Разработчик: Akçay Karaazmak
Описание
The Dark Inside Me Trading Cards
About the Game
Psychological horror adventure game from a horror movie director based on a dynamic scenario.
Game Episodes of Chapter-1;
Episode 1: Broken Lines of a Killer
Episode 2: Auschwitz Death Camp
Episode 3: Hidden Lies
Episode 4: Her Twisted Pleasure
Next chapter will start where Chapter-1 ends.
Chapter 2: A Cold Bitter Touch
Episode 1: Angel In The Night
Episode 2: Let Me Die In His Arms
Episode 3: Dark Sins Of My Childhood
Episode 4: Sisters
Chapter 3: Fall of The Drama Queen (Final Chapter)
Episode 1: Rainy Roads
Episode 2: Sick Minds
Episode 3: Dead Girls Never Say No
Episode 4: Auschwitz Death Camp: The Dark Experiments
Episode 5: Fall of The Drama Queen
Episode 6: Happy Birthday
The Dark Inside Me is a very unique 2d,5, 3rd person next-gen psychological horror adventure game based on a dynamic interactive scenario.
Main aim is to reflect the real characteristic of a player through the game and see how far players would push their limits through the stages of the game. Game is +18 and has disturbing blood, sex and intense violence scenes. These scenes and actions are shaped according to the player’s decisions during the game.
Game is based on a dynamic scenario and the game-flow changes according to player’s decisions and how they face with the situations and solve the puzzles. Puzzles can be solved with more then one way and each way effects and changes the rest of the game-play. For example; in one of the stages you find out the murderer of your wife and knock him down. At that moment it's up to you to forgive, kill or torture him to death. Game has many psychological scenes as well. You can either solve the puzzles peacefully or in a brutal way. The Dark Inside Me reveals the real characters of the players. You may choose to be good or to be bad.
Sometimes players have to give critical decisions which will completely affect the following game stages.
It’s said that everyone has angels. One of them leads us to the light and the other takes us in to the dark. We give our own decisions through the path of life and now we’ll give our own decisions through The Dark Inside Me.
Dark Inside Me blurs the thin line between madness and reality, darkness and light, love and hate, forgive and vengeance.
You awake in a hospital room, handcuffed to a bed. You hear some detectives speaking about you. They are talking about how you can still be alive after that terrifying event. And one of them says it would be better if they had caught you dead. You don’t understand anything and don’t remember much, but to figure things out, first you should find a way to escape.
The first question comes to minds is that are you guilty or not? But this is beyond guilt. You have been given a chance to face your past and how far you would go and sacrifice from yourself to enlighten the darkness and fight with your demons.
The Dark Inside Me game-play builds upon the decisions and sacrifices between the user and the events. Puzzles in the game may be solved with more then a single way. Each way leads you to different paths and change the flow of the scenario.
You can kill someone who is stopping you from your way, by finding a tool to use on. Or you may find a way to pass him without killing. The person you didn’t kill then may show up later and can either help you or makes things harder for you.
When time comes for vengeance, you will decide to forgive or not. You will either torture or kill or let them go .You will face the decisions you made through the game. You can find many tools and items, use them on other objects, combine them to create new items to solve new things.
- Next-gen psychological horror adventure game.
- Dynamic scenario.
- Solving puzzles with various ways.
- Play like a game, feel it like a movie.
- WASD or mouse character control.
- Highly detailed rendered 2D graphics and animations.
- 2d,5 parallax and panning camera effects.
- 3d playable characters.
- More then one playable main character through the game play.
- Mature content including gore, violence and sexuality.
- Cinematic soundtracks depending on the mood of the scenes.
- Multiple camera angle areas and scenes.
- Mature content including gore, violence and sexuality.
- Many different environments; from houses, streets, shops, buildings to forests, buses, ships and much more.
- 1920x1080 Full Hd graphics.
- 1920x1080 Full Hd cinematics.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP 32 bit SP3
- Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 205, AMD Radeon HD 3400 Series with 256 MB+ VRAM, latest OpenGL driver (Shared Memory is not supported)
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
- Additional Notes: Integrated Video card not recommended.
- OS *: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bit versions), Windows 10 (32/64 bit versions)
- Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
- Memory: 6 GB RAM
- Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
- Additional Notes: Visual C++ Redistributable for Visual Studio required
Mac
- Memory: 4 GB RAM
- Storage: 2 GB available space
- Memory: 6 GB RAM
- Storage: 2 GB available space
Linux
- Memory: 4 GB RAM
- Storage: 20 GB available space
- Memory: 6 GB RAM
- Storage: 20 GB available space
Отзывы пользователей
The Dark Inside Me is a point-and-click horror game that, just a few minutes in, is filled with numerous bugs, making it hard to continue playing.
The gameplay is extremely frustrating and strange, to the point of being unbearable.
With this state of the game, I wouldn’t recommend it to anyone.
3/10
The Dark Inside Me is an okay but still kind of a mixed bag of a horror, point and click game, okay then what is the story. A man wakes up in a hospital handcuffed to the bed, he has no idea who he is or what he's done, he only knows he must escape. But doing so will unlock a mystery that will push him to the brink and make him see horrors beyond his wildest nightmares.
Alright the likes, the graphics are very good richly detailed with a great use of colors and designs, especially when it comes to the monsters, it just makes you just stop and look at all the details and designs and what’s its even more impressive as this was done by a single man.
The levels are good each one is richly detailed and quite memorable from a hospital to an apartment and even a concentration camp and not one level looks the same each one is visually distinct, it just makes you want to explore and just look at all the detail.
The story is okay, but it does have some problems, but anyway the story does a good job in setting up the mystery and it also takes a good amount of inspiration from both Hellraiser and Jacob's Ladder which is nice. The gameplay is kind of a mixed bag, it’s your standard Point and click game, you know find items, combine them and use them with certain things in order to progress in the level, but although has something that holds it back from being good, but I'll get to that in the dislikes.
The characters are okay, they are serviceable for the game, probably the most interesting character is the main character but even then he can feel a little wooden sometimes, interestingly enough his design reminds me of Max from the sanatorium game.
The animation for the kills is very good basically if you don't do a thing you will die and each kill is visually gruesome and quite enjoyable. The music is good; it has some nice tracks to listen too. The voice acting is okay although the main character sounds like he's whispering sometimes and it can be hard to hear. Okay then is this game scary, not really it's more disturbing than actually scary, it does have some jumpscares here and there, but it’s not bad.
Alright the dislikes, there are some bugs in the game but nothing really game breaking, although the game did close on me one or two times though. And like I said in the likes the gameplay has a problem and that is in other point and click games you put your mouse over to an item and that item's name pops up in subtext like if there is a hook it says hook, but this game doesn't have that which can make the game quite frustrating as your trying to figure out what's clickable and what's not.
Also some of the answers for solving certain segments feel a bit too obtuse and obscure; it feels like it comes out of left field.
The story can also feel a little too vague like you're wondering wait what the hell's going on; apparently it took years for the sequel to come out so anyone who just played the first game would feel frustrated. The game needs to have a quick tutorial just to explain of certain things.
Moving the character also feels a little frustrating like its in tank controls like you want to walk over to a thing, but it's not making you go over there even after clicking it. You can use the keyboard to move your character as well, so I found that using the keyboard and clicking works the best, even though there were still some moving problems. Finally this is not a dislike but a warning, the game can be very gratuitous to the point where maybe it's in poor taste especially when we're in the concentration camp part.
Now that I have told you this The Dark Inside Me is an okay but still kind of a mixed bag of a horror, point and click game, very good graphics, an okay story and good kill animation. Now do I recommend this game honestly it's kind of hard to recommend it, but if you do want to get it I suggest getting it when it's on sale and also picking up the sequel with it.
An alle die sich über die Steuerung beschweren. Ihr wisst aber schon das man auch die Maus nutzen kann, oder?
Meaningless Drivel
Akçay Karaazmak's The Dark Inside Me is a point-and-click video-game I struggle to write a review for. There is no substance to this product; this is no work of art. It is an uninspired waste of the player's time, and of the developer's effort. The graphics are unappealing, the sound design is forgettable, the gameplay is ill-considered, and the narrative is non-existent.
This game is ugly. It is not ugly in an interesting way, nor is it ugly in a thematic way, nor is it ugly in a funny way. The pre-rendered scenes have flat lighting, and shadows are either absent or splayed across entire scenes with no care as if a monolith were looming beyond sight of the camera. The game is poorly animated with characters moving stiffly (and looking) like mannequins. Textures are muddy or over-sharpened with no in-between, and at times coinciding in the same scene making the garishness more apparent. This game features (with no taste nor tact) naked women in compromising positions including assault, and they’re exclusively presented as victims with no depth. What few interesting visuals exist within this game are borrowed nigh wholesale from Clive Barker’s Hellraiser (1987). This is all the result of a lack of care on the developer’s part.
The sound design is bad. It is not bad in an interesting way, nor is it bad in a thematic way, nor is it bad in a funny way. The score rarely matches the scene, and abuse of drums and guitar soon become headache inducing. Characters whisper their dialogue for no reason, and are often drowned out by the soundtrack. The dialogue does not make sense, nor is it a source of entertainment. The English language script was written by a man with a middling grasp of English, and was never refined nor proofread. This is all the result of a lack of care on the developer's part.
The gameplay is ill-considered. It is not ill-considered in an interesting way, nor is it ill-considered in a thematic way, nor is it ill-considered in a funny way. Puzzles are rote at best and esoteric at worst. Pixel hunting is the solution to many of the puzzles in this game, and when it isn’t pixel hunting it’s a game of “Guess What the Developer Was Thinking.” The game has plenty of red-herrings in its dialogue, and they aren’t intentional so much as they are the result of translation error and poor writing. As well there are multiple items that go unused and serve only to confound the player. There is more than one timed sequence in this game that requires player input in a brief window, and these sequences are almost always pixel hunts. I can think of only one or two puzzles which were intuitive, and they were intuitive because the solutions were obvious (example: I am being attacked and my only item is a crowbar. I must use the crowbar on my attacker). This is all the result of a lack of care on the developer's part.
This game has no story. My statement is an observation; this is not hyperbole, nor is it derision. We are taken from one scene to another at random. The implication of the imagery is that we are a tortured soul in Purgatory/Hell/Jahannam/Tartarus/Ignorance/etc. This ill-defined premise is not a story, and if it were it has been better executed many times before and since by other creatives across every medium. Wherever we are and whomever we are matters not because there is no narrative nor characters. Our protagonist is nameless and motiveless, and all other characters are one-dimensional and exist to be the victims of violence. The closest we get to a character with depth is Doctor Josef Mengele of NSDAP infamy, and this is because the man is a historical domain character. This is all the result of a lack of care on the developer's part.
Akçay Karaazmak's The Dark Inside Me is the interactive equivalent of television static: some people will claim to make sense of it, and such people are confused. Playing this game feels like watching someone scream into a pillow, and that is not something anyone should be watching. This game is low-effort and unfit for consumption. Do not buy this game nor its sequels.
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Дополнительная информация
Разработчик | Akçay Karaazmak |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 59% положительных (87) |