Разработчик: Artifex Mundi
Описание
В тени древних лесов на дне болотистой долины затерялась одинокая деревушка Рейвенбрук. В ней живут веселые и трудолюбивые люди, но они излишне суеверны. Они окружили свою деревню бесчисленными амулетами, чтобы защитить ее он злых духов, ведь по ту сторону леса простирается неимоверно глубокая впадина, которую они зовут Бездной. Ее жители Рейвенбрука бояться больше всего...
Этим вечером девушка приехала домой на свадьбу своей сестры-близняшки. Сестры не виделись много лет. И само приглашение было странным, как будто написанным чужой рукой. Несмотря на это она все-таки приехала, ничего не подозревая об опасности...
Ведь как раз накануне свадьбы, на самом пике счастья и грез, в Рейвенбруке появился незнакомец...
Features
- Захватывающая история, полная интриг и приключений
- Пушистый помощник – самый милый из всех на свете котят
- 24 разные мини-игры и 14 сцен поиска предметов
- 38 красивых, вручную нарисованных локаций
- 11 интригующих персонажей с разными страстями и секретами
- Книга иллюзорных объектов рассказывает местную легенду
- Собери 30 духов леса для своего феерического луга
- Интригующая бонусная история
- 24 разблокируемых достижения
Поддерживаемые языки: english, french, german, spanish - spain, japanese, korean, polish, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows XP, Windows Vista, Windows 7, Windows 8
- Процессор: 1.5 GHz
- Оперативная память: 512 MB ОЗУ
- Видеокарта: 128 MB VRAM
- DirectX: версии 9.0
- Место на диске: 1 GB
- ОС *: Windows XP, Windows Vista, Windows 7, Windows 8
- Процессор: 2 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: 256 MB VRAM
- DirectX: версии 9.0
- Место на диске: 1 GB
Mac
- ОС: 10.6.8
- Процессор: 1.5 GHz
- Оперативная память: 512 MB ОЗУ
- Видеокарта: 128 MB VRAM
- Место на диске: 1 GB
- ОС: 10.6.8
- Процессор: 2 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: 256 MB VRAM
- Место на диске: 1 GB
Linux
- ОС: Ubuntu 12.04 (32/64bit)
- Процессор: 1.5 GHz
- Оперативная память: 512 MB ОЗУ
- Видеокарта: 128 MB VRAM
- Место на диске: 1 GB
- ОС: Ubuntu 12.04 (32/64bit)
- Процессор: 2 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: 256 MB VRAM
- Место на диске: 1 GB
Отзывы пользователей
A stereotypical Casual Hidden Object Point & Click Adventure game.
Not exactly thought-provoking. Only take a few hours to fully complete.
Mostly a bit of leisurely wholesome fun that doesn't take itself too seriously.
I've always been an admirer of the kind of meticulously illustrated subject-dense art typical of hidden object books and games, especially the style prevalent in the eighties and nineties represented by artists such as James C. Christensen and especially Mark Wilks, whose art was featured in the contemporary game Scrutineyes.
But I had never really played many *true* hidden object video games. I was a big devotee of Myst and Sierra-style adventures, but the limited (arguably inadvertent) hidden object mechanics in those games are usually a minor annoyance and don't earn them actual inclusion in the category.
So I decided to try (at a deep discount) some of the most well-reviewed examples of the genre.
Artifex Mundi is perhaps the most prominent publisher, and boy do they publish. Over seventy titles on steam (not their complete catalog, I think), which by all my research, all follow exactly the same formula and design principles with an astonishing uniformity. To a certain extent, then, reviewing one is reviewing them all, minor differences notwithstanding.
Are there some beautifully drawn hidden object puzzles? Yes. But the art is not truly exceptional like Wilks' and other greats, and it lacks the unique charm or humor of the Sierra-era, which managed to convey it in VGA.
The great bulk of the art in the game is not hidden object art, but environmental locations, which are notably less detailed. Character art is particularly amateurish and sticks out garishly in the scenes. Speaking of characters, the voice acting is uneven, even ordinary words are mispronounced, and the dialog is relatively poorly written (or translated). And while there are some 3D rendered cut-scenes which aren't terrible, the studio insists on "animating" countless 2D elements in the game. I detest this clumsy paper-doll animation style everywhere I see it, especially when it is augmented by stretching/morphing/pulsating. Maybe it's not "AI-generated" in the presently fashionable (inaccurate) sense, but it certainly uses low-effort digital techniques which take a lovely image and ruin it with childish distortions and displacements that don't require the employment of someone skilled in animation. And it's totally unnecessary in a story-book experience like this. Every time I see it, it seems to throb with the subtle message: "you are so infantilized and dopamine-addicted by television and video games that we know you've lost the capacity to appreciate static images such as those appearing in books which you no longer read, so we are going to stimulate you in the cheapest way possible at every moment." It feels very condescending and gauche.
The condescension continues with the game play mechanics. While the "kill you for every mistake" and ponderously obscure puzzles of the Sierra-era were unfortunate sops to a market that demanded artificially extended play time, here the same demand is fulfilled by a glut of extremely low effort puzzles and inventory fetches. You can play on advanced mode but that doesn't make the puzzles more satisfying, just more tedious.
Clearly condescension is an effective marketing strategy. They sell a lot of games. Packing them with a lot of unfocused mechanics engineered to a low common denominator is probably a great business decision. But it feels like a huge missed opportunity. If they would concentrate on their strengths and limit the filler they might produce a very good game instead of twenty mediocre games. But they would probably narrow the appeal and lose money.
That's not to say it isn't a relaxing way to spend a few hours with a low effort interactive storybook. Dissipated time-waster that I am, I will probably play through the other Artifex games I picked up as part of this experiment. The art is often still interesting and pretty, the music is pleasant and evocative, and completing the puzzles is a nice substitute for fidgeting. But I would probably be better off reading children's books or playing the Castle of Dr. Brain.
The older Mystery Case Files entries had an exclusive focus on hidden objects, and stuck to doing that well. Most modern titles not by Artifex Mundi or Big Fish use a far more simplistic art style ("I commissioned some X", and the endless entries about cats). Myst-lite games like "The Room" series dial back the difficulty and present hidden object mechanics in a way that feels casual without the grind, but their beauty is architectural rather than illustrative. There are a couple of Where's Waldo-esque games of high quality such as Labyrinth City; But overall it is surprising that a genre that publishes so many games, and has the potential to make something really beautiful on a similar budget simply by hiring exceptional illustrators who are increasingly being forced out of employment by AI, and augmenting their work with relatively simple interfaces and mechanics that require minimal development or game design work, continually eschews this elegant approach in favor of producing a firehose of schlock.
What a fantastic HOP game!! I thoroughly enjoyed each hour I played, each puzzle. I liked how the puzzles really tied into what you were doing in the story very well, from making potions, to forging, to sewing. All fantastic! I liked that the bonus story continued through to the final chapter, and gave a final conclusion. The story itself was great through to the end. I really liked that the second playthrough you could do different challenges. So it kept the game fresh. Wonderful!
Great graphics and sound. Really enjoyed this game.
A nice casual puzzle game that you can wind down with after a long day with that also lets you feel clever. The music is nice and the art style is beautiful though the cut scenes are a little rough giving the characters have an uncanny valley effect. Still if your looking for easy achievements or cards, this is at least a fun way to score some.
v fun :)
I very much enjoyed the art style and story line. A lot of people in the reviews say it's cliche and maybe it's because I haven't played many hidden object games but tbh I didn't expect some of the twists and I enjoyed it. Found myself wanting to see it to the end. Liked that it wasn't just hidden object puzzles but other ones too as well. Voice-acting was fun and the music was really good, it creeped me out a couple times lol. Totally recommend.
Relaxing little hidden object puzzle game with a engaging story (though cliched) and nice atmosphere. Great for unwinding.
A pleasant enough game for passing the time, however a major issue for me were the puzzles that required good colour vision to complete, which I do not have. The hints got smashed out of it to compensate.
One of the best in the genre. Can recommend.
Игры похожие на Grim Legends: The Forsaken Bride
Дополнительная информация
Разработчик | Artifex Mundi |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Отзывы пользователей | 95% положительных (510) |