Разработчик: Byzantine Games
Описание
Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or "what-if" skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles.
To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!
Features:
- Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
- Unique graphic style influenced by Japanese paintings.
- Historical scenarios covering key engagements of the period
- Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units.
- Classic Turn-based, tile based gameplay.
- Easy to use interface, hard to master gameplay.
- Battalion-sized units.
- Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.
- Single player and multiplayer battle modes.
- Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries.
- Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
- In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.
- Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
- 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
- Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
- Mod friendly game system with built-in map editor.
- Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
Поддерживаемые языки: english, german, spanish - spain, french
Системные требования
Windows
- OS: Vista / 7 / 8/ 10
- Processor: CPU: Intel Pentium 4 or equivalent
- Memory: 1 GB RAM
- Graphics: Graphics: 256MB DirectX card
- DirectX: Version 9.0
- Storage: 1.5 GB available space
Отзывы пользователей
I'll update this review as I play the game more but at the moment: I'm happy this game exists, I'm enjoying my time with it, and it's worth my time and money. I think it's also a great way to get into the Field of Glory / Pike & Shot system; I bounced off those games because the themes didn't hook me, but I love the Sengoku Jidai era ever since playing Shogun: Total War (the original Total War).
Comparison to Shogun: Total War:
- This game is turn-based, while STW is real-time.
- This game seems to have far larger unit sizes. It seems routine to have units with 500 men, whereas in STW I think the typical unit size is ~120 men.
- This game has randomly-generated maps, whereas in Shogun the maps are hand-crafted. It can end up feeling a little stale fighting on the same maps repeatedly.
- I think the maps in this game also seem to be more varied within a particular map; like, you'll have a small patch of woods, where in STW the woods seem to tend to be larger patches.
- Ranged troops seem to be less effective in this game than in STW. James Allen in his YouTube review said battles are mostly decided by having infantry flank rather than by attrition via ranged units.
- Turning units' facing seems to be far more difficult/costly/time-consuming in this game than in STW.
- In this game you can't have your ranged units fire on enemy units engaged in melee with your units because of the risk of friendly fire, whereas in STW you can.
The Game is good, the AI works well. But a basic unit hit in side rear and front should break not push off kill a General unit. When my Elite unit gets hit in the flank breaks straight away. Might be my luck, but wont be playing this much and wont buy any DLC. Not recommended.
such a hidden gem of a game! the artstyle is incredible and very relaxing! you can see there was MASSIVE passion of the developers! even if it's simple 2d, it's like a moving ukiyo-e painting!
the gameplay is awesome, very strategic, slow paced, no stress, and you can experiment with 6 different difficulty levels to see what suits you best and makes your game sufficiently challenging and fun!
also i have one recommendation for anyone who wants to experience this game fully: turn off the in-game music and just search youtube for "traditional japanese koto music" or "traditional japanese shamisen/ shakuhachi music" and choose the video that you like best! BOOM! easily fixed with a simple youtube search!
i guess you can only have that much of a budget and i am glad the devs spent it the right way, the way it should be spent: on the gameplay!
10/10
Before Field of Glory 2, and Field of Glory Kingdoms etc, there was Sengoku Jidai.
So think turn based total war shogun 2 without the overworld map and just the battles.
I could nitpick, but ... there is nothing else like it. This game is amazing.
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Дополнительная информация
Разработчик | Byzantine Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 85 |
Отзывы пользователей | 73% положительных (79) |