Разработчик: Blowfish Studios
Описание
Siegecraft Commander offers a real-time strategy (RTS) single-player campaign, while providing both turn-based and RTS options for high-stakes multiplayer matches!
In turn-based matches, plan the location of the towers, units and walls in your fortress to outmaneuver your foes, then tactically think and precisely aim when starting your attack! In real-time, quickly construct a base that can win the war and start an all-out offensive. Both offer easy-to-learn strategic elements combined in subtle ways to yield a rich tactical experience!
Web of Control
Siegecraft Commander hosts two-sided battles where each faction must destroy the other’s central base, known as a Keep. Players build a network by aiming and launching new towers from existing structures, advancing toward an enemy’s Keep while bolstering their own defenses.
Let the Dominos Fall
When a tower is destroyed, any descendant structures it helped create fall like dominoes. Precise aim is vital when launching TNT barrels, cluster mines and other projectiles at ground units and opposing structures; one well-placed shot can take out the majority of an opponent’s towers or units!
Tower Tech Trees
Every tower boasts a distinct advantage; a Barracks generates foot soldiers that advance into enemy lines, while Ballistas act as passive defenders against air-based units. Learn the pros and cons of each unit as you send them into battle and master the art of war!
A Story of Intertwined Destinies
Play through the stories of the Knights of Freemoi and the tribal Lizardmen. The Knights are greedy treasure hunters and the Lizardmen are led by a psychotic Shaman, yet their stories are connected in ways you might not expect. Learn the secrets of the medieval world of Siegecraft and uncover the true evil that hides within!
Single-Player Campaigns
Play as the Knights of Freemoi or the tribal Lizardmen. Penetrate the puzzle-like defenses of pre-designed enemy fortresses. Defend against waves of enemies using Tower Defense-like strategies, while expanding your base and destroying the unit-spawning structures.
Multiplayer Matches
Engage in local hot-seat or online internet multiplayer, with a selection of different optional game rules, maps, and game modes and AI bots to choose from.. Siegecraft Commander has a match-making system which groups you with 1-3 other players quickly and across compatible platforms.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: SSE2 instruction set support
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) capabilities
- Network: Broadband Internet connection
- Storage: 2 GB available space
- VR Support: SteamVR
Mac
- OS: Mac OS X 10.6
- Processor: SSE2 instruction set support
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) capabilities
- Network: Broadband Internet connection
- Storage: 2 GB available space
Linux
- OS: Ubuntu 10.10, SteamOS
- Processor: SSE2 instruction set support
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) capabilities
- Network: Broadband Internet connection
- Storage: 2 GB available space
Отзывы пользователей
I tried to like this. It looks great, and I love the voiced characters.
However, the strategy component just doesn't work. The controls absolutely fail. Incredibly fiddly. There is no way to destroy a structure you've created, which is essential in this game because you end up producing units too far behind the lines.
It's a RTS where you can't save the game during a mission. That by itself is enough reason to stay away.
Have to stop and return to the real world? Hosed. Have a bug that crashes the game, or it stops responding to the controls? Hosed. Aching neck because you're looking down at the board constantly? Suck it up, you can't take a break.
It's awfully tedious. The mechanics make it very much a game of 3 steps forward, 2 steps back. Losing a key building means you lose all its child buildings, so it's quite common to find yourself having to re-build a large section of your base over from scratch.
Almost all of the difficulty comes from the real-time nature of the game. You can't really watch everywhere at once, so much of the game is shoring up defenses in one area, while hoping you don't lose too much in another while you're busy. This is where the "losing a key building" issue really comes up.
To make it even worse, 90% of your attacks must be aimed and launched manually. Defenses shoot automatically, and foot soldiers advance and attack on their own, but you're attacking it's mostly aiming catapults of various types. Every moment you spend aiming and firing is a moment you're not watching your defenses somewhere else, which might be collapsing.
Defenses do collapse pretty regularly. You've only got a limited amount of space to put defenses, and the enemy will eventually send something at them that your particular mix of ground and air defenses can't handle. Typically this weakens the defenses a bit, which makes it easier for attacks to get through, or worst case they destroy a root building and all the defenses blow up at once.
It's a fairly shallow game. If it were turn-based, or if you could magically spread your attention everywhere at once and click fast enough, it's be awfully easy.
i enjoyed this game. i did make a custom input binding for it, but i beat and liked it. there was the issue with campaign only. maybe theres a hard mode? idk, but it felt limited with no more custom type of option to just run a game, neverthe less it does have multiplayer so its only ai battles you cant do. all in all i recommend getting it on sale.
The Invite Only multiplayer would not work when I played with a friend. That's a little annoying, but we got together in person and played on local play. After about 90 minutes of gameplay, the game glitched out and wouldn't let either of us make a turn. We could still open in-game menus, but not actually make a move. Pretty gamebreaking, especially after a 90 MINUTE GAME. Rest of the gameplay is okay. Obviously inspired by Moonbase Commander, it's a change of pace from other RTS games out there. Everything that this game learned from Moonbase is good, but I wouldn't trust it to be as bug-free.
Full controller support, does not say more or less that a controller is required. I went to look at the controls and there is no mouse and keyboard controls listed, so I have no idea how to turn the map or anything with mouse and keyboard. It doesn't seem you can delete a tower after you place it either. Maybe I am wrong about these things? No idea, can't find help about this anywhere.
Awful voice acting, it just gets annoying to the point I want to skip it as fast as I can.
I thought you could build walls, it looked like a real fortress builder in the screen shots, but it is not, that is just the connectors from one tower to the next. The Base Building part was what lured me in, but it is not actually base building, just tower placement with automatic connectors. Not the same thing at all.
freezes when i click the campaign button. i really like the look of this game, just let me play LUL
I love the game, I saw a few videos on youtube showing the first view, I love it! I really like the concept and the quality of the graphics. I hope you will put more effort to improve the Online multi player game as it's what will support the game in the long run, as more people play online more interesting it becomes. It would be nice to have a global chat inside the game or a 2-3 online multiplayer events each day or a tournament on weekends, just to connect with other players until the community becomes bigger.
Some ideas are easier than others, this is my contribution to you guys! Keep going! Great game!! I bought the game I will certainly enjoy it more if the online multiplayer is more develop than against having an AI.
Thank you!
really bad; doesnt make any fun; the loobys for multiplayer are always empty and the campaign is incredibly boring - I wnat my money back - this game really sucks!!! DONT BUY!!!
Fun RTS/tower defense hybrid. The gameplay is rather unique, and works quite well, but the crossbow/shooting interface takes some practice to get used to. Both multiplayer and single player options offered. Its just a few good RTS games available in VR yet, so this is a very welcome addition. I have enjoyed this game a lot!
Siegecraft Commander has made my computer crash in HORRIFIC fashion 2 out of 3 times, shortly after entering the first level in the first campaign. It's a crash where everything locks up, goes black immediately and there's an extremely loud buzzing sound as my graphics card revs up like crazy and becomes super hot, unnecessarily! I've never seen this with any other game, whether it's VR compatible or conventional.
The time I was able to play and get past the crash point (not sure how), I found this game to be kind of cool and unique, as you had to constantly "shoot out" buildings like cannon fodder in order to branch out your civilization and create better vantage points for the outposts, barracks and other buildings you'll use to eliminate the enemy town. This game also features badass Vive controller skins (beautiful wood grain handle with a gunmetal top).
I think performance could definitely be improved with updates to Siegecraft Commander, and unless they can reach out to me guaranteeing they have patched this recurring crash, I will have to return the game because I'm too scared to put my 1080 through another crash like that.
I wanted to like this game. I like strategy games like this for sure. And this is a somewhat interesting game. My problem with this game is it doesn't really take advantage of the 3d space at all. It's a game you could easily play with a pc monitor, but you're playing with a big vr helmet on instead. The game is just not really designed with VR mechanics in mind. By contrast, lazerbait is a drastically simpler game in concept, but it fully takes advantage of the fact that you are in 3d space. You cannot effectively play lazerbait on a 2d monitor. This game however would be perfectly possible to play without virtual reality and you would not really lose anything.
Also, as a vive owner (maybe different for other headsets), I found it to be physically painful to play for long periods. That's because all my focus was on the ground below me. Again, because this is a 2d game, I never had a reason to look up.
I played on the VIVE and it was a great experience.
I played it till my neck started to hurt from looking down so much, wish i could rotate the board and play the lazyway on my bed. Tons of fun, an INCREDIBLE addition to the tabletop style of VR. Although i haven't found a feature that lets me save my game in case i want to take a break or something, the game is still great. I tried it both in VR and normal and VR is way cooler! you can see the entire board and whats going on, get up close in personal with the battle and just sit down and play. Catchy music too. OH, and i forgot to mention the audio cuts out on the characters on some maps or it just isnt there.
9/10 because It's an awesome game, but my neck hurts after playing for a while and can't save (to the best of my knowledge)
Most Viwe games works fine with Oculus rift, but not this one.
The controllers are non intuitive.
Zoom/scaling/rotate controlling, kinda works but is really struggling.
The placement of towers do really suck! 80% of the shoots miss because of that really frustrating crossbow/shooting interface.
I hope this is fixed since the game overall looks promising.
But until then, I'm gonna avoid this.
Pretty buggy right now, crashed on the first play attempt in the middle of a game. There is no back button in the menus so to get out of the MP section I had to restart the game. The grab and pull functionality to shoot is really buggy. This game looks way fun, but I think it needs more development before I will recommend it.
Siegecraft Commander is a welcome addition to the VR RTS genre. The gameplay is rather unique, and works. The graphics look great in VR, and seem quite optimzed. Only thing I really miss is "graphics options", which by my opinion is a must for VR games.
If you loved Moonbase Commander like I did, then this is a required purchase. Someone has to keep the lineage of the Hierarchical RTS genre alive and I will support anyone who does it right! It may not be Moonbase Commander proper but it's the best we'll get for years.
Unique Twist On RTS Genre
I've been looking for a game that would let me sink a lot of hours into a single experience in VR since the Vive was released. I'm early in my time with this one, but having heard of this primarily as a console game, I thought this could have some legs. It's looking like I was right so far! The RTS system is novel, building out your "empire" like nodes or a web. It means you have to think about your placements as there's a heirarchy to what can build what. For example, Outposts can build armouries, but armouries can't build outposts. So think ahead and make sure you have room for expansion!
This may seem rambly, but I wanted to get some rough thoughts up so there weren't random complaints turning people away from a solid RTS.
If you're a traditional gamer who likes strategy, this is a solid game. But if you own VR and have waited for a game to sink your teeth into, this seems to be it. It's not a tutorial funneling you into multiplayer no one is playing (it does have multiplayer, but it's cross-platform so it's likely to be much more vibrant). And it's not a 2 hour "experience" that is exhilarating for a short afternoon, but then never touched again. This is a VIDEO GAME!
If you have an HTC Vive, get Siegecraft.
I have played for an hour or so in VR and really like it. There is enough complexity to the game to keep it interesting and the graphics in VR are great. You can zoom in and rotate the battlefield. It feels immersive, kind of like an animated tabletop game with painted troops and lush scenery.
This is a review for gameplay on the HTC Vive. I'm assuming that the other reviewers must be playing on a monitor, since currently this is one of 2 or 3 RTS games that work in VR.
If you are not playing this in VR then you are not really reviewing the game, since the VR experience is VASTLY different.
I just had the chance to go through the tutorial, and get my feet wet in a PvE match.
This is a FUN game! Once I can get better with the controls, I think I will be ready for domiation of the table, lolol
The graphics are very well done, with the animations of the individual units visible from the farthest zoom. The sound effects are well done, and the whole experience is enjoyable and challenging.
Siegecraft Commander is an interesting take on the RTS form, where instead of constructing buildings to spawn units which you would then micro, you are managing a variety of structures. First is your Keep, which is your home - losing it means a loss. From here you can spawn a variety of buildings, such as Outposts, a sort of cannon-fodder structure used to rapidly expand your base, Garrisons, which can spawn unit-spawning buildings as well as repair utilities, and the Armory, which is used to build offensive structures.
One of the important things to note is that many towers you build will not automatically fire. There is skill involved in gauging distances, including taking into account terrain and spell modifiers, when firing your cannons, trebuchets, and the like. If you are able to out-aim your opponent, you are likely going to be able to get away with some crazy strategies.
So far I have played through the Lizard campaign, save for the last level in it. Each campaign is 8 levels long. The levels can take anywhere from ten minutes to fifty, depending on how well you are performing. There is a significant ramp-up in difficulty as the game progresses, but I didn't mind this since I felt the first levels were rather easy (though rightfully so, being introductory).
I would certainly recommend this game for fans of the RTS genre, as long as it is acknowledged going in that this will not be a typical RTS in terms of managing units. There is plenty of strategy to be had, however, and I'm excited to get into the multiplayer for games at a skill above what the campaign AI can provide.
The game appears to have VR support, though I do not own a Vive, etc. with which to test the quality of the VR version of the game. I can say that the mechanics do seem like they would support a VR experience well, so I would be interested in seeing it played that way.
If you are interested in seeing the game played at an introductory level to get a gist of how things work, I would recommend the Outside Xbox let's play, it was how I found out about the game, and while it might not be the highest level gameplay, it will certainly help you understand the basics.
Edit 2017-01-17: I've just finished both campaigns, and while they were enjoyable overall, I do think that they leave you wanting more, especially in terms of story. The ending of each campaign feels somewhat abrupt, despite how grand the final levels are.
Дополнительная информация
Разработчик | Blowfish Studios |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 53 |
Отзывы пользователей | 57% положительных (23) |