Разработчик: Niffler Ltd.
Описание
Now a new challenge has been issued by the International Brain Game Club. As the two best Bit Busters, Chip and Melinda have a fresh set of levels to beat together, which have been created by Vladimir Gerajkee the Puzzle Master from a combination of new & old monsters, hazards and game elements:
- 200 new Levels
- Play as Chip & Melinda
- 79 additional game elements, abilities & monsters
Can you help Chip & Melinda complete the International Brain Game Club challenge? If you can't, no one can!
Поддерживаемые языки: english
Системные требования
Windows
- OS: Vista
- Processor: 1 Ghz or faster processor
- Memory: 512 MB RAM
- DirectX: Version 6.0
- Storage: 100 MB available space
- Sound Card: 16-bit sound card
- OS *: Windows 7 or 8
- Processor: 1 Ghz or faster processor
- Memory: 1 GB RAM
- Network: Broadband Internet connection
Отзывы пользователей
Chip's Challenge 2 is a tile-based action-puzzle game. It improves on its predecessor in pretty much every way.
Like the first game, you navigate Chip (and this time, in some levels, his girlfriend Melinda, with slightly different mechanics) through a level, avoiding deterministically-moving enemies and collecting computer chips to open the gate to the exit.
I recommend trying Chip's Challenge 1 first (it's free). If you like the overall concept, you'll like Chip's Challenge 2. It has better level design than the first one, and has a lot more elements and game mechanics. Like the first game, there's a skip-level option. There's also a DLC, which enables you to play the community-designed level pack, which doubles the size of the game and has even better level design.
If you like puzzle games, and don't mind (or enjoy) when they have timing-based elements, then you will likely enjoy Chip's Challenge 2. The price is very reasonable, especially considering the amount of content.
I really wanted to like this game. I generally enjoyed the first, even with some annoying levels, and this was pretty cheap so it seemed worth a shot. And admittedly, there are some good moments here, especially with being able to drop items on the ground. Being able to move teleporters was a fun idea too. The game shines when it uses some clever combinations of this.
The problem is that there's a solid amount of levels with serious problems. Hiding things that will kill you underneath blocks happened a couple times in the original, but is far more common here. There's one level where there's just a hidden death trap at the end of something that is going to take you several minutes to get to, and it's completely invisible. And there's quite a few levels that tend to be just "hey, do you get this mechanic? Do it. Okay, do it 30 times with no margin for error."
There's good hard, but this game dives too much into the bad version of hard like those things to have me recommend it. It's a weak no here though, as some are still going to be fine with that and the game is really cheap. It just ended up not being for me.
I like it, but also realize that I have nostalgia bias for the first game from playing it when I was younger, so make of that what you will.
However, having the ability to make and play custom levels helps this out a lot. Some of them are questionable, while others are good, but they both add a lot more things to do with this game, which can make it worth your money and time if you are into this kind of puzzle game; a 5 dollar (usually less while on sale) price tag can also help with that.
Before I say anything else, this game is much better than the first. There are a lot more levels that I would consider "clever" or "fair" in this one compared to the previous. Item dropping and swapping adds a nice element to the puzzles and does change how you go about levels. And most other new additions to the game are actually pretty neat.
However, a lot of the same pitfalls that the original game runs into, this game repeats. ESPECIALLY in the second half of the game. There are some frankly pathetic levels in this one which at some points dethrones the worst of Chip's Challenge 1. As a complete package though, this is the better game by a significant margin in my opinion.
Good. but there is a setting bug.
1. set music volume to 0% and stop game
2. start game and music plays at 100% while settings says 0%
My guess is the game stores the volume setting but it does not parse it on start up.
Chip's Challenge 2, he mostly determined what the word 'puzzle' actually means.
PROS: Chip's Challenge 2 is a tile based puzzle game that adds onto the concepts brought on by the original title in a way one should expect a sequel to do. The puzzles feel more well designed than that of the original, providing a better sense of challenge. This is not perfected across the board, but more of the puzzles feel closer to figuring out the solution, rather than trial & error. On top of that, the game also adds in new tools & mechanics, as well as the ability to play as Melinda, who has her own strengths & weaknesses compared to Chip. However, it also comes with all the advancements of the previous game, & all options for visual styles are carried over.
CONS: As stated in my review of Chip's Challenge 1, there is a limited amount of background music, & they loop constantly throughout the game. It's not a big deal, but it can get annoying going through 200 levels. Although many of the problems were fixed in the sequel, some levels still have that notorious trial & error, instant untelegraphed death gameplay that merely punishes the player for not having made it to that point of the stage previously, though it feels like fewer this time around. Besides that, the only minor hiccup is that some of the new items are used so scarcely that they feel underutilized. The hook, for instance, is only used in 2 of the 200 levels. Given the sheer amount of levels, it's a shame some get very little attention.
ACHIEVEMENTS: This list is similar to the original, but still has a challenge to it (pun intended). Clearing out all of the stages will net most of them, with several requiring finishing with items on the player as well as doing it on one's first try. Thanks to the lack of trial & error stages, the achievements also feel a bit more earned compared to the first title.
FINAL: Chip's Challenge 2 is everything one would want out of a sequel. Though the visuals & audio remain constant, the puzzles are improved, with more tools, options, & most importantly, levels. Thanks to it not repeating stages from the previous game, it only adds onto it rather than making it obsolete. Easily worth a buy if puzzle games are enjoyable to you in the slightest.
i really love what this game is trying to do-- it's a great "long-awaited sequel"-- but a LOT of the levels feel purposefully time-wastey or simply don't make sense on a difficulty scale when compared to the levels surrounding it. lots of really cool stuff (the logic gate elements are awesome) to work with puzzle-wise, but for some reason a ton of levels feel like amateur Mario Maker creations, full of enemy spam, haphazard design, and easy-to-make mistakes that set you all the way back to the start.
on top of that, the game comes with basically no options, which would be fine personally, but the audio mixing is SO BAD. there are SFX that are louder than the sun exploding, all while the music plays on a MIDI piano heard from a house down the road or something. Lack of proper keybinds/shortcuts for the level editor is also frustrating; there's no "enter/exit" level editor button, and to leave testing and go back to editing you have to go to the game's File menu. it's not executed super well, especially considering how much constant iteration designing puzzles requires
basically... Cool game. but it truly does feel like it came out of the early 90s- often for the worse- and that makes it really hard to recommend. with some modern improvements & tweaks (and more consistently good level design), this'd be an easy recommend
I waited a long time to play this game, after enjoying the first one in the 90's! If anyone has a spare moment, they should give this a go. There are lots of custom levels to do after the original ones are taken care of.
Chip's Challenge 2 is my new favorite and it is the best puzzle game I ever played since the predecessor 'Chip's Challenge 1' when I usually play as a kid. I have no idea there's a history about this game. In fact, I just discovered this the moment I got Chip's Challenge 1 for free. Yeah, this game isn't obviously free. But I had no hesitation to buy this one as a support for the developers of the game.
I already written a review on Chip's Challenge 1, and I said before that I quickly completed more than 150 levels on this game. I was thinking before that this'll be quite hard. As I play above 150 levels, it's just a little bit of frustration, thanks to its new mechanics, much complicated puzzles, more threats, and even a very long playtime on some levels. Very long playtime with different elements can make you frustrating too, especially when you end up getting Bummer'd a lot. It was totally time consuming, yet challenging. With all the speed, timing skills, and problem solution in which I learned from both CC1 and CC2 previous levels, the hardwork pays off. I'm really glad the game includes tutorial levels to guide me and familiarize all the stuff so that they'll be useful on all levels without having any trouble. Compare to those two, I say CC1 is quite harder than CC2, especially on 81 and above levels in which I haven't reached since as a kid. And finally, both Chip's Challenge games I played are finally completed all the levels as well as the achievements. Yay!
There's also a new feature that CC1 don't have: Level Editor. This feature will make your own level and rules whatever you want. It's only part of a DLC and it's not necessary to buy it, unless you want to challenge your friends and family whether they're familiar with this game or not. Tried playing those fanmade level packs and I'm still in progress on that one.
Just like my CC1 review, I definitely recommend this game for puzzle lovers out there who wants to play a slightly more tougher challenges. Like I said before, this game isn't free. But if you buy this game whether it is on original price or during sales promotion/event, the developers will be happy for your support. I rated this game 10/10.
I loved this game, playing it all days when I was still a kid
But the sequel adds too many new elements
You are introduced with new mechanism every 5 levels
The information flood makes me backed off
Simplicity is what I love most from the prequel
It honestly hurts me to say this, but this game has not been modernized since the first Chip's Challenge from 1300 years ago. Jesus Christ, it's 2020, Sokoban puzzle games need to have undo controls. It's so easy to make a misstep, and being sent back to the last checkpoint when you know the puzzle's solution is incredibly frustrating. I loved Chip's Challenge as a kid - it honestly might be my first puzzle game ever, and launched a life-long passion. To this day the iconic music pops up in my head. But this product is not high enough quality for today's market. It feels like like an honest-to-goodness sequel to the original Chip's Challenge, released 20 years too late. I'm sorry to the developer - I loved the original and I thank you profusely - but this is not today's puzzle game standards.
The long-awaited sequel of the ever classic puzzle game Chip's Challenge. Basically the expansion of the original installment, with many new mechanics introduced (including the ones can be found in the spiritual successor game Chuck's Challenge) opening up for more level design possibilities, making this game feels like a different game than its predecessor already.
At some points the levels in Chip's Challenge 2 maybe are not that tedious compared to the original game which has been labeled as "The Dark Souls of puzzle games", but at least this one has level editor with many contributors publishing their submissions in the Steam Workshop. They even just published the first ever Level Pack when I wrote this review.
So if you are an old fan of the infamous puzzle game like me, this game is a must-have. If you are not that old to know Chip's Challenge and curious about the funni puzzle game, try the first game that is now free to play, then play this game if you are interested and want more of it.
DISCLAIMER: This is a first impressions review, and NOT a full review
THE SEQUEL THAT NEVER CAME OUT IS BACK!
Chip's Challenge 2 is a game developed and published by Niffler Ltd.
The game has some really basic graphics but for the time the game came out, it's definitely aged well!
The game does suffer with some repetitiveness at certain areas of the game but a fun game nontheless
Chip's Challenge 2 overall, however, is a fun game to play in short bursts and a great action adventure game to play with something interesting game concepts which I thoroughly enjoyed playing
RECOMMENDED :)
REVIEW SOURCES:
[list]
[*] None
Chip's Challenge 2 has many of the same problems that I mentioned in my Chip's Challenge 1 review. I will, however, give this version a tepid recommend due to its increased variety and overall improved level design. Still, don't buy this if you aren't ok with having your time wasted. There are tons of levels where you will die through absolutely no fault of your own and lose 5+min of work. This will happen a lot. There's still a lot to hate in this iteration.
Seriously though... I'm basically grading this one on a steep bell curve. Read my CC1 review and if the information there rubs you the wrong way, apply it to this one before making your decision. Lots of levels in CC2 are major improvements but plenty are still just as bad as the worst that CC1 has to offer.
An improvement over CC1 in terms of level design. Puzzle mechanics is thoroughly but gradually explained in 7 spread out tutorial levels. Levels are more thematically clustered together with common puzzle themes (unlike the mumbo-jumbo that is CC1). And overall design and game progress flow goes rather well, despite the same old UI shortcomings and ultra restricted view area of just 9x9 blocks (remnants of early 90's development). Most levels are carefully designed with that in mind so you don't get screwed over after solving most of it. In addition of a few new objects, enemies and level props it's basically CC1.
Unfortunately, the level quality progressively degrades to the worst examples seen in CC1. This becomes prevalent in the last third of the game. Huge level monstrosities that take forever to complete because they are full of out-of-sight death traps, dead ends, countless millisecond precision near-death movement mechanics... and so on and so on. For most of the last 50 levels, out of 200 total, I was forced to simply load it in the editor just so I could export the whole thing in BMP in futile effort not to get raped by ol' Chuckster. Cannot even begin to describe the annoyance that process caused.
Too bad as a lot of the levels are work of art, especially the smallest ones. To paraphrase on old chess proverb: one bad level nullifies 40 good ones. Except the ratio here is closer to 1 in 4.
It's not all bad though, there are still 150 worthy levels and the bad ones can be skipped with a push of a button. There is also a workshop support if that is your thing. In the end, before the Caesar-like thumb grade, I asked myself one simple question: am I glad I played this or would rather like having never played it at all? Nope, play only if you can afford fist sized holes in your display.
Now for a short list of improvements that would turn this turd into a masterpiece:
All this and more SubTerra from Crystal Shard has and does infinitively better. You should be playing that one instead.
Full video review:
https://www.youtube.com/watch?v=udggMQ-mc-c
TL;DR It’s worth giving Chip’s Challenge 2 a play. Just go into it expecting a game from over twenty years ago, and the trappings (or lack thereof) that come with such a thing.
Well here’s something I never thought I’d be reviewing. Chip’s Challenge 2, the official sequel to Chip’s Challenge! The original was first released for the Atari Lynx in 1989, but eventually saw increased popularity due to its inclusion in the Microsoft Windows Entertainment Pack in 1992. If you’d like to know more about that one then I’ve got a full review video covering it, so let’s move right along. Chuck Sommerville, the developer of Chip’s Challenge, had pretty much finished developing this sequel back in 1991. But there was a problem: the publisher, Epyx, had gone bankrupt. Many of their assets were sold to a Christian media group, Bridgestone Multimedia, and they not interested in bringing the game to market. Sommerville tried to release it on his own, but Bridgestone would only continue to negotiate if he handed over a large undisclosed sum of cash upfront. He was never able to afford this, further attempts to renegotiate the rights went ignored for years, and the game was forgotten. In fact, Sommerville said “I generally thought the only way Chip’s Challenge 2 was ever going to see the light of day was by having my wife leak it on the internet on my death.” In the meantime, he developed and released Chuck’s Challenge, which I also reviewed in the past, but it was more of a stand-in for Chip’s Challenge 2 rather than a true sequel. Finally, in April of 2015 it was announced that the rights to Chip’s Challenge had been granted to his company, Niffler Limited.
Has it been worth the decades-long wait? Well, yes and no, as that depends on how hardcore a Chip’s Challenge fan you are. Personally I was psyched to finally be able to play this thing that was long considered vaporware, if only for the curiosity factor. But as with so many things that languish for such a long time, it’s normal to be a bit disappointed in the result. Chip’s Challenge 2 is a game that acts like it just emerged from a 25 year coma, not stopping to consider what decade it’s in. As a result, it looks and plays just like a game from 1991, complete with MIDI-quality music and low-res graphics that can’t even be scaled up to modern resolutions. Now, I think that I prefer it this way myself, in the sense that in such an unusual case I want the original artistic intent to be preserved. But being that it’s released on Steam in 2015 with a price tag putting it in the territory of far beefier games, it’s not going to be an easy sell to everyone. That said, it really is a proper, enjoyably tricky sequel to the game from 1989, and if you still enjoy Chip’s Challenge, it’s well worth checking out.
For starters, the look and feel of the game is highly familiar, falling somewhere between the Atari Lynx game and the Windows 3.1 game in terms of aesthetics. I can easily see this being exactly how Mr Sommerville originally envisioned the game back in ‘91, and it’s just cool to be able to see this finally step out of the shadows. But it’s a bit of a let-down that it’s such a barebones program, with only the most basic of options, and certainly nothing like the ability to play at a scaled-up widescreen resolution. The game window is restricted to the same play area as it was originally, which is fine I suppose, but it would be nice to have the option for some art around the edges instead of just black space, or at least to be able to play it full-screen. And even though it’s a Steam game, you can’t use the Steam overlay, and achievements are an old-school pop-up dialog window straight out of Windows 95. Okay, actually I kinda dig that, so whatever. The graphics tiles and design of the levels are all awesome though, and there are 79 additional features to play with, consisting of new game elements, abilities, and monsters. In some levels you can even play as Chip’s companion from the first game, Melinda the Mental Marvel. She not only looks different, but can access certain areas Chip cannot, and has different strengths and weaknesses. But even with all the new textures and logic, the basic gameplay remains. It’s a top-down, tile-based logic puzzle game, with a timer and a goal for each level. There are a number of chips to collect, which are often in plain sight, but grabbing them quickly enough is another story. Two hundred of these levels await you this time, created by a number of talented designers, but the goal is always to reach the swirly exit tile by way of logical object manipulation. The new items, tiles, and enemies make for some absolute mind-benders, with things like dynamite, railroad tracks, electric wires, logic gates, and bandits. But again, it really is just more Chip’s Challenge with very little in the way of evolution. If anything, it feels more like an expansion pack, and there’s nothing wrong with that I guess. It’s just that I feel it could have also done a bit more to appeal to gamers of 2015, instead of just those of us from the early 90’s who never got their fix. Things like the inclusion of puzzles that are totally action-based, or are nothing more than sadistic mazes, are incredibly grating, same as they were in the first one. The aggravation these incite could have been avoided: for instance, Chuck’s Challenge 3D included a rewind feature that made playing with game logic a breeze, but no such feature is on offer here. Again, I can understand keeping the original game’s integrity intact, but I also would just like to enjoy this with some new, optional features to get past the parts that didn’t age as well. It does let you skip levels at will, but sometimes I’d rather just retry from a certain part than punk out on the entire thing.
Oh well, it is what it is, and what it is is a game for a niche audience of Chip’s Challenge fans and retro puzzle gamers. The fact that it is now purchasable at all is a serious accomplishment, and I’m seriously happy to see it. I’m not so happy about the barebones nature of it, being a 2015 release and all, but I can also excuse it in a special case like this. I’m also not happy about the level editor being an extra piece of DLC, ugh, I could have done without THAT bit of modern gaming business practice. But if you get it alongside the original game on Steam, you get everything for five bucks at the moment, so it’s not a big deal. If you’ve been curious about the sequel, or have never even tried the original, it’s worth giving Chip’s Challenge 2 a look. But just go into it expecting a game from over twenty years ago, and the trappings, or lack thereof, that come with such a thing.
Gather round, children, and let me tell you a tale of the wonderful Silver Age of computer gaming. Back when the biggest memory hog in a Windows machine was Windows itself and any games worth their SoundBlaster salt had to be run under raw DOS, Microsoft had the brilliant idea to gather various tiny games and market them as the first productivity killers along with Solitaire. In between nascent classics like Minesweeper, Freecell and Pipe Dream, already-classic Tetris and dark horses like Skifree, the Windows Entertainment Packs featured a port of a Lynx game: one head-banger of an action puzzler called Chip's Challenge.
Chuck Sommerville started work on Chip's Challenge 2 nearly immediately. Development finished around 1992, and then nothing happened for 23 years, because when a company and a trademark love each other very much, everyone else gets screwed.
What this means is that you have under your eyes a precious uncut gem from the early days of casual gaming. No precious "demographics" here: breakneck action levels follow brain-busting puzzles with no discernible pattern. No Undo key if you misstep off a bridge into the drink, surely you have 15 more minutes to get this level right - unless you want to wimp out and skip the level, but then you won't be able to get a high score! Oh, and make sure to remember what blocks have deadly traps underneath them: perhaps you might even have to TAKE NOTES. (For the younger members of the audience, taking notes is like a wiki only you can access - try it, it's fun!)
Overall, this is a game whose flaws should be manageable by the fans of the New Puzzlers like Sokobond and SpaceChem, and an invaluable experience for anyone interested in a minor but shining piece of history of gaming.
It's Chip's Challenge 2, and I enjoyed it enough to play through the entirety all at once.
Took over 13 hours. Totally worth it.
Anyway, everything from the original returns here, as well as a huge pile of new elements that, though overwhelming at first, are definitely introduced at a reasonable pace. Some levels have time limits a bit on the short side for their puzzle (often these are bowling ball on rail puzzles) and there are quite a few more short time limit levels in the game: though these are more straightforward, where the time limit merely adds to the challenge rather than frustrates by running out of time *right* as you're approaching the finish.
For the most part, the level design is spot on, especially with the yellow teleport puzzles. It'd have been nice to have less "blow up the block with a bowling ball" moments, especially with no way of knowing what you'll get under the block. There are some annoying parts of otherwise great levels (the very end of "Venice" exists purely to make you replay the entire very long level if you don't know it's there), and a few levels that I definitely didn't enjoy (170, 171, 172), the majority were very fun. Some interactions could have been stood to be explained in their lessons (bowling ball+clone machine=wait, why does that do THAT), as well.
There's also a level editor, and I look forward to seeing what the community produces. That alone should add a significant amount of playtime.
As if that wasn't enough, there's tremendous depth for optimizing score (and times!) with the bonus flags, time bonus, and timer pickups. The biggest complaint there would be needing to idle for over 3 days for an extra 1.5 million points on the final level (no, seriously) which ruins this aspect for me for now, but should that be fixed this is yet another facet that will definitely bolster the playtime. (Update: This has been changed, in large part to me talking directly to Chuck about it. The Crazy II wait has been dropped to a mere 3 hours, which though long, is reasonable. Apparently it was originally 3 years...)
So, do you like puzzles? Get this game.
Did you like the original? Get this game.
$5 for this, the editor and the original game is a steal.
I've been waiting for this game for over 15 years, and it does not disappoint. The levels are just as varied as in CC1, and have marginally better design sense as well, with a few exceptions very late in the game. There's a good balance of long and short levels as well, and puzzles that really make you think about the quirks of the game mechanics. While I personally found the soundtrack a little boring, it's easy to change simply by replacing the music files.
At the time of writing the editor needs a little bit of work, as it lacks features for creating levelsets and doesn't let you view a lot of the level at once without zooming out. Unlike a lot of games with editors, though, you can use any element in the game in your levels, which lets you make intricate puzzles on par with the ones already in the game. I'm really looking forward to seeing what the community can do with this game.
One more thing: If the size of the game window bothers you, Windows has a utility called Magnifier that lets you zoom in. Although it seems like the developers are working on built-in zoom as well.
I first heard about this game after it was put on hold in the early 2000's, and I remember being very upset about it. Being a vivid fan of the first game, it is no surprise that I sat waiting, ready to play, when this game was finally released. Now, about halfways in, I have decided it's time for me to give my thoughts about this game.
For those few who haven't heard of or played the first game, the concept is something along the lines of tile-based puzzle meets action-adventure. There are blocks that can be pushed around like in Sokoban, elements with different properties, items to help getting around in the elements, hazards, various different kind of enemies, teleports, and of course various keys and doors (including the iconic chips/chip socket). The goal is to get through the obstacles and reach for the exit. Most levels have a time limit as well.
This sequel adds a whole lot of new elements, including Melinda as a female second protagonist (with different properties than Chip), wires/logic gates, misc. items unrelated to the elements, several-characters in a level, and the ability to drop items. There is also a ton of new tiles and puzzle-elements, too much to go into detail about here. Most of these additions are very welcome, but with so much content to choose from a great amount of care should be taken by anyone designing levels.
As of gameplay, this game plays it oldschool (it's based on a game from 1989 after all). Like arcade-games of the 80's, it has no mercy if you do a fatal mistake: When Chip or Melinda dies, you'll be forced to restart the level from start. Although puzzle-games nowadays are often associated with casual gaming, this game is far from it and requires a great deal of attention and precision. It plays very well, and anyone familiar with the first game will instantly feel right at home (or at least after changing the controls to the arrow-keys).
One of the biggest strengths of the first game was it's mostly stellar level-design. It had a great balance between room-sizes and and room-content, and much of the game feels like it's actually located inside an actual place. It also has great consistency, and for the first 80 levels or so it often feels like an adventure. It's like you cannot wait to see what's behind the next corner. This second game... Not so much.
To be honest, the level-design of the second game is overall average at best. Don't get me wrong, a handful of levels are indeed excellent, but there is a fair share of levels that are absolutely awful. One particular level where you have to rely on guesswork comes to mind. Some other levels require flawless play to be completed within the time limit. In general it feels like just a big compilation of individual levels and it never really catches the same consistency and feeling of adventure the first game had. In my opinion the level-set would have benefited from being cut down to the 100 best levels.
Still, this game is saved by it's built-in level editor (if you went for the bundle or added it as DLC). With this you can make your own fully-fledged levels and play levels made by the community!
Last, the presentation. The game looks very good, and the tile-set has a feel somewhat similar to the old Microsoft Windows port of the first game. Help-text and title-text at the start of a level might be a bit hard to read at times, but it's no big deal. Over to music and sound. The sounds used are sampled from the original Atari Lynx version of the first game. Quite a nice touch, and it sounds just right. The music, is on the other hand a collection of Scott Joplin piano pieces. As odd as it might sound, it actually works quite well! Only issue is that the sounds are quite a bit louder than the music, at least on my computer.
My final verdict is: If you like the first game, you should absolutely get this (even if only for the level-editor). If you hate the first game, you'll probably hate this more, and if you have never heard of the first game you might want to give the re-release of that a try before trying this one out.
This game have stayed unreleased for a really really long time, Chuck Sommerville released a teaser video nearly ten years ago showing how CC2 looked like, but due to trademark problems could not release the game at the time as badly as fans wanted it. The game does look a bit dated as it was developed during a way different time, but the new puzzle elements is hugely appreciated and it's a timeless game at the same time.
There was chuck challange, and as much as I enjoyed it, I thought it was way too focused on small mini puzzles rather than the bigger levels of chips challange. Chips Challange 2 seems to have a mix of both, which I appericite and also seem to have way way more levels than both the original chips challange and chucks challenge. Some people don't like the more action focused levels, but that is one thing missing in chucks challange that I actually liked from Chips challange.
Interestingly the game is bit of a mix between Microsoft's version and the original Lynx version with the new game elements added on top. Chuck Sommerville wasn't too fond of the Microsoft version, but it's nice to see it's being acknowledge to a degree here as the game feels familiar to those who grew up with the supposedly inferior MS version. I kinda prefer the Lynx version highschooler look to Chip than the young kid that chip looked like in Microsoft's version anyway.
Step aside, DNF, we may have a new record for longest delayed game sequel.
So for anyone who's not an old fart like me who actually played Chip's Challenge 1 back in the day of hamster-powered processors, when sound cards were just being adopted and Voodoo cards were an upper class luxury, it was pretty much one of the de facto standards for puzzle games of the day. You've got block pushing puzzles, switch-toggling puzzles, enemies and hazards to avoid, ice tiles that you can't control yourself on, and some interesting interactions between tiles such as dirt blocks defusing bombs or making bridges across water. These are all strung together in increasingly sadistic ways to make levels with some legitimately puzzling elements, and a LOT of trial-and-error.
Chip's Challenge 2 picks up pretty much where we left off, with 200-ish new puzzles (all designed in the 90's) and a few tutorial levels explaining old and new mechanics; enemies can eat blue keys, green keys are good for multiple uses, and a brand new dick move: bombs that need to be turned into chips to be collected. Where the game *could* have benefited greatly from the massively increased average desktop resolution these days, it has instead opted for retro authenticity (or perhaps engine limitations) to keep its tiny visible area of the playing field, enabling a lot of "fuck you" moments that you could not possibly see coming the first time. To its credit, there is now a level select function rather than all those awful passwords.
It commits an unfortunate number of what are now considered cardinal sins of the puzzle genre (including a number of awful action-based levels), there's as much butt hole puzzle design as legitimate puzzle design (new pieces like the randomized teleport were literally invented purely to frustrate you), and its best shot at success is riding on the coattails of 25-year old nostalgia, but for being $5 and coming with a level editor and the first game, I think it gets a pass.
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Дополнительная информация
Разработчик | Niffler Ltd. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 87% положительных (105) |