Разработчик: Illwinter Game Design
Описание
The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.
New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.
The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.
Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: win 10 or later
- Processor: 64-bit intel/amd cpu
- Memory: 1 GB RAM
- Graphics: OpenGL
- Storage: 2 GB available space
- Requires a 64-bit processor and operating system
Mac
- Requires an Apple processor
- OS: 13.0 or later
- Processor: Apple M1 or later (arm only)
- Memory: 1 GB RAM
- Storage: 2 GB available space
- Requires an Apple processor
Linux
- OS: any 64-bit distro
- Processor: 64-bit intel/amd cpu
- Memory: 1 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 2 GB available space
Отзывы пользователей
Very good game if you don't expect to be able to win every time. Much less demanding than my favourite - Dominions
Fun turn based game with hotseat!
CoE 3 was great, CoE 4 just got even more greater
good game still very much learning at 50 hours in
Very amazing game. Highly recommend. Races all play quite differently leaving space for game after game after game
I really love this game. Asynchronous factions! Simple to learn. Hard to master. Also some great mods which add even more faction features and terraforming! I think my hour count says a lot.
This negative review is another casualty of there not being a neutral option.
I love Dominions. I played 4 and 5. I picked this up on sale when they announced that CoE 5 was coming. This is not Dominions. That is obvious but still worth saying.
It lacks lots of little quality of life things that it should have. The only way to exit the game is to quit. Meaning that if you still want to play, just not this game because things have gone poorly or you don't like the way a race plays, you have to quit and restart the game. You can't exit to the initial menu and start a new game. For me this came up a lot.
When you buy troops, it will display all the locations you can buy them at and you can only buy at each location once per month. Fine, except it doesn't tell you where any of the locations are. You can buy at a guard tower but you can have a dozen guard towers. They don't get names. You can right click to center the screen on a purchase location (something it doesn't tell you but I kept fiddling) but the purchase screen is still over the map and covers 60% of the map. If you have locations close together you can't see where you are purchasing. In addition to this, purchasing defaults to your original base every time, no matter what commander is active. This can lead to you purchasing troops at the back of your empire instead of at the front where they are needed.
Commanders don't stack or follow. In Dominions you will have multiple commanders and casters in any army. While you don't need specific leadership in this game (any mob will follow any commander in any number) you often need multiple commanders for magic support. You have to move them all one at a time, with variable movement rates, sometimes leading to a caster with no troops going in alone because you didn't know the main army couldn't move this turn.
It plays much more randomly than Dominions. Just watching the player notifications between turns you will see 50% of the players (all bots in my case not live people) die in the first dozen rounds. This can be due to not guarding your base while you scrounge for resources in the early game or having your only commander (because you can't afford another for quite a while) die.
While the level of complexity is similar to Dominions the level of information provided to the player is not. Casting is expensive but there is no list of spells available to help you decide what to aim for. Are tier 3 worth it? Have to experiment and find out, except resources are always scarce. The bigger your empire the larger your front line. There is never a time when you are flush.
The worst part is, it's not a bad game. I still want to go back and try again, but it is really frustrating and could easily have been better with out significant change to content. This is all about implementation. I can only home that 5 learns some lessons from the disappointments of 4.
Conquest of Elysium 4 is a great game to play when you don't have internet or a mouse, perfect when you have a laptop and on a long train or plane ride. The game can be treated like an adventure, set on discovering new tiles and monsters with their own lore.
The game lacks a lot of elements that make it competitive, like being largely luck-based and having unbalanced classes, but there are ways to strategize and make efficient plays that can provide the player some advantage in multiplayer games or against AI.
Although small, the community has uploaded mods that can be added to make gameplay more enjoyable, balanced, and favorable to the player's desire.
Multiplayer games can last well over 2 hours if its a 1v1, and can last well over 4 hours if its a 2v2. Patience is definitely required to enjoy the game.
A cluncky, ugly, and at times inscrutable game to play. Yet it is still a compelling and surprisingly experience at a reasonable price. The perfect lunch-break strategy game and a game you will play for years.
P.S. Especial commendation to the devs for supporting it years after it's original release!
A lot of Dominion fan-boys will probably piss on this review. Yet, it is the honest opinion of a strategy and RPG fan. The game feels like a non-optimized poorly executed student project that has ripped off all assets of the Dominions series, and despite all this, the game is enjoyable.
There is so much wrong with this game, the balance, the RPG progression elements, the AI, and the user friendliness of the game.
Balance:
• Barbarian start with large army of weak troops. Perfect for fighting small animals like dear and can take on some bears. Massacred by larger creatures. Hero, which is needed to move the army on the world map is equally weak and stands in the front row. The strategy of barbarians resolves around gathering enough money to afford a spirit guide and play similar to any other spell casting hero in summon beings to do the fighting.
• Trolls on the other hand, start with a massive troll hero, who can take on any low-, to mid-level creatures on its own. No army is needed, till you encounter larger creatures. In which case your troll hero reduces to a weak front row unit like the barbarian hero.
• Starting location can differ tremendously, so every game is unbalanced between players from the very start.
RPG:
• Progression is divided into four levels of experience. The bonuses of each level are fixed and very limited. While a +1 hitpoint is good for a low level unit, it is absolutely negligible for units with over 100 hitpoint at level 1. Also, a low level unit will probably not reach much farther than one or two levels before being hit in the face by a stray arrow.
• Also, progression of caster units depends on the amount of resources you have. A starting witch may need a hundred turns to gain some experience levels, but a new apprentice witch starting when you bank is full of mushrooms can easily turn into a hag (highest caster level of the witch class) and summon several ancient hydra’s and other old ones in a few turns.
AI:
• Roaming monsters do not stick to their habitat, nor behave like animals. Crab are found in mountain ranges instead of attacking coastal villages as its description suggests, dears wander off to desert areas where they do not suffer from thirst and giant sea dragons don’t seem to make up their mind to either raid your stronghold or go back to the deep sea where their lair is
• AI players can be wiped out on the first turn due to unbalancing starting locations and stupid decision making of the AI (like leaving their camp when a few boars stand next to their stronghold)
User friendly:
• The lack of polish is noticed in every interface: When you start a game and have a very bad start you have to quit and restart the game, to find that all settings (like world, number of players, etc.) have been reset. You cannot rebind keys, cannot set multi-turn routes, it is often not clear why you are allowed to enter a 3-move forest with only a single action point available and not move at all during the next turn, selecting spell of your hero requires you to enter the army roster and click on your hero after you have found him,
I would expect that in the fourth iteration of the game a lot of these problems would have been addressed. Fortunately, most issues are not game breaking in the single player experience. The unbalanced aspects can actually be used to set the difficulty of the game (however, there is no clear and logical ordering of the difficulties each class represent). The AI problems of other AI players can also be somewhat overcome by playing multiple factions yourself. This also disables the problem that you accidently finish the game by eliminating the last group of AI units, and thus allows you to explore other planes.
Played a Demonologist who can summon his troops from the depths of hell. Had some early success, and decided I was ready for a mass summons, and they decided they didn't want to work for me (demons being fickle like that.) They killed my army and my lord and I end up losing.
Decided to run a Demonologist again swearing to take my revenge. This time I was careful and eventually summoned a great army, and eventually summoned all 7 of their greater demons. I then took over their entire dimension. That will teach them!
One of the best games I have ever played.
It is sooo easy to come back to over and over. TONS of replay value and diversity in the classes. One of my all time favorite games.
Forget balance. There is no balance. You can die in 7 turns. Or you can win in 7 turns (the animals, bandits, and spirits that populate the world kill your foes for you.) You get a victory screen and you haven't done anything.
There are 20 different races that all play differently, and a choice of 6 ages to play in, and they all play differently too. There is infinite replay value here.
Yes the UI is convoluted and the graphics are terrible. Just wait until your invunerable swarm of bugs kills an entire army. Or your most powerful mage survives with just 1 hit point.
I cannot communicate how sprawling, ambitious, and positively crazy this game is. If you can get past the graphics, buy at full price.
This game is quite the underdog. If you like fantasy warfare, this is the best game IMO. Dominions is far too complicated, to the point that it's a wargame. Something like Age of Wonders is far too rigid. Here, you transform into a vampire, slay legends and take their weapons, slaughter a village and sacrifice them to summon a prince of demons, become a religious fanatic and call down the Apocalypse, or just burrow underground and hide from all the chaos.
Fair warning to people visiting this kind of game this is more enjoyable once you've played Dominions 4/5 otherwise you might find the setting and combat a bit frustrating.
I would recommend waiting for a sale. I got it for about £14 in May 2017.
Or just go and play Dominions until there is one, it will help you understand some of the mechanics and units involved.
You're placed in a 4X style of game set in the dominions universe that means the combat is just there to show you what you did right/wrong as opposed to controlling the outcomes directly.
How you win the game is by using the right number of units for a battle and expand using just the right mix of certain types of units. Along with a bit of luck in terms of the numbers of random encounters you'll face.
(The time period you play the game is important, the earliest time period typically has a lot of independent monsters/units roaming around which is educational but it can be a bit of a challenge to players as well. So experiment a little with the eras they all tell their own stories.)
You have a host of different nations to play in the different eras and larger map size generally indicates you'll be playing a longer game and you might need to play more aggressively in order to compete with the Larger armies you'll come across.
Another trick i've learned is it's usually okay to leave a token force of 2 crossbowmen behind in order to push more units out when early expanding. Provided you start with a fortification of course. Factions that don't kinda just have to pray.
Some factions are easier to play than others, particularly the ones that need X amount of a resource to build up better forces.
If you can't get access to that easily because of the era you're playing in or just plain bad luck in the map randomisation then you're in for a bad time unless you know what you're doing.
Oh and you'll learn to avoid fights with certain units, Vampires for instance especially if the're defending a fortification. Just avoid them unless you got some mage with spells or something.
Speaking of attacking fortifications, watch out for siege engines, they get a special siege phase that allows catapults and ballistas to fire off like 10 attacks. Those fire ballistas can absolutely wreck your day if you're not careful.
Siege fighting in general is kinda tricky to get a handle on but units that can climb/fly and be spawned in by mage spells become much more useful in them, watch out when using giant sized units as well. They tend to hold up your forces when they're blocking the way in, can lead to some embarrasing losses because the AI in this game can be a bit derpy.
Learning how to play different factions does present an interesting challenge, and in some ways it's how this game can offer lots of replayability despite it's seemingly bare bones approach to gameplay. Once you really click with how to play one of them the game starts to unravel it's secrets and likewise if you hit a dead end playing as another it can be really shitty to experience.
There isn't a "tech tree" so to speak, but you do over time upgrade your best mage/commander which essentially allows you to upgrade your forces and access to certain spells. I do wish there was some sort of tech tree though. Some of the better units require access to certain resources, typically mines which as you might guess are often well guarded.
I will say that a lot of the shortcomings of the game are mostly down to the devs just cutting out some things you can do in Dominions that aren't possible in this, like tech trees, better access to siege units, mercenaries and such.
Oh and "?" button is your friend, in this and dominions it shows the keyboard shortcuts and ultimately educates you on your options that you maybe didn't know you had.
Friendly fire happens with AoE effects so bear that in mind when bringing mages or special units.
I''ve had a fair bit of fun playing this game, especially when i've been burned out a little over the micro-mangement-heavy dominions but once I get a taste for this I usually go back after a while. A few units are little overpowered that some factions can't beat well (especially if they're defending a fortification) and some eras are just plain awful to play in for certain factions but overall the core part of the gameplay is nice and easy to get into once you know how to play it.
This game is kind of like a roguelike version of Dominions (Illwinters other series). It looks simple, looks ugly really, but it still manages to have the kind of facinating depth that keeps me coming back for more. That said I honestly feel kind of stupid having put this much time into it. I mean come on, like...I could be playing something slightly more sexy right? Yet it keeps sucking me back in.
Look, screw reviews. Reviews can be misleading (although not in this case). The thing to look at is hours played. Everyone has double digits. Most people have triple digits. That right there is the review.
Only thing I'll ding it on is the price. Maybe wait for a sale? It could stand to be a few bucks cheaper.
I summoned a huge, massive Purple Worm and decided to use its ability to tunnel downwards in a cave. I was a bit surprised to find myself in the Inferno, with devils and demons spawning all around me - my Great Warlock of Earth had no problems with them, as she had the Army Of Gold memorized, turning her entire army fireproof. I lost a few soldiers to the bites of hellhounds and the barbed tridents of devils, but nothing I could not replenish with resummons.
I freed a few villages of the Damned, accepting their fealty and their coin. And then I saw I could tunnel downwards again.
Obviously I did this.
I found my army wandering the Void, home of astral horrors. Gleefully I began cleansing the place of these abominations, with great success.
I did not realize, however, that there now was a tunnel connecting Elysium's cave system to both the Inferno as well as the Void, and I did not expect the devils to capitalize on this.
A few months after spelunking in the Void, my Citadel suddenly found itself besieged by several armies of devils... and not enough summons to defend it with.
10/10, will summon Purple Worms to go Void-spelunking again.
I have 57 hours logged in Elysium 3 - which is close to the same game. The depth in Elysium 4 certainly has not changed, and may have increased in very subtle and important ways under the hood.
This game has some very unexpected twists. It is generally a "brute force over all" - but I just had a battle against a stronger army which I thought was evenly matched until half way through the battle my forces were significantly down (maybe 1/3 of the forces he had remaining) and I decided this battle and game was probably over. Several rounds later my forces were fallen to 2 or 3 units while he still had at least 20 - maybe 30 units or so. Okay I've lost.
But then I noticed my units kept resurrecting in strange ways. Maybe because these were some sort of swamp units that have regeneration. It was weird. It almost looked like a bug, but I think it was by design. Each time they popped up the enemy would instantly kill them (because the rezzed units had no health to speak of), but this kept going for many rounds until finally he was down to only 5 or so units. Then I noticed my rezzed units weren't dying anymore and more of them started to rez, until he was completely wiped out!
What a surprising outcome! So I won the battle - the enemy still had hundreds of units though and the majority of my armies were wasted, so I gave up on that game. But getting to see that strange battle left me wanting to try it again, and take advantage of what had just happened.
The super-high replay value of this game comes from trying different leader types. It's NOTHING like Civilization. I mean, in Civ, you'd have basically all humans, and some of the units might have special abilities or something. But in Elysium, they are completely different gameplay styles between leader types - completely different biomes! Right now I'm playing dwarves for the first time, and finding the bizarre skills and abilities that the dwarf queen has:
it is high fantasy.
Cons:
- This developer is notoriously inept at optimizing the UI for the sake of minimizing mouse clicks. Between turns you'll find yourself clicking "ok" over and over for dialogs that could have been put into a message log, or otherwise shown as a delay. This is also the case for Dominions 4 and exactly why I avoided the title. I've given up on the devs in this regard.
Pros:
- In depth game elements. The variety of technologies or gameplay elements, resource trees and unit dynamics between maybe 20 or more races is mind-blowing. This is what I truly admire in the developers and wish they would still not overlook other parts of gameplay when this is so much their strong suite.
I recommend this game. :) Yes buy it.
Play as the Necromancer, I've heard good things about him.
Raise some shambling undead hordes, drop all the zombies, keep all the skeletons.
Next five turns are spent being frustrated at the Necromancer being insane.
Next five turns are spent being frustrated at the Deer, Bears and Boars that are stealing my shit.
Next five turns are spent being frustrated at the Necromancer being insane.
Next five turns are spent looking for a Temple.
Next five turns are spent being frustrated at the Necromancer being insane.
Next fifteen turns are spent amassing Hands of Glory.
Next five turns are spent being frustrated at the Necromancer being insane.
Spend one turn creating a Lich.
Next fifteen turns are spent being overjoyed at not having to deal with being insane.
Spend one turn upgrading Lich to Demi-Lich.
Next five turns are spent randomly teleporting around the map using Lich Gate not finding any armies.
Find Hoburgs. Hoburgs have 800 soldiers, all armed to the teeth. Use Lich gate. Land right on top of them.
COMMENCE OPERATION: SLAUGHTER OUR FOES WITHOUT MERCY
After five minutes of fast forwarding through a battle, the entire Hoburg army lies dead before my Demi-Lich.
Raise the teensy tiny little hoburgs as undead.
REJOICE at the massive army of tiny little zombies and skeletons.
10/10 would play again.
Ok so I will keep it simple and make to categories. People who played CoE 3 and Dom 4 and those who havent.
People who have:
- All units and leaders have descriptions like Domions! This made me so happy. I love the lore in this game so this makes me much more engaged. Even better it is written from a Ethnocentric human empire wizard view. Calling Dwarves ants or mushrooms is hilarious.
- The battle mechanics are greatly improved and closer to Dominions. Especially the fact that units can only hit units they are next too, so big units get ganged up on less.
- Castle defense actually has walls, so you can hold land much easier than before. It also adds a seige dynamic that makes sense.
- There are multiple demensions! 7 total demensions and they can invade the normal one, and you can invade them back. And then get lost in the void, go insane, and fight horrors until you die.
For those who havent:
- The game is well drawn but not graphically advanced. It never bothered me. Think of it like an eletronic boardgame.
- It is an adventure of a hero and his army. And everyone in the army can pick up the advanced weapon and be a hero. If that sounds cool to you this may be your game.
- It is turn based so just be ready for it.
- IF you like world mythology and factions based on that, this game may be cool for you too.
I love this game, my daughter loves this game. It's simple to play at any age, charming in its own way but it has so much depth and potential complexity I haven't been bored in ~70h (currently). The game is a massive improvement over CoE3 in almost all aspects (though it may not look it at first glance). The only downside is the price... which is a little painful if you aren't sold on the 2d sprites. But if you can get past the graphics there is an amazing amount to love here.
Analysis of games vs Daughter (hotsteat multiplayer):
1. I died to deer (facepalm, always guard your citadel)
2. She took my last citadel. (What did I say about guarding your Citadel?)
3. I crushed her army with hordes of undead in a cataclysmic battle with no certainty of victory - and so before exiting she sneakily played my turn, moving my army into a nearby neutral Beholder in revenge and my entire army crumbled rather beautifully under the seemingly unending barrage of magic.
10/10 Look forward to dying again!
(All I want is more! More races, more options and for the years to pass so I can play the next iteration of the game and see what magic they weave on it).
Oh and if you want a quick overview of the features here is the summary from Illwinter's website That site also has the manual you can view for all the details you could want:
Here is a list of some of the features in Conquest of Elysium 4.
Random maps with six different planes
Roguelike randomness and replayability
Over 1000 different monsters
Text descriptions for monsters
A huge variety of special abilities
20 classes to choose from
Over 300 different rituals
60 paths of battle magic
1 to 16 players, network or hotseat
Team play with AI or humans
Improved AI
Fortifications and siege engines (or siege monsters)
Very decent game with no frills. Formula is simple: player must gather army, gain control on resource spots and destroy all other factions. There is very simple economy, no construction, no even a sign of diplomacy and research. But there are many factions, units and spells, clashed in endless uncompromising battle.
Variety of factions is the best part of Conquest of Elysium. Game has twenty factions, each of them has its own unique style and gameplay, they even require different resources. Just a pair of examples: while trolls roam the forest in search of fungi, humans are trying to burn the groves, for their armies forest is nothing more than an obstacle in path. Demonologists gather sacrifice, hoping to call powerful allies from Inferno. Priests of El convert settlements in right faith, while their leader seeks to bring the Apocalypse. Each faction plays differently and it is really good.
Maps are randomly generated, considering a variety of factions and units it ensures that each new game will be different from previous. Game offers a large number of combinations, so it will not be boring.
AI is decent. It is obvious that on higher difficulty levels AI receives bonuses, so he can collect very powerful forces. For me it was not easy to play with AI even on medium difficulty, game is challenging enough.
Unfortunately, from my point of view, Conquest of Elysium is far from perfect. First of all, i do not have enough control of units. I can not design formation for my troops. In combat, units just rush forward and beat each other; in same time, valuable warriors such as mounted commanders or heroes are often in first lines, so they die in vain.
Wizards cast spells at random and it is impossible to predict what spell your magician will cast next turn. Will it be powerful attack, able to destroy half of the enemy squad, or it will be something completely useless? Random knows! I really want to see a system that allows to customize the formation and tactics of units. Such system is implemented in other game created by Illwinter - Dominions, and i hope to see something like that.
Balance is not perfect too. A lot depends on the generation of map. If settlements are rare then human Baron or priests or El will be very weak, because they can not realize their full potential. If there is no forests, then trolls will not have enough resources to their powerful spells. Map generator can place a powerful monster right next to your capital and you can not do anything about it. And so on.
As for monsters. Neutral creatures, roaming around, can sometimes attack your settlements. This is not surprising, but i do not understand how lone deer can capture fortress. Even if there is no soldiers, but deers can not climb the walls, and why they need to attack fortress anyway? I may give advice to beginners: do not leave your capital unprotected, unless you want it to be captured by moose or snake or a band of hamsters from nearby meadow.
A lot depends on luck. Your best wizard can be smashed by stone from a catapult during the minor siege of small fortress; your brave commander, leader of elite infantry squad, can decide that it is good idea to attack pack of wolves without waiting for footmen; puny serpent can poison your favorite dragon or giant... a lot of things can go wrong. Well, from my perspective, it adds some spice to the game.
Graphics looks dated. In fact, i am calm about graphics, but... just imagine how great Conquest of Elysium would look with modern engine... well, this is just dreams.
Anyway. Despite all flaws, Conquest of Elysium brought me a lot of pleasure, i want to play this game again and again. If you enjoy turn-based strategic games in fantasy style, i can safely recommend this game to you. Perhaps, Conquest of Elysium is not perfect; maybe it could be better; but it is very, very good.
I seriously can't recommend this game enough. It has its quirks (no control in combat), but the replay is huge. All the classes actually do play differently! The "Voice of El" collects relics from settlements and uses them to increase his holy bonus and gain (random) units from El in his settlements. The more "seals" broken (7 in total for the world), the closer the world gets to El and the more powerful units you get for free. You can also spend money to convert settlements to your faith. Even if an enemy recaptures it, it'll still pay you money every year (in a lump sum)!
Then there are the dwarves. They lack any "standard" recruitment, but gain a free dwarf every turn birthed from your Dvala (whcih can't leave its mountain home). You then spend iron to upgrade your workers. You gain less gold from settlements, but more iron from mines. Mines also yield gems to power rituals or further upgrae your troops. The mountain-mines also count as citadels (recruitment centers) that you can install more Dvala's into (for more free troops).
The point is that the El faction will fight tooth and nail for large settlements to fuel their relic addiction, and while they need mines for higher-tier troops, its not critical for them. Dwarves on the other hand, can't even collect relics. They also get barely any gold from settlements but can't get enough iron/gems for upgrades. Thus, its fairly typical for a dwarf to ignore settlements and only take them away from other players. Even if they capture a city, they can't recruit units out of it for defense (other than sporadic, expensive, mercenary options). Nor can they upgrade their base workers in one. So two factions that can' be bothered with the others' resource, and have their own mechanics for progress and expansion. These are just two of the ~20 factions found in the game, too!
About the combat though... while there is no real control, units still move about the grid and have varying ranges on their attacks. They also try to fit in various ranks (front/middle/rear). So you can have a cluster of rear-castesr that would otherwisse be secure behind two ranks of infantry. However, if you think a few powerful frontliners are all you need, superior enemies can flank around them and gank your casters- this is particularly true for swarms of fast wolves. Also, you can have infrantry ranks so thick that your archers can't fire over them, or casters that kill your own units with your spells! For the latter you have to turn those off, or only use resistant troops in the front ranks. However, light frost damage ove the battlefield can be worth it if your enemy has tons of 3-4 hp fodder (goblins)... Your troops survive, they get decimated. On the world map, they can have different move speeds and movement types. So like in Age of Wonders, you can put together an amphibous army to attack from the coast-line, or a mountain-moving army able to quickly hit/run through a mountain range. Also, some units are slow and others are fast. So you can keep a quick mounted unit to scout/snatch locations from an enemy while your slow army makes the most efficient beeline to whatever the scouts found. There is actually quite a bit of strategy involved in combat planning still... I really can't recommend this game enough to TBS fans!
Long time fan of COE and Illwinter.
- The UI is a big improvement on COE3
- Music is a big improvement from COE3
- Two new races bringing new unique ritual sets bringing even more replayability
- New monsters
- New weapons
- New battle system, watching battles is fun now and they involve more strategy than before
- Though the game is rogue-like, if you play on a huge map with few AI there is lots of content
- New planes of the world to explore and battle in
While the graphics aren't cutting edge, the units look great for the style. If you can get past the graphics you'll fall in love with the gameplay
Probably missed some things but this is a definite pick up for fans of the previous games.
There is one word that describes this game the best, and that is, “EPIC.” There’s tons of different units, rituals, magic, artifacts, and classes. The replay value on this is extremely high because it’s just so random.
No two games will ever be the same. The idea is warfare. You claim different locations on the map and recruit or summon your armies to battle the neutrals or a player. The game is focused on combat which is really great because that gives more time to explore the huge database of creatures rather then spending time building cities up.
The map is played out tactically and when you go into combat it’s automatically played out which is good because big battles with scores of units would take forever if it were turn based combat.
I am very happy with COE4 and I would recommend this to anyone who is a fan of fantasy strategy games, this is a gem! 10/10!
Better music, better UI, deeper options. Looks good and sounds good. If you liked COE3 then you will like 4. Worth the price.
For those unfamiliar with Conquest of Elysium or Dominions games, they are extremely deep tactical turn based games. If you have played Dominons and not COE id describe it something like this: COE is Dominoins 4 from a commander's perspective in one province.
Дополнительная информация
Разработчик | Illwinter Game Design |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 89% положительных (417) |