Разработчик: ProjectorGames
Описание
In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.
FREE BONUS - Learn the names and locations of almost every city in the world. It's like learning, but fun!
Поддерживаемые языки: english
Системные требования
Windows
- OS: XP and up
- Processor: Dual-Core 1.6ghz CPU
- Memory: 4096 MB RAM
- Graphics: Intel HD Graphics 3000/Nvidia G300/Radeon HD 5850 with 512mb of RAM
- DirectX: Version 11
- Storage: 1000 MB available space
- OS: Windows 10
- Processor: Intel i5
- Graphics: Nvidia 900 series or newer
- DirectX: Version 11
- Storage: 1000 MB available space
Отзывы пользователей
Hi this game is very nice it does indeed miss any kind of tutorial however with basic thinking you can find it all out quite fun to play.
Fun game to watch your packets zip around the world to their destination, or watch them all bottleneck and try not to think about all the angry customers you are responsible for. Also had no problem playing on Linux.
The developer/s basically just gave up on this thing. It looks to have some potential, but as of right now, its current state is just blah. No skills required to play, no real strategy, nothing really means anything. Basically its a glorified connect-the-dots game... It needs way more content to be worth any money.
This doesn't feel like a completely flushed out game to me.
As other reviews have noted, there's no tutorial, no in-game explanations for what different things do, not even an "Exit" button or main menu - ALT+F4 is the only way out.
It's a pity that the developer seems to have left the game in the current state; it wouldn't take much more for it to be a worthwhile game.
The game is mostly well-made, but has some fundamental flaws that prevent me from recommending it.
The gameplay consists of connecting nodes on a map to allow packets to travel between them. Packets will occasionally travel from one node to another over time, but the most effective way to create traffic is to connect a Data Center to its target/destination node. However, in later levels, you will want to start out by connecting a cluster of nodes that are close to each other, then waiting for packets to spawn and travel between each other. After you earn some income from this, you can grow your network and eventually connect Data Centers to their targets. That's all there is to it, due to the following issues:
Upgrading nodes is a waste of time. The benefits of doing so are always outweighed by those of just creating more connections between nodes. Be warned, though: the more connections you make, the more your Running Costs increase. Prioritize connecting new nodes to your network over creating loops/shortcuts for data centers.
The transaction feature is confusing. A data center will begin a transaction to its destination for a limited amount of time before switching to another destination. There is a permanent upgrade you can purchase between games that shortens the lengths of these transactions, eventually resulting in data centers wildly swapping targets between nodes across the world. This means prioritizing making connections between a data center and its targets becomes less helpful as you upgrade transaction speeds. There's no apparent upside, so the more you upgrade transaction speed, the more samey the game becomes as you lose all reason to strategize besides connecting the world as cheaply as possible.
There's no "quit game" button. You'll have to alt-tab out and close the process yourself.
Overall, this has massive potential, but it needs more polish and some features that add strategy. I'd be addicted to PacketStorm otherwise.
This game is not for everyone. Although some people complain the game has no tutorial, i think the game is pretty straight to the point, and as some reviews mentioned, it is similar to Creeper World. The game is also one of the few games that has "Networking" to its theme.
The gameplay is simple, and the games has a Synthwave/Retrowave vibe. Although the gameplay its pretty entretaining, i think its price (at least where i live) its a little high...still got what i paid for. Some more content would be nice (different gamemodes like challenge mode).
This game is certainly not for everyone, but for those who love to work out connection strategy, this is a great game.
Sure, it's short, but one of the points is to just keep racking up the research to make it all go faster. No matter how much you upgrade, it will always need more as you make things more and more complex.
This game also helps with memorizing major worldwide city locations in terms of where they are geographically. Makes me curious what criteria DjArcas used to select which cities to represent in the game. (e.g. Why Mecca and yet no Cairo or Dubai?) I'm pleased that there are no silly city duplicates, but it always throws me off when I know of certain NA cities that are duplicate names of EU cities, and so I look in the wrong spot (e.g. Birmingham, Odessa, London [yeah, weird one to be thrown off on, but I still check Canada for some reason] )
I like it.
Can be described as Creeper world base building, except its mixed with pandemic without the virus, while also providing a simple but good version of upgrades across games.
The good:
- Rewarding sense of progression, both in terms of upgrades and in terms of discovering better routing strategies
- I like the atmosphere. Relaxing, just observing your masterpiece network doing its thing.
- Runs smoothly, small size download, loads fast, all of which is typical for ProjectorGames
The bad:
- Lack of in-game explanations. Impatient players will hate the game because of this.
- UI is too large and covers nearly 40% of the gameplay area. I feel like I have to zoom out a lot to see the area I want, and then I too far out for the view to be useful.
- My first reaction when starting the game was to click something. Turns out I upgraded something. Initial confusion might occur.
- When playing a scenario, the upgrades for each node feels expensive for the actual gain you get. I believe CPU Upgrades would be a neat tool to toss a relevant amount of money into to help power the throughput of my hub-nodes.
Other notes:
- I recommend you buy it, get over the UI and give it a proper chance. It's fun for atleast a few hours. Definitely worth the price!
- Reykjavik is actually Madagaskar
This is not a horrible game, but it is a stripped down game. I would give it a thumbs up if I had bought it for less than $2.00 USD.
The good:
* A relaxing fish tank to watch, with some gameplay elements thrown in.
The bad:
* No explanation as to how the gameplay elements work. Trial and error eventually let you figure out what's going on but...
* Because there's no way to delete your out-of-game profile, by the time you figure out how things work, it's too late to develop a meaningful play strategy because you're flush with bonuses that dilute any bad decisions you might make.
* There's also no way to quit the game beyond Alt-F4.
Suggestions:
* An explanation of what decisions you can make would be nice. My best guess at this point is that upgrading router speed allows packets to be routed quicker; upgrading TX boost allows packets to travel faster between routers; and upgraded Power Efficiency decreases overhead cost of your network.
* A graceful way to exit the program would be nice.
* A way to create, play, and delete player profiles would be nice.
* Having a way of increasing the number of packets than can be stored at a router would be nice. As it is, the packet storage is fixed at 2048 packets per routing point.
* Allowing in-game upgrades to be more meaningful would make for more interesting decisions. If a particular city is being hammered by network traffic, it feels like upgrades to that city's router have no real impact on the flow of traffic.
* Allowing the removal of a network line would make for additional decision making. If overhead gets too costly, there's no way to reduce it by shutting down light traffic nodes/lines.
Summary:
* This is a relaxing fish tank with light gameplay elements. I would recommend it once either the price is below $2.00 USD or more gameplay/polish is added to the game.
Fun game. If your like me and enjoy a casual simulation this will be right up your alley.
Well worth it for the small cost.
Very relaxing and fun mimialistic game about connecting cities all over the world to route network packets. The main goal is to solve bottlenecks in your network by upgrading routers and planning your layout effectivly. The UI is crisp and clean and has a nice retrro look and feel to it. The audio is also top notch and I feel the price is just right. I had a lot of fun completing this game.
The only downside I can think of is that it felt a bit too short,. I wish there were more levels and that later levels were a bit harder to solve. Especially the last level was very easy to complete as I had upgraded most things after having to start over level 3 often because it was suprisingly hard (but fun). The only challenge I had on the last level was to spot and connect all cities as fast as possible. So it basically turned into a hidden object game as a few cities are hard to spot when they are close to teal outlines of continents.
It's a fun game
I recently played PacketStorm, a fun little game where you connect cities of the world to form a simulation of the internet, where tiny packets of data are being distributed for money.
You start out in Great Britain with slow hardware, enough to form a connection but not nearly capable to satisfy the demands of video streaming, game download or online backup services. So you spend your well-earned money on hardware upgrades, in order to earn even more money and expand your service to newer and bigger territories all over the world. Being successful also grants research points granting permanent upgrades that will last until the very end of the game.
Even though advanced mathematics and algorithms are the internal motor powering this game, none of it is needed to play it. If you understand the concept of bigger is better, you're ready to go!
https://steamcommunity.com/sharedfiles/filedetails/?id=1894412504
The experience felt short, albeit fun. The problems of clogged networks and 'customers' wanting more cities connected to their data centers can be solved in many different ways and kept me thinking about them hours and miles away from the game. This pulled me back into the game over and over again trying out new strategies to get those packets storming.
Дополнительная информация
Разработчик | ProjectorGames |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 71% положительных (14) |