Разработчик: Maschinen-Mensch
Описание
Новый многопользовательский режим
Исследуй миры, которые в 10 000 раз больше, чем в исходной игре, открывай новые регионы, и увековечь твое имя и портрет.
Бесплатный DLC включен
Бесплатное дополнение «Покорение Арктики» включает в себя новые арктические биомы, новых героев, новые предметы, новые события и многое, многое другое.
Поддержка модов/ Steam Workshop
Оцените бесконечные возможности модов Curious Expedition. Здесь возможно все: от простейших предметов до новых персонажей и даже экспедиций на луну!
Об игре
The Curious Expedition — это симулятор экспедиции, отправляющий вас в конец XIX века. Вместе со знаменитостями той эпохи вы совершите удивительные путешествия по еще не открытым землям — и все это ради славы, научных сенсаций и, конечно, сокровищ. Надевайте пробковый шлем и хаки и отправляйтесь в богатый процедурно генерируемый мир, полный чудес и загадок. Вперед, путешественник, приключения ждут!Обзор игрового процесса
- Отправляйтесь в собственное приключение с процедурно генерируемой историей, где каждая игра уникальна.
- Исследуйте процедурно генерируемые миры, в каждом из которых есть уникальный набор задач для амбициозных исследователей.
- Планируйте и снаряжайте свою экспедицию. Хороший исследователь всегда готов к любым вызовам.
- Управляйте ресурсами, поддерживая здоровье и настрой участников экспедиции. Сохраняйте баланс между текущими потребностями и желанием доставить домой все найденные сокровища.
- Взаимодействуйте с местными жителями, заходите в деревни, торгуйте и общайтесь с местными племенами и народами, о которых человечеству пока ничего не известно.
- Расхищайте руины таинственных храмов, получайте славу и копите сокровища, но следите за смертельно опасными ловушками и проклятиями, которые угрожают как вам, так и миру вокруг вас.
- Используйте загадочные предметы, чтобы получить преимущество, но берегитесь неожиданных побочных эффектов.
- Сражайтесь и защищайте свою команду от самых разнообразных диких животных, загадочных существ и даже динозавров.
Поддерживаемые языки: english, german, traditional chinese, simplified chinese, french, italian, korean, polish, spanish - spain, russian, portuguese - brazil, ukrainian, japanese, turkish
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 2 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
- Место на диске: 150 MB
Mac
- ОС: Mac OS X 10.6 or above
- Процессор: 2 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
- Место на диске: 150 MB
Linux
- ОС: Ubuntu 12.04 LTS, fully updated
- Процессор: 2 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: 1280x720 minimum resolution, OpenGL 2.0 Support
- Место на диске: 150 MB
Отзывы пользователей
very neat system, I enjoy the rogue like elements and the dice based combat is kinda cool too.
Adorable game with well incorporated dark historical undertones. I usually lose most of my expedition members on the hardest settings!
Curious Expedition really scratches an itch for challenging hex tile exploration that requires different levels of mastery and fortune to succeed in reaching the end, and top, of explorer fame.
I don't think it goes without saying that working out all the vaguely / unexplained mechanics without the online wiki can be considered a heavy difficulty (takes out some of the curiosity of the game's push on you to learn a bunch of lessons the hard way, but at a certain point, I just wanted to understand what choices I really had in front of me).
The replay-ability given by all the character options and the various play styles each explorer gravitates to helps you master expeditions all the more acutely. Note: I have not braved hard mode ^_^"
10/10.
Nope
Curious Expedition is a bizarro-ass 3/5
On my scale, a 3/5 game is good. It is satisfying, fun, and otherwise worth the purchase price, with some caveats.
I’m going to start with the obvious: this game is B I Z A R R E .
The entire premise of the game is completely cooked: roleplay a colonial explorer as they systematically plunder the artifacts of native peoples, entice disaster of cataclysmic proportions into said native populations because “hehe xd,” and get mauled by all manner of natural and unnatural enemies. When I first played through this game, I was somewhat mortified, especially as someone of Latin American heritage who was raised by an archeologist of Mexican history. I did not appreciate the implication that the game was making these explorers out to be heroes, and so I left it.
About a year later, I’m traveling for a month without access to my PC. Bored of everything else I could play on my Mac, I booted this up to kill time. This second time, I still didn’t like that aforementioned implication, but I slowly started to appreciate that, perhaps, the game was doing something a little more complex. Perhaps the game serves as a meta-critique of the colonial explorer experience, and it demonstrates how the lines between reality and fantasy are often entirely blurred in the written accounts explorers would publish after their “adventures.” You begin your expeditions going to continents that seem “normal.” The disasters that arise from stealing the artifacts align with the perceived experiences these explorers often had about the presence of native deities (although they were obviously committed to believing these were heretical). As you progress and your fame grows, you head off into ever more fantastical realms inhabited by dinosaurs, giant mushrooms, giant crabs, giant chickens, and “zombie pygmies,” among other things. So as your fame, and presumably your ego, grows, your tales become inherently more fantastical, more outlandish, more prone to exaggerations. You realize that perhaps there is a reason sanity is the foundational resource in this game and that maybe the mere act of exploring these outlandish places facing terrifying and terrible odds of survival is maddening. Certainly, historical accounts demonstrate that for all the destruction they wrought on native peoples, the actual individual explorers who survived (because many didn’t) tended to return “not quite right in the head.” So I believe that Curious Expedition serves as a commentary and critique in this angle of the story because that’s more interesting than what’s on the surface.
Phew, now that I got that out of the way, what is the game like? Well, completely fucked. This is a brutal roguelike. There is no rogue “lite” in this game; if you die, that’s it. The game pulls no punches on its difficulty and is quite unabashed about beating you down alongside your characters. If you are here for a more relaxed experience, don’t be fooled: this shit is not relaxing. Or at least, it requires you to think and plan because otherwise you’re going to have a bad time.
The core gameplay is quite simple. You are the leader of an adventuring group seeking out fame by exploring the wilderness of the “non-civilized” (i.e. non-European) parts of the world. You have a hexagonal map, and you click to walk. That’s it. This game lets you roleplay that Civ scout you send off to uncover the world, except that said scout is always on the edge of insanity and is also bipolar and is also responsible for the blackhole currently consuming the forest.
The core foundational mechanic is walking and exploring. But you can’t just walk in the wilderness, as being removed from the comforts of civilization and trudging through unfamiliar territory constantly fearing death drains your sanity. So each step costs a different amount of sanity to make, depending on the terrain. If the terrain sucks to traverse in real life, expect a high cost of sanity (e.g. plans are nice to walk through, forests can take longer and be more spooky, deserts will kill you if you don’t have water, marshes suck, and climbing verticle cliffs with no gear is quite hard). If you hit 0 sanity, you will experience pretty terrible outcomes including, but not limited to: your party characters putting a gun to their mouth, preferring death to this hell; a character developing schizophrenia, or perhaps borderline personality disorder (or on a slightly less somber note a fear of butterflies ); a character hallucinating that the pack donkey just spoke to them; one party member discovering another party member eating their dog in a fit of madness-induced hunger; and many more pleasant experiences. So, to put it bluntly, being an adventurer is a high-risk profession, and the greatest risk you will ever face is the ever-present fragility of your own mental health. But that’s to be expected when you’re out in the wilderness with no food or water for 100 days straight.
The point of each map is to be the first to discover a giant golden pyramid and bring back as many artifacts as you can along the way. Generally, you can only do this by finding native shrines and upsetting local deities by stealing their offerings. Generally, this causes calamities which are much more fun to discover by experience. Doing so can net you money or fame (but not both!) for each item you bring back. The game's ultimate goal is to be the most famous explorer at the end of 6 progressively dangerous expeditions.
It is pretty cool that the game endeavored to make all of its playable characters very distinctively unique. Unfortunately, this makes some characters brutally hard to play. I’ve had the most fun with militaristic teams, which one-shot all enemies they encountered, and all of my experiences playing pacifist characters have ended in one-way tickets to Valhalla (or, rather, Val-hell-a). This encourages replayability and can make the game feel less formulaic.
But it doesn’t save the game from being formulaic or repetitive. The greatest downfall of Curious Expedition is that you start to understand how the game generates its maps after you’ve succeeded in two or three games. This is important because not understanding the spawn patterns or geographic indications of the later-game golden seals is a death sentence, so learning these patterns makes the game more playable. However, this generally means that the game becomes “go to this corner, then this corner, then that corner,” and can make exploring feel formulaic. At that point, everything in your way just becomes kind of annoying rather than interesting or engaging.
This is especially brutal because the game expects you to complete six back-to-back expeditions, all of which are just more of the same things, just slightly harder, for each of the 18 explorers. So at a minimum, the game expects you to complete 108 expeditions. Not to mention that one of the achievements is for completing 500 expeditions. After 20 hours of playing the game, I have completed 71 expeditions. By this point, I know how everything will play out, I’ve found most of the secrets I can reasonably find without a guide, and the rest of the achievements are “do X very annoying/hard things 10-15 times.” A completionist run of this game probably would make your IRL sanity decrease to the point you’re experiencing comparable psychotic breaks.
So, this game does some very interesting things. I’d say 20 hours of gameplay is probably more than the average person will handle this game. I only did because I literally had nothing better to do. So it is a good game, and I do recommend it, since I think there is enough here for a general audience to give it a shot. Just beware the difficulty, prepare to be pissed, and expect replayability to reel repetitive.
Buy on sale.
I found this to be a fun and interesting game to play.
I love this game. It's simple, but is very replayable. Solo player, movement based game.
Simple but entertaining.
nice
Rimworld for people in a hurry.
Rimworld in 30 minutes or less.
Etc.
READ THE FULL REVIEW (Steam has a word limit) HERE: https://gemsimov.com/game-reviews/f/curious-expedition-%7C-a-review
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Simple review details - I rank games on an out of 10 basis, granting up to 3 points in 3 categories, as well as a last, single point from my own self, depending on my experience with it.
GAMEPLAY
"Curious Expedition" blends text-based adventure with exploration sandbox elements, featuring rogue-lite characteristics. The game involves the Player selecting a Character (a PC) from a diverse roster, embarking on six expeditions, and competing for fame against other explorers. Gameplay alternates between MAP mode, where players navigate a hexagonal world while managing resources and sanity, and Zone mode, which involves text-based encounters and decision-making.
Players must balance exploration with survival, managing their party's sanity while facing challenges like combat, overencumbrance, and unpredictable events. Success hinges on finding a golden pyramid, with varying difficulties impacting the ease of return. The game also includes multiplayer through "Rivals," a large-scale expedition mode.
Ultimately this game has some splendidly complex gameplay and is ripe for emergent storytelling, even if, or because, it defies strict genre categorization.
3/3
PRESENTATION
The game is extremely loud, even at the lowest volume setting, which detracts from the overall experience, despite the music being decent. The soundtrack features low-fidelity, pixel-art-appropriate tunes, but some tracks are overly loud and intrusive, making it difficult to focus on gameplay. Fortunately, these tracks are not constant, and the volume can be adjusted in the settings.
The sound effects and ambient sounds are well-executed, enhancing the game's atmosphere. Visually, it uses pixel art beautifully, with detailed and stunning backdrops. The text-based elements are well-written, with a rich vocabulary that conveys information effectively, aiding the Player's progression and immersion. The tutorial is optional but accessible, helping without being intrusive. While there are minor issues in how the game conveys information outside the tutorial, they are not significant enough to impact the overall experience.
3/3
STORY
The game lacks a coherent story, offering only minimal narrative development. The Player's character is an explorer competing with others to gain fame and have a statue dedicated to them. Winning the game results in brief text about the PC and their party, leaving much of the storytelling up to the Player's imagination. The game provides some world-building and potential for emergent storytelling, but falls short in fleshing out its narrative. The story elements that do exist are ambiguous and largely unresponsive to Player actions, making it difficult to assess the game's storytelling quality.
1/3
Legendary Point
Does this game get the legendary point, so craved and wanted by all and none at the same time? Does this adventure, reminiscent of those funky adventure movies taking place during the scramble for Africa, or a bit later, or in other words so evocative of Indana Jones and Lara Croft, get the Legendary Point?
Oh, I want to say it does. If it lacked that one teeny, tiny detail, it would not have gotten the point, but it has that thing. It has modding support! Allowing the Player to set the rules of the game they are playing is the most immaculate thing one can do when making a game, as a result of which Curious Expedition, which already has a great foundation and gameplay loop, and looks wonderful on top of that, gets to be, by default, one of the best games ever made - because it is easily susceptible to modding.
YES, this game gets the Legendary Point! 1/1
CONCLUSION
8/10. An amazing experience that might threaten to lightly veer off being fun due to the challenge it presents, but nevertheless a roguelite fan should definitely give it a go, and the same can be said for those who enjoy survival games and adventure games. Fans of the time period and the aesthetic are also advised to check it out!
I tuck it under my belt, another shining achievement that I proudly display… What a gem!
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READ THE FULL REVIEW (Steam has a word limit) HERE: https://gemsimov.com/game-reviews/f/curious-expedition-%7C-a-review
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Дополнительная информация
Разработчик | Maschinen-Mensch |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Metacritic | 74 |
Отзывы пользователей | 87% положительных (1218) |