Разработчик: Square Enix
Описание
Just Updated
Whether it’s your first foray or if you’re a returning Warrior of Light, there’s never been a better time to jump into the adventure of a lifetime in FINAL FANTASY III!
A big new update for FINAL FANTASY III has just been released with brand new features including;
- Completely new interface
- Gamepad compatibility has been optimized.
- Small adjustments to keyboard, mouse, and touch panel operations have also been made.
- Gamepad compatibility has been optimized.
- Full-screen now available
- Full-screen display now available until 21:9.
- Gallery Mode Added: illustrations of the game, characters, and settings documets can be seen. Additionally, the entire soundtrack can be listened to.
- Auto-battle Function Added: Players can now switch to auto-battle mode, which allows battles to take place at twice the speed. In auto-battle, characters will repeat the last action they were doing.
- The follow language settings are available:
- Chinese (Simplified)
- Chinese (Traditional)
- Korean
- Thai
- Japanese
- Chinese (Simplified)
- Small bugs have been fixed.
To celebrate this update, for a limited time you can purchase FINAL FANTASY III for 50% off and bring light to the world once again.About the Game
When darkness falls and the land is robbed of light, four youths are chosen by the crystals to set forth on a journey to save the world. Experience FINAL FANTASY III on PC, featuring stunning 3D visuals and story sequences, plus Steam Trading Cards and Achievements.
KEY FEATURES:- 3D visuals and story sequences
- Quick browsing through the monster bestiary and other game records
- Updated visual designs for the Job Mastery Cards
- Upgraded graphics for PC
- Includes Steam Trading Cards & Achievements
- Full-screen display now available until 21:9.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, simplified chinese, thai, traditional chinese
Системные требования
Windows
- OS *: Windows Vista, 7, 8
- Processor: Pentium 4, 2.4 GHz
- Memory: 2 GB RAM
- Storage: 800 MB available space
Отзывы пользователей
I'm trying to rediscover the older titles in this long standing timeless franchise (FF9) AND (FFX) ARE MY FAVORITES. And I'm really enjoying these classics. I hope they make more 3D remakes of the older titles. The Pixel remasters are cool! BUT! They don't beat the 3D remakes by any means. I'm just happy i can easily dive into these older titles :) Thank you Square!
long, 3D graphics,
little magic
fun asf. loving the gameplay + the whole story. genuine story so far!
One of the best remakes of a classic game. Thanks to all involved in making this game happen. Do NOT run in this game EVER! That should be first sentence in every guide for this game. A glitch that stacks the chance of "glitching" every time you run. That being said. This is still one of the best classic rpg's ever made. First intro to "jobs" in final fantasy. Good game mechanic's for an old school game. Great story telling. Like most FF games. This is one of the pillar's of the rpg games in general. Just my opinion. I highly recommend to anyone to play this game & achieve all of the achievements. It's a good challenge. Good luck!
I never played the FF games growing up and decided to play from the beginning. it was a struggle to navigate through the map and know where to go during certain quests because well... It was made a long time ago. It wasn't an issue as I just did a quick google search on where to go if I was really stuck.
Other than that, the gameplay was obviously good for it's time then, and it is definitely good now. I enjoyed the combat as there are different classes to choose from for your characters.
Good and grindy, But overall not that bad.
Pretty good. You're probably going to need a guide because you can easily get lost in the world and there is not really anything guiding you. Not much of a customization when it comes to your characters other than the jobs.
Decent Final Fantasy game, but 100%ing it made me hate the game. Play it if you want but please just use a 100% save file if you want all achievements, save yourself the agony.
This game is as pleasantly addictive as all of the other Final Fantasy games that I have played over the years!
good game, but suck saving system, but i cant blame old games tho.
An oldie but goodie and definitely recommended for FF fans and honestly im not sure what i dislike about it but overall i definitely love the game
fun
not worth half price on sale let alone full price.no save in dungeon.REFUNDED...
Bugged, My Boat would not go into airship.
I broadly recommend all Final Fantasy games.
Except 7 and 13.
Fun classic RPG with an enjoyable job system and a simple yet fun story.
Brutal final dungeon though
7/10, i do recommend giving it a try, especially if you love more classic and simple JRPGs
It's okay, but very forgettable. I absolutely hated N64 style graphics when this came out as they simply feel too dated to enjoy for the majority of games out there. I also always felt like the N64 had the worst graphics of any console around though, so I was never a huge fan of the DS either, as it was basically just a handheld N64. It would've been less shitty if they didn't make every single IP into a janky 3D mess, when it's clear that pixel work was able to truly shine when combining the various elements, like in FF Tactics.
The added elements for the characters was a nice touch to at least give it more of a FF feel like the game that came before it, FF2. Final Fantasy 2 was entirely character-based, whereas this went back to the FF1 style of faceless player-named characters who don't actually have any differences from each other. But the remake added in some of that character flair to introduce each character individually (originally you just straight up start with all four characters). It's solid enough that I would recommend this version over the Pixel Remaster if it were still available, however I'm pretty sure this isn't purchasable anymore.
The other elements I love from this were all the FFIX related things. Clearly whatever people made this were also big fans of FFIX as they added Mognet, a feature introduced in FFIX, in order to give some more information about some of the characters. This also comes into play for accessing extra content in the game. I had JUST replayed FFIX twice while almost 100%ing it before I went and played this again, so it at least added an element from something I enjoyed and probably coloured this game in a more positive light.
Out of all the FF games, this one is probably the easiest one to skip, but the final few dungeons are definitely cool looking and worth the trip if you like the challenges of the older games.
classic
(b^_^)b
I have played this game hundred times, played it a lot on a NES emulator when i was younger, i played it in a ds emulator, i even played it in the OUYA.
This is one of my favorite entries and the 3d remake was always so good, im so glad they kept the magic system from the original NES and gave the guest characters something to do
I prefer that version over the Pixel Remaster because they added some backstory and personality to the characters. Not much, but enough so they're not just some anonymous warriors anymore. The intro is different from the original. 3D graphics are nice too (but PR has a better soundtrack).
The job system is not as good as FF5's but is interesting enough. You have to choose a certain job at some point of the game. The main issue is when progressing in the game, you won't always find new equipment (especially armors) for your current job, and if you want to go on with your party, you end up wearing outdated stuff and getting your ass kicked real hard. Having to change jobs just to wear newer and stronger equipment prevents you from having the party you really wanted. For that point too I prefer FF5, where you can get armors for any job at any time.
garbage, bought it, removed it from account.
because it has issues with settings/launching.
will do the same for the IV remake and rather buy the pixel remaster.
About as good as the pixel remaster, worse UI and performance for an extra dimension and some other achievements
Pointlessly grindy, with semi-unpredictable level spikes unless you have played before. If you're gonna attempt this game, do the original or the pixel remaster and save yourself a headache about not being able to save in dungeons.
Final Fantasy 3 is the definition of a classic Final Fantasy game; with its job system in its most raw and also flawed form, and with a clichéd but endearing story, it provides a solid but poorly aged JRPG experience.
Story and Setting
Being originally a Famicom game released all the way back in 1990, it would be a stretch to call FF3’s story anything but rudimentary; however, that doesn’t necessarily make it bad. For starters, players control the four Warriors of Light—as per usual by the series’ standard, a set of characters destined to gather the power of elemental crystals to drive back the encroaching Void.
https://steamcommunity.com/sharedfiles/filedetails/?id=3317441968
Behind this very formulaic setting, however, is some fairly competent worldbuilding and character writing, which is mostly only really held back by dialogue being a bit too sparse for a story-focused RPG even when considering the era the game was originally released during.
To reiterate on that a little, it’s not that FF3 could compete with modern games and their novels worth of backstory for every little faction; however, FF3 instead skirts by providing bite-sized bits of lore with every other location the player visits. The side effect of this is that focusing on the main story will enhance this impression of the mere formulaic story structure that is fine with the player ignoring it while still not getting lost as to what is going on.
The characterization of the four Warriors of Light and their supporting characters suffers a little more from that, as the sparse dialogue ends up with them feeling just a tiny bit too flat to really get invested in their individual characters. And it’s not like they’re solely meant as self-inserts either; for example, towards the very end of the game, supporting characters gather to help the main party during a crucial moment, and it all feels a little off given the limited interactions they did have with each other despite the intention obviously being to reflect each Warrior’s development.
I do think that FF3 handles the typical FF themes of Hope, Despair, Dark, and Light—all the very archetypical JRPG tropes pretty well—and even ending on a fairly melancholic note of the inevitability of the Void eventually returning and challenging a new cycle with a new set of Chosen needing to prove that the world can still carry on anew.
It’s good. It’s very good considering its age but cannot really compete with modern JRPGs. And the 3D remake, while distinctly enhancing the presentation of each character, isn’t quite sufficient to recommend FF3 on its story alone.
Gameplay
FF3 presents a really interesting turning point for the franchise via the job system. However, being the first title to really sink its teeth into this way of presenting classes to the player, it also comes with a lot of faults.
Namely, while the basic gameplay is a turn- and class-based strategy game, FF3 is awfully unbalanced. Players control the four main characters and can designate a class to them and freely switch at any time. These range from fairly straight-forward roles such as Warriors, Thieves, and White Mages to more gimmicky classes like the very well-known Onion Knight.
There are, however, two key issues with this system in this iteration of the game. The first being that many jobs fundamentally feel very much the same, and thus experimentation isn’t very fun. For example, most martial classes are only differentiated by gear and a single ability, like the Dragoon's Jump ability, and mages by what kinds of magic they can cast. However, while the different jobs definitely do have different strengths, they do not fundamentally decide how combat plays out turn-by-turn.
Secondly, the balance. For starters, many jobs are horrendously imbalanced. FF3 isn’t very mechanically complex, and many bosses will, as such, only cycle through a handful of attacks with very little gimmicks to force the player to adapt different strategies. Now, a very basic way to exploit such would be, just for example, a Viking—a job whose special ability it is to Provoke the enemy to focus on them instead. Equipping your Viking with a set of two shields transforms them into an immediately unkillable monster as long as they’re broadly on the same level as the enemy. Suffice it to say, it doesn’t take a lot of experimentation to really trivialize the game, and there are a myriad of ways to do so.
Then there’s goblins. The funny thing that FF3 also does with its job system is split the experience a character gains into two categories: character levels that increase HP and certain basic attribute values and are gained by a rate dependent on the enemy, and also job experience. Now, job experience is gained at a static rate per action taken in combat. Therefore, fighting a level 1 enemy, like the very first enemies of the game, goblins, while gaining negligent character experience, will earn the same job experience as a level 60 enemy. Within two hours or so, the player is able to grind out their job level, which skyrockets their damage dealt. Effectively meaning that the cheesiest, but also most optimal, way to play would be to just sit out a little in the starting area of the game with their party to grind out early and then be able to completely rip through the entire game until, maybe, the very end.
Naturally, this isn’t a very fun way to play. And it’s not recommended by me either, but it’s to illustrate what kind of game FF3 fundamentally is. It’s a bit broken and more of an interesting time capsule of what sort of concepts the franchise at large would end up sticking with, at least for the next two decades or so before the more recent iterations of FF15 and 16.
A side effect of this, as well, is that the game feels incredibly grindy no matter how you choose to pace out your leveling. As each new job you want to try will require investment to become viable, and the optional late game challenges or even wanting to play with the iconic Onion Knight will take many, many hours of monotonous grinding.
Graphics and Sound
Final Fantasy 3’s presentation is surprisingly good. It’s already very broadly accepted that the music is consistently fantastic across the series, and even 3 is no exception to this, though naturally it isn’t quite as bombastic as later entries, nor are there too many outstanding tracks. However, what is there, like Memory of the Wind, or environmental tracks like Crystal Tower, are all fantastic.
Graphically, for what is originally a DS game, the game looks very decent. Character and enemy models are distinct, and each job has a unique set of gear displaying. It conveys a decent sense of artistic freedom to the rather out-there enemy models and is very charming overall.
https://steamcommunity.com/sharedfiles/filedetails/?id=3317442118
Dungeon design, however, is not as great, and backgrounds often look very similar. Add on to that, that the game has a tendency to hide treasure behind “invisible” corridors, and navigating back-and-forth through dungeons can become outright tedious.
Technical Issues and Performance
None. The game ran perfectly well throughout my 40-hour playthrough.
Final Thoughts
Final Fantasy 3 is a product of its time. It’s been well outgrown by its own series and is ultimately a very flawed game. But it also isn’t bad. The story is simple but charming; the combat is monotonous but provides enough friction to keep me experimenting around because I just wanted to do so. It’s a very interesting experience to go and play it just to see where some later fundamental design choices for this series had their roots and is a nice way to spend a few days to immerse yourself in.
This game will not play in Windowed mode. Even if you go into settings and select Windowed. One thread suggested deleting the video settings from the ini and running the ff3_win32.exe to open it in windowed but that just opens the launcher again and it opens in full screen.
ONLY buy this game if you accept that it must be full screen at all times (even alt+enter won't work)
Дополнительная информация
Разработчик | Square Enix |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 68 |
Отзывы пользователей | 80% положительных (1532) |