Разработчик: Theta Division
Описание
Нэйтан, живущий вне сети бунтарь, который до сих пор не желает принимать новые порядки, зарабатывает на жизнь нелегальным сбытом модифицированных комплектующих и взломанного софта. При помощи самодельной гарнитуры он может свободно выходить из ДВР и видеть настоящий мир вокруг него.
Он живет вместе со своей девушкой Джей, талантливой райтеркой ДВР-граффити, чьи дроны распыляют биты техноцвета по всем виртуальным поверхностям города.
Однажды он просыпается и видит, что Джей исчезла, оставив на зеркале в ванной загадочное послание.
Нэйтан нечаянно ломает свою гарнитуру и, отключенный от сети, решает выяснить, что произошло с его девушкой. Внезапно для себя он ввязывается в неожиданное приключение, в котором не обойдется без хакерской группы Джей и гильдии ДВР-техномансеров.
Путешествуя по всему земному шару, он побывает на кладбище компьютерной техники, займется цифровой археологией, столкнется с распутством в виртуальной реальности, а также встретится с племенем криптошаманов.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 2 Ghz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 3000
- DirectX: версии 9.0
- Место на диске: 2 GB
Mac
- ОС: OS X 10.13
- Процессор: 2 Ghz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 3000
- Место на диске: 2 GB
Linux
- ОС: Ubuntu 64-bit
- Процессор: 2 GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 3000
- Место на диске: 2 GB
Отзывы пользователей
Very Stylish, super cool.
Very good so far
Swing and a miss. Goodluck finishing this without a guide
As a raw work of creative passion, I'll give this one several hearty slaps on the back . . . though my expression while doing so is a little tight and solemn, a little tinged with regret. One, it's a crazy, neverending gallery of quality pixel art; "Surely this Lite Brite gravy train is going to end after all that wild business!" you think, but VirtuaVerse just keeps on poppin' up with fresh environments and lore-rich objects, with new scenarios that are individually fascinating. Two, the synthwave soundtrack sets a highly stuzzy cyberpunk mood (disaffected yet melancholic, baby). Three, the world building -- for roughly eighty-five percent of the experience -- works pretty well, and most of the conceptual background furniture matches up in a satisfying way. Four, the puzzles! They are many, they are challenging, and seldom are they stupid . . .
However, the narrative thread, which the game promotes as a front-and-center part, has a few, sometimes very off-putting aspects, like a case of manslaughter in the early game that doesn't dovetail at all with the semi-serious tone. Talk about disrupting the Feng Shui of your conceptual background furniture! Protagonist Nathan, who won't even steal from an annoying VR hobo, blithely gets another guy killed and just handwaves the incident . . . Then the cops angrily vow to take the perp down, but have no idea where he could have gone, even though the dead man's feet are pointing right at his killer's threshold. It's too stupid, and if it's meant to be satire, it isn't clearly signaled as such.) The ending especially soils the sheets: what starts as an interesting thought experiment winds up with a big zoomed-out reveal that does not coincide at all with what you've seen throughout your lengthy adventure. These things leave a bitterish taste in my mouth.
(Other adventure games are jumbled, dreamy wonderlands full of jokey fun-times and weird puzzles; they are presented as such, do not disappoint by going outside the lines . . . and often manage to delight anyway with a story that kinda hangs together. But when you're trying to go for something serious, you have to play it more carefully.)
Okay! Disappointing story aside, the puzzles in the game are satisfyingly tough, and save for one or two out of Lord-knows-how-many (the clickable quests just keep on keepin' on!), they are cleverly designed and well-integrated, always advancing the world building by a few bricks. The part that spanks you more than any other is the mulit-leg AVR goggle repair quest at the outset.
Now that's on classic mode; I have utterly no clue as to how casual mode is supposed to play and I don't wish to know, since my good ol' bro and I wrung quite a meaty, bittersweet experience out of this sucker after the surely intended fashion. Not a bad item for Click-a-Palooza '24 all in all, and I'll tell you: VirtuaVerse has got meat, son, it's got meat on its meat -- like those pop-up Matroyshka muscles Popeye has in the old 'toons. Hey that VirtuaVerse is all right, y'know? He's a lopsided beast, but he's got about enough heft to kick a hole through the wall of your hillbilly trailer.
I think about this game so often, I might need to replay it. The music is incredible (because it's Blood Music), the design and details are SO good - it's so easy to get immersed. One of my favourite cyberpunk point-and-clicks.
Criminally underplayed
-Amazing artstyle
-Insane soundtrack (It's Master boot Record after all)
-Interesting story
But yes the puzzles...
The solutions range from "out of the box" to insane(not in a good way), and are especially in the second half of the game so frustrating to solve, you don't even feel accomplished when solving them, you're just happy the puzzle is done.
Gorgeous pixel art and animations. Unfortunately, the visuals are the only thing this game has going for it. Poor writing, unlikeable characters, nonsensical puzzle solutions, endless backtracking, and basic music/sound design bog down what could have been an at least okay experience. Ultimately Virtuaverse ends up feeling like a painful-to-play waste of time.
This game is really cool but the puzzles are sometimes very counter-intuitive so I'd recommend following the walkthrough for an enjoyable game experience. It's pretty easy to get stuck because you missed picking up an item or didn't realize you needed to use an item somewhere.
Yes.
If you enjoy point and click adventure games, SKIP THIS ONE.
I played and beat Indiana Jones and the Fate of Atlantis before the internet and walkthroughs/guides/hints were available, but that game had strong logic to its puzzles. THIS GAME is incredibly obtuse and has the worst case of moon logic puzzle that I've played yet. Goals SEEM simple enough, however how to go about it will make no sense and you have zero prompting or direction from the game as to how/why you would accomplish your goal.
Sure you can do the old process of elimination and try and every single combination that exists, but that's not using logic, following a pattern, or using your noggin, that's just going by rote. The person who created the puzzles for this game needed to go back and think through the puzzles and have it work by logic and not because the creator already knew the end goal and worked in reverse via God mode.
The other bad part is it's difficult at times to see who is speaking to whom. There is little differentiation from any character, no VOICES for a game in 2022 when games made in the 90's had them, and not even a difference in FONT or COLOR to differentiate the characters.
Save your money and buy a BETTER point and click adventure game, there are actually a handful of them on Steam!
Дополнительная информация
Разработчик | Theta Division |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 75 |
Отзывы пользователей | 83% положительных (510) |