Разработчик: Obsidian Entertainment
Описание
Gold Edition
Deluxe Edition
Об игре
Сыграйте в ролевую игру со значимыми выборами, меняющими состояние мира, уникальными запоминающимися спутниками и новым взглядом на моральные правила. В Tyranny вы становитесь судьей, следователем и палачом в одном лице в мире, опустошенным войной и покоренным деспотом. Будете ли вы работать в рамках системы или станете подтачивать ее основы... и будет ли вы действовать во славу Кайроса, на благо мира или для удовлетворения своих собственных амбиций?Созданная компанией Obsidian Entertainment, ранее выпустившей Pillars of Eternity, Fallout: New Vegas и South Park: The Stick of Truth, игра Tyranny является ролевой игрой классического стиля с новой оригинальной историей, формируемой вашими действиями. Само состояние мира затрагивается вашими решениями, когда вы выбираете стороны, заключаете союзы и наживаете себе врагов, а также сражаетесь за собственные представления о законе и порядке в захватывающей интерактивной истории.
Ключевые особенности:
- Уникальная нелинейная история разворачивается в ни на что не похожем мире: В царстве, где тиран уже одержал победу, игрок должен решать, как перестраивать мир: укреплять ли столпы нового режима или искать больше власти на вершине нового порядка!
- Важные решения и ваши действия меняют историю и приводят к далекоидущим последствиям: В качестве Вершителя Судеб в армии Владыки вы наделены огромной властью в оккупированных землях Тира. Будете ли вы использовать эту власть, чтобы утверждать стабильность и лояльность или же попробуете пойти другим путем?
- Сложная и увлекательная боевая система: Классические сражения в реальном времени с тактической паузой обогатились новыми механиками группового взаимодействия и выглядят очень современно.
- Многогранный и ни на что не похожий мир: Tyranny перевертывает архетипичную историю ролевой игры с ног на голову и позволяет игрокам испытывать новые повороты добра и зла. Игрок является не произвольным жителем, наращивающим свою силу, а назначенным командиром со значительными ресурсами и властью. Используйте эту власть, чтобы упрочить новый порядок или попробовать изменить его изнутри!
Поддерживаемые языки: english, french, german, spanish - spain, polish, russian
Системные требования
Windows
- ОС *: Windows 7 64-bit or newer
- Процессор: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
- Место на диске: 15 GB
- Звуковая карта: DirectX Compatible Sound Card
- ОС *: Windows 7 64-bit or newer
- Процессор: Intel Core i3-2100 @ 3.10 GHz / AMD Phenom II X4 955 @ 3.10 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Radeon HD 6850 or NVIDIA GeForce GTX 560 with 1GB VRAM
- Место на диске: 15 GB
- Звуковая карта: DirectX Compatible Sound Card
Mac
- ОС: OSX 10.10
- Процессор: Intel Core i5 @ 2.9 GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: Radeon HD 6950m with 1GB VRAM
- Место на диске: 15 GB
- ОС: OSX 10.11
- Процессор: Intel Core i5 @ 2.9 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD R9 390m or NVIDIA GeForce GTX 750m
- Место на диске: 15 GB
Linux
- ОС: 14.04 LTS
- Процессор: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
- Место на диске: 15 GB
- ОС: 14.04 LTS
- Процессор: Intel Core i3-2100 @ 3.10 GHz / AMD Phenom II X4 955 @ 3.10 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Radeon HD 6850 or NVIDIA GeForce GTX 560 with 1GB VRAM
- Место на диске: 15 GB
Отзывы пользователей
I think it is a really good game, but this game does seem a little decisive. If you like PoE, or CRPGs in general, you will probably like this game. If not you still might like this game.
A compelling story from a unique angle, a flexible magic system, an interesting setting in a transitioning bronze/iron age, a unique reputation system, a skill system that improves skills utilized, and a serviceable combat system make this a compelling acquisition for any fan of the crpg genre. Please keep in mind that most of the dialogue isn't voiced, so there's lots of reading which can slow your pace down. For downsides, the characters in combat can get wonky at times and some of the sarcastic dialogue options ended up resulting in permanent consequences that didn't seem obvious at the time. Definitely not fleshed out as Pillars of Eternity or Baldur's Gate, but still worth a romp.
This game is incredible. 10/10
I love the story with all the choice to manipulate it along the way is absolutely perfect.
Lots of replayability.
The RPG elements are fantastic.
The combat is really good.
Exploration was very satisfying. I was always rewarded for exploring the maps.
I finished the game wanting the story to keep going.
Was pretty shocked by how small of a team made this game. The devs were clearly very experienced, passionate and hard working.
Its decision making at its finest and can be deeper than i thought. One thing is its around 20-40 hours depending on what you want to do. I've done 3 playthroughs and have enjoyed them all, Nerat is brutal and uhhhh have fun working "with" him. so many little details and stuff i missed every time, another cool feature is depending on early chouces it can actually change map locations, one changed a whole town.
Excellent RPG. Ridiculous amount of in-depth dialogue and branching story options.
The create your own magic system is such a winner as well, I've never experienced anything like it, so much fun.
If I didn't have a huge list of CRPG games on my list I would replay this game.
Way more BG than Pillars of Eternity ever was. Instead this time you play part of the evil army who has defeated good and now rules the world crushing rebellion and resistance wherever you go. However, you can subtly and very carefully undermine the evil folks you work for and work as a good guy if you wish, that option is there.
A cRPG that asks what you’ll do when the world has already fallen—and then lets you do it. Its writing is sharp, like glass cutting through ideology. Questions without easy answers. Characters who refuse to be mere tropes. Each conversation feels like a duel, your wit the blade you wield.
A masterpiece of writing, choice, and consequence.
It's a good time! Cool mythology, interesting characters, neat environments. Suffers a bit from the fact that the reputation system and ethical dilemmas turn almost every conversation into "who are you going to accidentally make mad by saying the wrong thing???" or "choose between this rock and this hard place, AGAIN!" but once I learned to roll with that I still had a good time.
I LOVE this games lore, backstory, and worldbuilding, plus the positioning and perspective of your character is super unique. Magic system is fun to, and is steeped pretty heavily in the lore to boot.
I do, however, have one major complaint about this game, and that it that it feels like it should be a lot longer, because it leaves so many questions and plotlines rather unresolved depending on the ending you take. That is the only thing keeping it from a five star for me. For most people that might not be a problem, but I love the worldbuilding of this game so much that when I learned where it ended, I won't lie, it kinda pissed me off.
God, I wish this game had a sequel, but it doesn't so I have to wallow in unexplained and unexplored lore, no matter how much I despise that fact.
an instant classic rpg. loved the writing and the choices felt like they really mattered.
Another great cRPG by Obsidian, relatively short for a cRPG (30-35 hours) but it does some amazing stuff with factions, reputation and player choice. The premise is fairly unique, you're part of the invading force and a trusted servant to a tyrant named Kyros.
There are plenty of paths you can take and choices to make that can drastically change quest/story outcomes and a lot of them are in the grey area, not strictly good/evil. You can also play a short narrative prologue to set up the initial state of the world or skip it and use a quick start option.
I really enjoyed it and some of the lore/exploration areas were quite intriguing. I think Deadfire is still Obsidian's best (this review is prior to Avowed release), but Tyranny is a good cRPG with an emphasis on hard choices.
I played this game because of pillars but liked this game much better. Despite some frustration flaws with the real time fighting, I played through twice.
So, I am giving this game a positive review because it has an interesting story to tell, and plenty of branching options to give you the chance for a solid replayability, which is very desirable IMO. On top of that, it doesn't take 100 hours to run through one playthrough like some RPGs, so replayability is actually reasonable with this story. The setting is well thought out, and built on thoroughly as you progress.
All that said, I have some significant issues with the game:
1: While the world building is pretty good, the writers had a tendency to just put SO MUCH INFO on characters that do not matter. A prime example is a pair of soldiers that happen to be brothers. Your with them for all of 10 minutes, but they have text options that go way to deep on their personal interactions. There is plenty of chaff that could have been cut here, and towards the end of my playthrough, I just got tired of reading about things that didn't apply to the greater world or the main plot, and started skipping sections of conversations. I don't need to know intricate details about one-off characters.
2: The combat is rough, and not in a difficulty type of way. I am not a big fan of RPGs that limit the party number below 6 characters, and this game does it. I just feel like there could team options with 6 compared to 4. This limited what I felt like I could do in regards to my team composition and so I tried to use the terrain to my advantage where possible, and it forced me to abuse chokepoints to prevent my weaker characters from just getting targeted down.
Add to that a janky movement system that will sometimes get a character stuck on nothing in a fight, or have them run around a teammate the long way to at the last moment realize the other way was shorter, and then turn around, and I just got frustrated and turned the combat to easy. The system itself is not intuitive IMO. I wasn't a huge fan of it in Pillars of Eternity, and after returning to it having played more solid systems based off of DND, it's weakness shows.
Overall, I do think it worth the time, considering that 30 hrs can see you the whole of the main story. Some of the companions have some deep expansion onto the world, and the most of the Archons have interesting interactions with the player character. Just stick it on easy, and don't get caught in the vortex of unnecessary character development.
Excellent game. I think the writing loses a little bit of steam after the halfway point. You'll find random contradictions in some of the writing. NPCs will tell you you've only got 2 of X when you have 3 etc.
Quite fun. Very replayable.
One of the best written rpg out there. A fresh air from all the dndesque settings that are usually found in fantasy rpgs, Tyranny's world has his own original twist inspired (I believe) from the Black Company universe.
Combat is fun and engaging, and the spell creation system offers lots of flexibility.
It's a shame that such a game has been rushed and offered such few additional content. Even like this, it's still a masterpiece of crpgs, imagine what it could have been with a continued support...
Really liked that one, personally I find Pillars of Eternity very generic and boring, while Tyranny feels like it does present something new to the genre. It has some unique moments and cool choice mechanics that "shape" the world (alter the world a bit). Still choices present in Tyranny feel like they do have an impact. Amongst kickstarter era rpgs (wasteland, pillars, new torment, etc) Tyranny is the most fun
is good although the story makes me feel like a monster
good game, i actually pulled of going by myself instead fighting with either Archon.
First time was on hard, going to run PoTD as there is many choices i didn't make the first time around so looking forward to NG+.
I had fun so lets go again.
I really wish this sold more. A sequel with a more enjoyable turn based combat system coupled with an equally good soundtrack would've been a great experience.
On its own, it's a really good RPG with great dialogue and atmosphere. I'd say the atmosphere was top tier compared to other crpgs based on its soundtrack, colors, and choices alone.
Give the game a shot. It's not too long
(which is great, by the way. Why do we want so many long games these days. Who has time for that?)
Probably the last truly original and experimental Obsidian game.
4.4 hour of gameplay.
4 hours was that of reading through everything I could find while playing normally.
.4 hours was a mix between me figuring out where to go and a tiny bit tutorial of combat.
ill keep trying the game but honestly I found light novels more fun than this.
I was trying to play a video game not read text with multiple choice options that lead to the same result.
to be honest I mainly got the game cause I thought it would be something like baldur's gate series.
but at least baldur's gate had cool looking combat, it could be just that it was the tutorial but it felt like it was just a combat animation next to a combat animation and see whose health bar dropped to 0 faster....
If you like good RPGs that are well written, then this is a must-play. More so if you are even a little worn out on the tiresome do-gooder hero trope that plagues this genre (though I think you can still be a boot-licker in this game if you try hard enough.)
wanted to be evil. ended up yawning during combat because I have no idea what im doing.
kinda ruined the mood for me because i had no urgency or excitement to open the game up just to watch it combat JUST so i can get to the end and say I've completed it. honk shoooooooooooo
Have been playing this for quite a while. Great game - Multiple paths to explore. Sad that it doesn't have a sequel.
There are a few bugs here and there, and there's a bit of world-building to justify much of what's being presented, but there's still too much woke in this game. Too many Matriarchal figures, not just homosexual relationships but the modern definition of `Marriage` in an Iron-Age society... I haven't seen any instance of Pronouns just yet, so it's possible this isn't a Woke-Activist game, but it's still a Woke-Occupier game. As such, I'm not really inclined to recommend this game.
I mean, it's another C-RPG. If you can't get enough of the, go ahead because this has it all. Factions, dialogue choices, reputation meters, isometric combat, the works. Yeah, I guess it's interesting that you're technically playing the bad guy in this situation, but in terms of gameplay and even overall plot it doesn't affect all that much. It's still going on quests for people with side-missions along the way, and honestly I haven't been able to do anything THAT evil yet. Like, I've done things in KOTOR that I felt more guilty about than anything in this game so far.
Ahh, Tyranny, the tyranny. Sadly, could not complete it because the third/alternative path hurled a nasty gamebreaking bug (years back) at me (that was only fixed a few patches later on, iirc)...
iyi hoş ama çok sıkıldım ya içine çekemedi konusu hiç, ayrıca sonu da çok açık bırakıyo biraz yarım kalmış
really edges you with the abrupt ending. very cruel i wanted more :(
Smartly written narrative!
I've bounced off a number of CRPGs in the past, but this one - while mechanically simpler - was a lot more immersive and fun to experience. Recommendation: The "Gather Your Party" mod will let you run around with your entire crew and not miss any possible interactions/conversations. Makes combat easier, but the story is the real star here.
Another UNDERRATED game! So good in so many ways, one of the finest cprgs in terms of lore/ storyline and decision-making aspects! Combat is fun and one of few titles in crpg that has literal use of water-based magic and character. Built my character around using fists/ unarmed combat.
Cons: some puzzles are bloody frustrating but nothing that can't be solved if you put your mind/will to it.
GO PLAY!
Cheers!
Kinda liked the game, don't like that developer Obsidian ( / their Art Director Matt Hansen) openly admitted to racist practices in the company.
Fantastic game. Absolutely worth picking up when it's on a deep discount. I say that because this game was made when games were allowed to be good. Supporting Obsidian monetarily now feels wrong when they're forcing Avowed down your throat. But this game? Fantastic.
A Charming CRPG with good writing on both the macro and micro scale but looses steam towards the end of a playthrough, most of the time will take you about ~30 hours to complete. I beat this shortly after launch and decided to revisit the game in the last weeks, trying a new narrative path and looking into the corners that my past self ignored. Like many Obsidian games it feels like it was rushed as act one has great polish but it tarnishes out in the last act.
Reactivity to your choices is possibly one of the best in RPGs but it seemed to be at the expense of the length of the game, but encourages replays. Setting is amazing as its the early iron age and you are the enforcer of an Evil Empire conquering the last embers of resistance. The Evil actually makes sense and the two main factions of Kyros' forces have different approaches but have their own logic and reasoning for being that way. There is even a prologue of what your character did in the initial conquest of the region that has implications all the way to the last hours of the game. Some jank as this was more a AA game with lots of areas that look very familiar in small encounter or dungeon maps and the dungeons themselves are kinda tedious.
The Bastard's Wound DLC adds welcome companion quests for your first 3 party members but the Wound area itself kills most of the pacing as it mostly involves backtracking through its dungeon multiple times with new keys being found, on my next replay I am likely going to skip the region completely. I recommend playing as a mage as the lore skill is king and spell crafting is an amazing mechanic. Overall a 7/10, lots of reading but its good stuff.
I waffled between posting a negative or positive review on this one. As I did get 42 hours of fun play out of it.
BUT!
This game is not finished. The ending is left WIDE open. I finished the game and was really, really confused that it was done. I honestly thought there would be 1-2 more acts left in the game. It's as if you are reading a great, great fantasy book and are about half way through the book and are truly looking forward to reading the rest of the book. You come to a fairly large climactic moment which is begging for followup and closure. And as you turn the page you realize that the next page is blank. So you flip to the next page, and that one is blank too! You keep desperately flipping, not believing that it can be true, and then you realize that the last half of the book is blank pages!
This is Tyranny, a great book - half-full of blank pages. It's a travesty. And there should be warnings to new players that this is happening.
I know i usually am very critical (but fair) with my criticisms on RPG's especially ones seen last few years, but seriously, this one at least mostly hits the mark for once. resembling a sadly far-gone story writing structure in place for hundreds of years. MC is boss. power fantasy is in, mild or large based on your feel. but your guy is not just pushed along as a plot device or living weapon used by person or faction to serve their interests.
you RP someone important, interesting, and powerful. being a simp is still in for god knows why if someone wanted it. but you feel in control of your actions, opionions and objectives. you know... like a protagonist. outside 1 major branching point that splits 1 time a few ways, choices don't REALLY matter, but npc's WILL react and outcomes can change based on respect scores. but as long as you R not crapping all over all major npc's, ( you can still express anger/dislike threaten) they will still serve you at game's end. you can also just lay waste them all too. the freedom to feel in control, centered, in and of the plot and say what you want.
now the bad
companions are not you're usual DnD candyland RomCom with happy hour events and into the sunset endings. game is dark, companions R too. no romance. obsidian don't like em. Badass path a.k.a. anarchy is very disapointing. as an independant, you have no quests. just chasing down a few artifacts and tough talking + roughshodding your competion for kingly glory. it's pretty quick compared to simpy paths.
endings.
typical obsidian fashion, NWN2, POE2, ect ending is bad for player. 1 line, no real epilogue for you. something generalized. no matter the path. some might offer a little padding but the main goal you might have kept stating for yourself to npcs throughout (namely rebel path) becoming king ain't possible. while it might weakly state you rule, it is quickly rebuffed by following facts: on anarchy, you have a homer simpson 'doh, i forgot to plant my flag on conquered lands' moment. rebel they just take it all from you and let you keep your crappy tower so you can give them lifetime free security work. and tho they are YOUR people now, they won't serve as your vassels or standing army. towns (like lethians crossing, half gate) stay independant no matter your actions.
still a lot of fun and likely the last we'll see of traditional RPG storytelling protagonists leading their own plot, being relevant to it or it's tasks and trappings or just leading anything for that matter. savor it. and for 30 bucks, this enjoyable dystopian power play against all tyranny but yours, you can also experience.
This game is like playing a Brandon Sanderson book, impeccable writing, amazing story, and its a shame this game hasnt seen a sequel.
Tyranny presents a unique narrative that is often unexplored due to the subject matter usually being a personification of malevolence. There is odd writing decisions that take the immersion out of it, and the expository dialogue becomes bothersome at times. The combat is okay, it shines in the spellcraft system. 7.5/10
Nice cRPG. It has an interesting story with choices that matter and great replayability. On the other hand, the combat system IMO sucks. You control 4 characters with wide variety of abilities, but the combat is real-time, not turn based. You can automate them, but the combat AI somewhat sucks, so I ended up pausing the game all the time and personally ordering everyone. At that point, it would be better just to have turn based combat. Also, the combat is not tactically challenging at all (I haven't played on highest difficulty though). If you don't screw up character build and get decent gear, you basically can't lose. 90% of my combats looked like this: Tank rushes in, taunts everyone, and my mages cast and cast and sometimes heal my tank. That's all. Had to personally manage them though, otherwise they would end up attacking random enemies. When I compare the game to other cRPGs with turn-based combat, for example some Larian's games, it clearly sucks.
Also, skill leveling system sucks, because you basically cannot change the composition of your squad. Your companions currently not in your party level with you, but they don't level their skills, so they end up having high levels with low skills and therefore very weak. You basically have to choose a squad in the beginning and then stick with it.
TL;DR If your main concern is story, go for it.
pros: story, choices that matter, replayability
cons: combat system, combat AI, skill leveling
I was looking for a game that gave the player lots of freedom and where the players choices make a large impact on the gameplay and story. This game over-delivered. I was a bit wary since it is a game from 2016 but it in my opinion stands toe to toe with games like baldurs gate 3. Not that you will like this game if you enjoy baldurs gate 3 but in their own respects they are both masterpieces.
The only warnings I would give is that this game does require a lot of reading. It had limited voice acting. And there is quite a bit to keep track of in terms of menus and whats going on in the world. There is also a decent bit of micromanaging.
If that doesn't dissuade you then this game is a deep and rich story where your choices have huge impact. More impact than ive seen with any other game ive played. The level of power and cool shit that you are able to wield in this game is also the best out of any other game ive played. Would absolutally reccomend.
I just finished Tyranny and while the experience was enjoyable, I would say it is not for everyone.
What I liked:
- The writing is strong
- The companion quests are good
- The game is short enough that replayability is definitely on the table
- The setting and plot is unique and very strong
- The spell creation system is cool
- The art is good (some of these backgrounds are unreal good)
What I disliked:
- The combat is far too frequent
- The combat doesn't feel like it has any weight -- abilities are spammable but lack any punchiness
- The stats are wonky
- The UI is awful -- you can't even customize where you can see all of your abilities and have to "drill down" to see them. I even had a bug where they would "disappear" but my party member would spam spells on his AI that he didn't even have assigned.
- The itemization is awful and I had a very difficult time telling what's an "upgrade" and what's not.
- The game is a little too easy on the "normal" setting
Overall, this was a unique experience and setting and as a fan of the cRPG genre it's definitely a game worth playing. If you are not a hardcore cRPG enjoyer, however, I would steer clear and play things that are a bit more mainstream.
Why did i wait so long to get this?!?!? An amazing game companions with depth, many legendary items and much more. Already doing my new game plus play-through.
gud game
it's like, pretty fricken fun
My monkey companion touches her nipples, and makes gestures at me a lot. She's not allowed to sleep with the rest of the camp anymore.
Really underated crpg and can stand up there with best of them
This review comes after 57 hours and two full plays through the game. The Good: -excellent writing, great story -interesting and fun combat mechanics -great music -good art The Bad: -short, and wee bit anticlimactic -oddly easy in the midgame (even on POTD) I'll say off the bat that the path you choose to play will greatly influence your experience of this game. I allied with the Disfavoured on my first play, and took the Rebel Alliance path on my second...I FAR preferred the rebel path. Tyranny's greatest disappointment is oddly also one off its strengths: the game is short, maxing out at 30 hours on a completionist run. However, this allows for great flexibility in the game paths you can take, and excellent replayability as a result. I had plenty more fun on my second run, and I'm looking forward to starting a solo character for my third. If you liked Pillars of Eternity (I loved it myself), you should not hesitate to pick up Tyranny. But. as I mentioned in my Pillars review, if you don't have patience for reading dialogue and don't feel like using your imagination, stay away from this game.
Bug-ridden, poorly-balanced travesty of a game that has one of the worst UIs ever to be created in the history of CRPGs. Embarrassingly bad.
This game is fantastic! The magic system alone is worth doing a play-through. Highly recommend!
Дополнительная информация
Разработчик | Obsidian Entertainment |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Metacritic | 80 |
Отзывы пользователей | 86% положительных (5976) |