Dungeon Manager ZV

Dungeon Manager ZV

2.5
Смешанные
99.00₽
Steam Store

Разработчик: StudioGIW

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Описание

Take a break from breaking into yet another dungeon and instead build your own and let your imagination run wild. Japanese megahit ZombieVital, named 2004’s best online software by Vector magazine, returns in its most authentic form. This classic text-based dungeon management simulation is now in English and for the first time will be released outside of Japan.

Game features include:

  • Text-Based Gameplay - easy access to the important stats, room strength, minion, trap hit points and invader details in a single screen.
  • You can build your own labyrinth of 16 stories (144 areas) maximum.
  • Summon various zombies, dragons and demons and build traps.
  • Up to 144 areas in 16 floors for you to populate with minions and traps.
  • Randomized Gameplay, featuring over 20 different enemy types.
  • Upgrade your dungeon with rare items for stat boosts.
  • Resource Management: kill and use enemies' own bones and magic force against them by purchasing traps, minions and even reviving your destroyed minions back to life.

Поддерживаемые языки: english, japanese

Системные требования

Windows

Minimum:
  • OS *: Windows XP/Vista/7/8/8.1/10
  • Processor: 1Ghz 
  • Memory: 1 GB RAM
  • Graphics: DirectX compatible card
  • DirectX: Version 9.0c
  • Storage: 20 MB available space
  • Sound Card: DirectX-compatible sound

Отзывы пользователей

Рекомендую 27.03.2023 02:33
0 0

Basically your the big bad guy and you create an elaborate dungeon through menu navigating and trying to outlast these fools who are acting like adventurers in a video game. Definitely worth an experience and inspiration to transferring monster management to table top games.

Время в игре: 45 ч. Куплено в Steam
Рекомендую 02.05.2020 23:00
2 0

It looks like a really stupid game that you could probably write yourself. But it's addictive and I've had a lot of fun with it. There's strategy in creating a dungeon that not only is inviting to adventurers, but snuffs out anyone who gets too far.

I don't want to oversell DM ZV. It's really not all that deep, and likely I'll play it furiously for a few days then never pick it up again. But it's super cheap and worth what I paid for it.

Время в игре: 573 ч. Куплено в Steam
Рекомендую 01.12.2019 18:41
1 1

One of my favorite games. It is fairy simple, but becomes much more difficult as the dungeon grows: both in size and in popularity. I like trying to keep my monsters alive by putting them in positions where they can grow relatively safely. It is kind of relaxing to play, as most of the game runs by itself. Though you have to be wary of leaving monsters alone too long, as there is perma-death for your main dungeon creatures. All in all it is a game where your monsters take a fair amount of work to grow, you become kind of attached to them. Try different fusions or room combinations to help them get stronger and generally try to protect your dungeon inhabitants.

Время в игре: 1501 ч. Куплено в Steam
Рекомендую 21.04.2019 03:31
1 0

Dungeon Manager ZV is really good, I don't have as much of a playtime as I wish I did on it but I find myself constantly thinking about this game.

What is so good about it?

This game hits a very specific micro-management game and idle/clicker game. Min-maxing this game is surprisingly satisfying and watching the simulations happen in real time, with the ability to speed or slow them down at will is pretty fantastic, it also has a decent replayability, you will most likely "beat" the "campaign" in about 5 or 6 hours, but to get all the achievements or to aim for a high score on the leaderboards you'll spend another 10~15 hours at very least.

The dynamic difficulty, the "endless" aspect and freedom of being able to do things however you want at your own pace are some of the most enjoyable aspects of this game, which make it very special to me.

I'm gonna be real with you here, this game is basically a "spreadsheet" game, all you get is a couple of menus and that's where the whole game happens, so if you have some imagination then by all means you should play this game, if you don't think you can handle a game where you're staring at mostly text, then I would suggest checking "Dungeon Manager ZV: Resurrection" and "Dungeon Manager ZV 2" instead, as they to seem to be more visually appealing.

I have not played them at the moment of writing this review (I plan on doing so) but if the system of the sequels is similar to this game, then they are most likely gems of their own.

My only complaint about this game is that it's locked to a 640x480 resolution and you can't really do windowed mode because of it, but it's understandable for an old "indie" japanese game (2004).

If you like simulation/clicker/management games, this is a really good title to check out.

Время в игре: 740 ч. Куплено в Steam
Не рекомендую 15.01.2017 02:13
4 0

The game has no resolution options, besides fullscreen that resize the entire desktop.
I must have missed where the developer mentions this. Essentially, it is about 1/4th of a 1920x1200 screen, requiring significant eye strain to play for any length of time.

Time is what I tried to give it and ignore the resolution issue, but as the game progresses that lack of resolution begins to make keeping track of everything increasingly difficult. Also, the fact that there are nearly no keyboard shortcuts makes the repeated mouse movements painful. You will be opening and closing the same windows, int he same places, over and over and over... Even on slow, the repition causes wrist pain. At least for me it did.

DL;DR
Hard to look at for any length of time and cow clicker repetitive...
I can't imagine the boasting about its popularity is true.

Время в игре: 166 ч. Куплено в Steam
Не рекомендую 30.05.2016 18:14
7 0

This is rather boring. "Dungeon Antfarm Manager" would be more apt. there really isn't much you can do, or need to do. you'll use the speedup button 24/7, listening to cheesy sound effects. There is some depth, but nothing groundbreaking, and it is neat to see how many heroes you can nab before your monsters are all killed, but honestly there isn't much to say about the game except its boring.

Время в игре: 38 ч. Куплено в Steam
Рекомендую 22.03.2016 22:49
1 1

Great game towards the end of the night when the time for twitchy arcade games are past, and you just want to click through menus furiously and try and tempt one more party of adventurers in too deep then snatch their stuff!

You play as a manager for a dungeon/mine and have to allocate resources and hire monsters (through pop up menus) to balance challenging adventurers (but letting them go) to increase your reputation (and get better parties) AND crushing the heroes and taking their treasures for your dungeon's boss room.

The game has a speed control so if you click and read really fast you can, or if you'd rather take it easy and maybe check out and recognize each hero (the game has names and information on each one, and the ones that escape sometimes return!) you can set it slow and watch the whole scenario play out.

Highly recommend as a second game between playing action ones.

Время в игре: 529 ч. Куплено в Steam
Не рекомендую 29.01.2016 02:05
6 0

I expected a text based dungeon simulation to have a ton of depth and complexity. This is ridiculously simplistic. The "dungeon" is 10 floors of 3x3 rooms that are all exactly the same, the only real thing to manage is the monsters which have no custimization or depth and very little variety. You combine them and move them around and they level up, that's it. And there's very few monsters you can get. Heroes just appear and get farmed and there's so little depth there is no room for anything but the most simplistic strategy.

Don't waste your money.

Время в игре: 46 ч. Куплено в Steam
Рекомендую 25.10.2015 20:04
7 0

Whether or not this game will appeal to you can pretty much be answered by one simple question: "Could you ever see yourself playing a text based management sim?" If your answer is pretty much any variant of yes or maybe, you will probably enjoy this game. It isn't strictly text based, but it's close. If the answer is no, hell no, or "that's a thing?" then stay FAR, FAR away. This game is not for you.

Pros:
-Non-standard maze building...Having a stacked 3x3 grid pushes you to be a bit more creative with your space.
-On the fly difficulty adjustment. There are two aspects to the difficulty of the game, fame and threat (the latter isn't called such, but shush). Fame determines how frequently you get visitors to your dungeon (and is based on a combination of the MacGuffin you choose for your dungeon and how much satisfaction the npcs had before returning to whence they came (Assuming you let them go). The latter gradually accumulates (and cannot be modified by the player) Fame determines how frequently adventurers stop by on their way to your dungeon.Threat on the other hand is based off of who you mark as your final boss as well as accumulating based on your monsters levels; this generates the enemies' level.

Cons
-No snarky dialog. Every game about being evil needs snarky dialog.
-Cheap kills. There are equips that have a % chance to insta-kill whatever the hero is fighting per attack, often at a pretty good chance too. One (at least) of these equips doubles the attack speed of the hero. Said heroes will probably be attacking 5 or more times for every monster attack you can make. Hah, nothing gets past my super powerful, aaaaand it's dead. I lost a level 20 V-Golem this way (perhaps not a top tier monster, but close), at the time one of if not my most powerful monster. The only reason my dungeon survived the invasion of a swordmaster with said attack speed buffing insta-kill bot artifact is because he got himself stuck in a side hall that I'd created and slowly whittled himself to death on my traps (my zombies sure as hell couldn't do anything to him)
-Unless you know in advance what all of the equips do, there's really no way for you to know ahead of time that said hero will be one-shotting all your dudes, because it'll tell you the name of the equip, but not what it does. So you won't know that putting your L20 V-Golem a room ahead of his L8 self with half a dozen zombies in a floor that boosts earth creatures (such as a V-Golem) is a quick recipe to lose that V-Golem. I'm not bitter.

I enjoy the genre: if I were asked how much I would buy this game for, knowing what I know but not otherwise owning it, I'd probably pay 4-5 bucks for it. So, if you're interested, wishlist it and pick it up on sale.

And seriously Valve, can we get a better rating system already?

Время в игре: 327 ч. Куплено в Steam
Не рекомендую 21.10.2015 11:19
3 0

I wanted to like this game, but the lack of strategic options killed it for me. Even though I like simulation games (Capitalism 2, OOTP16, etc.) there wasn't enough depth in this game to keep me interested. I'd give it a score of 4/10.

Pros:
+ interesting premise

Cons:
- Lack of strategy. Maybe I'm not playing it right, but there doesn't seem like much to do.
- The game is more about balance than getting strong. You have to let heroes kill your monsters and steal your treasure, instead of working to create an impenetrable dungeon.
- You aren't really creating a dungeon, in that you only have a 3x3 grid to work with, which severely limits strategic possibilities.
- Just 13 mb, so you can imagine the lack of content.
- Severe lack of customiziation to your monsters. You create a monster, and if it defeats an enemy, it grows stronger. That's it.

I killed a few hours with this game, but I could've spent those hours playing something better...

Время в игре: 499 ч. Куплено в Steam
Не рекомендую 20.10.2015 11:41
6 0

Game is fun to begin with but there is very little to be done once your dungeon is established except sit there and click yes or no to prevent people escaping. Once you have finished the game there is an option to continue on but there is little point to this because unless you like doing nothing there is no more game to be played. Also after you max out your Zombies, traps, tiles, and floor levels there really isn't anything left to do.

Would I play it again? Probably not unless they release an amazing update they brings more into the game than just sitting there and waiting.

Are there any good points to the game? Yes - some, the concept is fun and interesting to begin with and the monster merging can also be good, while often also frustrating because unless you have the right item you can't merge the monsters.

Время в игре: 516 ч. Куплено в Steam
Не рекомендую 20.10.2015 09:36
12 1

I saw this game compared to the football manager games, but it really does not work all that well. I also noticed a large number of reviews saying that there is just not enough content for the game.

There are some interesting concepts availible here, but there is also a lack of variety in the basic dungeon design and populating scheme.

The game is built around a 3 X 3 matrix for each floor, where each room automatically connects to any neighboring room. The 'heroes' flow into the dungeon in semi-random directions working their way down to the bottom or until they take enough damage that they want to go back out and try to work their way back to escape.

There are 16 possible floors where each room starting at level 1 can have 2+(1 X floor level) at a max of 9 of zombie defenders as well as a single trap that also has a level based on floor level max 9. So on level 3 you can have 5 zombies per room as well as a single L3 trap. Additionally you can place hero items into rooms as well as a single monster defender. You have to make certain that your monster defenders do not die otherwise you loose them permanately, this causes a bunch of active micro-management where I pull out the near death monster and replace it with a monster that is healthy. The real goal here is to level up the monsters as high as possible and then mix the different monsters using a few different monster recipies.

All this actually sounds pretty decent except that your room monster is your main damage dealer and your zombies are expensive blockers to protect your monsters. With the limited resource maximum a wave of powerful heroes can easily wipe out your resources while you are desperately trying to keep your high leveled, demon type units from getting wiped out. Early on with low levels of fame it is fairly manageable, but when your fame rises your monsters that you have leveled up to preprare to make stronger evoved monsters that can actually tank late game heroes, this really is all about micromangement. The lack of variety in the auto spawn meaning just weak zombies means that as you progress you are going to get overwhelmed.

My most recent game I kept pulling back deeper and eliminating all the zombies and monsters that cost a significant amount to respawn each time they are killed and I have 3 populated rooms at this time. 1 is an evolved golom, while the other two are dragons. All three can tank and still do some damage to passing heroes. And I kill enough of them to make more than the zombies and traps cost me as well as the resurection. Anything else I put in just drains my resources for no real gain while being very hectic.

Время в игре: 340 ч. Куплено в Steam
Рекомендую 19.10.2015 23:28
6 0

It has a lot of points I like and tickles a certain itch, but a lot of areas that it could expand on and make it a really good game. It feels too minimalist and grindy for me overall, although it's still a fun game to play. Mileage may vary, but the sheer chaos of a high level dungeon might make it more worth it.

Время в игре: 66 ч. Куплено в Steam
Не рекомендую 19.10.2015 05:15
19 1

It has some good things to recommend it, but overall the gameplay is just a bit too shallow. Had potential, but lacks mazes like Dungeon Warfare or Desktop Tower Defense, there's some translation errors and bad grammar, plus the fullscreen resolution doesn't seem to actually be supported, along with other random crashes.

Gameplay wise, it's fusing monsters like old-style digimon, with a lot of incremental-type grinding to get them up to level 30 and some guesswork involved. It's a game you play for about 30 minutes only because you'll probably get bored and play something a little more cerebral instead after a while or just let it go in the background unsupervised.

I already went past the 2 hour refund mark but I don't think I can really recommend this game.

Время в игре: 316 ч. Куплено в Steam
Рекомендую 17.10.2015 23:00
5 0

TL, DR: This is a mix of SimTower and Unholy Heights. Breeding, building and the slow accumulation of power and resources. If you enjoyed one or both of the above games, you should give this a try.

This game plays like SimTower, you gradually accumulate more resources and build to expand your domain. In exchange for a simpler building system, this game adds complexity in the form of monsters that you need to nurture and cross breed to evolve ever stronger monsters. The gameplay is surprisingly addictive; I'm writing this at 2am in the morning after a "short" session became 2 hours. Although there are no graphics, the user interface is functional and the status of your dungeon is clearly presented. I think this game is worth its asking price if you're looking for a game that has the intensity of an RTS, the atmosphere of Dungeon Keeper, and easily-understood game mechanics.

Время в игре: 167 ч. Куплено в Steam
Не рекомендую 17.10.2015 18:41
58 3

The game is "fine". Don't expect flashy graphics, this wasn't made to have them.

Sadly the content is also simply lacking though.
Completion can be expected to be done within 10 hours.
I currently feel no need to go back to this game.

Suggestions:
Customising the monsters: currently they level up and gain a little defense and health, i'd like to see multiple target hits, instant kill abilities and to be able to see more than just "Level, hp & defense"
Would like to see a "campaign style" play. Although not really sure if it'll work for this.
Ability to have more than 1 dungeon at a time. Given this isn't a competitor to other dungeon design games and is meant to different, i think this is a way to make it different. (by this i mean having some form of overworld view and being able to buy new locations(possibly with maximum depths and maximum level of adventurer?)
Make it 5x5xX, this then allows for more complex dungeons
Cap's on the resources are very low, a lot more could be done with it.
An "easy" way of levelling weak monsters so that you can combine them would be good (preferably using a second dungeon?) or just simply pay for levels with resources? heck the resource is basically "souls of dead adventurer's" so them being able to give exp isn't too much of a leap of faith.
Eventually you just basically get adventurer's to go to 9 depth asap and just kill them there, make nearer to the surface more useful?
Allow monsters to evolve naturally instead of forcing combines to make them better
Needs just simply more fusions and more creativity with what they can do.

Plus sides:
I experienced no bugs. (one or two bits where the text didn't fit)
Simplistic - Was very easy to work out roughly what to do.


6 hours is still more than the other reviews and as i stated, i've literally finished it. Would recommend at 99p. But at this amount you get too little. Most games on kongregate have more content than this.
Save your money, will review again when i see updates, but i don't think there's really going to be any changes big enough to really change it.

Время в игре: 354 ч. Куплено в Steam
Рекомендую 17.10.2015 17:34
7 0

A very interesting and original case to Dungeon Keeper using spreadsheets :)

Seriously funny and intelligent game that allows you to create your simplified dungeon structure, create and level your monster and manage your fame that atracts the adventurers coming to die in your dungeon, allowing you to gather more ressources to make the dungeon more difficult, attract more heroes, etc...

This is a definitely recommended game that will give you some serious fun and a good challenge.

Время в игре: 52 ч. Куплено в Steam
Рекомендую 17.10.2015 12:48
26 4

I went into this game not expecting much. To be honest I was expecting to refund it immediately. Somewhere along the line though, it caught my interest. Not sure why, but it's addicting. I think it's the seemingly simple gameplay. I can sit back and kick up my feet, all the while I'm trouncing the "heroes" that come into my dungeon (call me malevolent, but it's very entertaining). During my few hours of gameplay I've been peeling back layers of strategy. Should I put my slime on the third floor or the fourth? Wait...I should build him up so I can put him on the sixth floor! Unless of course that hero kills him before hand...nah I'll just replace him with this level 1 I just summoned.

It's moments like these that kept me playing. The constant micro kept me going. For some people this is a turn off, but being a relatively relaxed player myself I still found this game very entertaining without the need for ton's of key strokes. I can do everything with the mouse. It's just a matter of thinking things through once you get the hang out how it's designed. That may seem complex, but I assure you it has a very nice learning curve. Fun and intuitive. A double bonus in my book.

TL:DR - If you have an active imagination and don't mind using your brain a little then give this game a try. If you need really good graphics then pass this one by.

Addendum: This is my first review. I welcome all criticism.

Время в игре: 578 ч. Куплено в Steam
Рекомендую 17.10.2015 04:01
307 42

(Clarification : Since some people wonder how I know so much about the game - I owned it prior to the steam release, so I've booked in quite a chunk of playtime, some 50 hours, outside of it's english release. Therefore I know whereof I speak.)

This is why we shouldn't leave Japan on its' own. No, really, I'm serious. We do that and instead of Football Manager they come up with this?!?!



Dungeon Manager ZV, which I think I can sum up best by saying it's FM2015, but for someone who wants to design, and manage their own dungeon, their own monster roster and carefully balance the growing needs and desires of the adventurers they are luring into their dungeons with the promises of untold lewt with the need to protect that loot and therefore placing big scary monsters in the way. Put too many big and scary monsters in the way, the adventurers will take one look at your dungeon and go "NOPE.JPG", but make the dungeon too easy, and they'll walk out with your lewt, and you will fail at managing your dungeon. It's a curious beast.

No, really, we must never leave Japan alone, this is what happens when we do. They create games where you're monster mixing slimes, golems and demons?!?!



The game visually is ... not the worlds most stunning presentation. It's going to send you back a long way in time, I actually had to look up the kind of resolution it was using (1024x768 in case anyone wondered). The art style for what you get is consistent and well drawn, though ye gods could it have done with high res artwork for current gen monitors. The music too, has that kind of castlevania style theme, that sort of off kilter japan orchestral horror they do reasonably well. But beyond the somewhat shonky presentation lurks a really, really brutal game. DMZV is to dungeons what Football Manager is to the emerald turf.

Oh it starts innocuously enough, giving you a nice 3x3 grid of rooms you can build out into, one of which will have your stairs to the surface world, in these rooms you can fill out each room with a selection of zombie minions, along with a larger "foe" of sorts, be it a slime, a golem, a demon or if you've been stirring up some kind of hellish creation, one of the monster mixes available (G-Golems and Zombie-Demons are merely the start of the chaos available...), once you start working your way down through the floors, you'll start to appreciate the subtleties that come into play, such as being able to set elemental affinities on a per floor level, which confer bonuses either to your monsters, or even to the heroes that walk the dungeon (in exchange for bonus resources should you kill them!), setting up your zombie minions with their own attack and defense levels mean that some rooms will be tailored to dealing with specific classes of hero... and that's when you realise that you're going to be sinking a lot of time into this one.

The kind of game where five minutes can become an hour, and an hour can become half a day....



The hero roster is -extensive-, no less than 23 or so classes with a few unique versions and a final "boss" of sorts await you as you work your way through the game, ranging from the simple Novice, who wanders in with little more than a sackcloth and a pointy stick, all the way up to Valkyries, Samurais and Knights that can actively change the element of the floor they are on and really ruin your day.

Juggling the monster strength relative to your fame is the key balancing act here, as you'll want to keep the two running along the knife edge to get the maximum inflow of adventurers (and occasionally an escapee to relate his experiences of your fine establishment), so in terms of mechanics, there's a lot more going on than meets the eye. It would be lazy to spam the strongest things you could field, and the game -will- punish you if you do just that, by starving you of heroes, and then eventually steamrolling you with something far beyond your capabilities. It reacts to your playstyle, and will chastise you for being a poor designer. However, play it's game, and it will reward you with an experience that is very much the Football Manager of Dungeons.

Okay, this sounds interesting and all, but how on earth do you make sense of it? How does ANY of this make sense?!?! HALP!!!



Therein lies the nub of the review. This is a very niche game. If you're seriously considering buying it, and you've done your research, then my advice is to take the risk, the chances are you're already aware of what you're letting yourself in for. Strap in and prepare for something very much unlike you've played to date.

If however you're even remotely unclear on what you're getting, if you came here from a recommendation, if you just came to this game from idle curiosity and really don't have the first clue as to what is going on, or you do not have an abiding love of very heavily text based and very japanese influenced bizarro games that don't want to make sense, and ask you to manage a -dungeon- of all things. Then I would tell you to turn around, and walk the other way, otherwise you'll be making a mistake, and you'd do the game a disservice as well.

Verdict : Highly recommended -but- only to the people who know with absolute certainty what they're letting themselves in for. This is a niche game in the truest sense of the term, and as a result will appeal to a very narrow, and very odd demographic. If you enjoy solving rubiks cubes in the dark, this may just appeal to you.

Writer and columnist for Just Reviews, where you can get similar fine reading material. Join our group, follow our curations, and throw me a like if you would like to keep up to date with our efforts!

Время в игре: 65 ч. Куплено в Steam
Рекомендую 17.10.2015 02:00
47 8

An interesting, niche game. A short summary:

In this game you are the master of a new dungeon. Starting with a single floor you have a 3x3 grid of possible rooms. Excavating each room takes resources. In each room you can then deploy zombies or more powerful monsters to stop adventurers from progressing further in your dungeon. On each floor you can have up and down stairways, allowing acess to the floor above/below. Each added level increases the strength of invaders but also allows you to place more formidable traps and monsters. At least 15 floors can be constructed and on the lower floors you can find and breed some more special monsters such as dragons or esoteric demons.

The objective is to protect your most valuable item, the Knight's Emblem from being stolen. All the items in the game have certain effects associated with them. Some will boost the power of traps or reduce the cost of resurrecting your zombies. In the hands of adventurers the items will increase their attack, defense or other attributes making them more formidable foes.

Additionally you wish to attract as many powerful adventurers to your dungeon as possible so you can collect their magic items and life force. So that you can lure ever more powerful adventurers and repeat the process. You may also allow adventurers to escape so that they can tell their friends about your dungeon. You actually want this to happen as simply being inundated with level one novices is not particularly exciting or gainful. As time passes new classes arrive and higher levelled and better equipped adventurers too. Eventually organized parties will attempt to reach the depths of your dungeon.

You constantly balance between increasing the strength of your dungeon and monsters while also allowing adventurers to experience thrill and sucess, encouraging them to return. While you steal their items, you can also allow them to escape with your own. Allowing adventurers to live with valuable loot makes them extremely happy and increases the fame and allure of your dungeon even more.

The game is not graphically stimulating, but it does something new, that I have not seen expressed as a game before. If you like the idea of managing a dungeon and have a modest imagination I would suggest you try the game. It is quite reasonably priced and runs very well.

Время в игре: 57 ч. Куплено в Steam

Дополнительная информация

Разработчик StudioGIW
Платформы Windows
Ограничение возраста Нет
Дата релиза 22.01.2025
Отзывы пользователей 62% положительных (37)

Отзывы пользователей

62%
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Обновлено: 20.01.2025 11:01

Жанры

Strategy Simulation

Особенности

Single-player Steam Achievements Family Sharing