Разработчик: MixedBag Srl
Описание
Futuridium EP Deluxe — психоделическая стрелялка в старом стиле, но современном исполнении, в которой сочетаются безумный боевик, элементы головоломки, простая, но захватывающая графика и пульсирующая электронная музыка. Вы — одинокий пилот космического корабля, попавшего в пространственную петлю прямо перед грандиозным космическим сражением, с ограниченным и постоянно заканчивающимся запасом энергии. Вам остается только одно: как можно быстрее летать между огромными дредноутами, разрушая их защиту и собирая голубые энергетические кубы, чтобы восполнять энергию.
Постарайтесь вырваться из бесконечной петли Futuridium: вы можете рассчитывать только на свои рефлексы, сдвоенные лазерные пушки, маневренность корабля и... способность разворачиваться на 180 градусов на месте! Сможете пройти все 50 уровней, 5 боссов, разблокировать дополнительные режимы игры и собрать 150 медалей?
Удачи! Она вам понадобится...
Поддерживаемые языки: english, japanese
Системные требования
Windows
- ОС *: Windows XP, 7
- Процессор: Core 2 Duo or higher
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Shader Model 2.0
- Место на диске: 300 MB
Mac
- ОС: OSX 10.7
- Процессор: Core 2 Duo or higher
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Shader Model 2.0
- Место на диске: 300 MB
Linux
- ОС: Ubuntu 14
- Процессор: Core 2 Duo or higher
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Shader Model 2.0
- Место на диске: 300 MB
Отзывы пользователей
It was ok...
Hm, strange how this game doesn't have more praise! I think it's awesome! Fast-paced and adrenaline-pumping with a great classic arcade feel!
Not that there aren't a fair few other games that shoot for that same goal, but I think this one does it particularly well!
Highly recommended! As for how much I think it's worth paying for it... I paid less than £1.50 but it's definitely worth more than that I think ^^
There is no doubt that this is way overpriced, but at 80% off it starts to makes sense. I would have approached the controls a little bit differently, and it is more designed for a gamepad, though it does have keyboard support (although oddly you can't redefine them). Strafing speed is somewhat slow leading to some frustration.
While not as succinctly addictive as 'Race The Sun' it is actually a decent enough arcade experience with great music, and a well realised visual theme.
This game does not feature KB+M support. All controls are static and cannot be changed, and all button prompts are for a controller. The gameplay isnt terrible, and the music is awesome. I have to give this game a thumbs down because without a controller it is not enjoyable to play KB controls are not intuitive. If these get fixed I may come back an update my review.
This feels like a new spin on a classic SHMUPS. making it more of a puzzle game and adding that third demensionm. plus this sound track keeps sucking me back into this game. I recommend using a controller since you cannot remap the keyboard and mouse in game.
'liked the aesthetics although I would prefer lower contrast or less colorful palettes (themes should be possible) and a mode where you didn't have to repeat the same screens every time you play. It's only fun with a proper controller... You have been warned!.
Not a single crash or issue on Fedora GNU/Linux - RX 580 with Radeon open drivers.
This game is actually entertaining and a fun casual play.
I love this game! The overall graphic style with the impressive soundtrack is addictive. Id recommend getting this just for the soundtrack, the game is a bonus. You can buy the OST - but I have decided not to because apparently they haveny made it as separate tracks., which is a shame.
If you run 2K monitor - say at 2560 x 1080 then the game doesnt support that video mode.
Still - recommended!
None of you Knockers remember Uridium? This rocks. Period.
Very very nice! Reminds me Race The Sun. Good Music, Challenge, Controls (even if you need to get used to).
Persistent crashes. Waiting for fix.
Fun little game. I wish it had faster turning. Seems right for the price.
hey fam, if you like vivid colours and spaceships and shit, you should buy this game, gnomesayin'.
It looked like a perfect title to me, so I grabbed it on sight. A combination of Audiosurf's nimble flying and n's greed for shiny blocks? With great visuals and nice soundtrack? Count me in!
There's an important thing to note, though. Futuridium's unique turn-around mechanic is interesting, but it comes with a twist: you're not nimble at all.
How do I steer fast, captain?
The ship you're guiding is slow. Don't get me wrong - you can boost forward and reach impressive speeds, but it doesn't change your maneuverability. The game forces you to use the 180° turn all the time, so you must flip a switch in your brain and start planning your flight in zigzag patterns.
Getting used to this game mechanic is a long and difficult process. You will feel powerless trying to shoot down targets (cyan blocks) that are seemingly right next to you, only to find out the ship won't make it there, even at its lowest speed. Only then the basic idea of turning back starts to stick, and you slowly learn to fly back and forth to chain the longest possible combo of destroyed blocks.
And don't you even dare brush too close to them. You will crash and respawn at the very beginning, which - for levels with very long "intro" sections - means repetitve, boring flight that drains your very limited energy. Trying to enter a group of 5 blocks to shoot down at least two of them is almost guaranteed crash, but may let you hold on to that sweet combo for more points.
Wait. Energy?
You better not wait, because your lifespan within a single level is limited to 120 seconds. During these two minutes you need to fly around, evade obstacles and annihilate all shiny blocks, which reveals the final block - the enemy ship's core - that resets your energy meter and wipes off the enemy dreadnought when it's shot down.
I'm not sure why it's called energy meter, when it's literally showing remaining time. Even shooting and boosting doesn't impact its level, which seems a bit counterintuitive for the name. On the other hand, this means you can keep spraying your laser guns and use boost to your heart's content, which is nice.
Apart from time, the only other energy consumer is zero-distance contact with other space bodies. Crashing into things costs half of your remaining energy, so it's better to make three safe passes back and forth than risking halving your life in a single flight. Well, at least in the beginning, until you get a grip on the controls.
Shooting down one of the ubiquitous blocks increases your lifespan by one second, which is a gamechanger on lengthy boss levels.
They're shooting back!
The levels (enormous enemy ships) come in multiple forms. There are flat board(s) with blocks on either side, cube-like structures with rotating elements, and bonus sectors with your almost nonexistent energy refilling at numbered rings. You can even encounter wrecks of spaceships, where all cyan blocks are scattered around the wreckage.
If crashing and limited energy weren't enough, there are also turrets that spew lasers and shoot homing rockets at you. While the lasers almost always miss (Stormtroopers?), the rockets can easily catch up to the ship if you forget to boost and turn around often. There are also balls that inflate into large, impenetrable spheres of doom - a major headache, so they should be destroyed on sight.
Some levels have moving parts, which need to be considered in your path calculations; otherwise, doing a 180° turn may end with an unpleasant surprise.
Where did the keyboard go?
It would be awesome if you had a controller lying around, because the whole game will only communicate pad controls to you. Y for leaderboards, A to shoot, X to turn around. The built-in help shows a pad, and there's no way to change - hell, even view - the keyboard bindings.
You have to find them yourself instead! Good luck. I found that N and M change music, arrows are for movement, A shoots (or was it S?), and C changes camera. I wish I knew how to access leaderboards from the keyboard.
There's no built-in way to change bindings, but there must be some .ini file that will let you do it the old way, right? Haha. No. Use AutoHotkey instead.
The store page doesn't mention that the game basically requires a controller. The developers said they're looking into implementing some sort of keyboard support, so there's still hope.
Fortunately, Steam Controller allows customization around existing pad controls, not only keyboard keys. If you have SC, this drawback won't affect you the slightest.
Conclusion
If you're used to quick-reaction games like Super Hexagon or Velocibox, you will have a hard time adapting to Futuridium's rules. Perfecting a level means careful path planning, not just pressing a button when a wall appears. You will often feel frustrated when trying to aim at blocks that appear so close, but are way too far to get to them.
However, when it finally clicks, shooting stuff and zigzagging around enemies suddenly gets fun, and scoring your first perfect chain in a long level feels great.
The game offers multiple colorful skins and background music, both of which you can change at will. I would prefer it if the skin didn't randomize on each retry, but that's a minor gripe - at least the blocks are always distinguishable.
Futuridium's learning curve is rather steep right from the beginning, so grab your controller tight and give your roommates a warning before running the game.
You'll be swearing a lot.
Дополнительная информация
Разработчик | MixedBag Srl |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 85% положительных (13) |