Zero-K

Zero-K

0.0
Недостаточно отзывов
Free
Steam Store

Разработчик: Zero-K Team

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Описание


Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
  • Traditional real time strategy with physically simulated units and projectiles.
  • 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
  • 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
  • Challenging, (non-cheating) skirmish AI and survival mode.
  • Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
  • Really free, no paid advantages, no unfair multiplayer.

Fully Utilized Physics


Simulated unit and projectile physics is used to a level rarely found in a strategy game.
  • Use small nimble units to dodge slow moving projectiles.
  • Hide behind hills that block weapon fire, line of sight and radar.
  • Toss units across the map with gravity guns.
  • Transport a battleship to a hilltop - for greater views and gun range.

Manipulate the Terrain


The terrain itself is an ever-changing part of the battlefield.
  • Wreck the battlefield with craters that bog down enemy tanks.
  • Dig canals to bring your navy inland for a submarine-in-a-desert strike.
  • Build ramps, bridges, entire fortress if you wish.
  • Burn your portrait into continental crust using the planetary energy chisel.

Singleplayer Campaign and Challenging AI


Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
  • Explore the galaxy and discover technologies in our singleplayer campaign.
  • Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
  • Have some coop fun with friends, surviving waves of chicken-monsters.
  • Cloaking? Resurrection? Tough choices customizing your commander.

Casual and Competitive Multiplayer


Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
  • Enjoying epic scale combat? Join our 16v16 team battles!
  • Looking for a common goal? Fight AIs or waves of chicken-monsters.
  • Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
  • Comebacks, betrayals, emotions always running high in FFA.
  • Want to fight for a bigger cause? Join PlanetWars, a competitive online campaign with web-game strategic elements, diplomacy and backstabbing (currently on hiatus pending an overhaul).

Power to the People


We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
  • Do what you want. No limits to camera, queue or level of control.
  • Paint a shape, any shape, and units will move to assume your formation.
  • Construction priorities let your builders work more efficiently.
  • Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.

Plenty of Stuff to Explore (and Explode)


Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
  • Learn to use all of our 100+ units and play on hundreds of maps.
  • Invent the next mad team-tactics to shock enemies and make allies laugh.
  • Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
  • Tiny flea swarm that clings to walls?
  • Jumping "cans" with steam-spike?
  • Buoys that hide under water to ambush ships?
  • Mechs that spew fire and enjoy being tossed from air transports?
  • Carrier with cute helicopters?
  • Jumping Jugglenaut with dual wielding gravity guns?
  • Meet them in Zero-K!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, or 10
  • Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)
  • Memory: 4 GB RAM
  • Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent); integrated cards may not work
  • Storage: 6 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10 or 11
  • Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)
  • Memory: 8 GB RAM
  • Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
      • OS: Ubuntu 13.04 or equivalent
      • Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)
      • Memory: 4 GB RAM
      • Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent)
      • Storage: 6 GB available space
      • Additional Notes: 64bit only, Big Picture mode is not supported
      Recommended:
      • OS: Ubuntu 17.10 or equivalent
      • Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)
      • Memory: 8 GB RAM
      • Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)
      • Network: Broadband Internet connection
      • Storage: 8 GB available space
      • Additional Notes: 64bit only, Big Picture mode is not supported

      Отзывы пользователей

      Рекомендую 28.11.2022 00:17
      0 0

      I've gotten over 500 hours so maybe its review time. An excellent game in the Total Annihilation and Supreme Commander style. Entirely open source code written by volunteers, in family with Beyond All Reason. While it inherits a lot from this gene pool, it provides a very good re-imagination of several core concepts.

      I was a skeptic when I first came over Zero-K on Steam, and my first game was just weird feeling. Its a bit more zoomed-in and less-serious feeling, but delivers (in particular) really interesting large multiplayer battles. Now when I try one of the more classic games mentioned above, I miss the options Zero-K gives.

      It can take a while to understand the different factories and units within; not all factories have the answer to all problems, and not all units fit into some nice category. Map control is a big deal. Terraform and shields allow the construction of pretty impressive forts, while cloak fields keep the enemy guessing.

      Water units could be better, one of the superunits ought to be changed (I think). Overall though, excellent game.

      Время в игре: 30159 ч. Куплено в Steam
      Рекомендую 05.03.2021 07:04
      1 0

      Zero-K ("ZK") is an open-source real time strategy game based on the Spring engine.
      That engine has been around for over 15 years and it shows: While the graphics may not be state of the art any more, the other technical aspects of the game are very mature.
      Spring based games tend(ed) to be oriented at the 1990s classic "Total Annihilation" ("TA") but ZK has come a long way: The devs have streamlined the mod so that every unit and building has its own role and mechanics: There are units that cloak, stun, disarm, jump, incinerate, push or pull, climb walls... and lots more.
      Units are organised into different factories, each of which represents a certain theme or gameplay focus:
      Rovers are quick in flat terrain but fragile, tanks are the robust but more expensive option for the plains, there are aircraft to bomb high value targets and shield the team from air attacks and there is a gunship factory for providing close air support to ground units. There are bots with cloaked snipers and stealthy melee assassins, heavier shield bots, amphibious bots, jumping bots for taking strategic hills and closing in quickly to the enemy and there are spiders for mountain warfare. Also hovercraft and ships have their own factory.
      Sounds a lot? Yet, the game is relatively easy to learn (but hard to master) as every factory has only the units required for the classic roles on the battlefield (raider, skirmisher, riots, artillery, assault) and a few specialists for the factory-specific gameplay. Most factories can do most things in principle but every on is best suited for a specific purpose.
      As in original TA there are the two resources metal and energy where metal is extracted from spots on the map that thus mark strategic important positions and energy is created by specific buildings. Unlike original TA there are no buildings to generate metal from energy but instead excess energy is used to "overdrive" metal extractors with decreasing returns. Thus one cannot simply sit back in one's own base and build defense. A good economy requires to conquer the metal spots on the map!
      Every player starts with a single (unique) commander as the first construction unit and can instantly build a free factory of her choice. There are no technology levels as in original TA or other games. Instead "higher tier" units and buildings simply cost more. This design choice makes the game very fast and dynamic to play and allows for a vast magnitude of strategies as players can cooperate to rush more expensive units and (hopefully) gain a surprise advantage by those unit's special capabilities.
      In addition to the standard factories there is also a strider-hub for very expensive super units and there are game-ending super-weapons to break ties.
      The game features ranked competitive matchmaking in 1v1 or small teams (but currently only 1v1 has a decent player base). There are also casual games, typically played in larger teams up to 16v16, FFA games, coop games vs AI or special aliens ("chickens"). The AI can be surprisingly strong and give this game a viable singleplayer option.
      A specialty are widgets written in LUA which can automate a lot of the tedious click-work found in other rts games. Many widgets come with the base game and others can be downloaded for free. For example there are skirmish AIs which let artillery retreat from raiders and push when they are free to advance. Writing ones own widgets is not considered cheating and there is a variety of community-made "helper scripts" available. (Note that it is usually expected to publish the self-written widgets for everyone.)
      With the default skirmish AIs and other widgets, players can focus on strategic thinking and tactical nuances and need not indulge in rapid clicking only to manage default tasks as is often the case in other RTS games such as Starcraft.
      I have been playing Spring based games since 2006 and ZK since 2011 (with a long pause), before it came to Steam. A decade of continuous development has resulted in a very polished game which is surprisingly well-balanced given its complexity and unique innovative features. Certainly a must-try for RTS-lovers.

      Время в игре: 3724 ч. Куплено в Steam
      Рекомендую 09.10.2020 02:43
      0 0

      Fun with some light strategy.

      Время в игре: 8859 ч. Куплено в Steam
      Рекомендую 15.09.2018 11:04
      1 0

      this is like TA and thats is a GOOD thing!!
      very good game
      and people who not a tech/number person will just not understand just how good, im in love just love them numbers!!

      Время в игре: 126 ч. Куплено в Steam

      Дополнительная информация

      Разработчик Zero-K Team
      Платформы Windows, Linux
      Ограничение возраста Нет
      Дата релиза 19.01.2025
      Отзывы пользователей 100% положительных (4)

      Отзывы пользователей

      100%
      4 положительных и 0 отрицательных отзывов
      Обновлено: 15.01.2025 16:23

      Жанры

      Strategy Indie Simulation Free to Play

      Особенности

      Single-player Multi-player PvP Online PvP Co-op Online Co-op Cross-Platform Multiplayer Steam Cloud