Разработчик: team BitClub
Описание
The game takes place in an old, still running business housing. Main character meets various different people on his path to find more happiness in his life.
In each environment different types of enemies await to attack you, each with its own
strengths and patterns. Improve your tactics while fighting in either of the 3 difficulties.
Apart from it's attacking power, each power is equipped with a special ability that you
have to combine in order to make your way through the levels and uncover all the
secrets. Collect orbs to upgrade your powers for maximum efficiency in your fights.
At the end of each section of the building a powerful boss awaits to fight you.
Overcome your past and the fears that haunt you to regain your true self.
Buy items from the shops or obtain them from quests around the building.
Use them to unlock new areas and defeat all the enemies that block your way.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP/Vista/7/8/10
- Processor: 1.7 GHz
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 + 512MB VRAM
- Storage: 500 MB available space
- OS *: Windows XP/Vista/7/8/10
- Processor: 2.0 GHz
- Memory: 1 GB RAM
- Graphics: OpenGL 4.0 + 1GB VRAM
- Storage: 500 MB available space
Linux
- OS: Ubuntu 14 or later
- Processor: 1.7 GHz
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 + 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 14 or later
- Processor: 2.0 GHz
- Memory: 1 GB RAM
- Graphics: OpenGL 4.0 + 1GB VRAM
- Storage: 500 MB available space
Отзывы пользователей
I’ll be honest, I’ve been avoiding this one. I picked it up around its original release because I’m a pretty big fan of the developer’s previous game, Spaceport Hope. The pitch is good, the game looks expansive, and so I had high hopes for digging deep into External Visions. But it didn’t take me long to start running into roadblocks to my enjoyment, more and more until I decided to put the game down for awhile. Maybe I wasn’t in the mood for an off-beat metroidvania, I thought. I’ve tried to get back into it several times since then, and each time has only solidified what I already knew… It’s not me, game, it’s you.
External Visions ostensibly takes place in the mind of a regular everyman struggling with depression. His battle has turned his mental landscape into an actual battlefield, rife with grotesque monsters and oppressive entities. If he is to have any chance of escaping his pain, you’ll need to guide him through the vast halls and labyrinths to do battle with the beasts that inhabit them. You’ll meet some helpful folks along the way, presumably positive parts of his psyche or memories of people that have survived the darkness. Ultimately you’ll be questing for a whole little society in here, which only makes the stakes higher.
Again, it’s a good pitch for a game, but the mind is forever a perilous place to place your game. Surrealism and symbolism aren’t as simple as putting cracks or mold on your floor tiles, after all. Every part of the game’s design needs to be informed by the decision to set it in an unreal place, making sure to consider the meaning of every enemy placement, color palette, and sidequest. To put it bluntly, External Visions doesn’t do that. You know this is all inside your character’s mind because people tell you, not because there’s any clear symbolism that reveals his traumas and coping mechanisms. There’s also no significant character development OUTSIDE your character’s mind, which gives less context and less reason to care about whatever happens INSIDE it.
That wasn’t even what hung me up on the game, though. External Visions plays like a solid enough metroidvania, giving you a vast map of interconnected rooms to explore and items to find among them. However, your primary means of overcoming obstacles is not in the items you collect, but in weapons you essentially borrow. There are terminals all over the game with numbers 1, 2, and 3 on them. Each is a ranged weapon with a special purpose, like 3 which fires yellow blasts that solidify into blocks you can jump on. You must find a terminal to use that weapon, and you can only use one at a time. I know what you’re thinking, and yes, those terminals are not terribly numerous. So to solve many of the puzzles in the game, you’re going to be backtracking just to pick up the weapon you’re supposed to have at the moment.
It’s an absolutely inexplicable design decision, and one that kills the pacing of the game. I’ve absolutely had moments where I had a choice between two weapons, picked one, and progressed for 5 or 10 minutes just to reach a roadblock I should have picked the other for. It’s hardly the only issue with the game, either. The difficulty is all over the place, starting out even enough for the first hour or two and then spiraling out of control from the library. Controller support is limited and may require manual bindings to get it working, and some of the choices for sound effects can seriously grate after awhile. These are mostly small complaints but the add to the big ones in a way that’s hard to ignore.
I know a lot of heart went into making this game, which is why I hate having to describe it in these terms. But there’s no getting around it, External Visions doesn’t come together in a satisfying way. The core themes are not as fleshed out as they need to be, and the core gameplay has serious deficiencies that make it hard to stick with. It makes it that much harder to see decent art direction and level design go into such a flawed game, but no matter how much I want to enjoy it, I can’t. I hope this title has been a learning experience for team BitClub, and that their next game is every bit the success I wanted this one to be.
Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!
This has to be the best Metroidvania game I have played since Axiom Verge. I Found out after paying for it I could get a refund and get the game for free in November. Its a great game and I didn't mind paying for it.
A really fun 2D platform adventure rpg with lots of weapons to buy from the shops as well as special upgrades to be discovered in game through explorations. Controls are good and there are a lot of levels to explore. I absolutely loved it and am looking forward to External Visions 2 with many more levels, weapons, upgrades, and bosses.
Pretty cool game, got stuck at a few spots but eventually figured it out and beat the game. The final boss fight was weird at first but I eventually got what to do. Each powerup has its ups and downs but pretty decent otherwise.
I didn't like this game for various reasons. Basically It's like if the game wasn't finished.
Their previous game was much better ("Spaceport Hope") or "Environmental Station Alpha" is also better game, but the one i'm really looking forward to for sure is "Treasure Adventure World".
PROS: custom controls + each weapon do different things
CONS: no story (or at least i didn't understand) + map is really ugly + no funny to play + etc
This is a really solid game. It offers you alot of content for its price. I'd also recomend you check out SpacePort Hope. Made by the same devs and its really great.
This game is honestly really amazing, especially for a person such as myself who RARELY every plays and type of playformers besides from the few oldschool on the NES and I find that this is very much a challenge.
Yes there is some really cheap deaths and yes it does feel like an enemy is impossible to kill at times , But trust me there is always a way around it almost making it like a puzzle for each enemy.
But something I really dislike is the cheap deaths like the ones you wouldn't know about unless you had to retry that area before. Like when I'm walking through corridors and some ghost woman pops out giving me a single second to react fucks me over! , BUT The checkpoints aren't too bad and it'll only take a maximum of 2 Minutes to get back to where you were.
But honestly this game is a challenge and is defiantly worth paying for. I love the artwork and the effort that you can visually see that has been put into the game, I love the setting of this game and I feel like many people are able to relate with the character and his world he creates ( At least for me ). If all that needs to be added is a little more of a guide onto what to actually do for example before being able to defeat a boss you must get this metre down by going to all these machines that 'relive you' I didn't know that till I started walking around etc.
In the end I reccomend this to anybody who's interested in a platformer with challenge and al;so people like myself getting into platformers.
( Quick Edit: Ghost lady's were fixed but still a few more cheap deaths )
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Дополнительная информация
Разработчик | team BitClub |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 71% положительных (7) |