Разработчик: WarfareSims
Описание
-Norman Schwarzkopf
On August 2, 1990, Iraq’s ground forces invaded and occupied Kuwait. 40% of the world’s oil production, and the developed world’s economy, was placed in imminent threat by Iraqi leader Saddam Hussein. In response, the United States promptly assembled an international coalition to attack and expel Iraqi forces out of Kuwait, and to eliminate Hussein’s capability to repeat such an act in the future. What followed would forever transform the face of war.
Desert Storm was the first truly high-tech war. It was the first conflict watched live by millions across the world, 24/7. It was the first time that air power decisively defeated ground forces on its own. It featured a logistics build-up that exceeded WW2’s D-Day. For the first time an entire nation’s command and control apparatus was abruptly and effectively removed at the very start of a conflict; and the first time that stealth, standoff and precision-guided weapons were used on a mass scale. For students of military technology and art, this was effectively the first war of the 21st century.
Relive the pivotal events of the conflict that sealed the Cold War and radically changed the Middle East geopolitical landscape: The massive coalition build-up following the Iraqi invasion; The first night over Baghdad on January 17, 1991; the “do or die” strike that stopped Iraq’s chemical retaliation in the nick of time; the frustrating “Scud hunts” all over the Iraqi desert; coalition attacks on Iraq’s airfields; the annihilation of the Iraqi navy at Bubiyan, the “highway of death” during the Iraqi retreat from Kuwait, and much more. Additionally, step into the unknown as you probe the great unanswered questions of the conflict: What if Iraq had pre-empted the coalition build-up and rolled right into S.Arabia? What if Israel had retaliated for the Scud attacks against it? What if Iran or even the Soviet Union had intervened against the coalition?
“Command - Desert Storm” is a new DLC/Standalone release for Command: Modern Air/Naval Operations, the premier game of air, naval & strategic warfare and the choice of serious hobbyists and defence professionals alike. Fourteen historical & hypothetical campaign scenarios plus a bonus contemporary standalone scenario cover the major actions that marked the conflict, allowing you to explore the events that happened - and the ones that could easily have.
List of Scenarios:
- Invasion
- Iraq Rolls South
- First Night
- The Gates of Hell
- Scud Hunt
- Reviving a Giant
- Israel Stands Up
- BUFFed Up
- Alliances
- Reprisals
- Extreme Prejudice
- Bubiyan
- Shooting Gallery
- Liberation
- Israeli Counter punch
Features
- A standalone expansion for Command: Modern Air/Naval Operations, 2013's Wargame of the Year: play as a single, separate game, or add it to your collection of scenarios for CMANO.
- 14 campaign scenarios plus a modern-day Israel-vs-Iran scenario written by Wayne Stiles Retired USAF veteran and CMANO community star.
- Using CMANO’s acclaimed continuous real-time simulation engine with new wrinkles in the realm of air & naval warfare.
- The complete arsenal of modern warfare at your disposal: Stealth fighters, cruise missiles, tactical air & attack fighters, strike bombers, close support aircraft, heavy bombers, surface ships & submarines and even hypothetical platforms like the navalized F-117X, the A-12 Avenger II stealth naval bomber and the radically modernized Iowa-class battleship as BBG-1.
- Bonus 2019 standalone scenario: Israel attacks Iran’s nuclear forces.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista / 7 / 8 / 10
- Processor: Dual-core Pentium and above
- Memory: 1 GB RAM
- Graphics: DirectX 9.0c compatible video card with 16 MB RAM
- DirectX: Version 9.0c
- Storage: 11807 MB available space
- Sound Card: DirectX 9.0c compatible sound card
- Additional Notes: Requires Windows Media Player
Отзывы пользователей
one of the better command games out right now. I hope they keep this up and make it even better
I would recommend this simulation game to anyone who's attracted to a military air operations and Coalition forces.
As for me, this is one of the best DLC for Command
Great expansion to an already great simulation!
Awesome stratgy game, does take some time to get used to but is enjoyable
While I am playing through these scenarios in their entirety (big time sink) I would not recommend this purchase to anyone other than a die hard cmano user for the following reasons:
*Scenarios end before they are complete - often scoring you as "minor victory" while you still have a/c inbound to objectives.
*You have to re-create your missions (30-60 mins) each time a scenario begins.
*The popup dialog system used to create a story line is often interrupted by the simulation's own popups, and if you close the wrong one first (easy to do) then you lose the entire story and what you are supposed to be doing.
*No ability to go back and review what current objectives are (take a picture of the story line popup is my best method)
*The continued reliance on 'single unit airfields' may promote faster simulation but it removes the player's ability to disable aircraft / airfields via attack.
*The scenarios are not congruent in that you control Coalition forces on day and Israel the next (but earlier in the timeline) and then into a hypothetical scenario with fake battleships before returning to the actual war all the while watching Kuwait jump between Iraqi and Coalition control.
*No fly zones created over Iraq + Kuwait at times when your orders are to fly into them. Units dumb enough to attempt to fly through the developer placed NFZ trying to beeline to a tanker will bounce off the edges of the NFZ until they run out of gas and die.
I think this product would be much more enjoyable if it was simply one scenario with proper story line and objectives which evolve as a true campaign plays out. Dynamic campaigns have been around in other milsims for decades, yet here your actions from one scenario to the next are not taken into account in any way.
Every scenario in CMANO is setup to be just a few days or shorter. Can the engine not handle a 6 month scenario?
A very complex "micromanagement" tactial wargame.
So many features and technical detail that you really will not get anywhere without playing though the ingame text tutorials first.
I think it is an intersting game, but unfortunatly had to give up playing after 3 houres due to the constant LAG that i experience every 1-2 seconds when the game update and move units... the micro lag/stuttering is incredible annoying
and its okay for a while, but looking at it for houres playing the game just become so annoying that i have asked for a refund that i properbly will not get since i played 3 houres.
Even with 1 unit on the map the game lag. ( yes i did try the two different time modes and real time ).. i honestly dont understand how the game can lag with just 1 2d map icon.. its not like its a super hardcore simulator with tons of graphics.
Игры похожие на Command: Desert Storm
Дополнительная информация
Разработчик | WarfareSims |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Отзывы пользователей | 71% положительных (7) |