Разработчик: Final Game Studio
Описание
Используйте цифры как подсказки и решите тысячи уникальных логических головоломок. Сумеете ли решить все?
Об игре:
- Тысячи уникальных головоломок, которые вам предстоит решить
- Сложность понемногу нарастает, чтобы играть было интереснее
- Если вы застряли, то воспользуйтесь подсказками
- Простой и умиротворяющий стиль графики
- Приятная, динамичная фоновая музыка
- Игра переведена на 16 языков
Поддерживаемые языки: english, french, italian, german, spanish - spain, czech, dutch, japanese, korean, portuguese - brazil, russian, simplified chinese, swedish, traditional chinese, turkish
Системные требования
Windows
- ОС *: Windows 7 SP1+
- Оперативная память: 2 GB ОЗУ
- DirectX: версии 10
- Место на диске: 200 MB
Mac
- ОС: macOS 10.11+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DX10 (shader model 4.0) Support
- Место на диске: 200 MB
Отзывы пользователей
In short: Line Loops is a barely adequate puzzle game building on Slitherlink's rules but with its own twist. Sadly that twist is lack of information, making most levels open-endend with multiple solutions and few forced moves. While I would have preferred more hard-logic and while the UI is in dire need of improvements, the absolute boatload of content (1485 pre-made levels, daily levels, infinite mode) and the incredibly cheap price make this an easy recommendation (check out the bundle), especially if you don't plan on 100%ing it.
In long: This is based on the popular hard-logic puzzle Slitherlink by Nikoli (basic rules can be found on their webiste). There's a board of squares, some squares contain numbers denoting how many edges of the square you're supposed to draw, and your end goal is to fill the board satisfying all clues with a single unbroken loop. In terms of gameplay Line Loops uses all the same basic mechanics, but it is very much not a clone. For starters not all moves are forced; levels usually have multiple valid solutions. If you expect a hard-logic puzzle in the vein of Slitherlink you will be very disappointed (I certainly was at first), but if you're looking for a different spin on the same mechanics, Line Loops might be interesting to you.
Clues are usually clustered in several areas with blank space inbetween. While these clusters can often be solved in differnt ways, not all solutions fit together with the other clusters. So it's a bit more free-form, more open-ended where you'll eventually develop an intuition how parts might fit together, instead of just algorithmically working through all the clues. Compared to purer logic puzzles I found it hard to enter a flow state with Line Loops - something will inevitably throw you off and you'll have to rework parts with different solutions.
The content is organized in 33 level packs totalling 1485 pre-made levels of 6 difficulty categories, impacting board size and clue abundance with some inconsistency. Even within the same level pack sometimes you get really tricky and frustratingly vague stages followed by straight-forward levels with lots of forced moves. Over-all the difficulty curve is fairly gentle though, starting with several hundred small and easy boards. You unlock level packs with meta-currency, so you can skip ahead if you'd like.
There are two general gimmicks - irregular board shapes (rarely used, but I like them) and pre-built edges (not my favorite but definitely increase difficulty). Beyond that, 9 of the level packs follow the "Revealed" ruleset where every single tile carries a clue. Now this is more like Slitherlink, and there's actually only 1 forced solution. I really liked these levels, but they are small and easy, and not very elegant (a clue on every tile is way more information than logically needed). The 4 packs of "Hidden" ruleset on the other hand are the absolute worst aspect of the game. Clues are invisible, until you draw an edge next to them. Who ever thought "I need less visually clear information and more surprises in my logic game"? This is just misguided garbage forcing you to draw senseless lines all over the board just to reveal all clues. Having a decent solution and then hitting an invisible zero is just pure frustration - I absolutely hated it.
After a few hundred levels you unlock dailies, giving you 4 stages of different difficulties each day. After one thousand solved levels you unlock Infinity Mode which unfortunately has zero controls to it. It just generates a random puzzle of one of the higher difficulties. You cannot choose to play easy stages and relax. With the difficulty as spotty as it is, they felt very much like filler content to get the achievement for 2000 levels played and they weren't very enjoyable to me. Be prepared to liberally use hints on some of the more frustrating layouts.
The UI is unfortunately a big weak-point of Line Loops - definitely worse than most other Slitherlink implementations I've seen. Once you are more familiar with the fairly finnicky interaction points, drawing a line works decently, but "undrawing" a line has never worked for me reliably. Part of the problem is that it's all one mouse button, there is no separation between a "mark" and a "delete" action. There is also no general undo-functionaly, neither a button nor a hotkey. More often than not I found myself having to click on every single line piece to unmark it. For reasons beyond me there's also no way to mark "non-edges" to visually simplify larger puzzles.
Each time you open the game the level list starts at the top with the Tutorial levels and it scrolls very slowly using the mouse wheel. The level select menu keeps your scroll position between packs, so if you pick up a half-finished pack mid-way, the next pack puts you mid-way with all the locked levels too. The counter for Infinity Mode does not work and shows shows "TT_Next" on the button to advance a level. Clues with the number 1 change size if you mark and unmark them. Just so many weird UI quirks hitting home the lack of polish.
There's three different meta-currencies you earn for completing levels: Stars to unlock new level packs, Lightbulbs to spend on hints, Crowns for a meaningless highscore. Two of these have zero impact and for the third I think limiting the number of hints is an awful design decision. If you play Infinity Mode long enough (thousands of levels) you can eventually run out of hints and be forced to play awful underclued levels. Still, the hint system (plopping down 1 correct edge per lightbulb spent) turned out to be surprisingly helpful. When I got stuck 1-3 hints would on average get me back on track.
The presentation is functional. Look at the store screenshots, that's as good as it's gonna get visually. Not really any kind of well-designed minimalism, but I also don't expect too much from a 2D puzzle game. The background music is a suitably low-key ambient track that doesn't get annoying. I really didn't like the victory fanfare for beaten levels though. It felt out of place and jarring.
The technical aspects are adequate. Apart from the mentioned UI problems I don't recall any gameplay bugs or crashes. The settings feature separate volume silders for music and sound effects (good!) and a language selection for text. The graphical settings are a bit above average (resolution drop down, fullscreen toggle, texture quality, anti-aliasing). There are no accesibility settings (colour-blind, etc).
In conclusion this game is a fresh take on the Slitherlink ruleset. Unfortunately I much prefer the original (on Steam I can recommend this implementation). The incomplete clues made solving these still feel like a chore after hundreds of levels, when on other games I've long switched to recognizing patterns intuitively. So this is maybe not a game to play for hours on end, more to dip in, solve a handful of levels and return after a few hours. The gimmicks are lackluster, the UI is lacking polish and usablity functions. I would say "the developer tried" giving their own spin on the formula, but they definitely didn't strike gold here. Still, it's an adquate puzzle game if you can temper your expectations. The vasts amount of content (pre-made or generated) at an incredibly cheap price still make this a fairly easy recommendation. While it's over-all not outstanding, it's more than adequate for the price it's being sold at. I can wholeheartedly recommend the "Patterns & Logic Bundle". AuroraBound Deluxe is not super great, Line Loops is somewhere in the middle, and Aurora Hex is pretty good.
Holy hell! If somebody told me a few weeks ago that I would log over 56 hours trying to 100% a puzzle game I would never believe them. Now I will have nightmares about these numbers, lines, and funny little shapes. This game is addictive, and you must complete 2000 puzzles to 100% it (yes, you read correctly... two thousand!). I loved the game but at the same time, I am so so glad I am done with it.
Fun and simple, difficulty has random spikes, but worth it
Line Loops: Logic Puzzles asks the question: "What happens when I don't know how to do my math homework, so I try to turn it into a game instead?". The answer: You fail. Fortunately, the game doesn't.
The Good:
- Kid-friendly-Silent-Hill OST.
- The tutorials give some good hands-on practice with the game's concepts and show different ways to utilize them.
- 4 daily puzzles that are different difficulties.
- Infinity mode.
- Not too many gimmicks: hidden numbers, larger boards, more numbers.
The Neutral:
- 1,455 levels, including 15 tutorial levels.
- There are settings for sound, language, fullscreen/windowed, resolution, texture quality, and anti-aliasing.
- You must earn enough stars to purchase more levels as you progress.
The Bad:
- This may come off ass nitpicking, but the level completion sounds don't mesh with the ominous OST. They're a bit too positive sounding.
- The pink and yellow levels make me think of ham and cheese.
- If you wish to 100% the game, there is an achievement for completing 2,000 unique puzzles. You'll have to resort to doing 545 extra puzzles in the daily puzzles or infinity mode.
Pro Tips:
[*]Impatient? You can change the date on your PC to get a new batch of daily puzzles.
The game can get grindy if you go for 100%. If you work on it here and there, it's not so bad, but if you try to power through it, well, that's a different story.
Straight forward great game. Lots of levels.
Multiple solutions, so not a true logic puzzler. Also, too linear. You unlock sets of puzzles, but you have to do them in order, so getting stuck on a couple of levels can create a bottleneck.
Line Loops - Logic Puzzles offers a deceptively simple yet strangely addictive experience for puzzle enthusiasts. Taking inspiration from the classic Slitherlink puzzles, Line Loops presents players with a series of elegant challenges that demand a healthy dose of logic and spatial reasoning. While it may lack the graphical bells and whistles of some modern puzzle games, Line Loops' charm lies in its focus on pure, unadulterated brain teasers.
The core gameplay revolves around a single, overarching objective: forming a continuous loop on a grid filled with numbers. These numbers act as clues, indicating how many lines should connect to each specific point on the grid. The catch? Lines can only be drawn horizontally or vertically, and no line segments can intersect – creating a loop becomes a meticulous dance of placement and deduction.
For those familiar with Slitherlink puzzles, the core mechanic will feel instantly recognizable. Whether you're playing the Daily Puzzles, the Campaign or the Infinity generator, Line Loops boasts a much cleaner and more minimalist visual style compared to the often cluttered grids of Slitherlink puzzles. The stark background and simple lines create a calming aesthetic that enhances the relaxing nature of the gameplay.
While the core mechanic is straightforward, the true genius of Line Loops lies in its gradual increase in difficulty. As you progress through the game's "thousands of unique puzzles," the grids become larger and the number hints become more complex. Soon, you'll find yourself strategically planning multiple moves ahead, carefully analyzing the implications of each line placement. The game masterfully introduces new mechanics like single-line and double-line constraints, forcing you to adapt your approach and think outside the box.
One of the most satisfying aspects of Line Loops is the "aha!" moment that comes with cracking a particularly challenging puzzle. The process of meticulously analyzing the grid, identifying potential connections, and finally seeing the loop unfold is truly rewarding. Unlike some puzzle games that leave players feeling frustrated, Line Loops offers a sense of accomplishment and intellectual stimulation that keeps you coming back for more.
If you're a seasoned puzzle veteran looking for a new Slitherlink-inspired challenge, Line Loops offers a fresh take on the classic formula with its streamlined approach and emphasis on a single, continuous loop. For newcomers to the genre, the game's approachable learning curve and relaxing visuals make it a perfect introduction to the world of logic puzzles. With its vast library of puzzles, intuitive controls, and satisfying gameplay loop (pun intended), Line Loops - Logic Puzzles is a must-have for anyone who enjoys a good mental challenge.
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Дополнительная информация
Разработчик | Final Game Studio |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 86% положительных (7) |