Разработчик: Betamaximus-128
Описание
До 4-х кварталов идут дождь одновременно.
Жонглируйте, сдвигайте и вращайте блоки, чтобы строить цели.
Избегайте опасных предметов, которые дают вам много очков,
в то же время стараясь не попасть в ловушку
Большая сцена и намного больше форм, чем в этой другой игре.
Сюрприз предметов.
Qu-tros постоянно развивается.
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 2.0GHz
- Видеокарта: DX9 compatible or better
- DirectX: версии 9.0
- Звуковая карта: Windows-based sound card
Mac
- ОС: macOS
- Процессор: 2.0GHz
- Видеокарта: DX9 compatible or better
Linux
- ОС: any
- Процессор: 2.0GHz
- Видеокарта: DX9 compatible or better
Отзывы пользователей
Review slightly accommodated to reflect the changes from the latest update (2020).
Dear Betamaximus, please remember that when you reply through any way to a review, a mail is sent to the person who submitted it if they have mail notifications ebaled.
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As someone who has played Tetris and Tetris-like fangames for a long time, I would not recommend this to anyone in any skill level.
Let's go step by step WHY.
Because like every good reviewer, I play the game before reviewing it.
UI / UX, and overall game appearance.
The UI looks like a 15 year old that just began to learn how to use UnityUI designed something. It's just buttons slapped all over the place with eyesearing colors on Arial. Not to mention the title screen which, if it moved, would cause seizures to people because of how clashing it is.
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2020 update: It's still bad, and even worse now with the huge menu button.
Some parts of the UI flat out do not work, and parts of the high score panels are broken.
Also, the expansion pack is not even up in the Steam store.
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The game itself is also very basic looking. The playfield is mostly black, the blocks (normally called minos) are a very bleak gray that changes with "danger elements", the "danger elements" look like 3D shapes anyone with basic 3D can do in a few minutes...
The UI overscrolls in certain parts, the buttons are unstylized, some strings that have the player's name, for example, aren't present...
It really doesn't look good.
Sound Design
The game has a singular background BGM. It plays ONLY on the title screen. The in-game itself has no BGM, and BGM only plays when some danger elements are present which, in all honesty, sound really bad, especially the "ghost" one which has a small loop where the lyrics are just "ghost... ghost..."
The sound effects for the pieces falling are passable, but not good enough or fit for the aesthetic the game's... uh, trying to reach.
Gameplay
Where do I start...
The default controls are horrible and you can't reconfigure the controls once you're inside the game. You can only do so through the Unity Resolution Configuration dialog, and you can even see some of Unity's default input buttons are still present. The game has no DAS, which means you would need to tap several times the side keys to be able to move the active piece quickly to the other side. Not 0 DAS, ABSOLUTELY no DAS.
The game boasts in other social networks for having over 30 pieces, but the management of these pieces is horribly uneven. The memoryless randomizer present does not take in consideration pseudopolyomino (minos can be or not next to each other) and polymino which means you will end up with an array of very unbalanced pieces. The pieces also are in a strict 3x3 mino grid, which means you WILL NEVER see an I4 (I shaped, 4 minos) piece. Along with that, the rotation center is always the center of this so-called grid, which means the O4 (O shaped, 4 minos) piece has its rotation center in a CORNER instead of the center of the piece.
The multiple piece playstyle is also really bad given the default controls. Cycling through more than two pieces at a time gives a very bad problem and that is the lack of proper focus for each of the falling pieces. Not only you have to deal with the default controls that are very unintuitive,
The game that is being thrown shade at in the Steam Store description
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INTERMISSION: 2020 update--
The shade thrown at the game mentioned above was removed, but does not excuse the fact it was already done.
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does a better job at managing both the multiple kinds of pieces you can generate, and the dual piece management as well, in which you just have to press a single button to alternate pieces. I recommend checking this one out, it's free.
The hard drop style present in this game is Sonic Drop instead of a locking Hard Drop, which would be fine if the Soft Drop would also lock the piece in place when colliding with the ground.
The only thing I can give props to this game is because of the leaderboards, which is given by Steamworks, but even that's exploitable...
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2020 update: Still is.
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I'm only rating this up because there is an interesting concept here. Your success with the game solely depends on good luck, which severely cuts down on enjoyment. To put things into perspective, it is possible to get upwards of 40,000 points on the first level, but the minimum requirement nets you around 4,000. For high score challenges, it is very undesirable to cut your losses and the gameplay will eventually devolve into repeating level 1 until you get a good final piece sequence. With the ridiculous amount of possible piece shape permutations is likely not to happen. If you do get this game, godspeed I guess.
Video (gameplay + commentary):
https://youtu.be/WA80sm2B0VU
Short version:
We would recommend Qu-tros if you love Tetris or Tetris-like games and want to try a new variant on the formula AND are okay with lacking some options like instant-dropping pieces or holding down to drop pieces faster.
Longer version:
More fun than it may look at first glance. Which is good, because visually the game looks like an old school Flash game or homebrew from the 1990s.
Imagine Tetris, except the game board is wider, your pieces are more weirdly shaped, and instead of clearing lines you have to clear a 6x6 square. Occasionally there are "environmental" obstacles that will mess with your progress, like a tornado that will cause a piece to spin if you get too close to it, or a mushroom that will... well, we're not actually sure what it does. But it's kinda fun when it happens.
After completing one 6x6 square, you are tasked with doing it again, except the game delivers two pieces at a time that you can go between controlling. After completing this, it gives you three pieces, which is about as far as we've gotten so far. It's strangely more compelling to control multiple pieces than we would have originally thought and ultimately have no regrets about picking up Qu-tros.
Check it out if the above sounds interesting to you.
An interesting take on falling block games, it's definitely one of the weirder variants (reminds me of Tetris 2). There's potential for high-level play with the risk/reward scoring.
Its just poorly made. Interesting concept tho.
Дополнительная информация
Разработчик | Betamaximus-128 |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 60% положительных (5) |