Разработчик: GTGD
Описание
Manage your guild to victory and save your world from the Necro Lord!
- As of version 1.4 you don't have to wait around for the end game. Bring it on whenever you're ready.
- Guild Commander is a resource management game.
- No dark depressing story here.
- Three difficulty settings.
- Short and sweet. You'll finish the game in a few hours.
- Nerdy GTGD humour.
- Video tutorial to help you understand how to play.
- Ten Steam achievements.
- Standard stuff like saving & loading, changing key bindings, UI auto scaling, etc. are all implemented.
- Polished and bug tested.
Gameplay
This is a small simple game. You build rooms, charge up your guild members and then deploy them to the provinces in an effort to improve security and lift calamities. Establish trade guilds to earn gold, make equipment to strengthen your guild members, and ultimately you have to be ready for the onslaught of the Necro Lord.About
This is a game I’ve wanted to play, but since no one else made it, I had to. I’m the dev, GTGD, and I’m better known for my tutorial series GTGD S1 and GTGD S2, which are here on Steam. I take great care in my work and I’ve made sure that Guild Commander is a decent game.Thank you for taking the time to look at Guild Commander
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or 8
- Processor: Intel i5 Dual Core
- Memory: 2 GB RAM
- Graphics: A graphics card that can cope with games from a few years ago.
- DirectX: Version 9.0
- Storage: 1400 MB available space
- Additional Notes: UI doesn't display properly if a resolution height beyond 1080 is selected.
- OS *: Windows 7 or 8
- Processor: Intel i7 Quad Core
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 780
- DirectX: Version 9.0
- Storage: 1400 MB available space
- Additional Notes: UI doesn't display properly if a resolution height beyond 1080 is selected.
Отзывы пользователей
Guild Commander offers a straightforward guild management experience. It's a quick play, perfect for those seeking a casual gaming session. While lacking complexity, it's a decent diversion. However, its limited replayability may leave you wanting more.
This game is complete garbage. There is no progression and the tutorial video is useless. You need people to go to places but there is no clear designation on where they should be sent. Based on the points in their stats they have you would think that they should be sent to places with that specific designation but apparently no, that is not the case because the majority of the time even when sent to the aligning character stat + location designation they will net zero guild points or monetary income. You spend, what appears to be, an arbitrary amount of money to send characters to different areas. Then they, typically, don't make back that amount of money even if you send them to somewhere that their stats are supposedly good for. They come back all beaten up and low on stats so you spend money on rooms to raise their stats back up but the amount of money going into the room cost and the cost of sending out characters completely dwarfs any kind of income that you receive from the missions that you send them on even if you do happen to get a good paying job.
This seems like a situation where the developer played their own game too much and ended up making it overly difficult specifically because they knew exactly how it all worked and didn't take into consideration the learning curve of new players. Also it doesn't start you out slow and work you into it, you have access to every location from the start. So, even though you are an unknown guild you can send people to the far reaches of the kingdom instead of slowly building up your local area and gaining clout there and then expanding your reach little by little.
It's not enjoyable to trial and error your way through assigning bad quests without any kind of feedback on whether you are doing it right or not or what kind of progress/affect you are having in the province.
Also, the guild floors don't line up properly.
I give it 1 silly guild member name out of 6 initially chaotic provinces
Simple game, but a bit of fun to be had. It should be 5.99, not 15 bucks. Not a lot of content, but the difficulty makes it re-playable. Would still recommend if you go into it not expecting a lot.
so far it's really lacking in the ui, i love the idea but the excution is not really there yet.
fea things that really needed to be added to the game:
1. need to be able to start a new game from the menu after you start a game or go back to main menu, right now once u start a new game, your only option is to exit the game completly and run it again to start a new one.
2. more info and control on rooms and what guild members do and assigned to.
3. tool tip on your coins to let you know your over all expenses and income etc with out waiting for report every so often.
4. better controls over all.
there's a ton more suiggestions but it's too long of a list, either way i love the idea, but lot's of things need to change.
Very enjoyable game....i like it. Made by a single developer, which i believe needs to be kept in mind because i am learning to be a solo game developer, and the fact is we cannot not make big complicated games in a reasonable time frame. I am all too familiar with how hard it is to even make a simple game like this, especially if you are just starting out like i am. Its not a game with an incredible amount of depth, but it is an enjoyable, well rounded, solid game, and it isn't horribly overpriced. So, hats off to the developer.....good job man! :)
Good concept, passable execution, very feature poor. I have seen all the game has to offer in 6 hours. Recommended only discounted, and mostly to see good but unfinished ideas.
When I first saw Guild Commander on Steam I thought I had found a perfect game. On paper the game sounded amazing.
The learning curve is insane, and the small video of the developer stumbling through the mechanics doesn’t help at all. But around the time of my third guild, I figured the system out. Once I knew how the game worked I started to have some fun. There’s no real progression in Guild Commander, troops will show up with a set of stats, and that’s it.
Guild Commander is a fantastic concept that completely falls flat in execution. I wanted to like this game, but the more I played the more I came to dislike it. It feels empty, like it’s a prototype. The game can be fun when you get into that swing. But it doesn’t last. It’s a game you’ll enjoy for an afternoon at the most.
THE GOOD
- Lots of things to manage
- Nice graphics and music
- Fills a niche
THE BAD
- Unintuitive UI
- Poor mechanic explanations
- Once you figure out the mechanics there is little challenge
5/10
DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | AMAZING | MASTERPIECE
The game is fun and meets my expectations.
It can use more content though (Expecting free content.) Unless a large DLC then I say charge 1/3 the price for it. This game though being fun can use some needed additions to gameplay.
The game can often be waiting doing nothing or throwing guild members at armies hoping to topple them. This works and with the addition of creating trade guilds, training, making items, and supporting local guilds it adds more layers and play. But sadly this all feeds back to improving the same aspect. In the future I would say the developer should look into board/card games like dominion for ideas to add more flair and possibly more mechanics to keep the player engaged without pushing them to hard. I would say the game reminds me of a board game, and even know it needs more content the price currently as of posting $5 is worth what you get currently and there will I hope be more to come.
Well, it is boring. As a browsergame perhaps it would be something, but even then...
Pros
- easy to learn
Cons
- bad UI (not much to to do, but still it could be better)
- repetetive beyond believe (Assign Heroes, wait, assign heroes, wait, repeat until death)
- Nothing to do beyond assigning heroes
You have this really big guild and all you have to do is buying some rooms.
All they do is regenerate certain attributes.
Things you can do:
- hire heroes
- buy rooms (finite numbers)
- buy upgrades (Finite and cheap)
- buy equipment (Finite and rather cheap)
- assign heroes and wait
- assign heroes and wait
- assign heroes and wait
And once you have done most of the upgrades, which is depending on difficulty rather early on.
You mostly WAIT.
And the rooms have NO real Function.
I like building games and this on could have been something.
Reasearch in the lab, Artifact building in the smithy, special training in the combat hall.
There are endless possibility and NONE where implemented.
You know the browsergames where you send your heroes somwhere and then wait a few hours doing something else until they are finished.
This is quite similar, but not as much fun.
Lore and Theme: 6.5
Fun Guild theme concept, But the background lore is very avg fantasty
Gameplay: 6
It offer some new idea of gameplay, for example you have to run adventure guild that needs to both prosper aswell as protect several key provinces. On the downside the game lacks endgame content and its a very punishing game
Graphics: 5
Its decent got its own style however what you see its mostly just your guild and interface panals
Audio: 5
Its nothing special
Repeatability: 4
At max you will play this 2 to 3 sessions and then never touch the game again
Finalscore: 6
Recommend Purchase: yes simply becauce its so cheap you will have money left for pizza
Interesting, but a bit unbalanced and boring after you found out what to do.
At first I lost two games in a row without a chance or an idea how to suceed. Then, I stopped thinking about any RPG-Stuff and just focused on not loosing to much money. Also I sent my members to one province at a time until the enemies were defeated.
After rescuing 2-3 provinces you should be out of trouble and might establish your first trade guild. Then it's just "repeat, repeat, repeat" and you will win the game.
Sadly you don't get enough explanation: how does equipment, armor, etc. "really" affect ... what exactly. Does it give you an extra on strength or health (you can't see a change in the bars of your characters). Does it help refreshing the skills? I don't know. Also: how do equipment, status of the province etc. effect the gold your members are making ... and so on. You have several ideas what might have an effect on something, but you don't know noting John Snow.
Concering the gameplay experience: At first it's just stress and you are just clicking as fast as you can to send your members to the next province without any thinking (which is boring...). Then, after getting the heroic status and defeating enemies as soon as they appear, you are just waiting for something to happen and it is boring again. Now, I am waiting for the Necro Lord to attack, but I am under the impression that my stabilisation of the provinces was too good, as there is a 0.0% probability of a calamity and nothing happened for ~20-30 minutes. I reasearched everything, I recruited everybody, every province has maximum status and there is nothing much to do, except for sending 1 or 2 guys to every province every 2-4 minutes.
I bought the game because I was somewhat curious. I expected nothing more than I finally got. The game isn't expensive and does not promise more than it will keep. If you don't mind to pay 5€ you might buy it and have a look at it, but if you have to really think about which game you might afford and which not... just don't buy it.
Guild Commander is a game with an interesting concept, that sadly falls flat in the execution. While I will insist that the concept is pretty good and can work to become a very good game, full of interesting interactions, intrigue, and many enjoyable hours, this is not the game that will do justice to the concept of managing an adventurer's guild.
While the graphics are pretty good looking, and I am a sucker for isometric stuff that also manages to look pretty decent, there are a few too many problems with this game to make it worth spending time, money, and effort on. To continue on with graphics, your entire gameplay area is your guild hall. No, you can not build the building itself, you only have the rooms there which you can fill up in different, but still pre-determined ways. Characters do not move around in your guild either, they merely teleport to their destination. You can not zoom out to see your entire guild hall at once, and to find anyone in it is a pain due to how close the camera is. This is less about being a guild commander, and more about being the guy who rents a pre-made guild house and then just waits for something to happen.
In short, there is no interaction.
You can send out your adventurers to other regions, but at no point are you shown any of this. You do not even have a map of the place, and the explanation on how to do things has basically shown you the entire game. There is only so long that you can look at a building in which nothing changes before you become bored, and while the vaguely humourous adventurer names and tooltips help you dull the monotony of not doing anything, they do not solve the problem.
I was reminded of Progressquest, the game about waiting. Except in this game your adventurers do not even level up. Aside from their equipment, nothing about them changes.
The list of things that could have gone so much better just goes on and on. Equipment is useless, especially if you consider making some yourself. You have no control over your adventurers aside from sending them out once or twice a month, and even that takes 3 or more clicks if you want to send them to some place that can actually use them. Adventurer's stats recover both too fast and too slow, depending on the situation, and it overall just lacks gameplay.
This is more of a waiting game, or perhaps an interactive screensaver, which requires that you keep clicking it or it will give you a gameover.
Interesting concept, but sadly it is all just squandered potential. Guild Commander is not something I would recommend to anyone. Not to people who are fans of strategy, nor to simulation fans, and most certainly not to anyone who wants to build or be creative. This game does not offer that - though I am still not sure what it *does* offer.
I 'beat' the game, but after getting over the hurdle of your first trade guild it's just going through the motions.
A good basis for a game, and it's not buggy or poorly designed, I just feel like it wasn't taken far enough to be compelling.
More hero customization and more variety in obstacles would have gone a long way, and the guild hall customization was completely moot after the first trade guild (you just build everything and set the upkeep to max then forget it for the rest of the game.)
Worth a couple of bucks, but don't stress yourself sticking through to the 'end', when you start to feel bored that really is all there is to it.
After beating the game, I feel I can chip in my two cents about it.
Story, setting and general content has been covered by the product description and other reviewers, so I'll refrain from going through all that again and instead focus on the good and the bad.
PROs
+ Quite a unique setting - only other game that comes anywhere near it seems to be Kairosoft's Dungeon Village
+ Decent graphics for such a small game - no great animations, but the texture quality is really okay
+ Light-hearted humor - I love me some smiles and chuckles while playing
+ Actually really nice music - normally, I'll turn of music within minutes. Here I didn't. Says something, at least for me.
CONs
- Lack of variety - it feels kind of repetitive to organize your heroes and thus makes the game very shallow
- Becomes a drag after the early game - after you research everything and equip your heroes, you spend most of your time waiting for the next thing to happen. Which often felt to be too long.
- The end - while I didn't expect much of a story (and didn't get one), the end was very... unsatisfying, especially after the long and forced wait until it actually triggered.
Conclusion:
It actually feels difficult to give a simple "yes or no" answer to the question whether I recommend this game.
It has its weaknesses. Annoying and very time-consuming weeknesses. It lacks depth in terms of content and possibilities. If you're into complex simulations, steer clear of this, you'd be disappointed.
However, if you're looking for a quite entertaining simple little pastime in a unique setting, you'll probably get your money's worth. I feel like I did. That's why it gets a thumbs-up from me.
A fantastic concept not fully realised.
Pros: + beautiful graphics
+ Interesting micromanagment
+ tool tips almost everywhere
Cons: - Tedious late game
- terrible UI
- no roster management
- no auto pause function
- no character progression
- limited roster
- limited content
I feel this game could be really, really good. Unfortunatley, it's just not. In the few hours that I gave it I fought the UI more than the mechanics, I exhausted the incoming roster of adventurers and by the time I got bored I had more money than I knew what to do with. Stats don't seem to mean anything and neither does equipment. I'm not totally panning the game though, the graphics are great and the management systems are sound. I just feel it needs more effort in a lot of areas.
Game is shallow. Spend 30 minutes to learn mechanics then just repeat the same sequence of actions: hire all available heroes keep sending them to provinces. After getting >25 of heroes you don`t even need to care about their stats - just press button when those bars get green.
I can see what the game maker wanted, I can see what he intended but it fails sadly.
The over all management of the heroes and rooms are to clunky to actually be good.
The Heroes are not unique enough, the story is lacking and the list goes on.
If the game was "slower" in event build up with unlocking of more crisises and so on giving the player time to actually
build up their forces and improve their heroes at a better pace it would be more fun.
Storyline quests and the like would have improved the game alot, as it is now it is sadly worse than It is a Wipe which is also a "guild management" game and I hated that game.
I haven't played all hours, i left the game on while i made some constrution work at home, and later had dinner and watched a movie. I was in no hurry to get back to the game.
I'm at week 37 day 1. And all heroes maxxed out, so mutch gold i don't know what to do with it, so i haven't finished the game yet, and i don't know if i will. It seems it's just a waiting game at this point. Waiting for the last wave so the game can finaly end.
I would not recomend this game if you want more then a couple hours of fun from it.
Simple mechanics, provinces have different states. Your goal is to get them all to prosperous and survive a last wave that attacks a province i guess. (haven't finished yet)
You can upgrade your heroes by telling your blacksmith to craft weapons and armor, that you can equip on your heroes. And there is a genereal training for them aswell in a few steps that improves stats, not that mutch i maxxed out training in the first minutes of gameplay. The heroes have no exp, levels only items that improves stats.
You wait and send some heroes to provinces not nowing what you are doing in the beginning, and later you build a few trade guilds. The game gets easy with the cash flowing in, you start getting better eq for your heroes and after a while all is good. You sit around and wait and once in a while a province gets attacked. You send your heroes there by selecting locations in a drop down meny for each of the heroes you want to send. Then you can enjoy watching a green 3 digit number increase from a few hundred to 1000.
Repeat watching the digit slowly increase, and click on all of the drop down boxes to send each individual hero, and thats the game.
The character depth is a few lines that heroes randomly say from time to time, most of the time, your heroes are represented by a digit next next to the province name. Mechanics are not that good, if you want to let your heroes chill at the base then all your healing facilities are occupied and the heroes you need to use will take ages to recover, so you are forced to send your hereos to provinces all the time to keep the guild empy for the ones that return and need healing.
The game needs more dept, it might be something you can play on your tablet while being forced to watch a bad movie or something. But i would not recomend a buy if you don't have the money to spare.
I love this game. It's a very unique management game that makes me recall the recent 'RPG Manager' except that this one is far more polished. The graphics are exceedingly pleasant to the eye, especially that of the 'Kitchen' and 'Mess Hall' which look outstanding when positioned next to each other. You manage the heroes and send them out to different provinces to adventure and bring back the loot which you use to pay wages and expenses. There is a small amount of micromanagement in terms of economics and producing items etc and the rooms you can build vary between about 8 or so different types so I assure you there is allot of replayability but the icing on the cake has to be the games sountrack which comprises of some well crafted middle ages folk music which I will have to aquire as background music for later DnD sessions with my mates. In all I would recommend for the sound price of £4 of less that it is currently marketed at.
https://www.youtube.com/watch?v=4B1xJWrxQHo
Pros:
-Good graphics
-MicroManagement of Equipment and Room Quality
-30 Guild member
-Tooltips galore
Cons:
-Tedious at later half of the game
-Cant kick guild member , limited roster
-Items/Equipment are mostly useless
-Training too cheap / little effect
-No notifications when a guild member fully replenished
with 5$ price this game will satisfy your boredom for a couple hours
Only recommended for those who like Simulation Management game
~Civilization / EU / CK / Banished / The Guild
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Дополнительная информация
Разработчик | GTGD |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 47% положительных (64) |