Разработчик: Neon Serpent LLC
Описание
ULTRAWORLD EXODUS is now free!
ULTRAWORLD EXODUS is now free! 100% free, no strings attached!
I consider this game a personal work of Art, and I want everyone to get in there and try it! Fair warning: it's weird and awkward, (and not always in a charming way), but hey, it's free right? So give it a shot anyway.
For everyone who bought the game before it went free, you've been granted the soundtrack DLC for free. The soundtrack is still $5. I left a price tag on it for people who think it's worth a damn and/or want to support me as a creator.
Thanks!
James Beech
Creator of ULTRAWORLD
About the Game
The doors to ULTRAWORLD are open and beckon you to return. Come see what's new in ULTRAWORLD EXODUS, a free addition to the wildly abstract first-person exploration adventure you've heard so little about. Created by a AAA game dev veteran that you've never heard of and certainly don't care about, ULTRAWORLD EXODUS is a relaxing stoll/Art toy/posturing philosophical treatise/who-knows-what.FEATURING
IMPERFECT: A highly revised redux of the original ULTRAWORLD story. Ponder Exoplanets and Artificial Intelligence while trying to assist a self-aware NPC in the midst of an existential crisis. Some people loved it. Some people hated it. Feel free to decide for yourself.
EXODUS: A new continuation of the unusual sci-fi meta-narrative that could only be told in the medium of video games. A year has passed and ULTRAWORLD has changed. Your old pal is dismayed by your inaction, but this gives way to a new friend with an impossible plan. Embrace the future!
VACATION MODE: A greatly expanded free-roaming mode where you're the Artist. Change the colors, filters, particles, and rendering modes for infinite visual variety (and I do mean infinite). Then soar above the landscape, camera in hand, looking for the perfect picture. Every shot is a unique abstract painting, created by you, and fit to hang on your walls.
THE SOUNDTRACK: There are now double the songs to the highly praised original soundtrack.
VR SUPPORT: Vacation Mode can be setup to use VR devices (although you'll need a steel stomach. Not meant for humans)
Now get out there and find your painting!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit only)
- Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series (DirectX11 Compatible)
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX Compatible Sound Card with latest drivers
- Additional Notes: WARNING: Game will not run unless you have 4GB of Memory and a DirectX11 OS/Graphics card
- OS *: Windows 7, Windows 8.1 (64-bit only)
- Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater (DirectX11 Compatible)
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card with latest drivers
- Additional Notes: WARNING: Game will not run unless you have 4GB of Memory and a DirectX11 OS/Graphics card
Отзывы пользователей
Quite a cool concept and I like the general direction the game is headed in, and the artwork and sound is quite different from most games. Abstract.
Now, why do I not recommend this game?
Well, no options menu which is a quite easy thing to implement in your game.
The only options you have are 2 graphics options: over-all graphics quality and V-Sync on/off, and these settings are changed via your keyboard.
It has no cursor speed slider, volume slider which in my opinion this game desperately needs.
Also, if you have sensitive eyes this game just can't be played by you. My eyes started tearing up at how bright the colours were.
There's a difference between an explosion of colours, and just making everything extremely bright.
The game keeps stopping you, pausing you as you play to tell you more stuff about how to the game works.
All that stuff, if it's not obvious, should be explained at the start of the game, not periodically throughout the entire game.
You can't jump which really puzzles me, this is the sort of game where you just involuntarily want to jump as you walk around.
The story, if you can call it that, is trying way too hard to induce philosophical thoughts, it's way too pretentious.
The game is trying a little too hard to take itself seriously.
I enjoy the vast amount of Walking Simulators out there but this one wasn't at all what I expected it to be.
The graphics are terrible, yes, there is a difference between artwork and graphics, the story started getting cringeworthy and the game-play is boring.
Curator page
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Reminds me a lot of Connor Sherlock
It's a fine game, but I would really appreciate the option to turn the music off. I like to listen to my own stuff.
I enjoy this game. I think people who don't don't feel questioning exsistence should be left to philosiphers and not gamers. Maybe that's the case, maybe not. The point is...if you enjoy cool looking game design, good music, and just a little bit of pointless questioning of reality...check this game out.
Graphics 5/5
Gameplay 3/5
Music 4/5
And u can invert the y axis (some games really wont let you do that....can you believe it?) For $10 ULTRAWORLD is worth checking out.
At face value it's a relaxing, passive first person exploration game with a vibrant color palette, hypnotic electronic beats, and a lovely art direction. Like the flame to a moth, that's what drove me to it. However, what lies deeper is equally as beautiful: a thought provoking plot centered around existentialism and how it relates to other forms of philosophy and the various arts and humanities. Both its narrative and its audiovisuals are bastions of and for creativity.
It's a surreal immersion into another world. It asks questions no other game would. I highly recommend experiencing it. It's Ultraworld. But is it real?
Find everything for more answers... and more questions.
The textbook example of a pretentious indie project, an "interactive adventure" (I can't call it a game, my mind just won't let me) on par with stellar projects like "Gone Home" and "Walking simulator 983: Now with social commentary."
Cliche'd questions, cliche'd dillemas.
The game tries really hard to appear deep, but there is no suspense of disbelief big enough to keep this thing going.
"Hurf durf I'm totally an AI who made a game as soon as I became self aware, now help me solve some existential questions."
The visuals looked good at first, but everything's so movie-grain saturated, so filled with glare and bloom then my eyes cannot stand looking at it without tearing up.
The OST is an assortment of electronic blurbs and weak attempts to pander to the TRON atmosphere, I suppose. Done quite poorly.
Zero gameplay whatsoever.
Go from point A to point B, listen to a boring siloloquy which is supposed to stir some sort of questions in the mind of the player, proceed onwards.
The problem is - for people who have no interest in this kind of things, the game will seem boring due to lack of interactivity. For people who know even a tiniest bit about AIs from mass media the game will seem boring, since it's exploiting the same tropes that premate all the blockbusters about robots these days. The only audience who can probably appreciate it are hipsters, but goddamn screw those people.
To sum it up,
If I wanted to be educated about AIs and their problems, I'd much rather read Azimov than play this.
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Дополнительная информация
Разработчик | Neon Serpent LLC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 57% положительных (7) |