Rogue State

Rogue State

3.0
В основном положительные
195.00₽
Steam Store

Разработчик: LRDGames, Inc.

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Описание

Our Next Game!


Half-a-decade has passed since the events of Rogue State. Come see what happens next for the Glorious People's Republic of Basenji!


About the Game

You led the revolution that freed the People's Republic of Basenji from the shackles of a corrupt monarchy. But now the new regime will be tested. You are the Glorious Leader who must hold onto power by maintaining the delicate balance between the interests of fundamentalists, capitalists, patriots, and liberals. However be aware, your brother, Farouk, consolidates power and influence with the intention to overthrow you! How will you manage affairs with your neighboring countries while ensuring you don't attract too much negative attention from the Americans? Will you be a generous donor to the United Nations? Or an international pariah building nuclear weapons in secret? The choice is yours in Rogue State.

Features

  • A world of possibilities! Over thirty possible state purchases, six clandestine projects, eight potential neighbors and hundreds of randomly generated events. No two games will ever be the same and the approaches you take in one game may not necessarily be successful in another.
  • Manage complex relationships that are more nuanced than war and peace. Forging unlikely alliances may just keep Basenji from the kinds of wars your leadership can't survive. Other leaders have distinct personalities that may inform your tactics.
  • Choose cabinet leaders to help manage your country. Maintain their favor by accomplishing relevant objectives.
  • Forge alliances, develop tourism, promote trade. Invade countries, assassinate your rivals, nuke the planet.
  • Beautiful comic imagery inspired by French comic artist Jean "Moebius" Giraud.
  • Thousands of lines of spoken dialogue, and the ability to play as either a male or female Head of State.
  • Be the dictator you need to be. Tackle problems with the level of freedom or oppression you desire.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 10, 8, 7, Vista, XP
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: 32-bit SVGA Video card
  • Storage: 1200 MB available space
  • Sound Card: Supports all DirectX-compatible sound cards
Recommended:
  • OS *: Windows 10, 8, 7, Vista, XP
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 128 MB
  • DirectX: Version 9.0
  • Storage: 1200 MB available space
  • Sound Card: Supports all DirectX-compatible sound cards

Linux

Minimum:
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: 32-bit SVGA Video card
  • Storage: 1200 MB available space
  • Sound Card: ALSA compatible
Recommended:
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 128 MB
  • Storage: 1200 MB available space
  • Sound Card: ALSA compatible

Отзывы пользователей

Рекомендую 17.05.2024 22:26
0 0

It's indie jank, but it's my kind of indie jank.

Время в игре: 558 ч. Куплено в Steam
Не рекомендую 05.07.2023 17:32
1 0

A game for you if you enjoy being frustrated by RNG events and the worst timing of demands by your ministers, regardless if they are loyal or disloyal.

Had potential but unpolished and lackluster, appearing to have cut corners here and there while putting effort into redundant parts.

Время в игре: 1886 ч. Куплено в Steam
Не рекомендую 23.07.2017 19:31
8 0

Rogue State is a handsome mess. I've tried to like it, I spent on it 7 hours, and 12 more after some pause, and in the end I felt robbed.

The game lets you feel like a ruler in terms of stress and management, but not in terms of making a difference. Sometimes the game doesn't seems to answer to your choices, sometimes it's misguiding/arbitrary, and sometimes it feels too cruel or even too sugared.

About choises:
You can disallow the death penalty and give amnesty to defeated enemies, but anyway NPCs will say that you executed them publicly, and sometimes the game will obliviously suggest to punish your subordinates with nonexistent measure.
Random regular events – an important gameplay feature – contribute to the sence of powerlessness. Event can ask you to deal with, say, ecological problem, and the only way to resolve it... is to encounter this crisis not before, say, 9th turn. Player needs do have specific construction, and it's impossible to build it earlier. That could add some drama or "realism," but player can never defer the decision for later, not even for a month, and it doesn't always makes any sense.

About misguiding:
You can lose the game while having 100% approval of every person and institute in the country just because UI doesn't help you to understand objectives. It feels like the game cheats, and it's not the only case. After every walkthrough you'll earn some XP to unlock new gameplay features. Unfortunately, some of them are mediocre, and others just have no effect (literally).

About cruelty or sugary:
Again, it's just another case of inability to play as you want. You can build liberal paradise, but your subordinates will anyway fail to interrogate prisoner without killing him. Alas, it was mentioned in a dialogue, and dialogues doesn't react to your play-style, they all written for default heartless dictator. Sweetness is the opposite: a severe ruler can forbid hamburgers and western haircuts, but the most brutal measure he can inflict on liberal manifestation is... turning a blind eye on it.


I'm afraid that Rogue State actually has only one real way to win it, a pretty precise set of steps. Any other steps are of no significance or wrong. It's not awful – many components of the game are very decent – but I can't recommend it.

Время в игре: 585 ч. Куплено в Steam
Рекомендую 24.06.2017 07:51
8 0

There isn't a great deal to this game, but given that I picked it up for less than $2 and enjoyed myself, I can't say I didn't like it or wouldn't recomend it. There are some interesting elements to it but honestly, its not worth more than $2. I would normally try and say more about the game but essentially, it is just a series of choices that leads to a crisis that you better hope your ready for.

Время в игре: 200 ч. Куплено в Steam
Рекомендую 25.05.2017 07:59
26 0

This is a flawed political and financial sim where you try to balance your treasury with approval from your various social factions, the military and cabinet ministers, while keeping an eye on your neighbors and possibly developing some fancy secret project on the side. You get 5 years, i.e. 60 turns, which you have to survive and hopefully rack up a good score.

The good:

- A good breadth of approaches are possible. You can please some factions while neglecting others, you can be a corrupt kleptocrat, you can be a warmonger or a peacebroker, side with the USA or Russia, oppress or empower the ethnic minority, and more.

- It's varied. Each playthrough randomizes the events you get, the resources that become available, population faction membership, ministers and the big late-game crisis (such as a recession or terrorist threat). Makes for lots of replay value.

- There are collectibles, including game modes with alternate start conditions, and some easter-eggy unlockables.

The Bad:

- The military aspect is atrocious, or at least woefully underexplained. I never have any idea why my units are winning or losing. I don't know what forces the enemy has since they're not shown on the map, and I don't understand why my buildings are getting destroyed when I have forces at the border. It's so bad and obtuse, I almost gave the game a negative rating.

- Expensive superprojects have a chance of failure. This shouldn't be. If you put millions and millions into a project and it fails, you may as well start over. Very ill-conceived system given how tight your budget is and how much money is involved. Maybe instead there should be multiple levels of funding that get you more bonuses the more you invest in the project.

- The intelligence system seems like a lot of expense for little gain. 50 million might get you a tidbit of info that you can use one time to increase relations with one neighbor by a bit. I just didn't find it worth the expense. It's super-insulting too when you pay tens of millions just to get a morsel of info about a leader that Wikipedia would have told you. I know you can get more indepth stuff, but the expense is just unacceptable. If you could direct intelligence spending on specific areas, or the investment needed for each type of intel was more transparently explained, it would be a much more engaging mechanic. See, like the military aspect, the game seems to think uncertainty is an involving game mechanic, which it can be but not when you don't understand what is happening or why. The rules need to be clearer and better represented in the game. Uncertainty should come down to the player making informed choices knowing the risks, not to being left in the dark about vital information.

Other remarks:

- As with real life, it all comes down to money. Practically everything takes money. It's really easy to get people to love you if you just throw enough money at their problems. Which is good if you want a financial sim, but perhaps not so good if you expect a complex political sim. Once you've tried a playthrough or two, you'll get the picture that, while it's easy to keep most everyone happy and stay in the green in the early and mid-game, the late game throws you a curve ball that - you guessed it - takes lots of money to solve. So you learn to be frugal and squirrel away cash into the treasury for that stormy, stormy day.

Verdict: It's clear this team put a lot of effort into this game, and this is why I'm giving it a positive rating, but key aspects are too half-baked and underexplained for it to be consistently fun. These are things that can be patched, and that would make Rogue State a real gem.

Время в игре: 1211 ч. Куплено в Steam
Не рекомендую 28.04.2017 21:55
9 0

Very disappointed with the game, as it´s not a good simulation of the theme at all. The reasons for conflict, particularly between the revolutionary states and the USA, are basically all about religion and ideology, with no real structural causes such as control over oil, market access, grand strategic balance of power issues etc.

Время в игре: 88 ч. Куплено в Steam
Не рекомендую 26.08.2016 15:56
34 0

I've went back and forth on deciding whether to up or downvote this game and I have decided to downvote. The reason for my downvote is simple, after a couple play throughs you realize the game lacks depth. I have failed in only my first play through and then scored over 900 on all play throughs afterward. Did I just magically become a genius? No, it is because I found the trick to succeeding every single time. I of course ignored this flaw because I thought the developers were going to continue to improve the game over time. I was wrong. In a recent news update it has come to light that the game will only be maintained via bug squashing and support. So basically this is the finished game.

I was really hoping for more interactions with other nations, russia needs to be more than a minor detial, and more random events that forced the player to adapt. Due to these limitations, it seems there are really only a couple ways to truely succeed. This is of course a problem when the description of the game includes, "a world of possibilities" as one of the reasons to buy.

Время в игре: 524 ч. Куплено в Steam
Не рекомендую 01.08.2016 08:53
22 0

While the concept is interesting, drawing from the same idea of games such as Balance of Power, there is just not much depth to this game. While it promises a branching option for governing in reality it is just a numbers game and lacks any real sense of weight or consequence for doing anything.

Время в игре: 168 ч. Куплено в Steam
Рекомендую 04.07.2016 19:29
7 0

Fun little game that plays out quite a bit like Democracy 3, if you've played that one. Not particularly difficult once you figure out the rules, but it's engaging to balance the many needs of an emerging nation. Has some amusing moments throughout. Worth a quick playthrough.

Время в игре: 204 ч. Куплено в Steam
Не рекомендую 13.01.2016 21:22
128 5

Skip this one folks. Your wallet and patience will thank me later.

As always I reserve the right to change this ranking to thumbs up but right now this is a pretty poor game. I'd stay clear if I were you. I got it for $6 on the Steam sale and it's currently not even worth that.

It's a cute game of supposedly running your little kingdom after a coup d'etat put you in charge. You build infastructure, make decisions, talk with your neighbors, build a military and try to stay in office. I'd love to be the dictator of a third-world nation. The idea has so much potential to be both evil and good...but that potential isn't realized here.

The biggest flaw in Rogue State is that there aren't enough "levers" to make things interesting. You simply don't have the tools to cope with the types of disasters - financial, health, war - that you'll be confronted with. Much of the "strategy" comes down to which two resources you get. If they're good and they have synergy, you can get a robust economy going. This is important since EVERYTHING TAKES MONEY. Need military units? Money. Need to build infastructure? Money. Need to avert a natural disaster? Money. Need to spy on your neighbors? Money. If you don't have it you simply can't do anything but hit next turn. And since your resources drive much of your economy....basically you might as well quit out and restart if you draw crappy ones. That's not strategy, that's simply poor design.

As I said, you don't have enough levers. You have access to about a dozen sliders that are either generally on, mid-way or off. Once you've set these tinkering doesn't help much because they're long term sliders and, truthfully, there's very little evidence that they do anything substantial (more on feedback later). Need to boost your standing with your neighbors? There's no lever for that - there's about 5 conversation options and once those are exhausted (ONE TIME USE) there's literally no point in talking with your neighbors except to renew trade deals.

Unemployment is another great example of not having enough levers. There's literally one option in the entire game to boost employment (foreign visas). If that's off already then there's nothing - zero, zip, zilch - you can do about unemployment. It doesn't matter if you're running a $30m surplus, you can't hire more people into the government (which is 1 of hundreds of things in the real world a government could do to boost employment).

I said I'd talk about feedback. There isn't enough. Why did your surplus go from $30m to $22 this month? No idea and there's nothing to tell me why. Why is unemployment high? No idea. Heck, what is the unemployment rate? No idea. What's the GPD? No idea. What resources are in demand? No idea. Why does my neighbor not like me? No idea. What impact did moving a slider have? No idea. You get the point. No feedback + few options makes Jack a Very Unhappy Boy.

Then there's the bugs...this game isn't Early Access. There are game-breaking bugs to be found - ones that will absolutely destroy your game. For instance, there are about half a dozen special projects in the game. They're not that exciting to be honest but they're there. If you decide to invest in one (you do so with an up front cost and a monthly fee) and somehow that project gets canceled or fails, the game will continue to deduct that monthly fee FOREVER. So you end up continuing to pay in perpetuity for a dam that was never built or a nuclear program that was stopped due to international pressure. There's no excuse for a bug like this, especially when it's been reported but not patched. That's just one of a few bugs that I've come across. *shakes head*

Then there's the graphics (meh - looks like something from the early 90s), the tedium of watching your guy walk around the office, the lack of any real replayability and just the feeling that you're really not in control of most anything that makes it pretty bland.

Conceptually, I'd like to play a game like this. But Rouge State has too little content, too little feedback, too many bugs and is ultimately too forumalic to be much fun.

Время в игре: 247 ч. Куплено в Steam
Рекомендую 30.12.2015 04:31
5 0

It's a fun little turn based game, feel similar to an RPG. It is, at its heart, a resource management game. This game is similar to democracy, with its sliders to change policies that affect public opinion. Every turn, there are "events" that have implications on popularity, or resources. For example, a newspaper prints bad things about you, do you 1. censor the paper 2. kill the author, 3. do nothing? Each of those choices will affect a segment of your country's population.

The Good: I love its zany atmosphere, and the game's ability to describe real-world "serious" into "funny." The game got me wanting to see what happnens next.

The Bad: I want to see what happens next. After a while, some of the animation gets repetitive. There are "dead" turns where all you do is hit "next turn." There is also an issue with balancing (I feel) where min/maxing stats leads to a pretty droll game. For example, putting taxes to 50% without much repercussion (even on hard) is weird. Maxing out policy decisions for "good" policies like police or courts seems like a no-brainer, especially when the reward vs the cost is lopsided. It should have negative to positive sliders for policies.

Overall, it's a fun game worth the price of the discounted admission.

Время в игре: 589 ч. Куплено в Steam
Рекомендую 12.11.2015 13:41
11 0

This is probably the best political game you can get on Steam (if you don't count 'Papers, Please') but it does need some improvement to become truly great. I found the Democracy series boring, Fate of the World was a bit too heavy and I never got into Tropico. I prefer this game to any of them, despite its current flaws. One game this title does remind me of is 'Conflict: Middle East Politics Simulator', although that game is 25 years old. I've always wanted a remake of 'Conflict...' but with modern technology. This is almost what I always wanted.

This game also has a sense of humour which works. Other political games attempt it and they fall flat. The only other political game that succeeds with this sort of humour is 'Papers, Please'.

The problem with this game is that it doesn't make you desperate to replay it once you've finished the story once. There are things you can unlock, which motivate you to replay - but what this game really needs is more events, crisies and different story branches.The developers are still quite active in improving this game, which is nice. The game is also still slightly unbalanced in places, which is being fixed. At the moment, it feels about 95% finished. I would love to be surprised by some stonking great new content, though - or even some DLC.

Время в игре: 589 ч. Куплено в Steam
Рекомендую 21.10.2015 02:08
12 13

>everything looks good, making lots of money, everyone loves me.
>decide to build dam to improve country.
>spend most of my money and commit most of my income.
>whatcouldgowrong?.EXE
>Amrica's economy goes into recession.
>businesses need bailouts or they'll go bankrupt.
>can't afford, spent all my money on dam.
>economy goes into toilet.
>think "i think i can hold out until the dam gets done, then i'll have money again".
>#can'tgetanyworse.
>relations with neighbors goes bad.
>they all invade, i get rekt.
>treasury's way in the red from attacks, loyalty goes down rapidly.
>neighbors finally agree to peace, but i have to pay massive reparations.
>Gladthat'sover.org.
>borther launches coup.
>no money, no public support and no army.
>get overthrown.

10/10, would be forced into permanent exile again.

Время в игре: 568 ч. Куплено в Steam
Рекомендую 20.10.2015 11:10
10 1

Despite problems with the User Interface, Random Number Generator shenanigans and obtuse game mechanics (I have a personal offshore bank account???), I found myself thoroughly engaged. It's not that often we find a game about reconstructing a country AFTER the war, and turning a ruined nation into one that gets the world's respect feels damn good.

I honestly hope the devs can make a sequel with more polish. As it is, I will recommend it, if only because despite its flaws it's clearly something made with effort and has an interesting premise. Also, the devs are actively updating the game based on feedback, ALWAYS GOOD

Время в игре: 779 ч. Куплено в Steam
Рекомендую 19.10.2015 08:56
15 55

Trapped within the cluttered office of the beseiged Presidential Palace, rushing from phone to phone to raise any remaining loyal forces as the American backed revolutionaries began their final assault, and cowering under my desk as the gunfire and jeering crowds drew closer and closer, I pondered on the mistakes of my despotic regime.

Oh why, why, *why* did I have to ban decadent Western haircuts!?

Время в игре: 688 ч. Куплено в Steam
Рекомендую 18.10.2015 18:15
28 7

I very much like this game. It's a good mix between Sim Junta, Democracy 3 and Rulers of Nations. The simplicity and short gameplay like Sim Junta, the various policy selection and experimentation of Democracy 3 and the background complexity of Ruler of Nations.
The concept is simple, it is a turn-based geopolitical simulation game where you are the ruler of a newly established country called the People's Republic of Basenji and you must strive against unhappy citizens, a power-hungry brother, an imperialistic UN/USA and the desires of your neighbors. You will have events that pop up where you must make hard choices that will determine the fate of Basenji and affect your popularity with the 5 groups of citizens (Capitalists, Patriots, Fundamentalists, Liberals and Qariffi (I think that's spelled right). You also need to keep the loyalty of your own military or else your brother Farouk will swiftly eject you from power. You adjust policies that range from minimum wage requirements to your country's alcohol tolerance laws which will affect your standing amongst the various groups and will change from turn to turn. You also have the ability to maintain a military and invade your neighbors or garner the affections and attentions of the UN and US, either to your benefit or detriment. From the time I've spent with the game so far, I don't think you can win... you just do a little better each time and (like Plague Inc.) every time you complete a game, you're able to unlock more special modifiers to change up the experience.
Artistically and musically, this game really excels. While neither are perfect, they really set the mood and help to immerse you in your new role as president of Basenji. I just love that everyone is voiced as well... it shows there is a lot of love and labor that has been put into the game.
All in all, I love this game. Simple yet addictive with a wealth of content for only 12.99, this is arguably one of the better low budget Geosims I've played in a long time. Highly recommended.
Gameplay Footage:
https://www.youtube.com/watch?v=hOuB2VdRX2E

Время в игре: 156 ч. Куплено в Steam
Не рекомендую 18.10.2015 13:04
40 2

Rogue State... the humoristic post-revolution country management simulator.

A nice idea, layout and attempt to deliver a realistic experience but the game have not what it takes to give us sufficient interest and life span.

[Game refunded: Review won't be updated]

Plot:


The revolution is over and King Salman is dead. You are the leader of the new government of Basenji: a fictive country of Middle East based on the name of a dog. It's up to you to restore the pride and power of your state and create a reign that last for thousand years...

Graphics:


The intro is nice, based on pictures well drawn. The game takes place in your office and situation room. Every selections of menus makes your avatar ( a man or a women) move across the rooms and open/use appropriates elements related to menus. The game looks nice, only characters are a bit "frozen" and loose in realism. Something very nice is the presence of a newspaper. You can check some important info and every headlines feature photographs depending of recent news. The only really problematic thing about newspaper is the color of text. When some white letters are on black and white photos it lacks in transparency!

Music:


Nice oriental tunes that stick to the atmosphere of the tile. Voice acting is correct but not impressive. Nothing special to say about this aspect of the game.


Controls:


Choosing the office of the character is a good and a bad idea. Especially if any menu selections forces you to wait for your avatar to move and activate the selected item related to it. Need to check relations and trade? Select the phone and wait your man or women to take it. Need to read newspapers... wait him or her to cross the room to open it. Ect... ect... ect... Very annoying especially about trading and diplomacy. But let's talk about gameplay would you.

Gameplay (the long part) :


You are the leader of a so called Rogue State. After having created your president/future dictator, you must appoint your ministers and your brother Farouk to vacant roles.
The first issue of the game is the presence of Farouk, a general famous in the revolution and loved by the people.
You can't trust him and sacrifice a part of your ministry for him. Considering he's a burden, you are forced to put him in the worst job: intelligence. Every other seat are important and quite early shows the limits of the game:
Lacks of information (funny when you think that intelligence is a dark and useless aspect of the game).

So you have 3 others politicians, randomly generated and members of 1 of the factions of the country: Patriots, Capitalists, Fundamentalists and Liberals.

The game acts around turns where you have to do actions and try to give the best of the time you have at disposal. To manage factions you have to choose Policies and try to balance popularity between every faction. In general to please your people acts around reading the newspapers to see how much percent of factions compose your country and after you try to balance the most important ones and please them with buildings and ministry favors. Consider that policies can change from a turn to another without any drawbacks and you have a first clue of how simplistic the game is.

But this is not all because in Rogue State you can build things...
At beginning you must rebuild the country and industries. Few choices with not much impact crosses your path, like amnesty for previous members of brought down government or not. This part sum up quite badly the reconstruction of a country after war. When done you can produce 2 resources and access to 3 panels: Army, Social, and Economic.

Very simple, a building rarely give permanent bonuses and quite often asks for a lot of funds to give a one-time bonus that might be spoiled by a random event. Because events are common in the game.

Indeed every turn has events, completely random that influence factions, popularity and loyalty.
Very often you have to sacrifice a faction and even pay lot of money to get rid of these unpleasant events. 40 % of your country is full of capitalists? Only focus on money and do not care of environmental events.
Many fundamentalists? Nevers authorize western corporations in your country. Ect… ect...
Extremely boring, it is amazing to see ridiculous events such as the Meteorite when if you have a space program... you can put a device on it and change its course... But if you don't it will blow one of you buildings.
Goodbye freshly built Stadium! Goodbye Sweetshop!
Ridiculous.

But that's not all. A building requires money. You can trade with the 3 neighbor country bordering your country.
You take your phone and give a call to each leader to find the best prices and sign contracts for export or import.
Resources are random and very often you won't have the one you need to please your factions.
Of course good relations gives better prices, also the market influences the prices.
But to know what kind of resource your neighbor needs depends of intelligence... and if you remember that intelligence is a completely unexplained element.
Add to that the fact that every phone calls uses one of the 4 segments of time that composes a turn... you bet that trades are horribly basic and falls into boredom very quickly.


Rogue State tries to play at war too. That's why the situation room is right next to your office...
You can buy troops, influenced by Army buildings in terms of price and deployment time. Each unit has attack and defense. And of course, the more powerful the more expensive.
There is a situation map where you can move your "pawns" and declare war but without any infos about attackers or how to manage fights.
You can also manage intelligence and secret projects that takes time and money but bring (apparently) very powerful effects... but you won't have time to see them finished.

Because: You remember of Farouk ? Your dear brother waits a moment of weakness to turn upside down your government.
And it's where the game fall into a waste of time because you are forced to mass tons of units and rally many favors to temporary slow the revolution prepared by Farouk (don't forget to click on the button on top right because the game doesn't even takes time to explain this...).

It is so empty and baffling that i never succeeded to survive this moment.
Even if i had 3 factions pleased and a nice popularity but not much money... i've lost the game.

Because in Rogue State you build, makes your country a safer place by building tons of institutions and nobody gives a @@@ about it. Even taxes are unexplained and you can tax 50 % of your income and know absolutely nothing about its effects of the population....

Ridiculous.


TO CONCLUDE:



Rogue State is a disappointment. Too simplistic, the game falls very quickly into boring text reading and random events that causes havoc into your miserable tries.
Even managing your ministry is a joke where ministers acts stupidly and asks for ridiculous actions.
"Move units to this country border!» Even if there nothing wrong with them! "Arrange a meeting with the President of The United States in few months"... and you don't know how to do it even if you invite dozens of time an ambassador with your lame speech...
Foreign diplomatic relationships where you have to wait for intelligence that never comes or so basic trade options that any decent management game wouldn't have dare to mix a camel/pony looking animal with a water bottle to create fast food that will make religious fundamentalists upset but Capitalists happy...

The most incredible thing in Rogue State are TV speech which are completely useless and empty.

Rogue State is a shame that shows peoples of middle-east as stupid and incoherent where random elements cripples a gameplay that could have been great.


Too bad.

Время в игре: 123 ч. Куплено в Steam
Рекомендую 18.10.2015 08:29
20 0

This is truly a middle east political simulator at it's FINEST! There's alot I think could be improved "More policies as an example" and more options when one is overthrown. Overall I had a great time, my main medium is video so I hope you guys will enjoy my first look and review posted down below. Thanks!

https://www.youtube.com/watch?v=fXXaSHxscmA&feature=gp-n-o&google_comment_id=z12uuzxqgt2tgrdz004chlpo0vy1gl44sew

Время в игре: 348 ч. Куплено в Steam
Рекомендую 18.10.2015 03:19
11 0

If you like political strategy games (especially Hidden Agenda), you'll probably like this one. Be aware that it isn't that serious/realistic and the mechanics aren't super deep (though they still provide plenty of strategy and entertainment). It's an odd bird, but I dig it.

Время в игре: 737 ч. Куплено в Steam
Рекомендую 17.10.2015 19:37
9 0

Rogue State fills a specific niche very well - very challenging, procedurally generated( never the same twice), self aware, and valuing content over presentation/story. At it's core it is a strategic political simulation game putting you in charge of a middle eastern country. There are also strong emphasis on survival over crafting the your country as you see fit. Surviving is difficult, and unlike other mangement survival games like Long Live the Queen there is some randomness, which can ruin the experience for some, but it also increases replayability. Many things threaten your survival, revolts from factions within your populace (patriots, liberals, captialists, and fundamentalists), your power hungry brother, your military, your own government's cabinet, your neigbors, democratic rebellions, disease, envnironment and financial crises, and even the meddling United States. It may take several playthroughs to see all of these threats, and the most problematic threat to your power is almost never the same on back to back new games.

Though random, you do have hints to what you should focus on that are simple to miss, such as paying attention to random events, analyzing the breakdown of people who are in each faction or using information gained through your intelligence agency. However, that being said there are some good things that are always good - keeping a large surplus of money around of diasters and investing into your economy and social programs with somewhat high taxes. I also like how this game can be subtle. You are actually a dictator and one of the scenarios confirms this when a group threatens your regime with a democratic revolution. This is easy to overlook because the game rewards you for being a benevolent dictator, and the absence of elections during the whole game is easier to miss than you think when the game doesn't paint you as the stereotypical evil dictator.

This game may turn off some with its unpolished retro graphics and empasis on strategy over a story, but I believe it targets a specific target demographic well. If you are ready for challenege, can overlook a somewhat dated presentation, and are aware this is more of a survival/management game that rewards for you playing to the situation faced rather than roleplaying as you see fit, this is the game for you.

Время в игре: 232 ч. Куплено в Steam
Рекомендую 17.10.2015 15:30
76 55

First time playing, everyone loved me but the libruls. The the UN got pissy with me over some environemental shit. Made the huge mistake of letting in refugees and ask UN for moneybecause EVERYONE hated that, I was hoping to get friendly with the nation of the refugees as well as scoring free cash from UN. After this everything went downhill, everyone hates me, tax was raised to 55% from 13% to cover expenses. Ive lost all popular support and im just sitting in my office waiting to get assassinated.

All in all a good and fun dictator simulator, I like it.

Время в игре: 490 ч. Куплено в Steam
Рекомендую 17.10.2015 08:12
10 0

A fun concoction of Capitalism3 x Tropico set in middle east!

At first i was pretty skeptical at the look of things and it seemed slightly shallow, but as i played the depth of gameplay was slowly unraveled. Its simplified, but actually very fun and rewarding. Plenty of valid playstyles by the looks of it, somewhat randomised starting conditions for assuring of the replay value, aswell as rewards for previously 'won' games.

Some thing are not clear to me, like i was never able to ' win ' a speech, even tho those were the actual things my country needed the most. There is 1 resource lacking in gameplay by the looks of it ( in one game start i didnt have anyone selling precious metals). Cant seem to interract with UN either. I probably just missed something or didnt play enough.

This genuinely feels like a pretty damn fun game for people who enjoy this kinda thing, - sitting in an office, managing the country. Im just getting started with this one but i already want to see more from these developers. There are far too few good games like this to pass this one.

Время в игре: 471 ч. Куплено в Steam

Дополнительная информация

Разработчик LRDGames, Inc.
Платформы Windows
Ограничение возраста Нет
Дата релиза 22.01.2025
Metacritic 66
Отзывы пользователей 71% положительных (160)

Отзывы пользователей

71%
114 положительных и 46 отрицательных отзывов
Обновлено: 20.01.2025 11:30

Жанры

Strategy Indie Simulation

Особенности

Single-player Steam Achievements Steam Trading Cards Captions available Steam Leaderboards Family Sharing