Разработчик: KDV Games
Описание
Perimeter 2: New Earth is the long-awaited sequel of the critically acclaimed RTS Perimeter. Ideas of territorial gameplay and landscape modification, introduced in the original game, are now realized on a new concept & technology level. The Vista Game Engine enhances the dynamics and depth of gameplay, turning the battlefield into an arena for the confrontation of two elements - ground and water.
Story of Perimeter 2 continues the events from the original game. The Exodus, lead by the wise Spirits has been searching for the New Earth. The Harkback have lost faith in Spirits, overthrew their rule and decided to head back for the Old Earth, not believing its death. They refused to believe in the death of their planet. Both sides took the final step on their way, and mortal enemies entered the same planet face to face.
Perimeter 2 is a project for fans of the RTS genre. The revolutionary concept of terraforming along with new elements and fresh ideas is sure to provide a unique gaming experience.
- The concept of territorial warfare, based on the conflict of water and ground and bringing gameplay to a new dimension.
- Transforming units, assuring quick and effective reaction to the events on the battlefield and tactical diversity.
- Newly introduced Action-elements: players can enter the battle using the Providence - a Tactical Manipulator of Direct Action - and its super attacks, such as huge explosions, meteor showers, and more.
- Newly introduced RPG-elements: players can dig the gaming maps in search of psy-crystals that are used to unlock and upgrade Providence's super attacks. Apart from that psy-crystals hide important secrets about the past of New Earth.
Поддерживаемые языки: english
Системные требования
Windows
- Supported OS: Microsoft Windows® XP/Vista
- Processor: Pentium 4 3.0 GHz or Athlon XP 2500+(minimum), Intel Core 2 Duo or Athlon X2(recommended)
- System Memory: 512 MB RAM(minimum), 1 GB RAM(recommended)
- Video Card: GeForce 6600 128MB Graphics card(minimum), GeForce 7800 or Radeon X1800(recommended)
- Sound Card: DirectX 9 Compatible Sound Card
- DirectX Version: DirectX 9.0c
- Hard Disk: 8 GB available hard disk space
Отзывы пользователей
This is not a recommendation. This is not a positive review. If you like perimeter game —this game is not. If you like univang lore — this game is not. It's not a good game. But by itself as an objective product at least it works on WinX, it's short, and it's completable. As an icing on top it is not even hateable enough.
The steam release doesn't have the original language so instead i just installed the disk version and patched it to 1.01
The studio was doing one-off unique games all set in the same mindverse, while working for an AAA publishers with bug budgets. That model was destroyed by the 2008 yankee crisis, but the studio didn't live long enough to find out.
The lead has left to never do a good a game ever again. The remaining chunk of the team decided to just milk their recent project, the giant hit Perimetr. First they wrote a fan-fiction add-on which nevertheless has real gameplay. Then they continued their RTS spree with Maelstrom and Perimetr 2. You can't even imagine the speed with which they went from being the hottest developer to being unwanted and unneeded.
Perimeter is very stylized to be sterile, as an opposite to sensual Vangery. It's not warm and humane, it's disinterested and distant, describing events on a great time-scale, like Foundation. While the add-on went into predestination mode, it still was mostly in tone with the original. In this new game Ishod sounds like Vozvrat, and Vozvrat sounds like ass. The characters are whiny and emotional, and besides the robotic handlers there's the half-protagonist human-thing. It all is very out of character. And the storyline is not even trying. First it grounds you to one planet. Then it introduces more aliens, which are not krispo. And then the planet explodes and you open a portal to arse. Or whatever. It's not satisfying and the cut-scenes are pathetic.
The campaign's beginning is the hardest and longest missions in this game. It keeps you incapable — first you only have lowest tier stationary defences against an aggressive enemy, then no AA turrets against aggressive fliers. But the moment you get the fliers you solved the game, which is only sped up by upgrading the nuke. The enemy tries to send its fliers asap, but if you push hard and fast it fold for the rest of the both campaigns. The nukes allow you to outright skip some of the maps by wiping out the enemy's base from the start. In the second campaign you already have all the tech, and you know the strategy, but now you are playing the easy mode.
Instead of terraforming and energy chains, this game has only generators. And that is all what this game has. There are no frames, no even TCs. You play as generators that build more generators. There are no chains, you just create an MCV that unfolds into another generator. The generators do something like terraforming. You don't have real tools or diggers, you just pick a generator a demand for it to do something. There are two factions in this game and their split is dumb. One can only build on earth the other only on water. And the earth generators do not create more earth, they only somewhat level the land. Which, on most maps is below the sea level. Guess what the generators of the water faction do? Raise the sea level. The land is always uneven and ruined by combat, your buildings refuse to be created there. The water surface is flat. Balance much? In theory you can win with vozvrat by just flooding everything.
Most maps contain several upgrade points which you dig out by a dedicated tool, not useful for anything else. You spend the points on magicks, almost all of which are garbage. The most important magick is the nuke. You can destroy an enemy base and take the initiative. But guess what the second faction in the second campaign has? The second nuke. Balance.
The base-building is rather weak. You have pylons. You have towers: weak land, decent AA, artillery. You have three factories: light, medium, heavy. Each can produce only one (1!) unit. Not "one type of a unit", just one unit. If you want more build more duplicate factories. Each out of three units can transform between a land and an air form. While a big swarm of light air units cannot attack land units, it destroys pylons powering anti-air towers just fine. This whole game is light air domination (25+). There's also a research centre, which allows you to move up one tier. But most importantly it has minor stat upgrades for your light air units. At the maximum tier it can produce one unique unit. The land force got a stupid mobile stealth generator. The OP water force got a very strong attack unit. Balance. And if you capture enemy's research centre you can have both.
The combat is bad. Every pylon can create pylon MCVs. You destroy the enemy on the left flank, in that time it already created more pylons on the right flank. You just run around with a slipper hunting cockroaches, and the earth itself can birth more of them at any time in any place. The campaign maps are often give the enemy more useful ground so it spreads very fast. And then there's an upgrade to teleport the MCV around.
And all of that is controlled through a giant unwieldy bad GUI that takes too much space. It's on top of the screen and in most situations it's not even used. It's not constant like C&C panels, but it should've been. The main menu looks very cheap.
I've watched the credits and i saw a couple of people i met mentioned.
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Дополнительная информация
Разработчик | KDV Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 04.12.2024 |
Metacritic | 43 |
Отзывы пользователей | 18% положительных (33) |