to elevate the game presentation a lot. I did not like this game at first, due to the clunky UI and combat system, but decided to give it another go and now having played a bit more, I can say I like it. Imagine being a vampire detective in a setting that feels like London during Jack the ripper scare. You really play as a doctor, healing people so you can consume their blood and receive more xp, or decide to let them be which makes the game harder to play. This is how game difficulty is adjusted. I would rate this game a 7/10.
its good im doing it on hard mode and im sooo over it but its enjoyable
I'm going to rip the bandage off from the start and say that this combat is poor. Not every game needs to be a souls-like. While I did appreciate the various abilities you have as well as the ease in healing yourself, actually fighting enemies was a chore for a majority of the game. It lacked polish and it could have done well with a little more enemy variety. That lack of variety hits harder as the game wants you to backtrack to complete side quests and provide medicine for people. The game is open-world but it lacks a fast travel option. Running around definitely ballooned my runtime. Thankfully, the map isn't big.
That being said, I thought everything else in this game was really damn cool. I found the premise, setting, and story very engaging. The characters similarly so, thanks to the voice acting - the stand out being your main character. I liked the pathologic-like mechanic where people can get sick across the map. It gave me a very strong sense of trepidation just from the simple act of leveling up since I knew *something* unfortunate might happen. I liked the dilemmas the game gives you mostly because there was never a clear cut "good" or "evil" option to choose from. Something you think could be the most beneficial choice might doom a whole section of the city. The game really felt to me that it was more about doing the best you can with what you have then in trying to make everyone happy. I liked that. Side quests were simple enough and helped flesh out the setting.
I am very glad I got to experience this. Even with its choppy performance on the Steam Deck, I had a great time.
I'd say it's an 8/10 for me.
Took about a four year break came back after playing Dark Souls II. This game is just a cheap Dark Souls knockoff. It has a heavy over reliance on having attacks slide towards their targets making it feel incredibly cheap to hit or get hit by enemies.
The fights are rarely interesting and are typically just hitting two or three enemies while in a street. Levels are most noticeable when there's clipping getting in the way of the combat.
All enemy designs tend to do a lot of damage, which would work if not for how bad the combat looks and feels.
The NPC interactions were generally uninteresting, The whole hint system thing seems kind of interesting but it doesn't really have anything engaging to offer other than the occasional choice that actually matters (that also sometimes doesn't really matter).
Same thing goes with the story, except I kind of didn't like it. The whole overdramatic dialogue that tries to sound poetic is just kind of over the top. Along with the "Take responsibility for your actions." thing on the autosave notification screen makes the game seem like its taking itself too seriously. It could be ironic but if I didn't notice then I'm surprised.
Camera is awful (I'm talking about the targeting system that always decides to target to the closest enemy so fighting against multiple enemies its a complete mess) and i don't know its due the difficulty setting i pick plus i refused to kill any innocent people but it truly sucks the fact status effects like burning/poison damage scales with the level of the enemy... which just makes the game HARD not in a fun and challenging way but mostly feels really unbalanced.
its good old simple open world rpg, love the part that you can decide who to suck in this game lmao wish have a bit longer main story tbh but overall ez 8/10 game fr
Great story line, fantastic musical background. I really enjoyed this game.
Got to second boss and thought the figthing was a little bit on the hard side, but doable. Then I tried healing myself with one of those syringes and got killed before the animation could play through. Think this was a bit stupid that the healing from an expensive heal item takes time, and got a bit annoyed but theen when i respawn i dont have the syringe anymore and also the bullets i used in my last try is gone? Like who came up with this brillianty stupid game mechanic that ur items get used across lives. I love the atmosphere and dialogues, but the fighting is bad. I dont feel like a powerful vampire, but instead a scrawny man that gets killed after three hits. I know there is more content that will prb balance this later, but lost interest so i guess i wont be seeing that.
Very immersive with choices that impact the game, making you choose between keeping an area healthy/stable or growing morr powerful by feeding on civilians. Well worth the price tag for replayability. Always find myself coming back to this game. Definitely recommend.
one of the games i had in my library for years now. dared to play and honestly i was suprised it is better than what i expected. im not used to games that are so story driven and full of dialogues. never bothered me one bit except near the end but still it was a fun run. i don't think its one of the best games out there but i think its a must do. And for anyone who dares to play ill just say this , take you're time and enjoy!
A pretty decent mid-budget Vampire RPG. Perhaps its' most interesting feature is how it ties the morality system to the game's difficulty. The more you indulge and feed on the citizens of London, the stronger you become and the easier combat is, and believe me the combat is a tedious slog unless you are feeding and leveling up. Personally I don't see the point of roleplaying a pacificist vampire (and I didn't feel like bashing my head against a wall with the mediocre combat) so I chose to indulge and feed, first on lowlifes and criminals, but as that well dried up and my XP demands grew I had to feed on people I actually liked and genuinely felt guilty about it thanks to the game's competent writing. Anyways I got a solid 20 hours of enjoyment out of it. Definitely worth picking up on a sale.
It hurts me to give this game a negative review. I was intrigued by the story and the eerie, but somehow still beautiful setting in the beginning and while the voice acting might not be great and the subtitles have a few typos, it was good enough to go back and forth between the characters and doing quests for them to figure out their backstories and how they are related to each other, but it did get stale over time, so I just clicked through the dialogue options quickly.
The main story was good as well in the beginning, but towards the end it felt rushed and quite … strange. It also does not matter if the NPCs being killed have ill intentions or not, the only thing that matters for which of the four endings you get is the number of NPCs you killed.
As other reviews already mention, the fight system is clunky. Locking onto a target makes things only worse because it makes dodging away harder and the target lock switches between foes if there is more than one, so it is almost impossible to hit the right one. So I played mostly without it which resulted in fights where I missed my target more often than not.
At the beginning it was nice to check out the different abilities, but over time it became boring to use the same 5 abilities over and over again while dodging out of the way and healing myself repeatedly. Often I got stuck at a wall or whatever and the camera moved in such a horrible angle I could neither look around nor see my character anymore, so I got hit without being able to do anything because I could not see what is going on.
The difficulty – I played on normal - has a horrible spike between the second to last and the last boss fight. Before I was always overpowered and then came the last boss that was about 10 levels higher than my own.
During the middle of the game I had a crash pretty much every time I slept for leveling up. Thankfully the autosave worked, so I did not lose any progress, but it was annoying to restart the game so often. At least it got better after I got Chapter 3 done.
It’s not worth the full price, maybe get it on sale if you still like to give it a try.
Good shit, must play fr. (I got scared a lot but I still love the game).
Game suffers from the same (likely copied) poor design choice from the dark souls series.
One button is dodge and also run (hold to run), which means that there is an awful delay before the character starts to sprint.
This is an action game, you can't add 300ms delay to one of the main actions.
Most people are too pre-occupied with frantically glazing any 'souls-like' to notice their obvious flaws.
Any independent thought about them or any criticism is met with the same response: 'skill issue!'
It's a real RPG, one of the best ever. Lots of ending possibilities. Fun combat and leveling systems. You have to monitor the health of each citizen and prescribe them medicine or people will die. Dig into their backstory and decide who lives and dies. I'll play this again for sure. I did a Elisabeth Ashbury ending on my first run.
God the atmosphere envelopes my soul. I love the music too. An amazing and dark vampire game.
Although the story is a little bit rushed, the gameplay mechanics are fantastic. Fighting is similar to dark souls, but more merciful that you don't lose xp every death. Gameplay style also affects ending, which is something not often seen in games.
Firstly, this game is not the most polished, with frequent menu/UI bugs and rarely some finnicky gameplay bugginess. This may cause you to die in combat a few times, but that is all I found in my experience.
Vampyr presents a strange but satisfying mix of game mechanics; an Action RPG where you will primarily talk to groups of citizens whose survival rests on your shoulders and uncover their secrets, and complete quests with multiple choices. Between these you will fight a decent array of factional enemies throughout the streets of London, with story-driven bosses that you will face to save or condemn England. The secrets you gather can be used against people, all to influence different communities. As a Doctor trying to cure the Spanish Flu, you can also increase or decrease the health of these communities and their members. All this footwork and medicine is interwoven with supernatural phenomena that leads you into the drama and twists of the story and important characters throughout the game. People die because of what you did or didn't do, and power can be attained quickly through ways that detriment these communities.
In Vampyr, you will be tasked with ending the epidemic facing London, by customising your weapons and abilities for combat, and using your own morals to determine the fates of many, many people along the way. Music is great, environment is moody and dark, gameplay is snappy, story is dramatic. A joy for vampire or Goth/ic London lovers.
I wanted to like this game, but the characters feel pretty wooden, and the dialog options don't feel quite right for what feels like a morality test game. I didn't get too far in though, tried it on each difficulty setting, which gives very different playstyles in terms of story progression. For combat, a controller is highly recommended. However after i started using a controller, the game started glitching pretty badly, and even with adjustments to resolution and such, it didn't improve. Ultimately I gave up because of bugginess. It's a bit heavy playing in a gameworld set during an epidemic too, so be prepared for that.
9/10 great game, very good on Steam Deck, just a lot of text tends to stress the eyes
such an awesome game! i'm a big fan of story based games and am obsessed with any kind of vampire media or historical media, so this game is pretty much my heaven. the choices you make actually have an impact (and i've paid for my mistakes many times), which means each time you play it can be totally different. i love the characters and the world. i also really like the moral dilemma being a vampire doctor presents, as there's no right or wrong answer.
who i would recommend this for especially: anyone who likes vampire media and vampire lore, people who like dark fantasy, those who prefer story based games, people who like the edwardian and post-war era, and anyone who's ever wished to be a vampire.
pros:
-auto save system, which was my lifeline when my computer crashed in the middle of playing it for a full day, and also ensures your decisions matter since you can't go back on them
-the system of crafting medicines and serums and upgrading weapons is well done and makes you work to get what you need without feeling like too much of a burden
-the boss fights are varied enough that if you like combat you won't get bored and you won't find them too easy
-they have done a perfect job on the aesthetic. i feel like i'm in 1918 london. honestly, i could wander the streets for 12 hours and still have a good gaming experience.
-three difficulty levels
-the characters feel real and i am dreading the playthrough when i try to get all the weapons because i am so attached to some of these pixels. they are all unique and interesting, with different opinions and stories that you can choose to learn about
-jonathan reid (the protagonist) is so loveable
-the lore is really cool and offers so many intriguing ideas to explore
-the story keeps you hooked all the way through, and even past your first playthrough it's interesting
cons:
-the enemies in the streets can get a bit boring, and since they're so frequent near the end of the game stealth becomes almost impossible
-no fast travel once locations are discovered, which means weaving through london for ten minutes every time you want to talk to someone in another district
-forced love interest
-some of the citizen quests are worded in a confusing way or send you to find something without any directions or even a hint which is annoying considering how big the map is and all the nooks and crannies
-you can't replay chapters without starting a whole new save, which is a bit annoying since i'd like to see how different decisions impact things without replaying everything before it
also, just to note, my laptop is by NO MEANS a gaming laptop so i was wary about this game being unplayable due to that at first. however, i was pleasantly surprised! while it can freeze for a few seconds sometimes, which happens a lot with all games thanks to my laptop getting overwhelmed, i can still play it for hours without issue which speaks to the quality of the story. if you actually have a proper gaming set up i'm sure you'll have an even better time than me!
basically, play this game!
I’m 6 hours into it and I am super bored. I wasn’t expecting this to basically be BBC’s London Hospital but more grimey.
Everyone is boring and generic. The combat is clunky and repetitive. The camera is annoying. The font on all of the notes are crowded and hard to read. There are bugs in the Old Morgue mission that make it impossible to progress further.
I got this on sale and, even then, it feels overpriced. Hard pass on this one. If you want a good vampire game, check out Bloodlines.
Absolute masterpiece of a game, so much gameplay, I'm still not done with it and I've played for 12 hours already!!
The dialogue is fantastic, the story is so addictive, I want to know everything!!
The fighting is SO FUN!! (I use an xbox controller since I was told PC controls can be weird)
Close enough, welcome back Bloodborne <3
Four hours in and this game feels like nothing more than an elaborate visual novel. I hope this isn't the case for the whole game as that would be very disappointing. I'm also struggling to understand why the subtitles don't match what the V.O. actors are actually saying, it's very... odd.
Game was pretty decent. Quite a few interesting concepts and features not in other games. The management simulation aspect is pretty dope and it is cool you can have conversations with every friendly NPC. Choices matter a good bit too. The biggest issues are the story being too convoluted, the combat being repetitive by the end, and a serious lack of fast travel. It was a memorable game but did not excel in any area. 7.8/10
Дополнительная информация
Разработчик | DONTNOD Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 72 |
Отзывы пользователей | 76% положительных (7737) |