Разработчик: Scott Cawthon
Описание
The last transmission from Earth occurred more than thirty years ago. The Lun Infinus station contained five sentient computers, Derelicts, built with certain levels of mobility in the case of emergency or need for relocation. Each of these Derelicts was to formulate their own plan for colonization based on thousands of hours of simulations. Given the amount of time that has passed however, the simulations have become very elaborate and bizarre. Meanwhile however, a mysterious computer virus has emerged. The virus of unknown origins has been slowly ravaging the Derelicts. Because of this, more and more CPU processing power has been needed for anti-virus measures, leaving less power for the simulations. Coffee is the last mobile resident of the station, a small service robot who spends his days keeping the station and the Derelicts operational as they perform their daily tasks. Since CPU power is slim, Coffee has been cutting corners to find ways around the virus. By using small subsystems and less vital CPU's scattered through the station in lesser devices, Coffee has designed a line of digital helpers, each simply called a D-Co, or "Digital Counterpart", to assist him in fighting the virus and keeping the station operational. Eventually the virus gets the best of each D-Co, and Coffee tries to create an improved D-Co using a different CPU. The latest is D-Co 9, built using the code of a simple computer game. Coffee dedicates his own CPU to be used for the main simulations, putting D-Co in charge of moving his body throughout the station, taking care of the needs of the Derelicts, and fighting off virus attacks when they occur.
GAMEPLAY:
The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game.
"The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together. The side scrolling action has different platforming elements for each section, the overhead adventure distills fun elements of a classic Zelda (including walls you can walk through or destroy) and the turn-based, RPG-style boss battles are visually mesmerizing and tough."
"From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style."
"The Desolate Hope is developed by Scott Games and upon booting it up, you will notice the great artwork the game uses. It combines three gameplay genres, side scrolling, overhead adventure and a turn-based RPG styled battles. It might sound like a messy mash up but the game is able to pull it off without a hitch and gamers are in for a unique experience. Offering hours of gameplay, a unique leveling system and a day-and-night cycle."
"The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. And the fact that you’re playing as an AI that developed from a computer game is a very hard wink at the exhaustive level of metagaming that’s going on."
"There are plenty of hours of gameplay, a nonlinear path allowing for exploration, and detailed art design. Now you can't beat that..."
"I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons)."
"So after encountering this on Rock Paper Shotgun, I was ready to declare my indie game of the year. Because any game made rock solid out of derelict, insane robots just makes my not-so-inner geek squeal. How insane are the robots? Each is actively running a matrix like test bed, and.... Well, one was building a mining simulator, decided that was too depressing, and started making toys. Another is trying to capture the artistic essence of the soul, but cant seem to make anything run for more than five seconds. The next is attempting to rebuild humanity out of two tissue samples. Then there's the one still running straight, he seems curiously nice... And the last one's dead and frozen. But still drawing power...Then there's the coffee pot. Which is you. Sort of. And hey, bonus! You've got fifteen days to live, and you're the ninth attempt at straightening things out. Good luck!" -an enthusiastic fan
Поддерживаемые языки: english
Системные требования
Windows
- OS *: XP, Vista, Windows 7, Windows 8
- Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
- Memory: 1 GB RAM
- Graphics: 1 GB
- Storage: 1 GB available space
Отзывы пользователей
If you're looking for a game that feels unique, this is it. It has a lot of different genres that actually work well together, and has a definitive style. The story is really amazing as well, which I did not expect.
The JRPG combat can be a little overwhelming at first, and some things don't get explained as they should. The JRPG section is not as complicated as it appears. Sometimes the game needs more polish, but the flaws are minor.
A very interesting game from the guy who later went on to make Five Nights. Wonderful story and art, but poor gameplay. Worth a few hours to just enjoy the vibe.
I bought this game a while back because the design looked interesting, though I didn't know what to expect, and sadly, it sat unplayed for quite some time because I didn't know anyhting about it. By the time I got around to it, the game went free-to-play, and now you have no excuse not to play it.
The sci-fi premise here was a good one; without spoiling too much, a handful of AI's on a distant research station have a mission to run simulations to determine the habitability of a planet for human settlers. Each AI has their own idea of how things will work best, and you get to experience each simulation through the course of the game. A handful of intriguing twists are definitely what make this game worth the playthrough.
The visuals range from beautiful, to awesome, to ridiculous, to near-seizure-inducing. The characters are interestingly designed and their simulations are fantastically imagined. The research facility and simulations provide interesting contrast with the surrounding barren landscape under the quiet vacuum of a beautfiul starscape. The battle sequences can be a bit much, at times producing effects fully intended to make them basically unplayable for a brief period.
Down to the gameplay, which was actually a lot of fun. A pretty sizeable chunk of the game is presented in sidescrolling, platforming 2D. You jump, shoot lazers, pick away at the story, and power up for your confrontations present in each simulation. Those confrontations are frenetic turn-based RPG battles. I must admit that even after completing the game, some mechanisms of those battles remain a mystery to me. The battle display is a tad overwhelming, Information all over, attacks and effects constantly firing seemingly without reason, handful of minigames just doing their thing all at the same time. There were a lot of neat design choices made here to make the battles seem very intense, while they really just boil down to most of the usual RPG elements served with great speeeed and clutter.
The soundtrack has some really cool jams. While shuffling across the surface of the planet at night, I found myself just a little disappointed if I didn't allow the groovy bass parts to get heard before getting back into the station. Each simulation has its own own sound that fits the AI's prodcued situation.
Above all the gameplay and art, If you can dig a good sci-fi, get this thing and enjoy yourself.
Still working on finishing the game at this time of writing this, on the home stretch currently.
This is a curious little title, with unusual characters, setting, premise, among other things. You play as an AI from a video game system being repurposed for exterminating digital viruses, and you have a physical body on loan from a space station's coffee machine. The stated goal is to purge the viruses springing up in the simulations some of the robots on the planetary outpost/station which other AIs before you have generally failed. To do so, you need to work on numerous layers of your surroundings. As fair warning, this game really doesn't hold your hand, but does give you some room to experiment and learn what it is exactly that you need to do and how.
As for genre, it's pretty hard to classify this as any single genre as it's a mashup of several, while not feeling particularly broken. There's meatspace (physical space, rather), where it's closest to an adventure title similar to King's Quest, in that you have direct control over a character with limited actions rather than click and point like, say, Monkey Island 1-3. In simulations, it's more of a platformer/shooter, to sum it up. When you get into the source code segments (I don't recall the exact explanation to what these are, though I'm sure the game mentions it somewhere early on) it's more adventure/shooter like the original Legend of Zelda. And when you fight bosses, it's sort of an Active Time Battle RPG but also upwards of 5 or 6 games going on at once, and this is where the game may be completely overwhelming while also being an amazing spectacle.
It's almost beyond words to describe boss fights, I suppose the closest is what 80s movies predicted games in the 90's to be like? Either way, very unique, in a positive way. Character designs are also wonderful and range from beauty in simplicity to visually overwhelming and I love them all, honestly. The audio is pleasant and mostly appropriate for each area and segment, the game also does a great job of setting up just how grim the situation is without explicitly stating it.
For criticisms, the game has pacing issues similar to a roller coaster, slow build up before going extremely fast until the bottom of the next hill. As for graphics, very subjective to whether folks will like them, I find em charming personally, but some may not enjoy the mid 90's-style pre-rendered sprites and animations akin to Donkey Kong Country. Difficulty for each part of game is also VERY drastically different, which can cause a little bit of whiplash. I apologize in advance if there is a manual that explains everything somewhere, but there's parts of the game and characters that feel as though there's probably context given in something extraneously, such as in a manual with a little blurb about the character and maybe backstory, but there's quite a few NPCs who seem to just be there with the only context being "Hey, this NPC performs function X or sells Y or sells Z for a small fortune."
Overall, it's a rather unique experience and I'd suggest folks give it a fair shake. I've enjoyed what I've played thus far, and hope others enjoy it as well!
Yes, Freddy. You're good at what you do and you have an enormous fan-following. But I think I'm gonna step aside for a sec and admire Scott's lesser appreciated work, and a game which has quickly become one of my favourite games of all time.
Sadly, I cannot remember if I came across this game by browsing "Games under £4" or if I only heard about it through Five Nights at Freddy's. But I'm so glad I found this game either way.
So what's the thingy happening, then? Well, you play as the re-programmed CPU of a video game controlling the body of a feisty coffee-pot with legs. You're stranded in a space station an unknown distance from Earth with 4 (once 5) super-computer robots who are trying to find a way to perfectly colonize distant planets for humans. Viruses are starting to take their toll on the simulations and the space station is on it's last shred of power, so it's up to you (and the AI of the coffee-pot) to gather as much resources as you can to take out the viruses before they ruin the mission.
Just like FNaF, this is a really original concept.
The gameplay is broken up into several segments, all being from different genres of games, and you're constantly under a time limit; something you don't see in a lot of games. It's very reminiscent of Majora's Mask, in a way. This kind of gameplay mechanic would work in so many games which ignore it, like all the games where a big event is about to happen, but you could do a lap of the world before it even begins.
Some may argue that the gameplay gets very repetitive after a short while, and I'll admit there are a few places that get rather tedious, but fortunately it's much more engaging than FNaF. Also, just like FNaF, it's feels amazing to beat the game because of how much work goes into it.
And as for Scott's signature art-style, this game is gorgeous! Scott captures the creativity, the vision and the desires of the Derelicts perfectly in their simulations. And as for the space station and surrounding area, it's awe-inspiring how lonely it feels. Don't even get me started on how good the soundtrack is.
You get all this, and a ton of depth and story, for just £3.99. It's a longer game than the Freddy Trilogy as a whole, and it's perfect for what it's trying to acomplish. I just finished this game clocking in 7 hours of gameplay and I can't wait to play it again. Tenaouttaten
Game is separated into distinct parts where the gameplay is different. There's the platforming to navigate the world, 4-direction top-down shooter in a mini-game to get unlock upgrades, and real-time turn-based hybrid RPG-like combat as boss fights. The platforming and the shooting are simple while the boss fights can pose a challenge and look intimidating, but there's a reasonable learning curve from the first boss to the end of the game.
There's no restriction or linearity to dictate where and when to progress; so, some trial and error to find which boss is the party as is, is equipped and upgraded enough to handle.
Aside from the aspects of gameplay, The Desolate Hope strays a bit from the standard with user interaction. Pausing is bound to unconventional keys (F2 or ALT) [while ESC immediately closes the game]. The manual makes no mention of this; minor-ish issue, but more significant than usual as the game is under a time limit, ticking down in most areas of the game.
[table]
[tr]
[th]Misc. Info[/th]
[/tr]
[tr]
[td]Bought At[/td]
[td]Full price ($4.99)[/td]
[/tr]
[tr]
[td]Expectations[/td]
[td]My first exposure to the game was a YouTube video demonstrating a boss fight. Though I think the boss fights are very entertaining (but leaning to the same strategy of applying all party buffs and chaining high damage moves), replaying encounters is limited to the two final bosses for a save.[/td]
[/tr]
[tr]
[td]Steam Features[/td]
[td]Steam Overlay doesn't work with the game, which means taking screenshots and broadcasting must be done by other applications.[/td]
[/tr]
[/table]
I walk around outside the space station at night, my coffeemaker robot silouetted against a starry sky. A somber tune plays. I'm looking for items. No platforming in this area. Just left and right to move and down to interact with a sparkle on the ground. Suddenly, the game turns into space invaders. Green aliens appear above me and the game prompts me to press "x" to shoot them down. Why? Why here? I don't know. It just happens randomly. I feel like this scenario sums up my experience with The Desolate Hope fairly well.
The items I'm searching for are given to other robots. Our cause is to destroy a virus that plagues our space station. These robots are extremely intelligent and were designed to simulate human life on this unnamed planet. It makes sense that they each robot fondly collects particular human items given their mission. One hoards clocks, another stashes paintings. They "devote more of their resources to the cause" the more you give them objects they like -- in other words, they level up.
I like games that bewilder me. I like games that are surreal. Why am I a coffeemaker? I don't know why I'm a coffeemaker. With a full coffee pot, at that. Coffee sloshes around in your pot with each step you take. You'd think such a fragile thing would make a poor protagonist in the platformer parts of the game, what with enemies shooting at you, but I guess it's made of reinforced glass.
There's platforming, RPG battles, and more. Take the ATB system from Final Fantasy games and inject it with steroids. That's exactly what you get during the RPG virus battles. They're probably the most frantic, explosive turn-based battles I've ever played. It's hard to really grasp what's going on at times, but I found myself doing well enough to win most of the time. The game isn't harsh if you fail; it simply kicks you out of the simulation you were battling in.
The game is somewhat dragged down by the lack of an options menu, long loading times, and choppy gameplay during the RPG bits of the game. The thing that I find most baffling is that the escape key exits the game completely. It's such a standard way to pause computer games that I accidently exited out of the game twice. As far as I can tell, there's no way to pause the game.
Do the game's wildly disparate gameplay types coalesce well? Probably not. But I think the "throw things at a wall and see what sticks" approach works for this particular game. I definitely recommend the game if you want something unique and with good character and environmental design. The platforming aspect of the game is pretty standard, but the rest of it is not.
The Desolate Hope is a difficult game to both explain and recommend, but I fully recommend it. I only know of The Desolate Hope because of Cawthon's work, Five Nights At Freddy's. I didn't care for that, but I'm sincerely glad that it was made just so I was able to play this fantastic but flawed game.
Flawed is even an understatement, it doesn't have a shortage of problems. The gameplay is split into 4 sections and 3 of them are boring to actively horrible. The levels are short and it takes only a few hours to explore them thoroughly. The game's progression is about grinding for currency to purchase every upgrade in the game - and every upgrade is needed.
Gameplay sections in this game are neatly split into the following:
• A ATB (Active Time Battle, think Final Fantasy VII) system used to combat a total of 17 enemies (18 if you count the training dummy)
• Platforming levels used to navigate each Derelict's simulation and gain access to each of the battles, as well as purchase items from vendors hidden and not
• Overhead battle arenas that are also hidden in the platforming levels to various degrees, but no less vital
• A mandatory side-scrolling collection minigame in order to level-up your party members
Coming to grips with each section requires experimentation and exploration. Unfortunately the game's own (largely forgiving but still present) time limit works against this, but without experimenting and trying new things constantly you can find yourself going around in circles unable to do jack squat.
The ATB sections naturally steal the show, despite their relatively small amount of gametime compared to the other sections. There's a fantastic amount of depth, even taken on its own merit - the buff/debuff based strategy means blitzing your way through the battles just isn't an option, and experimentation is forced to the point where I was coming up with cascading choices the likes of which I hadn't seen since Shin Megami Tensei: Strange Journey.
Constant meter management lends the pressure needed to keep things hype, and the pacing between battles is ramped up perfectly - with the final boss requiring a ridiculous amount of strategy that incorporates everything that you've learned so far (and then some, it's a right bastard). Despite the game giving you every skill from the get-go, the pacing manages to thrive in spite of that, an impressive feat. The combat is just fantastically-designed overall.
The rest of the gameplay is boring. Even actively bad at points.
Platforming sections are simple scrolling events. There's no difficult or demanding platforming, no interesting or particularly varied enemy types, the movement itself feels slow and clunky with minimal animations and stop-n-go momentum. Even the upgrades that affect the platforming just alter it so you spend as little time as possible there.
Overhead battle arenas are even worse. There's 3 enemy types, no interesting formations, and the mechanics themselves are horrible. More so if you don't find the hidden vendor. You shoot in the direction you're facing and move at the speed of a snail - it's not twinstick, it's not shmup, and it's not fun.
Finally there's the collection minigame which isn't anything. Moving in the one direction and collecting token items.
It's difficult to recommend this game because for most of it, you'll be slogging through one of those 3 terrible gameplay modes. You won't be coming to grips with the hectic, insanely indepth ATB system, you won't be admiring the fantastic art direction (which is the best art direction I've seen in an indie game, period), you won't even be stopping to admire the layered plot and the well-defined Derelicts, who make for interesting, distinct and likable characters.
But if you're even slightly willing to force your way through those slow parts to get to the meaty core of this gem, then I wholeheartedly recommend you buy The Desolate Hope.
At the peak of a technological boom, an unmanned science vessel was sent to construct a research base on a far away planet, deploying four sentient computers to research and simulate the prospect of a society outside Earth. The mission was supposed to last five years, and probes with new research samples arrived regularily. With no warning, the probe cargo changed from research supplies to clocks, toys, paintings, snowglobes and other sentimental junk, they started crashing into the planet instead of landing at the base....then they stopped coming altogether.
It has been thirty years since the last probe came. The station's power supplies are running low, and a virus is ravaging the AI simulations. You are a simple AI supplanted into a mechanized coffee pot - which was included on an unmanned mission by mistake, but is now the last chassis on the station capable of movement, - and tasked with fixing the disaster by entering each simulation and cleaning out the infection. Things get complicated from here.
This game is a true hidden gem that meshes together a small adventure overworld, a metroidvania, an Active Time Battle boss rush and several minigames, wrapped in an intriguing premise with interesting characters, catchy 90's-style soundtrack and awe-inspiring prerendered backgrounds. You can play a minigame inside of a boss fight inside of a simulation inside of a game. It's bizarre that it was Five Night at Freddy's that brought Scott Cawthon fame instead of this.
The game is not perfect, of course. The platforming sections are mediocre, the metroidvania part is a bit repetitive and there is some grinding required to gear up for the final bosses. However, the unique setting, atmosphere, graphics and characters more than make up for it.
This is one of the best indie games I have ever played. It's the first original game I have seen in a long long time. Everything about it is unique, music, desgin, story, gameplay graphics, It's a real hidden gem. It has oldschool sequences, and awesome turn based battles. Everything you do makes your fighting stronger. The story and characters are thought provoking and interesting to boot. It's definately worth the $5.00 and I got it for less. The controls are a little weird but, nothing than you cant get used to.
Well i waited till i beat this one before gave it a review. it took 11 hours and 40 mins to beat. Art was nice and the music was great. controls felt smooth and tight .the RGP mixed with hop and bop side shooter was awsome. then you get to the story WOW very very well done. this is a great game. we need more games like this very fun. 10/10 buy this game and play this game.
I'm not sure what to make of this other than to say that it's SO original that it doesn't really fit into a pre defined category and that the artwork is surreal and interesting. It's fun to play and bewildering. I like it.
Though Scott Cawthon is known for making Five Nights at Freddys, it isn't the only gem he has made as The Desolate Hope is another piece of work that is as good as FNAF. Best way to describeThe Desolate Hope is Megaman/Metroid meets the timed battle system you would find in a JRPG, complete with nice looking pre-rendered backgrounds and characters. Bought the game after seeing it was on sale. Needless to say, it was worth the $1.24 spent on it.
Most of the time, you'll be controlling an autonomous coffee-pot, entering the simulations of AI's in the day, and the surface of a planet at night. Within the simulations, the gameplay centers on the likes similar to Metroid and Megaman, jumping over pits and shooting bad guys. When it comes to fighting bosses however, control switches to the four AI's, switching perspective towards that of a JRPG like Final Fantasy VII. Combat as the AI's at first will seem a bit intimidating at first but once you understand each moves the AI's have, you can try to steer the odds to your end, so as long as you pick the right skills. Levelling up the AI's is also rather simple as the night segments as the coffee pot lets you find certain items to give to the AI's, allowing them to level up as opposed to the grinding you'd find in other RPG's.
Though Scott Cawthon's fame may lie with Five Nights at Freddys, The Desolate Hope is another gem of Cawthon's work, one that is good mixture a platforming, turn-based fights, and artistic design.
tl;dr The Desolate Hope is a gem from Cawthon like FNAF, but instead of evil animatronics, it's platforming, turn-based fights like FFVII, and nice pre-rendered scenery.
For such an addictive and unique game, I fail to see the reason why I should not recommend this to other people, especially for other RPGers looking to taste a new "flare" from the genre.
Pros:
-The combat system is unique and enjoyably fast-paced.
-Memorable characters, riding within a very compelling story.
-An atmosphere that isn't exactly "spectacular", but the vibe it gives off just makes you stop and think: "Woah, this looks pretty obscure. (In a good way)"
Cons:
-Gameplay may get repetitive, especially since a huge portion of it is basically a collectathon.
-A part of the game's world has your character walking really slow. (While this issue isn't necessarily bothersome to all, it *may* drain your interest as the game progresses)
-Lack of tutorials and intros for the mechanics which will lead you to experiment, not in a fun way. (According to a comment on this review, there's a manual in the game directory, but who reads a manual before playing a game anymore anyways?)
The Desolate Hope isn't perfect, the game may "lag" and/or freeze in a millisecond (I don't know if it's my PC, but I've tried it on another PC and it still has that issue). Other than the lag, the game is basically a work of art; eerie, different, and reminiscent of "computer personality" sci-fi tropes.
The game is also a "hybrid" with its genre, though as it stands, I perceive it more as an "RPG" with "Platforming" elements, than an essentially "hybrid" game.
Score: Walking Coffee Maker out of Decaf Coffee
The game is fine and enjoyable. I just have a feeling that it could be better than what it is.
The game gets repetitive, but at the same time addictive.
Overall, the game is good and it's on my list of "favorite unappreciated games."
P.S.: Even though it's free now, it's still the best $5 I've ever spent.
This has easily become one of my favorite games. A good story told over the course of Metroid/Megaman-esque overworld gameplay, zelda-esque mini dungeons & seizure inducing RPG boss battles. This has been one of the few games I've purchased and did not feel disappointment with in years.
Update: This game is free now. PLAY IT.
What you have here is: A Metroidvania / Active-Time-Battle RPG / adventure / action-adventure / minigame-a-thon game with BEAUTIFUL prerendered backgrounds and models. The "real world" consists of walking between 6 rooms and the outside landscape in order to get to different levels or collect earth memorabilia in order to level up your RPG party members. Going into one of the party members simulation worlds plays like a metroid or megaman game, one of the easiest ways to earn chips (spent on power ups for both metroid-mode and the RPG battles) is by entering a sub-simulation that plays like the original Zelda. Boss Battles are in the style of Turn Based RPGs that use an Active Time Battle such as Final Fantasy 7 or 8, where certain abilities and power ups come in the form of minigames like space invaders or a rudimentary RPG.
Yeah, it really sounds like a clusterfuck, but it just plain works. This is definitely worth picking up.
This game is absolutely beautiful, and I highly suggest it to anyone willing to take the time to understand the rather unclear mechanics.
It's got stunning hand-made prerendered graphics, a trinity of well fleshed out and interesting genres mixed together, and amazing atmosphere a story that's unintrusive and engaging enough that you want to learn more.
tldr: the game looks fucking amazing, takes a while to learn the controls/gameplay, but it definately pays off. Pick it up, it's only 5$.
What is the world going toooooo ;w;
How can a game about "Techno epilepsy flash party omg what the fudge is going on so many colors and stuff happening on the screen" Robots be so depressing. It's so weird and yet so compelling and enticing, showing you so much bizaare things and concepts.
The main reason why I think I like it... it is dripping with athmosphere, showing you a small robutt ecosystem with the simple task of fending of some viruses... and it slowly turns into a desperate struggle against slow, but almost unstoppable decay. It might be just me, but I quickly learned to love the 4 Robutts/Derelects, which are all simulating their own vision of colonizing the planet. They all followed a unique path, which suited them best... but despite being machines, showing a lot of personality, avoking emotions.
Malenz, probably my favourite as the spider rowbutt. Tried his hardest to build a world with very ambitious methods, probably way too much. I think the fight with the viruses and the certain failure of his simulation made him retreat into his own little world... almost like a child with toys. At the beginning nice and friendly, thanking for your efforts to help, even if he doesn't think you will succeed. And slowly becoming more and more depressive... isolative... in the end not even bothering anymore to talk with you... just sad... retreating in a dreamworld to forget about his drawing closer demise... Denial
Mirad, dunno about her, but probably the least interresting D: She still very cool. Store supporter in combat, which probably is the most unique way of a role in a RPG like combat system. Always so uncertain about the purpose of life... probably their creators/humans have destroyed themselves and that is the reason they have been abandoned. Even philosphing about people... maybe even machines having spirits. She accepted her upcoming death already and even shows understanding for the viruses actions... maybe its a living thing too that craves something.
Alphus! Hah! He is kinda the big bro... always happy to see you and very talkative. He thanks you for the most neglectable things and takes his mission very serious. He is the only one of the Robutts, that suck to the original purpose of the simulations and created a world, suitable for humans to live in... protected in big biodomes. I think he cares for everything else more than for himself... explaining why he asks you to stop bringing yourself in danger with fighting the viruses... and try to make use of the little time left.
Bio Beta... he got so close to finding out what was going on... secretly afraid of death, he tried to escape his form of an now immoblie simulation computer and ascent up to the next level... becoming human? Well... a sentinent being with a real body... either organic or machinistic... but he failed to either transfer functioning intelligence into a new body or creating new... something was always missing. He knows that something was going on behind the scenes, that nothing was as it seemed... asking you to investigate... before his time was running out as well.
The fact that the game kept me guessing for the story and the twist the entire game was baffling... usually most modern games love to resort to the same old thropes. I guess this one has an standard thrope as well, but I didn't got behind it till short before the end. You get clues here and there, but they could point to multiple possible solutions.
I am merely trying to process my troubled mind in the end... the game left me empty.
I rarely ever cry from media or games, but this one hit me quite hard.
Just the ending... yeah... not really what I was hoping or expecting... very very unfortunate the game didn't just stop at the words "The End"
It's kind of a JRPG/Platformer hybrid with metroidvania elements.
You control a coffee machine on an outpost on a distant planet that's inhabited by 4 large robots that are supposed to run simulations and figure out ways for colonizing the planet, but a virus is interfering with the project and it's your task to enter each robot's simulation and defeat the virus.
The game is split in two sections: Day and night.
The main part happens during the day. Here you enter the simulations, which are the platforner/metroidvania segments. You jump around, shoot enemies and collect stuff. You can also enter system panels to close security holes the virus may use. The game then switches to a zelda-ish style with topdown view and each screen representing a room with enemies in it.
Throughout all this you collect system resources you can spend on various upgrades.
During the night you just go outside the base, walk around the barren surface of the planet and collect items that you can give to the robots which will increase their levels.
All that leads up to the battles against the virus, which are semi-turn based battles akin to common JRPGS, but the battle system also has it's own unique twists and turns. These battles are the center of the gameplay, as nearly everything you do is to prepare for them. They can get a bit frustrating towards the end because of some pretty nasty enemy abilities, but overall they are fun and challenging and I didn't need to do any grinding to get through them (not counting the night segments, which are basically just that... plus a little bonus :P)
The art and music are amazing, and I really enjoyed the story. The gameplay is fluent, but in itself nothing too special. Basic platforming for the most part, but the JRPG battles really stick out though.
The only other thing worth mentioning might be that the game is relatively short. I got through it in 6 hours. I *might* do a second run to get those 200% (only had 168% this time), but there doesn't seem to be any major replayability. So if you want something epic, don't look here. If you want a really nice, atmospheric and uniqe sci-fi short story, get this.
I've only played the game for a little while but has already gripped me :D the graphical content and musical score are amazing...you can tell a great deal of thought went into the look and feel of this game and the backstory seems pretty cool too you are like a "coffee machine?" that is on a planet with other robots who you have to complete simulations for and fight off a virus that's destroying them. I can see this game becoming rather addictive and for the meager price I paid for the game its an absolute steal!
Дополнительная информация
Разработчик | Scott Cawthon |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 95% положительных (110) |