Aggressors: Ancient Rome

Aggressors: Ancient Rome

3.0
В основном положительные
220.00₽
Steam Store

Разработчик: Kubat Software

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Описание

Aggressors: Ancient Rome is a turn-based 4X strategy game that brings you back to the ancient world.

A mix of deep gameplay and rich historical flavor, Aggressors lets you relive history as the ruler of one of the mighty civilizations of the Mediterranean world. Will you bring glory to Rome and conquer the Mare Nostrum? Will you build an immortal trading empire with Carthage? Will you bring the light of Athens to the world? Or maybe you will restore the rule of the Pharaoh? Choose one of twenty available factions and conquer the world.

You can manage all aspects of your empire: war, trade, internal politics, diplomacy, cultural development. Play on your strengths, beware of your weaknesses. The ancient world is brutal, for no mercy shall be given to the defeated. Vae victis!

Rich historical flavor

A lot of time and many sleepless nights were put into historical research in an attempt to give a real historical feeling to the game. The game’s systems are tailored towards a faithful representation of history.

A world which feels alive

Twenty factions, from migrating barbarian tribes to advanced empires which interact with each other through an extremely detailed diplomatic system. Make use of more than ten available diplomatic agreements, including the possibility of forming Federations and Confederations as well as affecting nations and provinces in your Sphere of Influence.

Real strategic decisions

Experience the incredibly deep combat system, with each unit having its abilities and traits, and terrain truly affecting the war outcome in a meaningful way. Army morale and the supply system are crucial and need to be taken into account. You will need all your guile and strategic mastery to triumph on the battlefield.

Detailed political & economical representation

Rule your empire by managing its internal politics and developing its economy. Establish trade routes to reap wealth, ensure the loyalty of your citizens, manage demography, technological research, internal reforms, laws… the tools at your disposal are endless and seamlessly integrated with each other. Citizens react to the current situation and they can move to other places when they are not happy.

Customize your own world

You have complete freedom: you can decide to start with an advanced nation surrounded by newer civilizations, or you can decide to start as a young tribe, ready to take on an older and decadent empire… or you can decide to completely randomize the map and play in a randomly generated world. The choice is yours!

Easy to learn

Aggressors is very easy to learn thanks to the extremely clear tutorial and tool tips. Dive in the game gradually and explore all the options available to you.

Поддерживаемые языки: english, spanish - spain

Системные требования

Windows

Minimum:
  • OS: Windows 10
  • Processor: Dual Core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 class GPU with 1GB VRAM
  • DirectX: Version 9.0
  • Storage: 1500 MB available space
Recommended:
  • OS: Windows 10 or later
  • Processor: Quad Core 2.5GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX 9 class GPU with 2GB VRAM
  • DirectX: Version 9.0
  • Storage: 1500 MB available space

Отзывы пользователей

Не рекомендую 01.01.2025 18:11
0 0

this game sucks. it may have great potential but the game mechanics are disastrous. also commanding and selecting units cuases headaches. the economy is non-existent, the player becomes just an observer of random and wilful production. there are no indicators how much of which resource you produce and why. and there are very few ways to affect it and if at all.

Время в игре: 578 ч. Куплено в Steam
Рекомендую 18.11.2024 23:29
4 0

Great 4X strategy game. The amount of complexity is just right. The hotkeys and QoL features are awesome. It plays really well.

Время в игре: 534 ч. Куплено в Steam
Не рекомендую 09.04.2024 11:37
3 0

I bought because it's 80% disccount. I am veteran of many wargames.
This game looks like a civilization (version 1) game but the interface is worse. Very difficult to give orders or check the city production.....

Only played for 3 hours.... I cant play more....

Время в игре: 210 ч. Куплено в Steam
Рекомендую 04.04.2024 18:12
4 0

The thumbs up is due to the low price I paid. It's a rather simple, low value game. Don't be fooled (like I was) by people saying you should only take reviews of 50+ hours accounts into consideration. I played 57 hours and can tell that it is a mix of Civ and Paradox but simpler and with dated graphics. But I happen to like Civ & Paradox games so here we are. It has some addictive elements to it but you're done once you beat the game once or twice (which takes serious time - even as Rome).

I won upon first attempt on normal and then tried Heroic and experienced an AI winning even faster than me a couple of times before I won.

The AI is pretty simple, as is the gameplay. I read the first half of the (oversized) manual but shouldn't have. It's a pretty straight forward and uncomplicated game and the manual was heavy on words, low on actual content.

I don't get other reviews that say this game is so super well-designed, or the AI so smart etc. It's most like a dumbed down version of Civilization. The achievements show that a very small % of players keeps playing until victory.

Время в игре: 3417 ч. Куплено в Steam
Не рекомендую 21.01.2024 14:47
6 2

This game is completely thought out and sloppily made. The graphics are terrible, the battles are unclear, and so is the movement. Important: there are no archers and siege units - this is unthinkable for the era.
The good thing is that I bought the game at a discount - it should be Free to play.
I don't recommend.

Время в игре: 2154 ч. Куплено в Steam
Рекомендую 01.01.2024 19:47
1 1

I just bought the game today, thinking I'd quickly check that everything works before shutting down my PC. Almost six hours later, I had to force myself to turn it off. It's truly a 'one more turn' kind of strategy. I hadn't planned on it, but after those six hours, I ended up buying their newer game called Imperiums: Greek Wars as well. Good work, devs!

I hope to write a more detailed review later on.

Время в игре: 310 ч. Куплено в Steam
Рекомендую 03.11.2023 13:36
32 9

My wife bought me this game as a joke because of how often I think about the Roman Empire. Jokes on her though, now I AM the Roman Empire and I don't need a wife anymore.

Aggressors: Ancient Rome feels like a misplaced Civ 4 mod. It’s a lot like the older Civ games, but with fewer mechanics to master. The systems that are in place, though, are very well done and the AI handles them well for the most part (the AI diplomacy is a bit schizophrenic at times, maybe, but other than that the AI is top notch).

The best part of Aggressors, in my opinion, is how interdependent the resources are. I can't think of too many games that get how to balance supply and demand for resources so well. If making tough choices about how to spend (a comparatively small number of different types of) resources doesn't sound interesting, probably Aggressors isn't the game for you.

I think the combat is also very well done, particularly how supply lines are managed and the way the developer dealt with issues surrounding the one-unit-per-tile debate. The UI takes a bit of getting used to, but works well when you get the hang of it. There is also a more standard UI option you can toggle that the developer added in after receiving feedback from the community.

It’s also great how customizable and mod friendly the game is. You are drowning in choices when you play modded A:AR. More so than in any other game I've played in 20 plus years of gaming.

The biggest draw back of A:AR, in my opinion, is the lack of faction differentiation. In short, if you can prioritize a strong AI, "deep" system that forces many meaningful choices, and a highly customizable experience over graphics that are a bit dated, a somewhat limited number of systems to master, and a lack of faction differentiation, then A:AR is the game for you.

Finally, all I have left to say is buy this game and whip your slaves into shape for the love of Juno’s cunt!

7/10

Время в игре: 625 ч. Куплено в Steam
Рекомендую 09.06.2022 01:10
4 0

I can't remember what I paid but I wouldn't pay full price wait for a sale.
I'll keep it quick overall a decent game, I do like to come back to it so I do have some fun with it.
It's not super complicated as far as running your Empire just make sure your population meter is up.
But once again wait for a sale.

Время в игре: 11474 ч. Куплено в Steam
Рекомендую 07.04.2022 21:54
8 31

As Carthage, I was able to capture and hold the entire island of Sicily -- and the Romans immediately declared war and attacked Carthage. I counterattacked, invaded, and annihilated the Roman Republic. The game allowed me to change the capital city's name from Roma to Scrotum, so that long after the name of Rome has passed from human memory, the inhabitants will forever be referred to as "Scrotes".

10/10

Время в игре: 1998 ч. Куплено в Steam
Рекомендую 21.03.2022 14:54
4 0

One of the best historical empire building games I have played. The idea of building cities where you want and having them named (as close as possible) is brilliant. The graphics are really good, very smooth motions and also the mechanics of the game are great. The game has plenty to manage and yet, is simple enough not to bog down with cycles that hours to deal with; perfect balance! Tutorial is good and the game was easy enough to master, both the first time I played it and then, a second time after a two years break. There are a number of DLC with different scenarios which are well worth exploring. In fact, I thought the "Ancient Rome Centurion" and "Ancient Orient" are even better scenarios. I did not encounter any bugs either. The only issue is the slow start and lengthy load time of the saved games. Otherwise, a brilliant game.

Время в игре: 5142 ч. Куплено в Steam
Рекомендую 27.06.2021 15:31
7 1

Absolutely phenomenal!

Ridiculously addictive turn-based strategy, with dangerous potential for development of full-blown 'One-More-Turn' syndrome (OMTs).
Seems simple, but there is a ton of detail going on behind the scenes. Great interface with hover-over tooltips and detailed tutorial (basic and advanced). Also comes with an in-game encyclopedia and a 200+ page manual. Love the hand-drawn artwork, and the soundtrack is a nice mix of music that isn't getting old fast.
I'm still scratching the surface here, but I will update my review in time.
IMO, the best deal of the sale, hands down.

Время в игре: 212 ч. Куплено в Steam
Рекомендую 20.03.2021 03:56
7 0

Very good game, and easy to learn.
Runs very well in 4K, and UI text is very easy to read (scaling is configurable up to 200%).
Game is very configurable - if there is something you don't like, it's highly likely there is a configuration option to change it.
The game's time period has been very well researched and implemented. It's obvious that it's been a labour of love for the designers and developers.

Difficulty level is exceptionally configurable - it even gives you the option to select the skill of individual nations.
Excellent interface with all the info you could possibly want. The Strategic Overview window is particularly brilliant and easy to use - you can find and jump to any of your map items and units. (Plenty of filter options as well – eg find all cities that don’t have walls, find all legions that don’t have a defence improvement etc)

There are occasional problems selecting units within multiple unit stacks - not a big deal though, and easy to fix by scrolling the view a bit.
In late game, after you have researched a lot of improvements, it can take a lot of turns (one turn per improvement) to fully level up each new unit. (Of course you don't have to apply every improvement - you can pick and choose as you want)

Overall there is very little to quibble about and a lot to like.

Время в игре: 3954 ч. Куплено в Steam
Рекомендую 19.03.2021 22:02
6 0

Many reviews indicate that this game is too difficult but I would disagree. Yes there is a learning curve and an early plague or earthquake can pretty much leave you with no option but to restart ... but if you put in the effort to learn the game system you will be rewarded with an engaging game. One negative is that the diplomacy AI just doesn't make sense as you can be consistently nice to one country that is very much weaker than your country resulting in a great opinion of you, then out of the blue for no good reason they start a war with you so you promptly wipe their existence from the map (all 4X games seem to have stupid AI's though). The second negative is the unit AI. I have observed the AI using a Peltast to create a new city yet in the same turn using a Settler to defend a city. The unit AI also consistently attacks with wounded units resulting in their equally consistent demise. This wouldn't be so bad if the wounded units consistently attacked the same enemy unit to destroy it, but sadly the AI will attack a unit twice with a triple stack of units, which results in the enemy unit being very wounded, but use the third wounded unit to attack a perfectly healthy enemy unit. The diplomacy and unit AI beside, if you enjoy 4X games at all, I highly recommend picking this up and giving it a try.

Время в игре: 1701 ч. Куплено в Steam
Рекомендую 01.05.2019 15:36
10 0

Really enjoying this unique strategic game. There is a map designer and a few form game, but my favorite is the Roman era. Which I will speak of in this review. At first glance it looks a lot like the Civilization game but the similarities stop there. It has a strong economic, trading, and diplomatic game during the republic of Rome period. It does not progress to the space age. Carthage, Egypt, and other states around the Mediterranean can be threats or friends. The diplomatic game is robust. Your actions will heavily influence how others respond to you. Armies are composed of 1 type of unit, and there is no stacking. Its mechanics are not difficult to pick up, but the game is deep and feels fresh each time I play it.

The AI is extremely well done and is challenging. That is no ordinary compliment as I am a hard core Wargamer and not easily impressed. The AI does not typically dog pile on the human (unless you want it to). Each AI has its own agenda and it feels almost human like. There are 2 basic AI settings. One governs the difficulty of each AI state, the second setting is a global one that determines how aggressive the AI will be towards you. There is a system of checks and balances. Armies are built from the population which in turn has its own loyalties and needs. Resources are needed for just about every thing and force difficult decisions in turn. Events such as plagues can have a devastating effect on your progress and you can not endless spam military units. You must use war and military force wisely. At no time did I feel I was overwhelmingly powerful or without the need of AI friends.

I experienced no bugs or technical glitches which is extremely rare these days. It is a polished work of love by the developers who are active in the forum and listening to the community.


Время в игре: 1826 ч. Куплено в Steam
Рекомендую 27.03.2019 08:30
14 1

I feel like my desire to write a detailed review of this game is only going to make me postpone even more writing it. So, here is my succint review of Aggressors: Ancient Rome.

(Disclaimer: I am sold on this game, I really love it, so feel free to pin a 'fanboy' tag on me, if the inclination becomes you).

Pros:

- The classical antiquity setting - provided that that is a bonus for you, of course.

- The often referred to deep gameplay, with its various systems and charming originality. You get engrossed a lot as you play for hours and hours.

- The objectives system in the native scenario; it is very detailed, and since the AI also tries to pursue these goals, there is an emergent historical feeling that is not based on pre-scripted events.

- Many factions from the time, with five different culture groups that wage war diferently.

- The main scenario, centered around the Mediterranean Sea; each faction's initial setting helps give them their proper personality.

- There is a random map possibility.

- The game is very customizable.

- You can make your own scenarios and mods; they are an integral part of the game, if you like that. There are already some very good mods in the workshop, like the battles of Alexander and even a feudal Japan conversion, to name just two.

- The design of the game is very tight and balanced, as should be the case with any good game, obviously.

- The developer is absolutely active in the forums, replying politely and discussing any issues.

Cons:

- At first, the fact that the native map of the Mediterranean basin didn't stretch north to most of Gaul, Germania, etc., put me off a little. But that is a choice based on gameplay reasons, and anyone is entitled to a different opinion than their own. But as good as this map is, someone made a mod based on an old game called Centurion, and they used that game's map, which is more inclusive of the so called Roman Empire at its greatest extent.

In conclusion, this gets a 10 out of 10 from me: Carthago delenda est.

EDIT: The music is great, I had forgotten to mention it.

Время в игре: 25949 ч. Куплено в Steam
Рекомендую 28.02.2019 10:28
31 0

I'll start with a small disclaimer, because the game support is awesome and developers actively answer in the forum or through the bug report system in the game.

This game is an interesting take on 4X.

It offers two game modes, one randomly creates a map to fight over, the other one is an historical start with quite a lot of nations centered around the Mediterranea.

To explain quickly what this is about, I'll compare with Civilization.

You don't take your civilization through ages, this only focus on the ancient world. There is still a research tree to progressively unlock various bonus, like advanced units, buildings or upgrades.

Economy plays a bigger role, it's a very important part of the game. There are from the top of my head 8 ressources which are all important. Shortage in ressources is disastrous and can collapse nations. Small shortages should be avoided but can be overcome, severe shortages will lead to units turning to the ennemy (your people will rather work for the ennemy than die from hunger!).

This is interesting because you can also work this in your favor, by destroying the ennemy economy, or cutting units or cities away from supplies, they will turncoat and join you. There are other tools, like bribing cities, cutting trade lines, looting mines,... which means that destroying the ennemy army is not the only way to win the war, few games developped this aspect rightly.

Diplomacy is also a key part of the game, with ressources being scarce, having trade partners is important. Extra food will expire, so you might as well sell it to get more iron which will allow you to build a bigger army for exemple. There's a range of treaties which set how much information you give to the ennemy, from simply cities in fog of war to complete vision and shared supply lines. Of course there is also typical alliance, but weak nations will also accept to become part of a federation, or a confederation (more or less integrated vassal states). Federation and confederation I think are intereting, this relationship is a protection that you offer and a partnership, and the game will monitor this: if you are unable to protect your partner, he will decide to cancel it and become independant again. Partnership is simulated as you might end up conquering lands for your partner when it makes sense to give it to him rather than you. So such a treaty is not just about getting extra lands, you also need to protect them. It also means that you can break these treaties when the AI makes them by bullying the minor partner.

Combat is done in a similar way than civilization, with hex based movement. It allows to stack a few units in the same hex, which makes it easier to defend places and makes movement more convenient for big armies to mve around. It does away with archers and stick with a few melee units (infantry and cavalry). While there is not a lot of diversity, nations play differently, for exemple, barbarians feel at home in forests, will move faster here and fight better (more largely in all rough terrain), while Greek nations will fight better in plains, so there's a good room for strategy. You can also add to your roster foreign units by conquering foreign cities. You can improve units with sort of trainings that will make them better and they can gain experience, or fortify their position. It is counterbalanced by damage: it takes a long time to heal units back for free, but you can also pay to fasten the process and lose experience in the process.

It also means that warfare and economy are tightly linked: every military unit you hire depopulates your cities and small cities might simply be too small to build units. I think it's a really interesting aspect of the game, as usually it's only about throwing ressources.

The game is also customizable: a lot of game rules can be removed from the game if you find them no fun (you can remove supply system entirely for exemple), and you can also parameter the game difficulty (bonus) for every player individually, so you can decide to give everyone the same amount of bonus, or decide instead that you want to favour some nations.

To sum it up, I really enjoyed how the mechanics of the game go in-depth. You don't need to master them to start playing, however they will keep the game interesting as it leaves a lot of room to improve your strategy over time, or you can simply turn some of them off if you don't like them. The game also takes interesting take on some mechanics, just like featuring population as a ressource for cities and military units, or making an economic system that can make or break countries as much as an army.

Время в игре: 3614 ч. Куплено в Steam
Рекомендую 27.12.2018 17:49
27 1

I like checking out small indie developer games: because they don't have such a huge budget, they often have to come up with creative and interesting solutions.

When "Agressors: Ancient Rome" came up in my Steam list, I was interested but I didn't expect much. 4X is my favorite genre, but the best titles in it right now are all SF (Stellaris, Endless Space 2) or fantasy (Endlesss Legend) and I prefer mine having a historical bend. Well, I thought, this might be a nice distraction.

After more than 200 hours, I found far myself still playing and enjoying the game.

The title that most comes to mind, when I try to evaluate Agressors, is "Banished" - a game made by a tiny studio, that doesn't have a lot to show in the graphics department, but somehow manages to have more straightforwardly enjoayable gameplay than most of its AAA brethren and mod friendliness on top of it.

Agressors is pretty easily accessible, with a surprising depth unfolding as you move ahead. It doesn't reinvent the wheel, but it built a really fun car to drive.

The most important box to check with any 4X game is the AI, and Agressors succeeds where a big game like Civilization VI fails - its AI is clever, believable, (mostly) consistent and and - on higher difficulties - annoyingly devious. In that regard I would judge it comparable to Amplitude's Endless games or or the better Stardock games like Galactic Civilizations II.

The base game offers to let you play either on a randomly generated map or the Ancient Mediterranean scenario. If you chose to play the later, some factions that were superpowers of their time, like Rome or Carthage, are of course much easier to play than, say, a small barbarian tribe like the Germans or the Iberians. However, every single faction has their own objectives, which - when you fulfill them - reward you well and every faction has their own set of "victory points" which is one of the ways of winning the game. In essence, the Ancient Mediterranean scenario alone has a ton of replay value, let alone playing on random maps.

I would recommend medium as a good setting to try everything out. Be aware though that, on the highest difficulty setting, the scenario is not intended to be winnable with every faction.

Every good empire stands and falls with its resource management and in this case, juggling with that means that the late game doesn't get boring, as it so often happens with similar titles. For example, a big empire needs a bigger army to defend and every military (or civilian) unit will cost you not only the expected upkeep but also population. So, if you keep churning out legions in that little city, it will never grow ... and it might even shrink. Not every resource will always be abundant and good trading partners can be worth their weight in gold - sometimes literally. I've lost track of the amount of times I ended up not attacking someone, because they were allied with a good trading partner of mine.

While there are the usual victory conditions you might expect, Agressors is, unsurprisingly for a game set in the time period, at its heart focused on military expansion. You can still decide whether to play wide or tall, but there are no one-city-challenges.

It should be noted that the game has a small, friendly community with interesting mods and scenarios, as well as a very active developer constantly popping in and answering questions.

So - if you need to rule the world - Agressors: Ancient Rome is an unexpected delight that will eat away at your time, before you realize it.

Время в игре: 12960 ч. Куплено в Steam
Рекомендую 10.12.2018 18:28
15 1

This game was developed by a small indie studio and it can easily stand up to other 4X AAA games. If you like games like civilization with a restrictive timeframe(like colonization) then you should definitely give this a try.
What makes it stand out even more is how easily moddable it is, you can just press alt+a during the game and start modding basic features to your liking and save it or share it with others easily. That's just the beginning, you can modify so many other things by just easily editing some xml files or you can go change scripts fo more advanced stuff.
It is also commendable the level of support and dedication from the developers, you can post anything on the forums and you will probably get a reply from the lead developer within minutes.

Время в игре: 3851 ч. Куплено в Steam
Рекомендую 09.12.2018 23:00
16 1

I can't keep silent any longer: This game is really engrossing. You get started easily in the tutorial and little by little the game subtlety reveals itself. It does feel alive. I am leaving behind some great 4X AAA games to get back to this one. I won't forget what it was like when all of a sudden I was facing an elite unit. I lost some territory but gained respect for my foe (and started building better units). I love to take Roman gold mines; it has become an obsession. There is a lot of original thinking going on by the developers. I kept thinking to myself "who are these guys?" I don't see getting bored with this one soon.

Время в игре: 2732 ч. Куплено в Steam
Не рекомендую 14.09.2018 13:34
24 1

****WARNING: By the time you realize you are paying to Beta Test their game, Steam will no longer refund you. You get only 2 hours.****

With a few more games in, I am changing to a not recommend. The economic model is terrible in it, and even with absolutely every developed to max out your gold, you will find your massive empire unable to build a unit. Rome starts with an easy advantage for gold, so I missed it in the first few games, but it is excruciating.

The randomness of combat also becomes absurd after a while, like the old tank dies to spearman civ I joke, except it happens 3 times in a row. The randomness outside of combat even more so (build top of the line unit, pay to make it elite, it takes a couple moves out of the city towards an enemy, and it just dies in an "ambush") or (area has huge cities with 200% happiness, the maximum, and then for no reason they just flip to form a new empire).

Just because something has a lot of details, doesn't mean they are particularly well thought out details...

Sadly, I have to say, I regret the purchase

I am getting a response, but the comment limitation to respond back sucks.

OK, so you are basically telling me I paid $30 bucks to dubug your game?

"""Ambush is a technique which tries to prevent players to move units along the borders with enemies which can lead to unexpected assaults. Once you are not moving your units along the enemy frontline, this never happens."""

this is false. Unit leaves Alexandria, travelling 4 spaces west along a road against the sea towards the space next to an enemy (so as to attack it). It never makes it. It was ambushed.

Furthermore, how on earth is a random unit kill a good "solution" to people moving along a border? You should either be able to see across the border 1 space, OR if you really love the ambush idea, have a fortified unit at the border engage in something like a combat with the enemy units. Zone of Control, as it were.

What happened instead was that an elite unit just died for no reason as it moved to engage an inferior and wounded enemy. It makes no sense at all.

"""It is very likely that one of your enemies "bribed" people to start revolting. It is not a random event.""""

No, it was a random event where a group of three cities started a new empire from cities at 200% happiness, including a size 8 city. It was the large city at the corner of Asia Minor and Judea, conquered a hundred turns previously near the beginning of the game. I owned or confederated all of Asia Minor at that point - the gold cost for taking a Size 8 city would have been astronomical, even if anyone had been in range to do it, and as far as I know, bribing a city can only bring it under the control of the bribing empire, not starting a brand new empire. It was a random event.


""" If you were struggling with selection of a unit in stack, here (clickable) are described three ways how to do it. It is also described in tutorial."""

Yes, I know how to do it. The problem is that if the stack is located directly south of another unit, clicking on the banner or helmets instead selects the unit north of the stack, and does not bring up the menu.

"""This very much depends on the power of your country and also on the game speed selected. It seems like you decided to play one of the faster game speeds."""

No, I have played all but one game on the Standard Historical Speed.


***Old review below***


I am recommending, but with alot of caveats.

It is /not/ a great game. It is a good game, if you miss the old style of Civilizations where the combat was actually fun.
It is /not/ really finished. There are scads of language and information errors, and annoying bugs with the interface. It can be a fight to select the unit you want in a stack if it is below a space that has selectable items on it. The stupid influencing tool for trying to buy enemy cities has a weird bug where if you use it once, fail, and then try to click anywhere else on the map, it tries again, burning away gold.

It does have a much richer economics system than civ. It is /hard/ to keep all of the different resources balanced - you almost always feel the limitations of something. You must trade. That is cool.

The results of battle are much more satisfying than any civ game. A lot of possible outcomes can happen, and it is rare for two equal units to fight and result in one killing the other. units retreat, wounded. Sometimes you lose more attack than defense strength from the battle, sometimes of the way around. Pyhrric victories are absolutely a thing. There are many unit upgrades that make sense for the game, that let you specialize to the coming war. Units will sometimes gain them randomly from battle.

Units and techs come quickly - you almost never have to wait more than two turns for units to be made. The price comes from keeping you population and rescources up. City management is easy - there is very little to build, and it is very direct in its effect.

The empire management options can be very cool, setting birthrates (vs resource usage), making great events that can have major effects on your empire and even rival empires.

The game truly shines as a Roman era wargame. The world is chaotic, with shifting alliances, wars all over. You are managing relations with a dozen rivals. It feels great when you sweep up Italy as Carthage, or surprise Egypt with a massive fleet they didbn't know about, or run out of Asia Minor as the weakest of factions and fight to take over the Eastern Mediterranean.

Being able to "conquer" diplomatically by pulling rivals into a federation is awesome.

But the random games are pretty bad. There is no character to the maps, no features to make it interesting. It is a solid drag trying to get started on them, because building units has a huge population cost that simply does not work well in a normal 4x random world context. You do get options for more advanced starts, but they can leave you with massive advantages or disadvantages compared to rivals that can make the game predetermined.

Most of all, the randomness of the game is hard to fathom sometimes. It is like Civ I, with plagues and earthquakes and empire splits. While this can be fun, it can also just kill you; I was on the verge of winning when a plague took about 60% of my population away, while at the same time, two different rebellions occured, one of which stole the bulk of my offensive army away. It took literally 30 turns to recover from all of that, and easily added 60 turns to the game. It feels real enough on the historical map to be acceptable, but is just tedious in random games.

Then the enemy empire decisions can be beyond random. In my current game, Egypt and Rome just sudenly went from war to federation in a couple of turns. Neither side was in any danger, both sides had been generating a ton of hate towards each other, my carthage had been carefully cultivating good relations with Egypt in preparation of invading italy...and then *boom* Egypt is 90% towards victory, and I am at war with them.

Luckily they were too busy in Turkey to give me much grief, and eventually Rome seemingly randomly split back out of the federation as I conquered the southern part of Italy (as in, Rome quit the federation when they could have most used the help...).

There are also no wonders to build, which is pretty disappointing for the time period. The game claims there are victory paths via technology and empire improvement, but I cannot see any of those victories working out unless you purposely refrain from taking opportunities that would result in conquest victories.

In general, if you want a fun Roman era turn based Civ game, this is pretty good. It has replay value, with a lot of different factions to start off in, and many different directions to move in.

You will get your $30 bucks out of the game. But probably not much more before you are ready to move on, unless you just truly love the genre.

Время в игре: 4338 ч. Куплено в Steam
Рекомендую 03.09.2018 10:35
47 2

Really enjoying this game so far. I know it hasn't been long but I dont get all the bad reviews. People, you have to read!!! After reading the very good manual, all of the concerns and questions are addressed that I have seen in the discussions and review section. This is a deep and rewarding game which I am just starting to appreciate. Yea, I would like different sprites for the different armies and yes, some of the interface is a bit different but if a 58 year old can figure it out in a couple hours it cant be that difficult. I find this game much more challenging and rewarding than Civ for instance. The deplomacy is far superior and I appreciate the fewer unit types. this game is about strategy and being prepared more than rock, paper, scissors kind of play. No archers, no catapolts, at least not yet. Think of your units as green, regular and elite legions of mixed troops. I dont know, maybe its me but this is one of the best strategic war game s I have played in a long time with unlimited replayability. I would recommend watching Das tactic on u-tube to see the richness of the game here. I highly reommend it for people who appreciate calm and deliberate strategy and not clickfest kind of games. I just hope the develpers continue to develop and improve this game with patches, improvement and dlc. thanks for listening. ;)

Время в игре: 650 ч. Куплено в Steam
Рекомендую 01.09.2018 13:52
34 0

This is a really great strategy game. On the surface it appears simple, however, there are some more intricate things going on.

The graphics get the job done and the map looks good. It is easy to see the various different types of terrain.

And terrain is very important. Each unit has bonuses or penalties from the terrain it defends or attacks into. This can seriously change the battle results.

You build new cities, add a few improvements to them, and recruit units. Units may also have upgrades which are very nice. There is also research to perform, which unlocks new units, unit/city upgrades and government types.

There are various resources to control, with Coal being in my opinion perhaps the most important. Large city populations use a lot of coal. Larger populations means it is easier to recruit units and most important gives research points.

I have read a few of the other reviews and they are very niypicky and thus poor. Some are for ultra monitors ... really? Wow, who cares about that. Many negative reviews complain about the interface. I must admit it does take getting used to. Once familiar with it things are easy. I would like a better way to click on just cities. The game just released so I am certian there will be a few improvements to it.

This is a really great game. It has combat, city building, diplomacy, research, and more. I really like the game.

Edit: Forgot to mention: I play random maps and it is a blast. There are so many nice ways to set up a random map. I usually play with just one starting unit.

Время в игре: 6465 ч. Куплено в Steam
Рекомендую 30.08.2018 16:43
22 0

Just finished the tutorial and still playing the beginning parts, but already I can tell this is a game I will continue to like. There are all the ingredients here for a good strategy game: varied economy/military/diplomacy/building/terrain mechanics, depth, originality, historical flair.

Do not expect a Total War game; there are no tactical battles, just the strategic map. I'd say it's much more akin to Civilization, as others have noted. Some of the negative reviews seem a bit nit-picky to me, yes it's not perfect and the music/sound comes across as amateur, but it's also incredible it was made by a dev team of 2 people who seem very responsive. Plus, with easy mod support, this game has legs to really grow.

Время в игре: 551 ч. Куплено в Steam

Дополнительная информация

Разработчик Kubat Software
Платформы Windows
Ограничение возраста Нет
Дата релиза 22.01.2025
Metacritic 76
Отзывы пользователей 77% положительных (155)

Отзывы пользователей

77%
120 положительных и 35 отрицательных отзывов
Обновлено: 13.01.2025 00:37

Жанры

Strategy

Особенности

Single-player Steam Achievements Steam Workshop Includes level editor Family Sharing