Разработчик: Square Enix
Описание
FINAL FANTASY I-VI Bundle
Purchase the bundle now to receive all soundtracks and wallpapers from FF1-6!
Soundtracks and Wallpapers will unlock in line with each title’s launch. See individual store pages for details.
The games that inspired a generation come to life once more, in the ultimate 2D pixel remaster!
Purchase the bundle and receive
- FINAL FANTASY
- FINAL FANTASY II
- FINAL FANTASY III
- FINAL FANTASY IV
- FINAL FANTASY V
- FINAL FANTASY VI
This bundle lets you purchase all six games from FINAL FANTASY 1 to FINAL FANTASY 6 at a discount price. It also contains a sound track, featuring total of 20 tracks and total of 14 unique wallpapers.
Enjoy universally updated 2D pixel graphics and the beautifully rearranged soundtrack. Gameplay is improved with modernised UI, and extras such as a beastiary, illustration gallery and music player allow further immersion into the world of the game.
*These games are newly developed remaster editions based on the original titles. Some of the changes and additional elements found in other remakes of these games are not included.
About the Game
A remodeled 2D take on the first game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.Earth, fire, water, wind... The light that once shone within the four Crystals was lost. Darkness covered the land, until the only hope for humanity rested in legends past. Become the Warriors of Light and embark on your own journey to restore power to the Crystals and save the world.
Switch between classes to improve your characters. Traverse the wide world with your airship and other vessels. Return to the game that started it all.
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■ Beautifully revived with new graphics and sound!
- Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character pixel designs created by Kazuko Shibuya, the original artist and current collaborator.
- Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
■Improved gameplay!
- Including modernized UI, auto-battle options, and more.
- Switch the soundtrack between the rearranged version, created for the pixel remaster, or the original version, capturing the sound of the original game.
- Now possible to switch between different fonts, including the default font and a pixel-based font based on the atmosphere of the original game.
- Additional boost features to expand gameplay options, including switching off random encounters and adjusting experience gained multipliers between 0 and 4.
- Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.
(This remaster is based on the original "FINAL FANTASY" game released in 1987. Features and/or content may differ from previously rereleased versions of the game.)
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, russian, simplified chinese, thai, traditional chinese
Системные требования
Windows
- OS *: Windows 8.1 64-bit / Windows 10 64-bit (ver.1909 and above)
- Processor: AMD A8-7600 / Intel® Core™ i3-2105
- Memory: 4 GB RAM
- Graphics: AMD Radeon™ R7 Graphics / Intel® HD Graphics 3000
- DirectX: Version 10
- Storage: 1 GB available space
- OS *: Windows 8.1 64-bit / Windows 10 64-bit (ver.1909 and above)
- Processor: AMD A8-7600 / Intel® Core™ i3-3225
- Memory: 4 GB RAM
- Graphics: AMD Radeon™ R7 Graphics / Intel® HD Graphics 4000
- DirectX: Version 11
- Storage: 1 GB available space
Отзывы пользователей
This game can be played for nostalgic purpose if you had played its original version in the past. And the arranged versions of music are nice. That's it, in my opinion.
The story is mediocre. The grinding for spells and equipment at early game is tiresome. Overall, I found this game boring and it did not make me eager to resume playing it.
Besides, there are several points at which you don't receive any hint about where to go next, so you have to either wander around or look up an online walkthrough if you want to proceed. Also, you would never know your jobs can be upgraded, which is crucial for defeating the final boss, if you don't go to explore the corresponding area. And the descriptions of the Protect and the Protectra spells also fail to mention their being stackable, which is crucial for defeating the final boss, too.
Many MMORPGs at this time do not have good feel and fun like this classic offline game.
But i like Final Fantasy XIV Online too if they not "region-locked" on Steam cuz i can't play on steam and i really want to play on steam platform.
This is a great call back to the original with good quality of life changes. If you love the original you'll love this.
While not the first JRPG, Final Fantasy was a pioneer of the genre, particularly in presentation. Final Fantasy follows in the footsteps of other JRPG trailblazers like Enix's popular Dragon Quest - featuring exploration, dungeon-crawling adventure, and experience-based advancement. Final Fantasy also tells a simple story - not much of a narrative by modern standards, but notable for 1987, when most game narratives were nothing more than a blurb in the accompanying guide book. Unfortunately, the story Final Fantasy tells is not particularly engaging and ultimately makes little sense. It is little more than a pretext for the player to travel from dungeon to dungeon. While later entries in the series are notable for their worldbuilding, storytelling, and tone, Final Fantasy is simply not there yet.
In Final Fantasy, the player creates and controls a party of four characters. Each character is assigned a class at the beginning of the game, which will dictate their abilities and available equipment. There are six classes to choose from: Fighter, Monk, Thief, Red Mage, White Mage, and Black Mage. You are free to select any combination, including duplicates - although some classes are simply better than others. The Thief is notably weak, lacking both offensive and defensive ability (and conspicuously missing any actual "thieving" skills). Outside of combat, your choice of classes has no impact on the game whatsoever.
Turn-based combat makes up the majority of the game experience. In combat, each character and enemy take turns executing actions. Characters may attack, defend (forgoing their action in exchange for reduced damage), run away, use an item, or cast spells. In the original 1987 game, attacks directed to an enemy would fail if that enemy died before the attacking character's turn. However, the Pixel Remaster adopts the more modern convention of directing the attack to another enemy. This is both a major quality of life improvement and a substantial reduction to the overall difficulty of the game.
Final Fantasy features several sprawling, multi-layered dungeons, each with a final boss at the end. The basic gameplay loop amounts to defeating enough enemies to level up so that you can gain sufficient power to survive the trip to the bottom of the next dungeon and defeat the boss there. Once this is complete, the game will provide a nugget of narrative to link you to the next dungeon, and the process repeats. Overall, a thorough playthrough will take around 10-15 hours.
As a remaster, Final Fantasy Pixel Remaster is a glowing success. Originally released for the Japanese Famicom system in 1987, Final Fantasy has been ported to multiple other regions and systems over the years. With each of these ports, changes were made to the gameplay, translation, and presentation of the game. The Pixel Remaster is an attempt to produce a version of the game which runs well on modern devices, is updated for modern controls and UI standards, and which is graphically updated while also remaining faithful to the original aesthetic. Wherever possible, the original pixel art has been used, although updated with an enhanced color palette and modern rendering tricks. The result is a game which looks something like a late 16-bit era JRPG with a few subtle embellishments, such as shimmering water and glowing spell effects. While it is certainly not the original game, this remaster evokes an authentic-feeling aesthetic while also being accessible to a modern audience.
Overall, this can be a strange game to approach. Players may pick this up looking to experience a piece of gaming history, but that's not what this is. The Pixel Remaster's beautiful updates to the original graphics, UI, and gameplay make this a much more accessible game, but in doing so it becomes something other than the groundbreaking title from 1987. And judged by the standards of modern games, this is a simple JRPG with a frustratingly sparse story. Still, the Pixel Remaster is probably the best experience you can have if you do want to play Final Fantasy today.
amazing game, fun to play and is kinda a founder to not only the entire FF series, but to turn based RPG games. recommend giving it a play, even if you don't completely 100% it.
My Final Fantasy experience dates back to VI, when I was at middle school and I tried it on my phone (the weak smartphone port), I didn't believe that the franchise pull me in itself. Then I played the VII (although still didn't finished it) and on and on increases my passion of this franchise. Now the Pixel Remaster is here and the first six episode got a proper remaster and updated to current generation platforms. So let's begin.
Visuals: To be honest I never played much with the original release however after many interpretations all I can say, that it awakes nostalgia for those who are in the series since the first game, However I played Brave Exvius for a long time and that game has more detailed sprites of guest characters even though they only features when the player in battle mode. I would've expected this kind of graphics, however I liked the graphics of Pixel Remaster and the game have a CRT display option in the configuration menu, too shame that you can't change from the front screen menu.
Gameplay: As I said before I can't say too much from the previous interpretations of this game, however the battles were easy, except the boss fight which makes the player to be careful and don't rely on the auto-battle mode. Overall, it was great, however the dungeons can be tiring after some time so it is advised to take a break and final battle is makes you sweat so I recommend guides meanwhile you play the game and you want to unlock all of the achievements. The dungeons are different, some of them affect to the party, but gaining Gil with slashing monsters it's pretty easy so you can store a lot of items or find them in the dungeons which may help you in the journey. Those who are annoyed by random encounters or slow progress, you have the opportunity to customize your progress in the configurations menu. Yes, you can increase the XP, Gil, switch between movement modes and turn off the Encounter setting if you are in a risky situation.
Story: Although the characters we interact with have such few-line monologues and it's not fair to ask this from a game which more than 35 years old, but what I want to say that is, I am fond of it. It has a great story and each character has depth, and as we progress through, we have to help several people who helps us on the way. Till we reach our main goal. Restore the Crystals to Grace.
Music: I once I heard the prelude of Final Fantasy was a chiptune-like song and as the franchise progresses the soundtrack part will also become more and more versatile. Uematsu-san made a breathtaking musics for this franchise and the arrangement made the first game's soundtrack to more imaginative.
Overall, that I can say is, the remaster was fascinating even though they keep the core gameplay to the same to keep the original identity of the first game, but it can be customized to own personal taste. I really hope that I can keep up with the rest of the anthology and I hope despite the circumstances, Square Enix will be able to regain it's golden age.
Final Fantasy I is a really great time if you're looking for a quick and easy JRPG adventure from the classical ages of gaming. Turn on a podcast or audiobook and grind the achievements toward completion. It's a blast, in the puzzle sort of way, where you turn off your brain and just enjoy yourself.
8.5/10
This game is still a joy to play all these decades later. As an adventure, the fundamentals are so incredibly solid. Good dungeon and world design, solid pacing, incredibly diverse locations to explore, a genuine sense of progression and scale.
While this version of FFI is probably one of the easiest you can play, it's the most accessible way to experience a piece of essential JRPG reading. it's simple, sweet; it's comfort food through and through.
Honestly, this is probably the port that's gonna turn me off of Square Enix ports. The GBA port, Dawn of Souls, has more content than this one does, the item game is awful (fewer items and worse availability), I literally had a team of 4 Warriors unga bunga through the entire game with minimal buffing (if any) all the way until the final dungeon. If you take out the time I was idling and not actually playing, a team that simply required me to hit the auto-battle button for 95% of fights beat the game in a little over 10 hours + 1 more to find the two dozen chests I missed for my 100% achievement. Auto-battle is the only way to use the speedup but...this is based on an older iOS port that's still around (confirmed by my boyfriend)...are you really telling me SE thought to restrict the ability to speed up animations in a port on much more modern hardware?! Most things are just preference for why I would or wouldnt like this game (Im not a fan of most of the arranged soundtrack but that's entirely on me and no one else)...but this is actually low effort nostalgia-bait. I 100% the game so I didnt need to boot it up ever again, I recommend saving that 10 bucks for a more expensive game that will probably be worth it.
It's a classic JRPG that's got a fairly simple spell system and doesn't seem to have anything to do with later titles in this series, but enjoyable none the less.
Here's a decent guide I've had to use at multiple occasions : https://www.rpgsite.net/feature/11508-final-fantasy-1-walkthrough-where-to-go-dungeon-maps-ff1-step-by-step-guide
My team was composed of these members (Knight, Red Mage, White mage, Black Mage) In the order forementioned. However, I noticed the Warrior (1st position/top) was being hit more often than any others, like 50%/17%/17%/17% odds of being hit.
TO 100% THE GAME YOU HAVE TO GO THROUGH A "BOSS" WHO HAS A 1% SPAWN RATE, this boss is gonna overpower you quite easily if you're under level 50. From what I've seen, the player should be around level 40-50 uppon completing the game normally, which i believe is quite accurate considering how overpowered I felt at level 37 in the second last step to complete the game. BUT! that stupid 1% spawn rate boss makes me need to be even more overpowered just to get all achievements, SERIOUSLY, WHY 1%? THAT'S NOT FUN! MAKE IT 2-5% SO IT'S CHALLENGING TO FIND BUT NOT OUTRAGEOUSLY FEEL LIKE A WASTE OF TIME! It took me 2h to find it for the first time, but I've set my xp gain to x0 at level 47 because I felt like I wouldn't have any challenge anymore for the end of the game. (It was a bloodbath at level 47)
The game "feels" like an old game. Short dialogues, gimmicky, NEAR NO HINT ON WHAT YOU NEED TO DO TO PROCEED!
I WAS LIED TO BY A HANDFUL THREADS ABOUT MANA IN THIS GAME, MAX MANA INCREASES AS YOU LEVEL UP, NOT AS YOU USE IT.
I know this review isn't that useful compared to what I usualy do, The other reviews will keep saying the good stuff about it anyway.
edit 1h after: Forgot to mention Stamina stat is strange (supposed to be the increase in max hp every level). Enemies often lack max hp and die too fast (dragons are supposed to be bosses and they are so easy I wouldn't have known). FINALLY SEEN THE 1% SPAWN RATE BOSS for a second time, beaten easily at level 65 (xp set at x4 for 1h) SERIOUSLY, MAY 1% CHANCES NEVER BECOME A STANDARD IN VIDEO GAMES!
Also I've only played FF4 over a decade ago, that's why I intend to play FF 1-6 in order.
I know a 37 years old game shouldn't be reviewed with todays standards but I also know that a lot of people like myself are playing this game for the first time, so this will be a retrospective review for 'modern' players after finishing it 100%.
Pros:
- The story is so very generic and predictable yet its still captivating and engaging.
- There are no map markers or a quest log, so the only way to know where to go or what to do is to pay attention to the dialogues, npcs and the story.
- Simple yet effective class and leveling system.
- Over 120 types of enemies, many locations and various ways of transport. The game always throws something new at you.
- Grinding feels rewarding.
- The ability to turn off random encounters felt like cheating at first. But its actually very useful to decide if you want to grind xp or progress the story
Cons:
- The music. It gets extremely repetitive and annoying after first 1-2 hours. I had to mute the game and open my own background music many times.
- Its very easy to make extremely OP builds.
- The economy is broken. I had way more money than I needed around mid-game although I was buying everything I needed.
- The dark wizard is more powerful than Gandalf and Dumbledore combined.
Overall:
This is a must play if you're a fan of the genre. I had a good 20 hours of fun.
A very bare bones version of the game with all the post story content removed and the overall feeling of this version just feels cheap. The music is a plus but why player this version when i can add the music to the much superior PSP versions.
The whole set of pixel remasters just feel empty and soulless.
The one game that started it all. A last dance that turned into an almost four-decade journey.
I wouldn’t recommend this game if you’re looking for rich lore, deep world-building, or complex gameplay. What you’ll be getting here is the bare-bones RPG experience: a super duper simple story that’s just enough to keep you moving forward. The gameplay is as basic as it gets: fight>grind>repeat for about 10 hours straight. The music is pleasant but not particularly memorable. In other words, this game has aged, and it shows. After all, this is essentially a 1:1 remaster version of a game first released in 1987. It’s important to go in with the right expectations as this is not a modern JRPG, and it doesn’t try to be. I’m saying this for the rare case where someone might not realize what they're getting into. A friend I recommended it to complained about how “empty” and “boring” the game felt to them. So be warned.
That being said, if you’re a video game enthusiast or a new Final Fantasy fan curious about how it all began, I’d recommend this game. Final Fantasy I is a cornerstone and a foundational piece of gaming history, defining and refining the framework for turn-based combat, exploration, and storytelling that modern JRPGs still follow to this day. So play it. Whether it’s to deepen your video game knowledge and culture, or simply to see where it all started and appreciate how far JRPGs have come.
The one that started it all. Such an iconic RPG. This one game (it's original version, at least) spawned so many LEGENDARY games that wouldn't be around today otherwise.
But significance aside, how is the game itself?
From a factual standpoint, it's pretty basic for an RPG, but that's because it was first made in 1987. Even still, this is a pretty good modernization; as with all other games in this collection, it's possible to configure it quite a bit, including the ability to disable random encounters and increase Gil and EXP gain.
This one in particular is by far the most basic one in the collection. No special mechanics, no interesting twist, it's literally just a role-playing game with your typical statmaxxing and exploration.
But that's just the reason to recommend it; it's very simple and easy to get behind. I would definitely recommend this to people who haven't tried RPGs before and want something easy to start with, or perhaps someone who's played so many unique and interesting RPGs that they forgot what a simple one looks like.
I'd only played Final Fantasy games from 7 onwards & I wanted to fix that by going back & playing 1-6 via this Pixel Remaster.
This game oozes so much charm, I had a smile on my face from start to finish.
Would I recommend Final Fantasy Pixel Remaster?
100% yes
Played this as a kid on the NES. One of the best games of its time. Still holds up to today. Lots of secrets, long story. 8/10.
A fantastic remaster/port of the classic game. It feels like it's a mix of the PS1 Origins version and the PSP version, with some classic NES splashed in. Highly recommend this for new players or former players that want a refreshing replay of the original game.
So I've played through all the pixel remasters generally in a reverse order, so this was the last one. And I do really appreciate all the quality of life added in here. Specially fixing characters swinging at empty air if the enemy dies, which has never made any kind of sense. While very simplistic, the game still holds up. And one thing that this game has that the others don't is a more open experience. It's equal parts fun and frustrating how you are sometimes left to just kind of guess where the next key item is. I ended up just referring to a guide once I felt like I was starting to lose my patience, and that worked out fine for me.
Playing through all 6 of these was a good time, and if there was any suggestion I could offer is that the achievements weren't so tedious.
great game, nicely touched up. bring back great memories.
I went into this with low expectations expecting something dated but was surprised how much I ended up loving it. It's short, sweet, and never overstays its welcome. I even found it weirdly adorable at times.
I would recommend this to any FF series fans that are curious about the origins of the series. I think saving this for last after I had played the entire rest of the games made it much more impactful, I don't think I would have cared as much if I went into this head-on without knowing anything about Final Fantasy.
Soundtrack is chef's kiss. Literally like the Distant Worlds symphony is inside your computer while you're playing.
Final Fantasy (1987) - A Timeless Masterpiece
Score: 10/10
When Final Fantasy debuted on the Nintendo Entertainment System (NES) in 1987, it wasn’t just a game—it was a legend in the making. Developed by Squaresoft (now Square Enix) as a last-ditch effort to save their struggling studio, the game more than lived up to its name, spawning a franchise that would redefine RPGs for generations. Looking back, it's clear why this iconic title is a 10/10 masterpiece: it was a groundbreaking experience that still resonates with players today.
A World of Adventure
Final Fantasy introduces players to a vast, immersive world brimming with mystery, danger, and wonder. From the moment you take control of the four Warriors of Light and step into the overworld, you're thrust into an epic quest to restore balance to the world. Each region—from the forests of Elfheim to the volcanic depths of Mount Gulg—feels distinct and memorable. The seamless blend of high fantasy and innovative technology (a hallmark of the series) set the stage for the genre to evolve in new and exciting ways.
Deep Customization and Strategy
The game’s class system was revolutionary at the time. Players could assemble a party of four from six unique classes: Warrior, Thief, Monk, White Mage, Black Mage, and Red Mage. This decision defined your playstyle, as each class had strengths and weaknesses that influenced combat strategy. Do you go for raw power with a Warrior-Monk combo, or balance versatility with a Red Mage? The choice is yours, and every choice feels impactful.
The turn-based combat, though simple by today’s standards, was innovative and required careful planning. Managing magic charges instead of MP added a layer of tension, forcing players to think tactically and conserve resources. Boss battles, particularly against the Four Fiends, felt like epic encounters, rewarding strategy and preparation.
A Timeless Soundtrack
Nobuo Uematsu’s Final Fantasy score is nothing short of iconic. The soaring main theme evokes a sense of hope and adventure, while battle tracks like “Battle Scene” keep the adrenaline pumping. Each piece complements the atmosphere perfectly, making the soundtrack unforgettable. Even decades later, fans hum these melodies with nostalgia.
Technical Marvel
For its time, Final Fantasy pushed the NES hardware to its limits. The detailed pixel art brought the world to life, from lush forests to crumbling temples. The overworld map was vast, and the inclusion of vehicles like the canoe, ship, and airship created a real sense of progression. While later ports improved upon the graphics, the original visuals remain charming and evocative.
A Legacy of Innovation
What truly makes Final Fantasy a 10/10 game.
Great adaptation of the original NES game. Looks like other remakes. Easy to change keyboard controls for player comfort.
Its an okay remake of the classic. Should have the additional dungeons, would improve the value proposition.
100%ed the game. Its a fun experience would recommend for a short fun game.
This was my first Final Fantasy game I’ve ever played and I was not disappointed! Shout out my friend from work who recommended me to start playing the games, Honestly I thought it was really fun and enjoyable despite being an old game! Even the background music was good! Was stuck on the final boss level for a bit and was driving me crazy but I still loved it! Final Fantasy 2 here I come!
Great introduction to the franchise for newcomers, especially those interested in the older games.
Relatively simple mechanics, short and straightforward story, decently-sized world map, and in general one of the easier games to adapt to in the franchise.
I'd even call this a cozy game compared to the other installments.
For a game that's almost 40 years old, it's still pretty good and I'd recommend playing for the music alone.
I played FF1 for the first time about 20 years ago, but recently I decided to come back and revisit the origins after finishing Final Fantasy 16 and it's been great. The pixel graphics are dope and the magic looks so good when you cast it - definitely take a black mage!
This was my first game in 2024 where I happily completed 100% of the achievements. I'm sucker for pixel graphics and Pixel Remaster was a great journey. It's a very simple jRPG, but considering the original platform it was released for, it aged very well.
Beautifully rearranged soundtrack and graphics, yet still faithful to the original. Plus a revamped user interface, automatic combat and other quality of life improvements. All I can say is that it was my best retro gaming experience this year.
I wanted to like this, but something felt off the whole time. Not just that the graphics and spell names had changed, but it just felt way too easy. It wasn't until I hit level50 on Tiamat's bridge trying to find "WarMech" now named "Death Machine" I guess that I realized they had changed the leveling and the XP. 50 was no longer the max level, and hitting level50 took 30+ hours in the original. I hit 50 in 10 hours on this version of the game.
When reading guides online, that's when I realized this is some weird frankenstein version of Dawn of Souls. They took the tech, like the graphics updates and the balancing changes with leveling from Dawn of Souls, but then removed stuff from Dawn of Souls like the extra dungeons and end game content present in Dawn of Souls! But they the leveling in place! So the game is way way way too easy with no end-game content like Dawn of Souls.
So besides the disappointing partial updates from Dawn of Souls with no extra dungeons, and the bad balancing feel making the game unrewarding and challengeless, they made it so you can supposedly change your spells but you can't. You can forget a spell, but it won't let you learn any other spell than the one that was previous in the slot. Again, a feature from Dawn of Souls which looks like is broken on this implementation.
I'm down voting. They should have included full Dawn of Souls content or none of it at all, because they broke the balance of the game with what they did.
Great story and game play.
Trying to do a play through of the first final fantasies, I never thought I would like turn based RPGS. Certainly a surprise.
Rather than using Mana Points for spells, It's charge based. :O
Very cool, I like!
The original, with considerable quality of life cleanup. Mostly for JRPG purists, it's shallow but a good time.
Works perfectly on the steam deck. Fully playable 1 handed (right - I broke my left wrist).
Surprised at how well this held up! Well, with some minor quality of life tweaks.
First time playing an FF game and had a ton of fun with it! Story's kinda generic, but probably wasn't when it came out.
If you like JRPGs, but somehow never played this series like me, check it out! (But get it on sale, the price is a bit steep for a game this old.)
Beautiful game, even if it come out years ago, personally it's still better than some "modern" games. Game clean, no DLC or propaganda, simple story to follow, gameplay not too complex to lose your self into it. Soundtrack is amazing, considering it's a FINAL FANTASY game ;)
I've played through this game countless times and it is always an enjoyable experience. A true classic, though I do miss the bonus dungeons from some of the previous versions.
Final Fantasy,
What can be said about this game? Not much, to be honest, and that’s a good thing. This is a simple game. Square takes the concept of Dungeons and Dragons and places their own spin on it, allowing you to create your party and go adventuring in the world with nothing but your memory or your own quest log you wrote down (or online wikis) and in a day and age where adventure games hand-hold you with quest logs that tell you exactly where to go and HUD markers to help guide you this game, despite being a Remaster, is refreshing to play.
5/5. This game was fun from start to finish, and I personally had no issues with anything in it.
If they remade this game to look like FF16, I would buy and play it all over again.
Very classic and archaic game that, while simple when compared to its sequels, manages to be just as enjoyable and fun to revisit in the modern age. Plus the remastered music is fantastic.
its Final Fantasy.
Its pixels.
Pure nostalgia, solid musical arrangement.
only con is the short length, made even shorter by the no encounters feature if you choose to use it. But its a remaster of an early NES game, the original seemed longer cause it required several hours of figuring out where to go next.
Playing this game gave me some nice nostalgic feelings because it has been many years since I played the original version for the NES. But would I recommend playing this game if you have never played Final Fantasy I? It depends.
If you’re a Final Fantasy fan, I would certainly give it a try. Playing through the game that started it all is an interesting experience, and on several occasions, you’ll say to yourself, “Wow, this was already in the first game?!” This version also comes with several gameplay improvements that smooth out some of the rough edges and frustrations older JRPGs tend to have, notably the ability to turn off random encounters and the map system.
However, if you are an RPG fan with no strong connection to the Final Fantasy franchise, I would not recommend it, especially if you have limited time to play games. Despite the technical and gameplay improvements, the main problem is that the story is very weak, and character personalities are non-existent. Final Fantasy I was amazing for its time, but compared to modern RPGs, including later Final Fantasy games, it does show its age.
I wish Steam had a neutral option, but I’ll give it a thumbs up since I did enjoy playing it.
I've played this game quite a few times. Last year I've tried out the GBA version, and now I've gotten to the Pixel Remaster - the latest attempt of Square Enix to rerelease the original anthology of 2D games, after some ok and some not-so-good attempts.
I think FF1 is still a good game. The NES version is perhaps a little too dated to be enjoyed, but I don't think this remake is completely perfect. While the style is suitable and cute, I find that it lacks some stranger visions of the original game, and with, strangely, no option to turn on the original style, it's a little bit of a bummer that the original game's atmosphere has been just kind of forgotten through the years.
While the game barely has story, it was always funny to me that Final Fantasy has been wild from the beginning, with mechs and inexplicable plot twists sending games off the rails in the final act. Hell, you basically complete the entirety of Dragon Quest's story in the first 20 minutes.
You play as a party of four unnamed characters who you can name anything you want, and you can give them any job you want. I usually go with simple Warrior-Thief-Two Mages, but this time I tried out a Monk instead of a Thief. He kinda sucked, wouldn't recommend. In general, I feel like Warrior received the most care from any melee fighters due to sheer amount of equipment. The Mages only don't seem as underdeveloped due to a fairly unique magic system where for each level of spell you can choose what spells to learn (or, well, just buy). There are 4 spells available for each level but only three slots, which provides some further freedom.
Battles in the remake remove the penalty for constantly attacking one enemy where, if they were to die, other party members would keep attacking them on their turn. Along with that a number of boosts (read cheat codes) and a fast forward/auto battle mode have been added. While I think an option for original battle mode could've been made, fast forward is a nice addition since the bestiary of this game is lacking. Most diverse enemies are all in dungeons, so while you're adventuring out on the overworld you'll be constantly harassed by packs of dogs of each color of the rainbow, and it's a blessing to be able to kill them faster. It's not a hard game, but due to the fact that you can encounter up to 9 enemies in each fight means fights that are easy can be LONG.
I don't think the pacing of the game is the best, asking you to go back to some places and oftentimes not being clear about what to do in the backhalf, but the exploration is neat thanks to all dungeons feeling different. Only one of them is a fairly featureless cave! Another new feature that helps here is the map. You always have a mini-map, and can also open a large map of a room at any given point, which kind of defeats the purpose of exploring the dungeon and remembering stuff, since everything including chests is marked.
I've played with the original BGM but have listened to new arrangements, which are nice! I think FF1 still has some boppin' tunes like the town and the battle theme. As I've mentioned, it's a shame you can't play with original visuals. Some of the enemy sprites were charming and the battle void was weird. FF1 was a strange game and I don't particularly like that instead of keeping some strange elements, it was remade to be just like every other game.
Still, it's a cool remake, and if you want to play the game, well worth playing. New options can help to aliviate some grinding and tons of enemy encounters, since you can not only boost EXP/Gil but turn them off for a while completely. I've played around with them around the Tiamat fight and wouldn't really recommend the boosts in particular since the game just gets boring if made easier. I've still had a fun time 100%ing it, but it left me wanting something a bit closer to the original experience.
This game is amazing, I played it as a child and still love it as an adult. My dad can probably say the same. One of the only single player story games I enjoy. I wish they didn’t beef up Chaos on this version to the point where’s it’s just lucky if you beat him, but it doesn’t affect the story or game play at all.
I never grew up with these games so while playing FFXIV, i got curious about the Final Fantasy series as a whole and decided to give them a go.
The game was a lot of fun and seeing all of the references that were used from this game in FFXIV made me smile.
That final fight though...rng was not on my side so i just maxed my party :D
Fun and funky classic JRPG complete with QoL features that make it more accessible than previous versions.
It's just nice to play a simpler RPG that you can chill and get done in a stress-free weekend without having clunky gameplay mechanics or an overly expansive story to wrap your head around.
Rating: Seven Moogles out of Ten.
A pretty decent re-imagining of the Nintendo classic I played as a kid. Optimised for my slow and sluggish PC, but it keeps the old charm of the 'pixelated' feel of the OG game. I was doubtful that it would be worth the money I paid, but now I'm glad I took that leap of faith! :-)
Newest version of one of most classical of all jRPGs. It's game from old simpler days, but still it can you give a lot of retro fun. Crossing the bridge near the beginning of game when you get climatic artwork and listen first iteration of Final Fantasy theme is for me one of most important moments in history of video game and it's still leaving me with impression. Pixel Remaster maybe omit extra stuff from older reeditions of FFI, but it's looking good and sounding good and working good.
I love this game. It was the first pixel ff game I played and I think it did a wonderful job introducing me to how these games work and their magic systems. the story is engaging and the gameplay isn't repetitive.
I haven't played the first Final Fantasy since the NES version in 1990, so it was nice to see what I could remember.
Since this was the first game in the series, it didn't age all that well, though this Pixel Remaster has done a lot to make it enjoyable. Your characters will switch targets automatically if theirs is dead (no more misses!), you don't need to grind all that much now, there is faster movement speed and you can buy ethers for less money. They have even added Phoenix Downs. This makes the game a lot easier, so if you're looking for an authentic experience you should probably stick with the NES version.
Graphically, this version is a lot nicer looking than the original. The battle backgrounds used to be black but now they have scenery. There are also spell effects added to everything so it looks more like the newer 2D games.
I really like what they did with the music. The new arrangements sound fantastic.
The story, however, is still pretty short and simple so it won't take you long to finish this game. It's probably the shortest Final Fantasy I've played so far.
Because FF 4 and 6 were so much better in terms of story and gameplay, I never felt all that interested to return to FF1, but this version made the experience very pleasant.
I enjoyed this game, though I am not sure new players will be as interested. Final Fantasy 4 is probably a better starting point, but if you want to experience the beginning of a wonderful series, then this is worth getting.
A fantastic trip down memory lane, nostalgia lvls 100. A 100% must play for fans of the original on the NES.
Completing the game, minus some of the more 'grindy' achievements took me around 24hrs. playing casually. definitely worth $12.
Worth playing too see the influential rpg, but if you want a fun turn based game or fun game this is not it. It's bland in visuals and soundtrack and story
Review: A Nostalgic Return to Final Fantasy I
What a delightful and nostalgic experience! The graphics, the turn-based gameplay, the class system—everything felt perfect to me. I do regret not playing this on the original Famicom when I was younger, but this remaster truly captures the magic of the classic. It’s a must-play for any fan of the series or anyone looking to experience where it all began. Now, I’m off to dive into Final Fantasy II!
Дополнительная информация
Разработчик | Square Enix |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Отзывы пользователей | 95% положительных (4244) |