Разработчик: MuHa Games
Описание
Игра сочетает в себе походовый стратегический игровой процесс с напряженными захватывающими приключениям в rogue-стиле. Вас ждет увлекательный сюжет, который раскроется в игровых событиях, и уникальная система боя, основанная на карточной игре.
Исследовать мир Теи вы сможете так, как нравится вам. Можно остаться в деревне и выстроить непробиваемую оборону, а можно отправиться в путешествия. Конфликты вы можете разрешить при помощи дипломатии, незаметности, убийства, охоты и других способов, доступных вашим людям. Сражение – далеко не единственный метод!
Выбирайте свой стиль игры и спасите людей от Тьмы!
Основные особенности:
- Игра на выживание в мрачном фэнтези-мире со стратегическим походовым игровым процессом на карте из шестиугольников!
- Огромный мир для исследования и различные события — каждое прохождение станет новым приключением!
- Управление деревней, различные здания для постройки и улучшения, технологии для изучения и предметы для производства!
- Более 4400 видов предметов, доступных для производства или найденных в деревне и в мире!
- Экспедиции, куда каждый из членов отряда берет свое снаряжение, а в битвах получает опыт и развивает способности: сбор ресурсов, дипломатию, исцеление, черную магию и десятки других!
- Более 200 нелинейных сюжетных событий, в которых вы можете как обрести невероятное богатство, так и потерять все, включая жизнь!
- Система карточных сражений, которая используется для определения результатов битвы, дипломатических усилий, действия проклятий и так далее!
- Более 100 типов смертоносных существ, многие из которых основаны на славянских мифах!
- Продуманные встречи с врагами – у каждого существа, даже у примитивных пауков, есть свои характеристики и умения!
- Смена дня и ночи влияет на игру – днем жители деревни издалека замечают опасность, а ночью чудовища становятся более агрессивными!
- Различные варианты окончания игры в зависимости от вашего выбора. Награды и открытые материалы переносятся в следующее прохождение!
Поддерживаемые языки: english, french, german, polish, russian, spanish - spain
Системные требования
Windows
- ОС *: Windows 7 (64-bit)
- Процессор: Dual Core 2.0 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: DirectX 10 GPU, 1GB VRAM
- DirectX: версии 10
- Место на диске: 3 GB
- ОС *: Windows 7 or later (64-bit)
- Процессор: Quad Core 2.5GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: DirectX 11 GPU, 2GB VRAM
- DirectX: версии 11
- Место на диске: 3 GB
Отзывы пользователей
Great mixture of strategy and tactics in a laid back setting
I'm Sean Prime and I approve of this game!
Great RPG with lots of possibilities
Thea: The Awakening is a fun and interesting hybrid between a roguelike RPG and turn-based 4x game, including research and a highly customizable crafting mechanic (you gain research points by crafting items and experiencing events) as well as adjustable difficulty levels. A cooperative multiplayer mode is available, as are a couple of free DLCS.
You're playing a small village in a postapocalyptic fantasy world, at first simply trying to survive, and the victory conditions only get revealed to you over time. With it's storytelling (masterfully voiced by a narrator - who does all the voice acting in the game), as well as gorgeous art and music, the game masterfully evokes a dark and melancholy fantasy atmosphere - there are many events to explore - while there were many repeats, I found something new in every one of my playthroughs. While you'll get more powerful with time, you'll remain limited to the one village plus temporary camps, and nighttime always feels dangerous, as it limits your vision and makes wandering monsters much more aggressive. The game also gets points for offering several ways to resolve practically all quests and events, including many non-violent ones (though if you get attacked by wandering monsters, you'll have to fight to defend yourself). None of the races/species inhabiting the world of Thea are simple "monsters" - with the right choices, you can befriend Orcs, Goblins, and even some animals and mythical creatures. Another cool feature is that your experience points are applied collectively to all your villagers, so no worrying about someone lagging behind and becoming useless.
Luck plays a fairly important role and there is some jankiness - for example, in my first game the Herbalist's Hut appeared all the way across a lake (there is no way to move across water), meaning that half of my village just died when my well got poisoned in a random event, as they couldn't make it to the Herbalist on time. In another game I got a very powerful villager with amazing equipment early in the game, making most encounters a cakewalk. There are also some balance issues regarding the crafting mechanic. In other words, it's obvious that Thea was the dev team's first major project.
Overall, however, it was a highly enjoyable experience, and kept me playing it almost as long as I did the old strategy classics such as Civilization.
The game itself if addictive but they've made it impossible to progress. I've restarted several times and every time the computer just kills you off. You think you're building up to something then bam, your entire team is killed in a natural disaster or surprise attack by someone way more powerful or something. I was playing on regular difficulty.
This last time I thought I'd play it super safe, stay close to my town, build up my team on small things before venturing out. The computer sent some impossibly strong enemy right to my town, who camped outside my town without moving, and attacked every turn until every player was dead. When I'd spawn a new player, it was waiting there and would just kill it. Like, my team had maybe armour of 40 and attack of 20-30, and this thing had defence of almost 600 and attack of about 200 (as well as having minions more powerful than me.) It just sat right outside my town and attacked over and over. How is that a game? That is just watching the computer play a game, at my expense.
Quick Review.
The game has so much potential that it just don't figure out how to utilize optimally.
You play as a deity of your choice (minor math based differences between the different selections). You are controlling people in a village. Each person has a class, and tons of stats. The stats inform a multitude of different skills like stealth, speaking, distraction, strength, etc.
Each of these characters are going to be leveling, equipping gear, and taking part in challenges. Combat is a challenge, talking is a challenge, and pretty much anything you do is a challenge. Each challenge uses various stats, and your choices in the game will dictate how you approach a situation. So if you want to take a more tactical approach to fighting enemies you go into a tactics challenge, which uses tactic related stats.
No matter the type of challenge, you enter into a card game to overcome it. The cards are your characters, and the stats on the cards are related to the stats they have related to that challenge.
Very cool, but tedious after a while. It didn't take long before I just started auto resolving, because it isn't interesting enough to want to play it.
You also have a village where you can leave some of your people. You'll need some characters there to craft and gather and do other things. Unfortunately its mostly uninteresting and useless. I kept waiting for the part of the game where the researching and crafting would really pay off. It kind of could in the end of the game, but if I didn't bother it would have went just as smoothly since all the loot I got was more than enough.
I started a new game with a new deity to see if the game was drastically different. It was not.
It just isn't there for me. 6/10.
A very unique style of strategy game. This is more of a squad based deck building game kinda than anything else, the village plays second fiddle to the exploring party and is almost entirely dedicated to pumping out better equipment for them, and the characters are so interchangeable that I can't really call it an rpg.
The art is gorgeous, and the soundtrack is very nice and immersive. The world is interesting, although not as fleshed out as i would like. The game has a narrator who reads the events, bt the writing is mediocre.
It's an interesting challenge, and if you like strategy games you will get your money's worth.
Game is kind of fun then suddenly you are hit with some preachy dialogs. Each time it breaks immersion and reminds me they care more about a message than the game being fun.
A potent mix of slavic mythology, a weird card game and “we have civilization at home..” makes for a highly addictive brew!
First of all, just to make it abundantly clear. I love Thea! This game is a great example of a project that really shows how much care and love the developers poured into it and even though it stumbles on a few aspects. Personally I really enjoyed my travels in the weird otherworldly lands of Thea where you encounter orcs, goblins and rusalkas while trying to survive in the strange world of Thea after a cataclysmic event seeped darkness into the fabric of reality. You are a small gathering of people following one of the gods of the Slavic pantheon trying to eke out a meager existence in a world filled with strife while simultaneously figuring out what is happening in the world..
https://steamcommunity.com/sharedfiles/filedetails/?id=3347903802
The slowly emerging storyline in Thea combined with the rich slavic folklore is what hooked me to the game in the first play and even if I found the rather weird card driven gameplay surrounding “challenges”, as in everything from diplomacy to combat, unintuitive at first I quickly warmed to it. The larger gameplay is a weird 4x style of game where you have one settlement that you leave to go on expeditions with your best and brightest. There are tons of different classes to discover and as your village grows you will strengthen it with lone stragglers seeking refuge, weird monsters moving into your granary as well as babies found in the cabbage field.
https://steamcommunity.com/sharedfiles/filedetails/?id=3347903758
The exploration and discovery of the world of Thea is what makes this world pop to life. On your travels gathering raw material and food to keep your village alive you encounter beasts, monsters and wanderers as well as landmarks and other points of interest that further the story bit by bit. This combination of resource management, exploration and quasi-roleplaying breathes life into the characters and makes you care about their trials and tribulations.
In the end this is a hearty recommendation to anyone vaguely interested in the slavic civilization premise. Thea: The Awakening is a great game for players looking for a great yet different 4X game that really wants to tell you a story with an excellent mystical atmosphere! If you are into mythology and folklore, this gets even more mileage since the slavic mythology is one that could really need more love, and this game really makes you appreciate the depth and richness that it holds.
I love this game
This is a beautiful game that will appeal to those who enjoy tactical fantasy role playing games and to those who enjoy 4X games. It's an intriguing hybrid. The art is nice, and the challenge system (including combat, and other challenges) has a fun tactical dimension that builds on the emerging abilities of your characters.
Not for me
I like the combat system
Absolutely wonderful. I still come back to this game all these years later for the addictive storytelling, voice acting, 4X, choose-your-own-adventure roguelike RPG set in Slavic mythology. Highly recommend.
Quite a clever game, with some interesting decisions.
Really fun game if you like running around a hex map with your trusted warriors with your villagers holding down the fort at home. Spent so many hours messing with crafting to what overpowered weapon I could make by mixing and matching. It's a really fun game if you're fine with a simple turn-based combat system that ain't too bad. Only problem I have is that you can only have one village even in the much bigger maps which makes it a bit of a chore to transfer materials around the map. A great game that needs more love.
This is interesting game and definitely feels "on its own".
It's a card game in the end. All battles, social interactions, sneaking, etc. are based on card battles.
You send an expedition to find some precious loot. You find some and may think, is this a good item? Or should I dismantle it in the town? Yes, in the town you construct simple buildings that gather resources automatically for you.
How else you gather resources? Well you have gatherers of course! The map is full of resources and your expeditions and town can gather resources that are no more than one tile away from you.
You have three main character roles (and more): gatherer, warrior, medic. They do well on their specific tasks.
Sometimes I am thinking what I am doing in this world? Just to gather resources and loot - for what? Usually my next goal is just to explore, and long-term goal might be gather resources my next building requires. At this point it feels a bit "gamey": To get "X", you need "Y, Z and K". And sometimes there is a resource "Ö" which is better than "K" - and you want to use it instead.
It's fun to do tasks but somehow it feels repetitive. I like what I am doing but I am not - at least yet - immersed with the world. I don't know if I have urge to launch Thea today. Or tomorrow.
I would rate this 8/10. Good game where you get your money paid off if you buy it on sale. I tried it first time 4 years ago, it didn't really hit me but now when I played it for 5 hours more, I started to understand its appeal. At the moment I feel it's "just" 8/10 because the immersive feeling is missing for me and Thea feels a bit "gamey". Maybe if I gave more time for Thea: The Awakening, I could rate it higher - it's a good game, with Slavic twist.
Had not played in a while and just noticed a political statement. Keep politics out of games.
Дополнительная информация
Разработчик | MuHa Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 90% положительных (2110) |