Разработчик: High North Studios AS
Описание
You drag yourself from the black tides, across the corpses of drowned men, and onto the unwelcoming, craggy shoreline. Gulls cry overhead and the stink of seaweed fills your nose. By some miracle you have made it to Idra. It will take all your skill to survive and unravel the eldritch mysteries of the Black Priory
SKALD: Against the Black Priory is inspired by roleplaying games of yesteryear, combining modern design and compelling storytelling with authentic 8-bit looks and charms.
Delve into a dark fantasy world, full of deadly creatures, tragic heroes, and lovecraftian horror for an epic retro-style adventure rich in exploration and tactical, turn-based combat.
Do you have what it takes to lead a company of broken heroes from the tainted shores of Idra to the gates of the Black Priory - and beyond?
Gather your party
Lead a band of broken heroes through challenging turn-based combat scenarios as you cleave, blast or stealth your way through deadly enemies of all definitions. Equip your heroes using a modern inventory system, fulfil objectives through quest logs, read journals to discover hidden secrets. And if the action is still a bit too hot to handle, auto-resolve to bypass conflict entirely.
Prepare thyself
Set yourself up for the journey ahead by crafting and cooking from a slew of distinct recipes Choose your character, select their stats and build out a party from a series of diverse allies, each with their own skill-set, agenda and personality. Decide between a dozen classes and varied backgrounds, levelling up to 20 while customising your spells and equipment to suit your style.
Venture Forth
Set in an unforgiving world with lovecraftian horrors and choice-based dialogue, your story will take many unexpected twists and turns. Living life as a mercenary, you’ll need to roll the dice to determine whether you fall prey to certain peril or escape grave danger.
Celebrate Yesteryear
Uncover the grand schemes of the Gallian Empire and explore the vast expanse of Freymark and the Outer Isles. In SKALD: Against the Black Priory, you’ll experience this richly illustrated world of authentic pixel art, built from thousands of hand-drawn tiles and images using a palette inspired by the legendary Commodore 64 computer. Optional CRT filter for true retro aficionados also included.
Mod Support
Players also have access to the SKALD Data Editing Tool (SKaDE - Currently in Beta) to create their own adventures and play all new ones at no extra cost. This powerful custom-made modding tool has full Mod.io integration and is a full in-game adaptation of the tools used to create SKALD: Against The Black Priory. Where will your imagination take you?
Поддерживаемые языки: english
Системные требования
Windows
- OS: Windows 10
- Processor: Intel i5 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Intel Iris / AMD Vega or equivalent
- DirectX: Version 10
- Storage: 500 MB available space
- OS: Windows 10
- Processor: Intel 7th Gen or AMD equivalent
- Memory: 8 GB RAM
- Graphics: Nvida GTX Series 10 or equivalent onboard graphics
- DirectX: Version 10
- Storage: 500 MB available space
Mac
- OS: macOS 14
- Processor: M1
- Memory: 8 GB RAM
- Storage: 500 MB available space
- OS: macOS 14
- Processor: M1
- Memory: 8 MB RAM
- Storage: 500 MB available space
Отзывы пользователей
I was hesitant at first to try this game since I never played Ultima. But wow, the music, writing and gameplay were all amazing. Easily the best CRPG of 2024.
не изобилует количеством и глубиной механик, зато цепляет историей, исполненной лавкрафтианских мотивов (с нотками и отсылками, внезапно, ко вселенной Чужих, да) и атмосферой
намеренно олдовое исполнение в некоторых элементах может вызывать раздражение, наверное, но тут вопрос привычки
в общем и целом, бесславное и мрачное приключение, изобилующее зловещими образами и пугающими тайнами
Solid game, feels like a classic RPG done well - not perfect but very good. If you like the look of the screens you'll probably enjoy the game.
This game is fantastic. The art style isn't even a needed gimmick. It would be a very solid RPG were it using a more modern art style. I thoroughly enjoyed it.
I really enjoyed the little bit I played, but unfortunately the menus were so laggy and unresponsive that it made the game unplayable at times and I ended up requesting a refund. I found a thread from awhile ago where this issue was brought to the dev's attention, and if it ever gets patched up I will happily repurchase this game.
SKALD is an old school party RPG that combines a grimdark D&D-style setting with a very Lovecraftian storyline. It's a gorgeous looking pixel art adventure with some good chunky character design, attractive levels and many illustrated scenes showing beasts and horrors in greater detail.
There are a few issues I'd raise, such as magic being a little too fiddly to actually use without harming allies, and the story being largely linear (although there are sidequests and incentives to explore). Overall though it is an atmospheric retro experience that's definitely worth your time playing.
very cool old school vibes with very smooth new school mechanics
this game has a cool old school vibe, and it’s genuinely fun to play. visually, it’s beautiful, with the pixel art capturing the retro aesthetic perfectly. the different screens, designed to look like old crt monitors and other classic displays, are a unique and creative art style choice, it adds a lot of charm and nostalgia.
it reminds me of playing dnd, just solo.
that said, combat can feel a bit repetitive sometimes, and i think resources are too scarce for how challenging some parts can be. also, some quests just don’t hit as hard as they could.
overall, though, it’s a great experience if you’re into retro-inspired rpgs (or rpgs in general!). definitely worth checking out :)
Fantastic crpg blast from the past. Nostalgia got me hard on this one, and plays great. Love the grim horror to it all, and the feeling of oppression you get from the world you're exploring!
Solid game overall. 7/10.
Outstanding art direction. The setting, writing, graphics, and music are all excellent.
Gameplay is good, but does suffer from some rough edges. Two that I found particularly annoying:
1) Combat gets slower and less fun as the game progresses. For example, you'd expect a cleric with an enchanted masterwork mace to hit pretty hard, but in truth they're in the same league as a rogue attacking from the front.
2) Resource scarcity is fucking weird. I bought *every single arrow* I saw in this game, and ended the game with a single arrow left. Conversely, I had at least a dozen full meals left.
But yeah, if you look at a game like this and it piques your interest, you'll probably enjoy it quite a lot.
Skald is a gem of a game, efficient in its systems and with blessed with a compelling fantasy cosmic horror story. Well written, fun to play and the gale doesn't overstay its welcome, by having a lenght adapted to the depth of its systems.
This is a good game ruined by a bad combat system.
Thematically and aesthetically this game is fantastic. It tells a genuinely dark and gripping story. But the fights just aren't fun because the combat system lets this game down.
Basically this game uses grid based tactical fights, but there is one giant problem with them: You cannot move or attack diagonally and every time you kill an enemy in melee the attacking character advances into the space the enemy previously occupied. It creates an absolutely absurd system where nothing is intuitive to what it looks like on the screen.
For example, forming a line of fighters is a terrible strategy, because since you cannot attack diagonally what you're actually doing is ensuring that only one of your characters can attack that enemy. There are circumstances where you can spend several turns just trying to maneuver characters into a position where the can make useful attacks without getting screwed over if the enemy dies and they are forced to advance into its space.
It's not that this system is impossible to master, but it's such a far flung abstraction from what you want out of a simulation of small group skirmish combat that it puts a stink on the whole game. It makes you feel like every enemy you encounter forces you to solve a puzzle rather than win a fight.
Generally speaking, Skald is a solid CRPG that follows a much older, antiquated visual style. I played on the hardest provided setting, although you can customize the difficulty to change the weight of dice rolls to make things even harder/easier than the difficulties presented to you.
COMBAT
This is the main selling point for me. Each class has its distinct advantages and deficits, and a well-balanced party tends to be very strong as opposed to rolling as a party full of a single class which can, depending on how you play things, also be strong. Armors come with the advantage of reducing incoming damage, but at the cost of reducing your ability to dodge attacks; that said, you can reduce how much your dodge chance is affected by opting into specific feats and purchasing better equipment. There's good damage progression with weapons, even if it appears small, since every additional point counts, but the majority of the progression is going to come with you leveling up.
Skills are useful, although some have specific use cases, but those tend to be linked to magic users. Melee is enjoyable, ranged is satisfying and magic can make you feel like an absolute maniac. I genuinely don't understand why people say that magic in this game isn't great. Sure, it takes a while for magic users to come online so you'll be struggling in the early game a bit, but once they do, they become powerhouses and absolutely invaluable. If you have multiple casters that have the inferno spell, you can reliably clear out all enemies within an area without taking much damage so long as you buff your fire resistance to become immune and reduce the damage taken for all your teammates who don't have innate fire resistance. There's also a spell called thunderclap which can stun all enemies, it's just in a separate magic tree and has a comparable attunement cost to the inferno spell.
CRAFTING:
This is centered primarily for potions and, truthfully, it's great. The potions available to you can have significant effects on how a battle progresses and whether you win/lose and how badly. The crafting stat is also important since it can let you get more potions for less resource consumption. Beyond potions... it's not that great. You'll be inundated with so much food that you won't know what to do with it. It would be nice to have an option to make arrows as opposed to resting to make them, but by the time you reach mid-game, you'll be able to just buy all the arrows you need, even the special ones.
CHARACTERS:
Genuinely uninteresting. They're just there to act as additional members. They do have some flavor, but putting a small amount of pepper in a dish doesn't really change it in a dramatic way to make it tasty.
STORY:
Pretty good all things considered... up to the mid-late game. Once you near the final destination, everything sort of falls off. The ending is abrupt and unsatisfying, especially since the game teases the concept of a time loop/multiple dimensions which could have been capitalized on to explore themes of causality and fate. When I finished the game, the only feeling I had was 'that's it?' and disappointment. I don't mind abrupt endings that leave more questions than answers, but this wasn't satisfying by any measure.
I would also add that there is a side area that features an idyllic environment with a proverbial dark underbelly. Some may find the trope enjoyable, but I don't think it was executed well since it was blatantly obvious, uninteresting and caused me to roll my eyes.
The only other thing that I will mention is that this game heavily leans on lovecraftian horror, especially the Shadow Over Insmouth. I thought it was a bit hamfisted, but it's still okay. The game doesn't do anything too unique with the concept, which is a shame, but it's still enjoyable.
CONCLUSION:
You're not playing for the story or the characters, you're playing for the combat, simple as. The mechanics are great, but this isn't a game you'll be returning to several times, this is more of a 'one-and-done' playthrough game. I still recommend this game since it is enjoyable, but I think it should only be bought on sale. If there was more to the story such as exploring the concept of causality and implementing a new game+ feature which emphasizes the importance of meta-progression, I would say buy it at full price, but unfortunately it does not.
Old school D&D-like dark fantasy adventure. Fun turn-based combat with pretty crunchy rules, so it takes a little getting used to how everything interacts with each other, but once its understood it flows well. Otherwise, excellent pixel art and chip tune soundtrack. The writing is solid as well. All of it adds up to atmosphere of dread and foreboding. My kinda thing, executed in a way I appreciate.
Pretty fun rpg with a nice combat system and a story that's pretty good. It's worth giving it a go if you're looking for something with a retro vibe and good sound. Story is... could be better. It kind of runs away from the player towards the end and I didn't personally find the end rewarding. That being said, if you're really into lovecraftian crap then you should absolutely go for it.
Fun little throwback. I enjoyed it for the price. Game gets tedious in the 3rd act. Non-optimal builds simply fall off in damage and combat becomes a slog. Rest of it is perfectly fun.
A solid CRPG with great style. Not especially long, a mostly completionist playthrough is likely to take 15 to 20 hours, but given how exhaustingly long some CRPGs are that's not necessarily a bad thing.
It's been years since I have enjoyed a game this much. A callback to everything I love about old CRPGs. Highly recommend.
This game does a great job giving you the old school rpg experience with the aspects of modern rpgs that have become standard. The old school pixel art is great for the setting and the story is interesting, while being a bit simplistic. My only gripe is that I feel like, after Horryn the world feels kind of empty and the overall length of the game feels short. However, for its price i can recommend to any fan of the game
honestly. beat the game. and do not feel that was worth it. The art, music, and gameplay are something special and I was really into it at the start. but as I got further in the game just felt, rushed and unfinished and the story was just. bleh. it is lovecraftian horror to a tee but in an RPG game with 20 hours of gameplay before you get to the lamest final boss in my recent memory you get railroaded into a playable cutscene that just gives you the typical lovecraftian horror fare. Fine for a book or short story or a different game. but it feels like the gameplay and art and music is wasted with this story.
watch someone elses playthrough. because you'll get the same experience anyway.
A very good tone-focused old school RPG, SKALD hits some excellent beats off the bat that almost keep the rhythm up for the whole game.
The Best the game has to offer:
Eldritch Horror and dark fantasy art, music, and setting which all lend to an excellent tone for the game.
Sense of adventure and dreaded wonder.
A great feeling of meaningful character leveling progression, invest your points wisely and feel the results!
What I thought could've gotten more put into it/ I wanted more of:
The NPC characters, while they have their own personalities and motivations, and are far from just filling out their archetype a la a balanced D&D party, they are no Bioware or Baldur's Gate 3 characters. They do speak out and interject when appropriate, but do take a larger backseat to you.
This is fine but I was always wanting more from their inclusion in the game; near the end-game it did kinda feel weird that some of your companions you pick up are wordlessly still following you around, it'd be like if that cashier that offers to carry your groceries out to your car stuck around to help you dig up your backyard for a DIY pool; nice of them to offer, but....... why are they invested?
The endgame/points that I didn't find as satisfying as I'd hope:
As the game started hiking down the summit and towards the finish line, I couldn't help but feel some air leave the metaphorical sails. While the last half the narrative and narrator are telling you: "Stuff's about to go down, here it comes, this is it!" The reality was that my party I had built was never truly challenged from that point on but once, and no, it wasn't the last boss. Btw, this was on normal difficulty.
Coupled with the majority of explorable content, dungeons, and storytelling being in the first 3/5ths of the game and it all felt very fast to me; I just wish the game had more to it's latter half.
As a last point, there is an enemy that you encounter but don't fight in the beginning of the game, whose presence is hauntingly spoken about until the halfway point; while it was a great narrative ghoul for the MC and company, I would've liked to see something of a gameplay or narrative pay out, as after that point there is no mention of this enemy, only the gameplay restriction of your world map movement as a reminder.
Great game, fantastic ride with a classic aesthetic and chilling tone; just wanted more out of the end game wrap-up; and it felt a bit easy at that point. Will recommend.
SKALD is a retro-styled RPG about courage, sacrifice, and unrelenting brutality. The art direction is what reeled me in and I was not disappointed. The pixel art stills used during storytelling dialogue is beautiful and horrifying (sometimes both). Combat is simple to learn and engaging enough. Even though some aspects of the game fall short it was not enough to sour my experience. Overall a great project you can feel the passion for at every turn.
What a stupendous game! As others have said, it's a lot more SSI Gold Box style RPG than Baldur's Gate. Kinda makes you wonder what would have happened if the Dark Sun games got the same success as Baldur's Gate 1 and 2. The combat is simple and functional. It's definitely easy, but not mindless. The Lovecraftian story does a whole lot more than the average 'tentacle monster, fish people' schtick most of these games use as a crutch. Think The Rats in the Walls, not just Shadows Over Innsmouth for the millionth time. There's even a Dreamlands-ish village! The art and music are surprisingly good and pull you right into the horror/RPG world they've crafted.
If you're looking for a classic retro vibe RPG then this ticks the boxes.
I'm only about 3 hrs or so into it but I feel excited to continue with it. Does it have its flaws? Yes but what doesn't it. The flaws don't ruin it for me, one could argue it adds to its charm.
The price is fair and I feel happy to support the dev.
It reminds me of a demo I played, probably in the 90s on WIN95. Albion. I was amazed by the detail of the game and how it seemed to fit a world in a computer. Ok maybe imagination helps out with that.
I'll keep my review simple - what I love, the adventure and discovery of areas. It's not just...explore area, kill monsters, there's lore to it all and reasoning as to why said ministers are actually there.
Accept the game for what it is, allow yourself to absorb the world and enjoy.
Do you miss the feel of old retro games?
If so don't give this game a skip!
It captures the feel perfectly, a lot of the lore is text based as well which just adds to the atmosphere that the creators were going for all the more!
I got this game on sale but it is easily worth its price tag
The only criticism I have is the slight learning curve but even then the game trusts you to figure it out, the one thing you need to remember is to find food recipes and make food! Made food = More supplies = better rest
So, i don't have an addictive personality but i sat down to play this for the first time and played it for 7.3 hours straight. Had to work the next day and i just had 2 and a half hours of sleep. Needless to say i did fuck all at work and had to take a nap in the bathroom. I'd say that speaks for itself. Congratulations to the dev team <3 I love your game.
This is the first time I've ever played a dice rolling rpg like this and it was really fun. I also don't typically play games that are heavy with lovecraftian and cosmic horror, but I had goosebumps all over my body multiple times while playing, which was great. The character interactions are extremely fun and engaging, which helped with my enjoyment of the ending, which I felt, without a doubt, was the games weakest part. The combat can be clunky at times, and I have my gripes, but I wasn't particularly interested in the combat, so it didn't damped my enjoyment all that much. If super fleshed out combat is your sort of thing, you might find yourself disappointed. The character creation was fun, and my entire 27 hours in the game was comprised of a roughly 5 minute playthrough where I died instantly, and the next playthrough going to the end of the game. I would've liked to see more unique playable characters. For how much I enjoyed the unique characters, I felt like there could have been a few more that could have joined the part very naturally in the progression of the story.
If you're into the types of horror I mentioned at the beginning, this game is a must play for you. If these themes are new to you, like they were for me, I'd still highly recommend the game.
Thank you for reading :)
Cute retro throwback, but the actual meat of the experience is just lovecraftian cliches and heavy-handed exposition. The choices you are presented with are few, and do not affect the story. This is a party-based, turn-based tactical rpg. Not much else.
Imagine the old SSI Gold Box AD&D games. Now imagine that their plot was written by H. P. Lovecraft. Then imagine...no. You pause. You cannot imagine these things. The game is cthonic, stretching beyond time. Its lines of code are of black basalt carved into non-Euclidian shapes that claw at your mind even as you claw at your eyes to rid it of the eldritch programming.
I would give it 10/10, but numbers stretch meaningless against the endless dark.
Skald is a great old-school RPG tactical combat game. And just like those old titles, like Pool of Radiance, the last reason you'd want to play it is the tactical combat.
No, you'll stick with it for everything else an RPG has to offer: an engaging story, vivid atmosphere, original fantasy art, and in this case, immersive music in the style of John Carpenter. If HP Lovecraft was more of a cultural force in the 80s, this is the RPG you'd play on your Commodore 64.
Indeed, Skald's combat seems almost deliberately obtuse, and you'll have to learn its idiosyncracies to stick with the game. Crafting also plays a large part, that dread of gamers everywhere. However, just like the combat, you'lll eventually get a handle on how to craft food (which is handled fairly intuitively) and potions.
Like many of the old RPGs it's modeled on, Skald is far from perfect, but it's also well worth the 5-10-hr learning curve when you can relax a bit and enjoy the impressive fantasy RPG panoply on offer.
Fun throwback to the RPG's I loved as a kid, and I appreciate the cosmic horror twists. The writing is fine, and the combat good enough, but it all works together to keep me engaged. Looking forward to finishing this one.
Nice game. It's a dark fantasy RPG with good style and story.
Cons:
- Fighting system, which needs more dynamic.
- Fire magic needs rehaul (nearly useless comparing to air)
- I did not get a good two-handed axe in a whole game (chests, traders).
Overall, it's a must-try for every dark rpg fan.
To dev - thanks for the Festival! It was a very emotional experience!
I'm too young to have nostalgia for Ultima and the likes and I have never played any of them, so I think I might get a free pass from being biased. I got Skald because I thought the art direction looks really strong and I'm really happy I did.
Skald strikes a perfect balance in so many areas:
1. The writing is mature but it's not too dense
2. The sprite graphics show you enough without taking your imagination completely out of the picture
3. The sound design and music are fittingly crude but pleasant at the same time
4. The character and combat systems are involved enough to be interesting but the player is spared from the slightly unintuitive features of a full-on DnD ruleset.
If you're looking at this steam page and thinking something along the lines of "this looks like something I could get into but these old RPGs seem cryptic", just try it. It's a gem of a game and it costs half of what I'd personally be ready to pay for it. Cheers!
This is a bit of a confounding game to review. It's inspired by old school CRPGs and its story has quite a Lovecraftian vibe. The difficulty curve is a bit strange, you struggle at the beginning but are completely overpowered by about the halfway mark and very little challenges you at that point. The visuals of the game are obviously unimpressive by design but it mostly conveys things effectively. One of my frustrations was with the pixel hunts for switches and stuff that isn't delineated particularly well. The puzzles were pretty obtuse at times and various elements in the user interface need to be cleaned up too.
The combat is fine, nothing to write home about due to status effects losing their effectiveness in the latter half of the game but it serves its purpose. The story has some really interesting twists at times and I definitely felt the cosmic horror/dread as you progress on your journey.
For an indie production by a mostly one man operation, I'll give it a 7/10 and recommend it if you like old school CRPGs and can handle the games rougher edges. I didn't regret my time with it, around 34 hours all told and I did everything.
If you're nostalgic of old-school T-RPGs, possibly the famous Gold Box Series, this game manages to scratch that itch. A really pleasant surprise.
I was hooked on the narrative after 60 minutes.
Crazy good writing, but a bit confusing mechanics.
Worldbuilding is great and lore is presented in a very digestable way.
This game has a lot of soul and I could not put it down.
Well, what can I say? What can be said anyway? Nothing. We were nothing and we will forever be nothing.
Yet we are heroes. We are champions, champions of the empire, champions of faith, and champions of unmatched courage and will.
This is one of THE coolest RPGs I have played. By God, it's amazing. The story, companions, world, and lore are utterly perfect. There's something so enjoyable about it. I cannot stress it enough but this game is something very special. A true gem.
There's so, so much going on, so much that has happened and will happen that your mere human understanding cannot possibly comprehend. You cannot comprehend its alien, ancient nature for you're nothing. For you're a champion. For the very simple reason: you are not meant to understand.
The mark of a great Lovecraftian tale, to me, is when I reach a point where I can take it no more, and the only way out... is the only way out. Death is the only release. Death is the sweet release.
We die, then we don't have to understand. We die, then we are no longer asked questions we can't understand. We die, we escape, we escape the cycle, we escape the spiral. We cease to exist and we then become free.
If only you knew, the horrors.
what a great game. i think i'm just over halfway through but i absolutely love it. the combat can feel a bit clunky at times, and as a sucker for character-driven stories i'm longing for more interactions with the companions, but overall this game is brilliant. i think the simplistic graphics add to this game's charm, matching the mechanics, story, and soundtrack perfectly. excited to see what this studio releases next!
Really cool old school rpg with a variety of classes and plenty of depth. I've only just started playing as a Bard but I really like the music, style, and the writing! The writing is actually quite good! It's an interesting story so far with well-thought out characters and lore. Worth picking up for sure!
This game was great in almost every way, i just wish the text was a bit easier to read, 10/10.
PLEASE keep making games like this. The quests are so much fun to complete and challenges you in ways unlike any other game out there. I'll be playing this game for a long long time!
Enjoyed it, but was tedious with a lackluster ending and final boss; little characterization if any; no real purpose to dialogue choices
Skald feels close to excellence, but falls short in key areas. It's an old school, and I do mean OLD SCHOOL, crpg. We're not talking Baldur's Gate and Fallout. Nah, we're going back to Ultima and the Gold Box era of crpgs. I love those games and think they're forgotten classics that still hold up, but they are dated. Skald is old school to a fault. Poor design choices that have long since been addressed like the inability to select a different character for a skill check. Why is the game repeatedly forcing my character in dialogue sections to do skill checks like picking the lock of a prison cell when Kat is in my party? There's one side quest where you must pass a skill check or die instantly, which isn't really a choice. You can rest nearly anywhere any time with no risk of attack and food is far too plentiful for it to be a concern ever. You can't interact with the environment to move objects out of your way or just simply step over them, so there will be some silly moments where your character can't cross a tile because a lantern is on the ground. The UI is beyond cumbersome. Spells, potions, abilities are just all thrown together with no way to sort them at all. You can't move the camera to see enemies off screen. I get it. It's meant to emulate the classics, but those games were made within the limitations of tech at the time. This is intentionally antiquated with all of the good and bad.
The design elements that did work were, for one, the fast paced, crunchy, tactical turn based combat. Crits and backstabs feel extremely satisfying. Kat is a menace in combat because of this. The visual and audio effects are impactful. The MIDI soundtrack is atmospheric with some catchy battle themes. Progression was fast and satisfying. When you unlock a feat, you immediately feel it. It's not like some modern rpgs where 90% of skills/feats are passive and too context sensitive to be useful. The pixel art looks great, especially in dialogue sections where you see some beautiful and brutal imagery. It's a refreshing take on the fantasy formula to integrate Lovecraftian horror. I also dug the crafting system. All the different potions you can make are incredibly useful. Cooking food, however, was a waste of time since all that any dish gives you is a food value that has to add up to the 60 threshold to rest. Exploring the Outer Isles was cool. There's not a lot to see, this isn't a terribly long game anyway, but all of the side quests were unique and well written. The Carnivale quest was paced well with a dark conclusion. Can I just say anyone saying magic is useless has me confused. Focus on increasing max cascade and attunement and you will be unstoppable. Spells are insanely powerful late game with Thunderclap being unbelievably broken. It just drains the shit out of your mana.
The narrative is a mixed bag though. I love the world building. You can see the effort placed here to flesh out a setting we only see a small portion of. The highlighted terms and names with encyclopedia entries that reveal the background lore is a great modern QoL feature seen in other crpgs like Pathfinder. I loved the detailed descriptions in dialogue that set the scene and describe the action like something out of a book. The dark cosmic horror all throughout this game is intense and unrelenting. This is a very harsh game and I like that. The problem I have begins with the many typos. There are a lot of grammatical and spelling errors everywhere. While the characters make their presence felt and are good in combat, they're just not that interesting. It would help if they had any companion quests. Only Embla was all that memorable since she's plot critical, but you don't unlock her until Chapter 4. There are already only 6 companions (one of whom leaves at the start of the next chapter), so I'm not sure why so little writing was given to them to flesh them out more. And I get this is a Lovecraftian story, but that conclusion felt rushed and underdeveloped. The alien ship (?), the time loop, the dragon and god were all barely touched on. I appreciate a dark conclusion that's inevitable, but to explain so little because "that's just cosmic horror" is a copout. It's just not well setup, so it didn't land with me and just left me scratching my head like I missed something. There wasn't any shocking revelation that was so subtly built up. It just ends leaving more questions than I had at the start. It just feels like a poor imitation of Lovecraft with none of the themes that his stories were built on. It makes it a hard sell to ever wanna play the game again considering its story is entirely linear and doomed from the start.
Skald is still a very good crpg who long for that old school design philosophy that used the tabletop as its foundation. It respects the player's intelligence enough to not hold your hand at every time and is better for it. It's just not the masterpiece that Ultima 5 or Wizardry 6 were. (7/10)
This game reminds me of old school RPGs from the 90's and early 2000's. I enjoy it. Love old school graphics.
This is almost exactly what I was looking for. Old school, top-down graphics, grid based, story rich, simple but challenging. I wanted to find something like Ultima V, and this is the closest I've come.
The Avernum series are also really good, but I've already played them. This was a good find.
This game is a well crafted modernization of old crpgs, more akin to the Pool of Radiance than to Baldur's gate. The story is heavily inspired by Lovecraftian senses and lands within the cosmic horror genre. Definitely a recommended purchase.
Love the commitment to C64 era graphics. Atmosphere and writing was great.
Awesome retro-inspired RPG with a lot of depth. I find the combat to be fun but challenging. I like that party members don't die if they get knocked out during combat. Fairly certain that if this was released in the 90's it would be considered one of the best RPGs of all time. A true blast from the past, but also fresh enough to stand on its own as a modern RPG.
honestly an amazing game if you love old school DnD like games. Great story, cool combat, and the art style is unique. Definitely recommend if you youre looking for a low commitment game that is enjoyable from all angles
Getting into this game, I am amazed at the detail and replay value that it shows with it's design and story. The combat and story are very intriguing and the graphical style lends the game a very strong sense identity. Would highly recommend, especially since it's length is very digestible. (Would also be cool to have a table top version of this games RPG system. 🙂 )
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Дополнительная информация
Разработчик | High North Studios AS |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 95% положительных (2078) |