ENDLESS™ Space 2
Steam StoreРазработчик: AMPLITUDE Studios
Описание
Digital Deluxe Edition
ENDLESS™ Space 2 includes all the Digital Deluxe Edition bonuses:
- Official Digital Soundtrack by FlybyNo in mp3 format
- Pathfinder Hero Ship Skin for all hero spaceships (Cosmetic)
- Pathfinder Academy Heroes “Brunem Berto-Lancellum” and “Kinete Muldaur” (Cosmetic)
GAMES2GETHER // CHANGE THE GAME
Join the GAMES2GETHER community now, and receive the ENDLESS™ Space 2 badge (unlocks points, dozens of avatars and titles to customize your GAMES2GETHER profile)
- Follow the development of the game and get to know the talent behind the scenes.
- Make your voice count by giving feedback on the game, submitting ideas, and voting for Art and gameplay elements.
- Participate in contests and design content that will be created by the studio and added to the game!
About the Game
ENDLESS™ Space 2 is a Strategic Space Opera set in a mysterious universe.Your story unfolds in a galaxy that was first colonized by God-like beings known as the “ENDLESS™”, who rose and fell eons ago. All that remains of them are mystical ruins, powerful artifacts, and a strange, near-magical substance known as Dust.
One More Turn
ENDLESS™ Space 2 takes the classic “one more turn” formula to new heights. You will explore mysterious star systems, discover the secrets of ancient races, build colonies on distant planets, exploit trade routes, develop advanced technologies of unthinkable power; and, of course encounter new life forms to understand, to court or to conquer.
As a leader, you have to manage your populations like never before as they react dynamically to your decisions and to their environment, expressing their will through political parties, dictating the laws that your Senate can pass. Will you be a beloved natural leader or will you manipulate your populations to your benefit?
Epic Space Battles
Watch your fighters fly past huge cruisers while lasers rip their hulls apart in epic real-time space battles. Detailed after action reports will help you adapt your strategy for the next confrontations.
Design your ships, assemble your fleets and carefully adapt your battle plans to overcome your enemies. Once you think you’ve done it all, take it online against seven other players.
Strategic Space Opera
Immerse yourself in the ENDLESS™ Universe. The galaxy belongs to the civilization that controls Dust and uncovers its secrets… but were the ENDLESS™ alone in the galaxy? What is the true origin of Dust?
Lead one of eight civilizations, each with a unique playstyle affinity and story quest, and build great stellar empires capable of imposing your vision on the Galaxy!
Find out more about the Academy and its powerful cast of Heroes, that you can recruit and train to become fleet admirals, system governors or influential senators.
Amplified Reality
Press ‘Space’ anytime to activate the Amplified Reality view and reveal in-depth contextual information about your systems, trade routes, diplomatic stances and even your ship stats during battle!
Поддерживаемые языки: english, french, german, spanish - spain, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows (64bits only) 7 / 8 / 8.1 / 10
- Processor: i3 4th generation / i5 2nd generation / A6 series
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 / AMD Radeon 5800 series / NVidia 550Ti
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: DX11 compatible
- Additional Notes: Minimum Resolution: 1280 x 720
- Requires a 64-bit processor and operating system
- OS *: Windows (64bits only) 7 / 8 / 8.1 / 10
- Processor: i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer)
- Memory: 8 GB RAM
- Graphics: AMD Radeon 8000 series or newer / NVidia GTX 660 or newer
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: DX11 compatible
- Additional Notes: Recommended Resolution: 1920 x 1080
Mac
- OS: MAC OS X 10.11 or higher
- Processor: Intel Core i5 2.7Ghz
- Memory: 6 GB RAM
- Graphics: GeForce 775M | Radeon HD 6970 | Intel Iris Pro
- Storage: 8 GB available space
- Additional Notes: Minimum Resolution: 1280 x 720
Linux
Отзывы пользователей
great game. great soundtrack. Probably the most worthwhile space 4x game to play and Amplitude kills it on art direction. Also, Horatio.
A unique experience for me as far as space strategy games go, the visuals certainly are beautiful & aesthetically pleasing. An almost overwhelming amount of features & lore made the game kinda daunting, but unless you're a dumb nigga you can probably figure it out. A beautiful game, but unfortunately like so many others it's ignored. Maybe if it was a FPS that glorified the deaths of Iraqi childre...I mean jr. terrorists it'd get more attention
I'd say you should buy this game and support the developer or I'll have sex with your dad, but he's currently underneath my desk gargling balls like his cheeks are stuffed with MilkDuds, and boy is there lot of saliva. Anyways I give this game a 8.7/10, and definitely think it's worth the hassle of figuring out. Cop this game, start up your spaceship, and explore!
Introduction
ENDLESS Space 2 is a turn-based 4X strategy game that lets you take command of one of many unique factions in a vast, procedurally generated galaxy. As the sequel to the original ENDLESS Space, this game builds upon its predecessor's foundation, offering a richer, more complex, and visually stunning experience.
Stability and Performance
The game runs smoothly and stably on an average PC. There are very few bugs, and the animations are appealing. The space battle simulator is well-executed and quite unique. While it may not be as engaging for smaller skirmishes, it shines in decisive battles, offering a great experience.
Gameplay and Mechanics
The core gameplay revolves around the classic 4X elements: eXplore, eXpand, eXploit, and eXterminate. From the moment you start your journey, you are thrust into a galaxy filled with mysteries, rival empires, and countless opportunities. One of the game's standout features is its diverse selection of factions, each with its own lore, playstyle, and unique mechanics.
It is generally recommended to stick with the standard factions, but creating your own custom faction can be a fun change of pace, even if it tends to be a bit unbalanced. Research is extremely delicate and often the key to success. Designing your own ship types is engaging, though it doesn't offer a vast array of meaningful variations, limiting its depth somewhat.
Atmosphere
The atmosphere is incredibly immersive, with each faction's musical score being brilliantly composed. The mood draws you in from the start, enhancing the overall experience. However, the voice acting could be a bit more extensive to add even more depth to the game.
Conclusion
The game, especially with its additional DLCs, completely captivated me. It's a 5/5 for a turn-based strategy game with optional real-time elements (if enabled; during the round).
Super unique and enjoyable playable races. Beautiful art style and I adore the setting.
Not too much variety after about 60 hrs however, by that time you will have probably engaged with all of the game mechanics on offer and there are most certainly optimised build orders. I have played to completion all races at least once on large maps and each victory type getting up to harder difficulties.
Due to race specialities you can be rather restricted in a couple playstyles for each. As such, replayabillity diminishes after you complete a few runs with each faction. Each faction is fairly unique, with flavour for you to find your favourite. Cravers all the way.
You can easily find ways to become obscenely overpowered, but I actually enjoy doing so. It remains in keeping with the games overall aesthetic and is just fun to do.
Totally recommended for the soundtrack and lore alone, super enjoyable. Most likely you can easily get around 100hrs out of the game, more than enough for the asking price.
I love this game. I just wish there was more variety in cinematic fleet battles choreography.
In space no one can hear you scream when you realize the game you're playing has no soul.
Top "Civ in space" game for me. I think Stellaris has more mechanics with all DLCs, but this game has higher production quality, and I like turn-based more than real-time.
Overly complicated at times, but very well presented. More grown-up than the very disappointing GC4. Runs well on older hardware. Worth a look on sale.
So you are looking at this and at Stellaris. Both games are quite similar. The main difference is that Paradox (Stelaris dev) is quite greedy and there is no chance to buy entire series because by the time you will finish playthrough they will release another two DLCs and I'm not kidding. And it will end up with you playing incomplete game. This game is complete and additionally you can actually complete it. Stellaris will crash in late game and in general Stelaris is not designed for completion. This one is hard to win but it's possible. Anyway if you are in a mood for space opera I think this one is the best and reasonably priced.
i can find a game in here with some fine tuning that i can actually enjoy, i play it as a regular desk top add.
This game is bugged as hell for me. My ships start the turn with no actions
It's great that the game is still getting supported. I love the collaboration here between the Mod Community and the Devs to make the game better and fix past content!!
Youll play this game and be trying your damndest and everything will look like its going well and then some rando youve never seen before shows up with 80 million death ships and its over like the last 5 hours of your life meant nothing at all.
The only real downside of this 4x game is that there's not much tactical combat apart from choosing strategy, and that the technobabble for various techs is not the greatest. Kind of zany and funny sometimes.
Otherwise - complexity, it's pretty much on par with the best of the genre.
Stellaris may look more complex, but it's really not.
I like Endless Legend more but this is also a very good game that bears comparison with classics like Master of Orion 2. It also has asymmetric yet mostly balanced races, in contrast to somewhat same-y Stellaris or Civ.
Smooth multiplayer makes for a great co-op or pvp experience
Decisions feel/are impactful
Factions/Races are very assymetric and fun
If you like the idea of turn-based strategy about building a civilization across the galaxy which is full of quests, wonders etc. then this is a game for you! :)
I've put 70 hours into this game. I kept thinking I am missing something with all of these positive reviews, I am not. Stellaris is flawed but better. I wish they wouldn't nickel and dime us for all their DLC content.
Endless Space 2 has very generic systems, I am exploring to find 2 resources that I need for some of my tech which are on two systems when I explored 90% of the galaxy. The feel of the new systems I discover lack anything really unique, yet it wants to do an animation like they are showing me some new fantastic thing. look another red ball planet with very hot climate. really that animation is a waste of time and the relevant information is given to you in the system view such as the resources and if you have unlocked the ability to colonize that type. Rather than making a deeper more dynamic game play they put in animations when you discover or colonize a new place. I start thinking the complete lack of some resources is a bug, start new game rinse, repeat for about 20 hours before I realize this is a game mechanic that totally makes it better somehow by just having one of the major resources on the far side of the map. I don't find the tech research layout appealing either, having to hover over each symbol for a research map to see what it actually unlocks seems like a waste of time. I do not want to memorize what every piece of tech is and what the sub items it unlocks are, I would rather hover and get all the information about it, like they do with the fleets. since some resources I need don't exist near me in the game I decided to not bother with the tech requiring the missing resources (it is not always the same resource) and set out to conquer an enemy. start a war take a 2 planets and the AI starts a stalemate tactic by building a massive fleet it parks on a system I was laying siege to. AI refuses to attack me. After 15 turns of waiting for an attack I realize that I need to attack them and completely destroy them if I want to conquer the system. I can only attack with one fleet at a time and the game limits the size of my fleets, which means the AI fleet more powerful than any single fleet I can build. The AI fleet is so massive that the best fleet I have lost 14 out of 23 ships in the first engagement. the other fleet I had there was completely wiped out and so was a behemoth. I designed some ships and built two new fleets. I moved them both to the system, one focused on long and med range and one on short w/ medium since my first fleet was balanced in all 3. trying to see which tactic will give me the edge. those two fleets suffered the same fate back to back as the first. AI fleet is healed because it is in it's own system every time, so I am getting nowhere and burned through massive resources. So no advantage was gained regardless of which tactic I use. I try moving to another system the fleet follows me and does the same thing before I can deplete the manpower in that system enough to give me an advantage in a ground strike. So i build a fleet heavy in ground troops and before the AI fleet arrives launch an invasion. My ground forces are wiped out no matter which tactic I use even though my ground forces are almost triple what the planet has I don't make a dent and have to retreat. I accept the AI request for peace(refusing costs you diplomatic influence because reasons). So I build new fleets and go to war with another AI. That AI does the same tactic. This was after I turned all the settings to the easiest I could because I was having similar issues and decided I wanted to try something more casual. At one point I had a single fleet that was technically more powerful than the enemy fleet that came into a system I owned. I had more attack ability and my health was almost 4x their attack and my defense was almost double. My fleet was completely wiped out somehow. You might say I should have tried a tactic of having fleets siege multiple systems, I did. I was originally at 3 different systems having this issue before I tried to throw everything at one fleet stopping my blockade. That AI was also doing a massive expansion across the galaxy at the same time. I feel like it must be a bug
Lets compare this to Civilization. You have city-states and AI and different resources that are randomly spread around the map. you build units and lay siege to city. I believe it is 6 or 5 that has a blockade buff if you completely surround a city making it impossible for the city to repair. In endless space 2 even if my combined forces are 5 times the size and power of the enemy fleet they can enter and break a blockade with firing a single shot. Not only can I not attack the fleet with my full force but they also get the repair buff for being in their own system. in effect I have surrounded the enemy city and all they need to do is move a unit within sight of my blockade and it magically breaks, that's silly. In Civ I don't have to pay a penalty to refuse peace when the enemy offers it. I have a military autocracy with over 90% followers, so it isn't like I am spending that to appease my civilian population who doesn't like war. So when I run out of that I have no choice but to end the war even though I have popular support, the necessary resources, and the desire to continue. There is a punishment for conquest in Civ and this game. As you conquer more places and absorb them into your empire, that's fine but why add this secondary punishment especially to a military pro-war faction? I just want to crush my enemies, see them driven before me and hear them lamentations of their women. Why can't I do that Amplitude? you bleeding heart peace-mongering hippies. I'd rather go play a game like Stellaris or Hearts of Iron over this mishmash of elements that they didn't bother to blend very well.
Very challenging game, could use a bit more depth but it is a good game. The complexity isn't in the game play as much as its in the understanding the management between development and fleets.
After 55 hours, facing size limitations or severe punishments for growth... being held back on tech vs other civilizations... or if you do get to the point where you can start holding your areas be stopped completely by a group of pirates or wiped out by a single behemoth.
Endless Space 2 improves upon the first game, bringing even more freedom into the gameplay and upgrading the artwork to its next breathtaking level. As the gameplay in the Endless series grew more complex, figuring out all of its systems from scratch became a daunting task, which Amplitude cleverly solved by avoiding railroading the game flow. Players can find their own way to play and win using a dozen of their favorite game mechanics, while sidelining others. Beyond making the game feel fresh and limitless, it also adds a roleplaying level to the stories created. It's extremely easy to get engrossed into the game, as immaculate visuals and full blown artwork decorates the UI which would otherwise be merely text and numbers. Along with Endless Legend, Endless Space may be the most beautiful 4X game ever made.
Ship combat sucks. Just win via number advantage and carpet bomb the civilian population into submission.
You know, for peace. Cause we're the good guys :)
I bought this game a while ago but I took an online game break and I was being horny about the big tiddy fish so I pressed on despite the initial overwhelmingness -- it's not bad, haven't played a Civlike in a while. Also I've either gotten better at these kinds of games or this is somehow easier than Civ 5.
This is the 4x I play if I'm not feeling the complexity of Stellaris. Each empire has very unique play styles. AI is pretty easy. The combat planning and ship customization is pretty cool. The setting and lore feels very well constructed. Stellaris is the better game, but this is easily the second best space 4x I've played.
Incomprehensible combat seems to break down to a rock-paper-scissors minigame that there is no straightforward way to predict in advance or adapt to elegantly afterwards like in other civ sims and tactics games. If the combat is not the point of the game, why make it so arcane? If it IS the point of the game, why make it so wonky and awkward? I deeply regret this purchase.
I love this game, it's really clever, and I've played a lot of it. But this review is to remind me of why I hate it: pressing the 'attack' button, and discovering that I'm not attacking pirates, I'm attacking an empire that I'm neutral towards. And then being unable to undo that.
It's a bit different from other 4X games, but similar to other Endless games, good fun. It's nice that each faction has it's own spin on gameplay from small tweaks to completely different playstyles.
This is a great game plagues by problems with it launching at random times. Not even with mods on, just out of the blue, one day you can play happily and then you can't even launch a vanilla game. It really is a shame it is THAT unstable.
I gave that game a try, multiple times, and every time I ended up uninstalling the game after wasting 3 to 4 hours doing... barely anything.
For a 4X, every X feel undercooked and shallow.
The exploration is uninteresting. Every system is generic, every planets feel the same.
The management is painfully passive and shallow, like a very streamlined version of your average CiV.
Combat is where the game take a nose dive. It's basically autoresolved only and feel very underwhelming despite the very try hard cinematic style they try to give it.
After spend 4 hours of pushing next turn with very little progress I end up being bored to tears and drop the game entirely.
Stolen from someone smarter than me ☑
Honestly, it's kind of boring, but other people like it. I feel like the game makes the win considerations are similar to Warhammer 3, way too much, and you get bored before you get halfway.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☑ Repetitive
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☐ If it's on sale
☑ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☑ 5
☐ 6
☐ 7
☐ 8
☐ 9
☐ 10
CIV game in space.
Quite a lot of possibilities.
Can be quite scary at first but game has an easy way to introduce you to the different functions.
Wonderful game, I really started getting into it when I delved into the multiplayer with my partner.
We play this game a lot.
Amazing replayability and a great way to unwind and spend some time, doubly so if it's with another person.
my race of virtual beings, possessing clothes filled with magic dust, gathered essence from the race of narcissistic clones
then when the clones got mad at me for sucking their lifeforce dry, I blew up their home planet
this had very little impact on victory conditions
Great game, played thru all the factions and thoroughly enjoyed the DLCs, can't wait for ES3
It's Stellaris but with a more pre-defined narrative and easier gameplay. Love both games, this one for chilling, Stellaris for more serious gaming.
I quite enjoy the length and chess-level of complexity of this game. Great game, can eat up your time - but worth it.
This is a fun forever game for all strategy and space lovers. Each time you start a new game the map is unique, different and you can control the difficulty and other settings to a great extent.
In my experience, the entire ENDLESS series is extremely dull, talentless, boring games. But I believed the good reviews and bought this piece of junk on sale.
In the very first game, with default settings, the basic version, without add-ons, gave a critical error several times. But it doesn't matter, I was able to continue the game. What is important is this:
The game is DEADLY BORING in every aspect.
1. There are no game-changers in technologies. You can simply replace each invention with "your fleet will become 5% stronger". "You will receive 5% more money" - and you will invent it, and invent it, slowly and smoothly inflating the power of your empire.
How game-changers look like in good 4x strategies:
- The enemy has built a powerful fleet with new armor, I simply cannot push through this defense. I invent armor-piercing guns - now my guns hit not the armor but the internal structures of the ship, and I won a battle. The enemy responds with the "heavy armor" upgrade, which makes my guns useless. But I make a tech dash towards the assault landing shuttles, and my bears-space-marines simply board the battleships. The enemy tries to resist, including self-destruction of the ship when the assault shuttle approach.
- An empire declares war on me and moves a fleet to my colony. I managed to build a brand new force field around the planet before they arrive. The whole enemy fleet unable to penetrate my new shield, so they retreat and I strike back
THIS is interesting.
In this game, you slooooowly strengthening the fleet by replacing a gun with 100 damage with the same one with 120 damage, then adding 100 armor hp, then adding 100 shield hp - simply adding numbers, like a schoolboy in a first grade. This is mortal boredom.
2. Tactical combat - meaningless pew-pew, diluted with "tactical cards". Visualization gives 0 information about what happened: opponents shoot, and some ships explode. For example, I would like to understand why my 3 medium ships with a strong missile salvo, being engaged in a battle against 10 small ships, did not kill a SINGLE enemy and died in vain. Did enemy have a strong missile defense? Did my rocket-ships spread the damage across all 10 targets? Who the hell knows. It's just that I have 400 strength, the enemy has 900, pew pew you lost. Total crap.
3. The same "smooth" development of the entire empire. You can't find a super-planet worth fighting to the death for. You can't build a wonder that will give you a big advantage. You won't get a ship that is invulnerable to backward civilizations.
After a few hours of playing, it seems like I'm just comparing numbers in an excel. Battle! 1000 > 700? I won. Let's choose what to build! +5% or +7%? Yeah, +7%! You may play this game using an Excel table and RAND function, no need to develop a "big game"
And to all who praise this "game", I wish that they would try games from other manufacturers. Any of them will be better, even the ancient "Ascendancy" or MOO-1993
A good game to return to from time to time. It has it's flaws, but it's so good. Every faction is built so differently. Even the "basic" ones that are just "good in something particular", everyone has some kind of unique mechanic or at least playstyle to them.
And bonus points for being to be able to play as sentient space-travelling trees of course!
An excellent 4X strategy game from a seasoned developer. Newcomers to the genre might feel overwhelmed, but the game does a good job of explaining its systems to you, and the UI gives you all the required information in a digestible way.
I only wish that each run was shorter, I found that as the game progresses -usually after the 100 turn mark- it starts to drag on and become tedious. I understand that you can tweak the game speed, galaxy size, etc. But I feel like the default world settings are for the intended experience, and any changes to that tend to mess with the balance, giving certain factions an advantage. I would have preferred it if it was purposefully designed/balanced around shorter playthroughs, so I can do multiple runs and try out each unique faction.
Despite that minor gripe, the game is still a blast. The art style and character designs are top notch, and so is the music. Definitely a worthwhile experience for fans of 4X strategy.
A 4X game with the very standard foundation as you'd expect it from Civilization games and the like, but with some really strong additions of its own.
Overall the game has a lot of heart with how much went into the lore and the identity of each playable faction, and the presentation of the entire game. It looks and feels extremely polished. Soundtrack is also amazing.
Speaking of the factions, each faction adds their own interesting twists to the gameplay, some with more unique and complex mechanics than others, ensuring each one feels unique to play.
It has some pitfalls, which are similar to other games in this genre. The midgame vs AI can be very dull because when everyone is firmly entrenched, not much happens unless you get very militaristic, but that is kind of a genre wide flaw.
Also the hacking from the Penumbra DLC is in my opinion one of the worse mechanics of the gameplay loop, it often feels like a difficult to manage chore but rarely feels rewarding enough to warrant its hassle.
Take all that with a grain of salt because I might just be too bad of a player to truly get it, but who knows:
All in all though, I highly recommend any 4X fan give this a shot as it is one of the most polished by far.
Coming from Master of Orion, which was the best of its kind for many years, I had the pleasure of playing many 4x games in the past 30 years or so. This is a solid game, with many good aspects that would take way too long to list here.
The only negative for me is the research tree: it is a bit strange compared to other games and the benefits aren't that obvious. Even after reading everything, it's difficult to understand what is best to unlock first.
A chill empire sim, really complex but the tutorial does an above average job of easing you into things and letting you feel the game out. Really dig the relaxing music as well.
The best game when you are looking to relax after hard day at work. No pressure, super relaxing and gorgeous music. Take your time and dive into all aspects of becoming the leading empire in the galaxy.
This game is absolutely gorgeous, absolutely addicting, and I have no idea how to play it at higher difficulty levels.
I have always loved the "Endless" lore, and love the wonder and creativity that went into making this game.
I hope Amplitude continues making 4X games.
Endgame at least for me always becomes ridiculous as I have too many systems to manage and the auto-management systems are pretty terrible. Also there are some cheese strategies that honestly should not be there, and game-wide economics, while cool, needs to be managed a little better.
Still, 8/10.
an excellent game whose sales team prevents paying customers from enjoying the product by cutting the cutomers jugular just in case someone hack the game. endless space 2 logic: a customer payed for our game but we cannot tell it a hacker, therefore lets kick our pations in the ass because hackers have made it difficult for us to know who paid and who did not. always the best and most intelligent sales team can over come grate game development
This game in fun to engage with if not a little too easy for a 4x game.
It's hard not to compare this to Stellaris. I'd say this is like a streamlined version of Stellaris that's easy to pick up and have a ton of fun with.
It has the added upside of not having like $400 dollars of DLC. Hell some of the DLC for this game is almost universally considered to make the game worse so you can skip half of it and be better off for it.
Check out the workshop if the game starts to feel stale lots of fun mods on there.
Pretty terrible dlc and the whole game was too expensive for how damn boring it is.
Sometimes, when I want to fall asleep, I just play up to turn 40 and I've probably nodded off 3 times already. Talk about relaxing vibes. Great game.
One of the best 4X game there is.
While the hacking system from the latest expansion is somewhat weird, it's really the only complain about the game I have. I used to hate the new Academy... Until Amplitude hired one of the modders to tweek them, and add a slider to how aggressive they can get, handily solving the problem, and also redoing the nakalim and weaponry to make it better.
Beyond that? Lots of different gameplays, from the Cravers needing to ever expand lest their planets are all depleted and you can only fall behind, The Horatio on the hunt for minor populations to add to the genetic pool and make their main population into super-beings, one of the best single-city faction I ever got to see with the Umbral choir, who can have their entire civilisation in another factions territory and never get spotted... I could go on. Even the less original civilisations have their own quirks to keep things interesting.
Surprisingly for a 4X, there's also good writing, with each faction having a special questline, and let's not forget about FlyByNo's amazing soundtrack.
If you like 4X just a little, for the love of Horatio, give this one a try.
So.
Alpha Centauri and its expansion Alien Crossfire were massive parts of my childhood. I loved those games dearly. 4X is in my blood, to an extent - but I am rather picky about the genre. I turn my nose at Civilization for lacking the depth I desire, I veer away from Stellaris for feeling too shallow for my tastes.
Endless Space 2 is a very, very, very good 4X game with some questionably-valuable DLC. The base game at time of writing is $40, and the thing I love most about it is that it has a multitude of factions which each genuinely play so radically differently it's like playing a different game each time, but not so terribly differently you require a 200 page guide to understand how to play.
It exists in that perfect sweet spot where 4X thrives, and I do so very much adore it.
Some time ago, the Awakening DLC was updated to allow you to heavily tweak or fully disable the Academy NPC faction from the game, which was an enormous positive and I think if it had launched in that state this game's financial trajectory may have been very much different.
The game is extremely good if you like 4X. It's fun in multiplayer and I've had nothing but positive experiences, the fleet design bits are not quite as fun as in Alpha Centauri but have more meat to them and honestly it's probably only nostalgia that makes me think it's not /as/ fun, and it absolutely trounces everything Firaxis has put out in 20 years or so in the genre.
I highly recommend this game to any 4X fan.
Great game if you can get full edition on sale. The multiple split up DLCs is probably my biggest gripe with this developer across all their titles.
Fun turn based strategy game, its basically Civilization in space. Cool factions, ships, abilities, and maps. Learning curve for combat is a little difficult, you will need to use tutorials for sure.
This remains one of my all-time favorite turn-based strategy games. Indeed, one of my favorite games of all time. It's got great gameplay, really deep interesting stories and characters that come out of the Endless universe, and incredibly good gameplay. Each faction has its own characteristics and encourages different play-styles and the mission system gives each play-through its own character and unique feel, not to mention an effective forward drive that makes it constantly playable. Also, this game, even 7 years later, still looks amazing. I've played this game for 500 hours and I'm not stopping.
Дополнительная информация
Разработчик | AMPLITUDE Studios |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.11.2024 |
Metacritic | 80 |