Разработчик: Tilted Mill Entertainment, Inc.
Описание
As John Singleton Mosby, one of the Civil War's most interesting and dynamic leaders, you are charged, not with leading vast armies into battle, but with commanding small bands of skirmishers, scouts, and guerilla fighters on opportunistic missions to scout, ambush, steal supplies, and harass a larger and better-armed force of Union soldiers, in this game of turn-based strategy and real-time tactical combat for the PC.
Missions and their objectives are randomized, so you'll need to approach each game differently, carefully planning your strategy for success. You draw your soldiers from local towns, then, through hard-won battlefield experience, transform them into fighting men — scouts, cavalry, rangers, and riflemen. Between battles you'll invest in local towns, so they can serve as field hospitals, stables and munitions caches, helping to keep your forces fit and able to fight, and so that they remain confident and supportive of your ongoing efforts and willingly supply men to fight for your cause - and as the war rages on this becomes increasingly challenging.
Throughout the campaign your progress is tracked, with a full report of your accomplishments provided at its completion. Can you build a name for yourself, just like Mosby?
- Units live in towns that you can influence to support your goals
- Availability of units for specific missions is dependent on their town's support for you
- Your interactions with towns, as well as casualties you send home to them, changes the face of the region
- Enemy unit concentrations and mission objectives are randomized for replayability
- Focus on reconnaissance and stealth tactics
- Units under your command vary in terms of base stats as well as "attributes" they earn as they level
- You choose who to take into combat and within a given mission you must work with those units to complete the mission (there are no unit-spawning buildings that give you replacements in battle)
- Emphasis on each unit as a real soldier rather than the expendable, nameless units of a traditional RTS
- Each campaign starts with a small group of veteran units mixed in with raw recruits whose homes are chosen at random
- Though most of the units come into the world as raw recruits, your ability as a leader to cultivate them into effective Rangers, Riflemen, Cavalrymen, and Scouts (each of which have their own strengths and weaknesses) will be key to your success
Turn-based Confederacy Level with unit and resource management
Real-time tactical combat missions
Randomized units that gain specializations over time with experience
Поддерживаемые языки: english
Системные требования
Windows
- Operating system: Windows® XP or Vista
- Processor: 1.8 GHz processor or higher
- Memory: 512 MB RAM Windows XP® (1 GB for Windows® Vista)
- Hard disk space: 350 MB uncompressed free hard drive space
- Video: 64 MB DirectX 8.1 compatible card
Отзывы пользователей
“Soldiers! I have summoned you together for the last time.”
~John S. Mosby
So, history, huh? A lot of history right here. And not only because it's a game about John S. Mosby, also known as Grey Ghost. Even though yes, as a huge American Civil War geek, I must say, it's a pretty interesting thing to see. I mean, let's just admit it - Confederate army gets a lot of hate nowadays. And it's not like I can't see why. With all that racist bull going on around us (even Black Panther director Ryan Coogler got detained by police just because he's black), it's hard not to see those monuments and flags as sum of all evil. But at the same exact time... we should not forget that those are also an important reminder. It's really important to see history for what it really is – a history. In a way, it's like looking at your personal past. Not only it made you who you are right now, it's also important to embrace it and learn from it. Just because it's the only way to become a better person and achieve something great in the future. So, personally, I was always very interested in this part of history. It was sure bright and obviously, it was extremely important for us all. And, of course, when you're interested in something, having a computer game about that? It's always cool. So yeah, here it is. A computer game fully dedicated to John S. Mosby, Virginia Cavalry commander.
And you know what? I loved the idea. Not only because of what I've said above, but also because of how it was about Mosby's Rangers. Those were a partisan unit, which was known for its lightning-quick raids. They used to strike fast and then disappear without a trace, blending in with local townsmen, leaving Federal Army wondering what did just happen. Those were like ghosts. Hence Mr. Mosby's nickname. And as for the name of this game, Mosby's Confederacy was a name given to a part of Virginia, in which Mosby's Rangers used to operate. In other words, long intro aside, it's a historical strategy about Confederate Army's partisans. And when it's about something like that? There's just so-o-o much potential. Which brings us to another part of history. Most recent one.
I'm talking, of course, about Tilted Mill Entertainment. Like Petroglyph Games, which was founded by ex-Westwood employees, Tilted Mill was used to be huge in their previous life, when they were known as Impressions Games, creators of legendary Caesar series and its spin-offs. Unfortunately to us all, the same old thing happened to them. They were bought by a big publisher who tried to do things their way, which eventually led to them being closed down (pretty fast in this exact case). After that, they tried to get back to business and even ended up working on Caesar series again, but... let's just say that their former glory was no more. Their first game, Children of the Nile, while being pretty much Pharaoh in 3D, was rough, clunky and didn't feel anything like the original. Caesar IV, which used the same exact approach (remember what Impressions did in their games during Caesar III times, that's what they tried to do again in Caesar IV), didn't do much better. And after not being able to do better even in EA's SimCity Societies? It looks like nobody was interested in working with them anymore. So, what did they do? They went indie. Doesn't sound bad, but... let's just say it didn't go well either. Their Hinterland ended up being way too ugly, way too limited and too poorly made to be considered as a real deal even by indie audience. Now what do we have here? Well, aside from browser-based Pharaoh-like game (because yes, they were that desperate) and a final attempt to return to good ol' Caesar, which ended up in development hell, Mosby's Confederacy is their final game. And... it's not hard to see why.
See, technically, it's very similar to Hinterland. For example, it's made with GarageGames's Torque Game Engine. Which isn't a bad thing per se (I mean, it's an engine from Tribes 2 game), but... we've all seen what Tilted Mill did with it in Hinterland. Let's just say (oops) they did it again. Heck, Mosby's Confederacy looks like it's using the same exact assets and even menus look the same. Which is far from being a good thing, of course. Gameplay-wise, though? It's pretty different. While Hinterland was more like Soldak Entertainment's Depths of Peril, Mosby's Confederacy is more like Total War. If we can compare those, since the scale here is much smaller. Which makes sense, of course, keeping all the historical background in mind.
Naturally, in this game we're partisans. Like in Hinterland, there are three resources here, one of each is reputation. And, of course, you use it to raise people's support in towns. And it's a very important thing, since you recruit soldiers in those towns and the support determines how far away those soldiers will be able to move. In other words, if you have strong soldiers in one city, but the mission you want to use them in is too far away? As long as your support rate is too low, you won't be able to use them. There's more. You'll be able to use reputation to build hospitals to heal your soldiers (those will level up, so, it's very important to keep them alive), you'll be able to drill soldiers for better morale, you'll be able to upgrade their weaponry and, of course, you'll be able to build bigger munition caches and stables.
And that's our other resources – munition and horses. Don't forget, guys, Mosby's Rangers were cavalry unit. So, having horses is important. But you can't just buy them. Instead, you'll need to take them from Union Army. And that's where strategy map ends and tactical battles begin. Like I said, this game feels a lot like “Total War lite”. The actual missions are done in a real-time manner. You select a certain amount of units to take with you and you make a swift move against Federals. Missions can vary from capturing certain things or buildings to killing a certain amount of enemies, while John S. Mosby himself acts as a commander, which gets the new skills with every level and provide bonuses to his troops. All in all, though, missions here are very, very basic, so, don't expect much. Maps are too small and feel pretty much the same, there's not enough variety, while the game is also way too slow. Seriously, Mosby's Confederacy is one of those games that I just can't play without speed hacks. It's just way, way too slow for me to tolerate.
And that's the biggest problem with this game. I mean, main concept? Loved it. Even though this game doesn't try much to re-create real historical events, it still captures the original historical idea. It is a game about Mr. Mosby and his rangers. The problem is – it's just... way too poor. Yet again, Tilted Mill proved that browser strategy is the best thing they can do with what they have. On paper, Mosby's Confederacy had everything to become a good game. Right motif, right concept, right approach... But when you actually play it? Having only three resources and playing slow, limited and repetitive missions on maps that all feel the same? It just... isn't good enough. Maybe not as bad as what we had in Hinterland, but still, very bad. And that's probably why Medieval Mayor game, in which Tilted Mill decided to re-discover 2D Caesar, is still on hiatus. The guys have all sorts of the right ideas. They just don't have what it takes to turn them into reality. Dixi.
Good game. Probably the best real-time Civil War game I've played since Sid Meier's Gettysburg. The combat is a little simplistic for some tastes, but it rewards common sense and patience, as well as good planning prior to starting the mission. The game starts slow and easy, but it quickly becomes difficult near the end of the campaign if you aren't careful with your resources and upgrades. People who are hesitant because you are playing as a confederate shouldn't worry. The game doesn't contain any revisionist elements and does not romanticize the unjust cause of the Confederacy. It is simply a tactical strategy game that challenges you to be a better leader than Mosby was, fighting against overwhelming odds with limited resources. And it is quite fun.
The only thing I really disliked is that the game has limited replay value. There is no scoreboard to compare your fame points between campaigns. There are also no options to spice things up, such as choosing from different difficulty settings. Every campaign is basically the same, except they give you random missions and troops.
Still, the campaign can last 6 to 7 hours which is pretty good. The game has some flaws, but the good things stand out more. But because it's sort of a love-it-or-hate-it game, I recommend you buy it when it's 75% off.
The setting is great I want more of this war to be shown in any genre around especially real-time strategy but even with that said I can't suggest buying this game It feels so unpolished for the asking price (even on sale) I did have fun with the grand map and the movements So in conclusion half this game works whilst the other is a chore to play unless you're really into the conflict & don't mind games that are a little lower budget I'd say skip to war of rights or perhaps some other game that has done this setting with a little more grace
It's interesting, but it's got too many problems for me to recommend it.
The first problem was it didn't run for me on my old machine in Windows 10. It gave me a white screen that forced me to reboot; alt-tab, alt-f4, and ctrl-alt-del didn't work. I didn't dare try it again, vowing to play the game in a VM or something whenever I got around to it.
Well, I run Linux on my new machine, so I tried it with Proton and it runs just fine. Go figure. But the gameplay is just not that great. You can't zoom out enough, enemy soldiers take forever to surrender or die, the tactics are too simplistic, and God help you if you need to find something that isn't marked with an X on the map. I love the idea of a game built around conducting a guerrilla war, but I think the execution was flubbed a bit. I'm curious enough to continue my campaign to the end, but I doubt I'd have bought the game at all if I'd known all these issues from the outset.
Incidentally I do find the concept of the game—playing as a defender of slavery, with no option to play as the Union—a little distasteful. But it wouldn't be fair for that to impact my review, since I knew what I was getting into when I bought it. So my thumbs-down is strictly for the other issues I've mentioned.
Lovely relaxing game with enough excitement to keep you entertained.
Brilliant idea, marred by repetetive missions, but still excellent. The strategy layer is very good, giving you the feel of the partisan commander long before Firaxis XCOM-2 managed to do the same. Also, it gives you the feel of the good old days, when you could do the game with the southern officer as the main character just because it makes for a great gameplay.
But the tactics need work, definetely.
I wish there was a remake of this game. It is buggy, but underrated and one of the only games to explore this particular subject matter.
You can choose between missions on a county map and upgrade your men and such and then you go into a world map and fight rts style with the men you've picked. It's my favorite style of game, but seems to get repetitive after a while. Looking forward to beating it, but I'll probably break my sessions up.
Very much underrated i think. This game isn't about graphics, it is about planning and tactics.
well so far i ve got to say this is a terrific little game. resource management squad level tactics using muskets horses local popular support and a currency based on reputation aquired during missions. maps and starting details ( stats for individual units, number/location of enemies etc)...randomly generated to facilitate greater replayability. the game seems stable enough, runs well on windows 7 (64bit), graphics aren t great but they ll do, game play is easy and intuitive. the music is evocative of the period and overall i d say the game has considerable charm. its also a lot of fun!
This was quite fun for the first several hours but quickly becomes repeated maps and starts to grind. I really liked the setting and the unique subject.
I picked this game up looong ago. About the time it actually came out in 2008. I played it a little but due to lack of interest and most importantly: patience, i left it aside for my WoW-addiction i was feeding back in those days.
It isnt the best game around, thats for sure. But i very recently started playing it again and i approached it differently. Playing it the way the game actually wants to be played, stealthy, slowly, scouting ahead, pulling a few soldiers away and taking the time to save each man in your small unit.
It feels great, sure every battle you do is pretty similar and repetition is one of the major drawbacks but the progression is nice and working towards upgrading each town and getting as much hardenend and seasoned veterans is fun.
dunno if the current €10,- is really worth it, id more likely price it at 7 or 5 considering its 8 years old. But i must say, im really having a blast.
Well designed. Enjoyed the historical accuracy. Easy to grasp the game set-up to play. Tilted Mill did well as this, pity they haven't gone on to more American Civil War themed games.
I quite enjoyed this, but I cannot recommend it as the difficulty spikes and the game just feels unfinished overall
A very fun little game i recomend it for beginners in the strategy genre, but even seasoned strategy fans can enjoy the moderate challenge this game provides.
I think it's a fun game if you like the period. Gameplay can be really slow if on foot, but having horses speeds it up a lot. The buffs and upgrades in regions were neat. It's a challenge to save every man in your force, but fun if you take the time.
Maybe it's the Southron in me talking, but it was a refreshing indie game experience.
I look forward to more of Tilted Mill's future releases!
Did the Achievements and was done with it... The game is not bad but don't run good on Modern PCs and it's too troublesome on the gameplay part...
A game that doesn't seem to quite work that well on newer computers. Not too hard on difficulty, and fights seems to revolve on whether your guys manage to hit the enemy first.
Still, could be good practice for micro skills if you decide to go sword only.
A very fun game that makes you feel like a valiant Confederate raiding Union supply lines, some parts feel unfinshed, but you can't blame that on the small company that made it
its very very very small fry. but its interesting and unique. old skool indie . like the story dislike the repetativeness.
Дополнительная информация
Разработчик | Tilted Mill Entertainment, Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Отзывы пользователей | 69% положительных (29) |