ClickRaid

ClickRaid

3.0
В основном положительные
200.00₽
Steam Store

Разработчик: Slikey Games

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Описание

*Multiplayer Hosting

Hosting a MP server may not work with all networks as it uses UPnP and UDP hole punching to try and get the job done but in some cases your network may not be setup to allow either of these to work preventing you from hosting a game.


About the Game

ClickRaid is an Incremental Game with multiplayer and competitive aspects, inspired by Clicker Heroes and Tap Titans. Incremental Games consists of a gameplay in which the player does simple actions such as “clicking” or upgrading ingame systems to get more of a currency, in which the goal is to get bigger and bigger numbers. The gameplay also has aspects that are idle, which means most Incremental games aren’t ones that usually require full attention. ClickRaid features a very important multiplayer aspect: Classes. Those are chosen by the player, and have unique effects on the other members of the party you’re in. The game isn’t meant for solo play! You will be greeted into choosing your ingame name, then into the Lobby selection menu! Just pick one that has more than 1 person in and read the Tutorial. The game might look very overwhelming at first and even more if you’re not used to Incremental aspects, but don’t worry! The community can always lend you a helping hand with any questions you might have. There is “reset everything but get bonuses”, which is called Ascending (often known as “Prestige” in other games). The Prestige in game is a mean to progress ingame, and only resets your Stage count. There are 5 different currencies ingame: XP, BossSouls, RaidSouls, Tokens and Gems XP is obtained from killing any kind of enemy. BossSouls are obtained from defeating Bosses, while RaidSouls are for their Raid variant. Tokens are flying discs that often appear on your screen. Mouse over to collect! Gems are obtained from defeating WallBosses, which are stronger Bosses that determine how far you can progress. There are other systems ingame too that Affect progress, they all work differently: Heroes (damage to progress, upgraded with bonuses for heroes and XP) Artifacts (varying bonuses only upgradeable with BossSouls) RaidSouls (bonuses only upgradeable with RaidSouls) Charm (bonuses upgradeable with Gems, with the help of Tokens) Inventory (items with bonuses based on your stage progression!) and a few more!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7
  • Processor: 2 Ghz or better Processor
  • Memory: 2 GB RAM
  • Graphics: Any DX11 Compatible Cards
  • DirectX: Version 11
  • Storage: 40 MB available space
Recommended:
  • OS: Windows 10
  • Processor: 2 Ghz or better Processor
  • Memory: 4 GB RAM
  • Graphics: Any DX11 Compatible Cards
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 MB available space

Linux

Minimum:
  • OS: Ubunto 16.x
  • Processor: 2 Ghz or better Processor
  • Memory: 2 GB RAM
  • Graphics: Pixel shader 2.0, 128Mb ram
Recommended:
  • OS: Latest Version of Either OS
  • Processor: 2 Ghz or better Processor
  • Memory: 2 GB RAM
  • Graphics: Pixel shader 2.0, 128Mb ram
  • Network: Broadband Internet connection

Отзывы пользователей

Не рекомендую 22.04.2022 21:32
0 0

Pretty simple game, lots of idling. It runs very poorly and uses nearly 50% of my 1050Ti a lot of the time even though I have all the effects turned off. It was interesting when I originally played, but now it is kind of dead, though the balance is still reasonable even if you are soloing.

Время в игре: 14607 ч. Куплено в Steam
Рекомендую 18.12.2021 23:53
3 0

This game used to be so great, from the other reviews I've seen it seems the game is kind of dead, which is a shame, had a lot of fun talking to all of the people even if i haven't played since 2019, hoping there's plans to make this game come back some time in the future because i'd love to get back into it

Время в игре: 3910 ч. Куплено в Steam
Не рекомендую 08.01.2021 21:09
4 0

This game has very little going for it.

You just get thrown into the content on a server where everyone is already high level farming, you're not given any instruction on how to play the game at all. Normally someone could deal with this and try to figure out whats going on but the terribly cluttered and counterintuitive UI basically prevents any understanding of how the game plays.

I think if even the slightest tutorial was given to help new players figure out whats going on, and the UI was decluttered a little, then this game would be a lot better. It seems like the mechanics are really cool and solid, and I like the art a lot. Its just impossible for a new player to start.

Время в игре: 27 ч. Куплено в Steam
Не рекомендую 28.12.2020 22:21
5 0

I tried to get into the gameplay but the amount of data and the terrible UI just isn't for me.

Время в игре: 491 ч. Куплено в Steam
Не рекомендую 23.11.2018 22:58
148 3

Look at the amount of time/energy I have invested in this game...

Community is almost dead. The original developer has moved on to developing ClickRaid2. New developer has taken over and has decided that instead of fixing issues with the game that is best to totally change the gameplay mechanics. The newly proposed gameplay mechanics... Everyones progress will be reset monthly. That months progress will be added to a cumlative leaderboard that adds no benefit to your current run (therefore, a prestige is no longer a prestige). The game will no longer be an incremental game.

They are trying to get more users into the game through steam sales, but all these users will buy a game that is soon to change. I'd would highly recommend not buying this game.

Время в игре: 146260 ч. Куплено в Steam
Рекомендую 07.07.2018 02:03
2 1

You can't play this game without a party because will your progression slows down significantly, but it's easy to find a party that's okay with low level players.

You can't compete in this game because anyone who played the game before you has a perma-advantage, but it's fine because it's not really a competitive game.

You can play this game the way you want because no one else cares if you're progressing slowly.

You can talk in chat and ask for help because most players are friendly and helpful.

You can buy this game because it's your best choice for incremental games.

It's a good game.

Время в игре: 10494 ч. Куплено в Steam
Рекомендую 22.06.2018 22:24
16 2

I was going to write like a three page essay on this game and why you should get this, but I'll just do a quick list:

1. Developer is extremely easily accessible and is active in the community, which is a huge turn on for me.
2. Community in general is pretty vibrant and broad and extremely helpful and sometimes knowledgable about the game.
3. Game is extremely well defined and does what it says it does in the description.
4. When you get friends involved, game is extremely fun to play with together with friends.
5. Overall game mechanics are fairly well flushed out and developed, with lots of input from the community.
6. You get your money's worth, as you can tell by the number of hours I have played (60% of which are AFK hours, 40% of which are active hours).

There are more pros, but they would just get more and more detailed and I think that should be more than enough to help you decide if you want the game or not.

There are a few issues currently that I do need to address, though:

1. Graphics are an acquired taste. They aren't overly detailed and are more like pixel art. If you like this type of thing, this isn't a con for you.
2. Game tends to run the computer fan overly much, even though it doesn't use much processing power.
3. Community, while still present, is smaller than it used to be.
4. Game HUD/GUI, and some game mechanics are either poorly explained or explanations for them are not given, and there is no tutorial. This is currently being worked on! Again, not a con once the video tutorial is finished.

There are a number of DLC for this game, all of which supports a SOLO indie game developer, and several of them adds new game mechanics and/or various other things to the base game, some of which are kind of required in order to compete with the top players in this game. This is neither a pro nor a con since it could be considered a pro for some and a con for others.

There are many, many more pros than cons for this game right now, even though it looks about even here, because I didn't list many of the smaller pros of this game. Overall, I would say this game is definitely worth picking up, even at full price, because the developer is extremely active and supportive and because the community is so helpful and kind towards new players, and because there are going to be more updates for this game soon.

Время в игре: 187743 ч. Куплено в Steam
Рекомендую 26.03.2018 11:18
5 0

The best of the best! This game has just about a little bit of everything you could want in a clicker! The community is good to great! The developer...oh boy...what can i say? Update after update after update hes like a robot :) and is extreamly helpful to both myself and the community. This is probably one of the most involved and greatest developers ive ever seen!

Время в игре: 14899 ч. Куплено в Steam
Рекомендую 25.03.2018 19:32
6 0

Pros for this game:
-has 10 unique classes
-each class actually has true meaning
-each class can be combined with a second class for a super bonus
- can play with up to 4 other people for the best room bonuses
-frequent updates
- game clicks for you
-levels your heros for you
-has two prestige options (if it take more than a second to clear a boss and after 2 minutes of farming)
-(ussually) helpful players
-has 2X tokens every friday thru sunday (you need these to level classes)
-when you ascend you reset all progress for points, after the second ascend it will remember your highest levels for each class for the others in the room to benifit from (and you as well) so ascending doesn't take ages to catch up to where you were progress wise.
currently at version 541.3
cons:
-you need a full room of 5 people to make meaningful progress
-the game has 4 currencies
-progress seems to stagnate if you don't have a good room of players
-the UI is very bland (but you can play with a B R G color sliders to edit it)
-costs 4.99 USD
This is the idle/clicker MMORPG that people wanted. get it if you like idle style games, would recommend 8/10

Время в игре: 30801 ч. Куплено в Steam
Не рекомендую 07.03.2018 01:38
24 0

This is one of those cases where I wish there were a "meh" type of option for a review rating.

The core game itself is quite fun, especially for folks who like progressive games and want to play actively. The community is pretty good, *usually* pretty helpful, but then at other times you can tell people are cliqued up in their instanced room and have closed themselves off to the rest of the world. Also, while it's totally understandable, a lot of people are AFK and with the addition of the DLC perks where your pet will pick up token for you, playing AFK is extremely efficient in the long run. That's not a complaint; just a fact.

Why this game gets a negative review is because there is clearly no end-state in mind. The game mechanics feel like a complete game, but everything about the ABSURD amount of constant patches makes it feel like an early access game. It's not uncommon to leave the game up for multiple days as you progress, but you end up getting behind on game versions. At one point I was 5 versions behind simply because I didn't want to leave the awesome room I was in. I've never played a game online that would have it's player base on different versions. A forced upgrade needs to be implemented as soon as the patch drops.

Here's why the patch thing bothers me so much. They implemented an alchemy function where you can make little potions for tiny (pretty much irrelevant) boosts. Within the alchemy menu, there is an option to "lock" potions so you don't accidentally trash them. So I lock a potion and I use it. It goes through it's timer and i open the menu and I'm able to use it again. I sat there thinking, "maybe some of the potions are multi-use". So it allows me to use it again. At this point I ask in chat whether some potions have hidden perks that allow you to use them multiple times and immediately get accused of advertising an exploit by the developer with a sarcastic "thanks" and a demand that I update my game. Apparently this was a "bug" that was fix in one of the 5 versions since I had last logged off and it was my fault that I didn't know that. Which bring me to my final point....

Discord. The only way you're ever going to learn about the different things going on with this game's constant updates, status, bugs, opinions, etc is to stay logged into their Discord. No thanks. The patch notes don't even get posted to Steam even though that's where the game is purchased.

It's just a convoluted mess for a game that has probably less than 200 active players; and don't even get me started on the optional Patreon monthly fee for special cursors. It just shouldn't be that tedious. Even if you don't care about this review, know that the constant updates will wear on you at some point. A lot of people are "bro'd" up with the developer and development team so I'm sure they'll disagree. In a way, the game creates a community that is too personal because of the small population and online nature, but on the other hand it also makes you feel like you're really just playing someone's college experiment in game development.

For the full experience, be prepared to have all of the following open: The game itself, Steam, Discord, Patreon, Google Drives (for calculators), and an EXTREMELY outdated wikia. And by the time you get all that up and running, a new patch will drop. I'll leave it at that.

Время в игре: 16781 ч. Куплено в Steam
Рекомендую 26.02.2018 21:41
2 0

I'm a sucker for these games. Love it so far.

The chat rooms make learning a lot easier than digging through wikis... I mean, I still dig through them, but if I have a stupid little question, ya know, I have that option.

Community is really helpful and so far, no jerks.

I'd go into detail about gameplay, but... it's an incremental idle/clicker. If you know the genre, you know this game. It's right up there with all the best of em. Different but similar... but different again :)

I like that there's the boss minigame type thing. It's a good change of pace. Hoping for more variety like that to break monotony. I'm still new, so for all I know, there might be :P

Время в игре: 1450 ч. Куплено в Steam
Не рекомендую 16.02.2018 05:39
4 0

Used to love this game, with the introduction of the asend system it really killed it for me. It just strayed to far from what pulled me into it. I liked seeing progress by increasing the level of my heros, classes and stages. With the new system you reset all of this almost daily to get very small buffs. If you like incremental games where you reset all of your progress constantly this game is for you. Honestly i would say try it out if the price stays low. Dev is really active, almost too active in my opinion. Really dont like having to update the game almost every day, But on the other hand a lot of people do like this. Maybe once or twice a week would be more reasonable. In its current state i would not recommend this game. A month ago i would say this game was the highlight of my day.

Время в игре: 43700 ч. Куплено в Steam
Рекомендую 02.01.2018 03:39
9 0

I have tried and still play many clicker/idle/incremental games, but there are a limited few that will grab your attention and have come back to play day after day like ClickRaid does.

The dev is constantly working on new material, balancing old material and fixing bugs.
Every month has an optional new season that only last a few weeks, that contains different mechanics than the non-season. Every earned in the season then gets transferred to the non-season much like Blizzards Diablo 3 seasons.

The game has a supportive nontoxic player base, so tell all your internet nerd friends to join a guild and start playing ClickRaid today!

Время в игре: 96701 ч. Куплено в Steam
Не рекомендую 18.11.2017 23:38
31 5

This game has a neat idea behind it with being class based and multiplayer, but the overall execution is abysmal.

First and foremost, the gameplay is incredibly shallow. The core gameplay loop quickly devolves into just mousing over tokens every now and then, and then clicking the prestige button every few minutes, while occasionally entering a captcha. It's a perfect balance of an incredibly low amount of interactivity that it grows dreadfully boring playing it as your sole focus, but requiring enough activity that playing it alongside of another game quickly becomes irritating as your progress immediately grinds to a halt the moment your autobuy falls off.

The primary draw of the game to me was the class system, however the classes do nothing but provide passive buffs to your group. There are no gameplay differences between them whatsoever. Ideally your group has a mix of one of every class, so it doesn't even matter what you pick, ultimately serving as a nuisance that bars you from who you can be grouping with and still progress optimally. Sure you can level up everything, but that's less optimal, and seemingly renders the actual choice behind your class as moot anyway.

The overall systems in the game make little sense as a whole, and reek of the developer just putting in random things as he goes along without any real vision for the game:

* Early on you rapid-fire unlock every single artifact, which then quickly become irrelevant as the costs ramp up exponentially while your boss soul growth hardly increases after you cap the priest buff out. The dev recently "rebalanced" it, but all he did was change the cost growth so you top out around 4x as high as previously before they become irrelevant.

* One of the artifacts, enemies respawn on death, literally makes you kill slower, so the dev just lets you toggle it off instead of actually making it worthwhile.

* There's a mechanic where you put in raid souls which reduce hero cost. You completely max this out at 90% a few hours into the game and half of the raid soul screen is then completely irrelevant.

* There's a talent tree, with a low respec cost, so the optimal solution had everybody putting everything into resource gathering and then respeccing for damage once they wanted to push a higher stage to unlock more talent points. So the dev added an ability to save two specs and toggle between them, re-enforcing this optimal one-way-to-play talent system. Oh, and then later on you max all the points in the talent tree and just start dumping them into an infinite point additive +100% damage bonus anyway so it's not like there was any real depth to talents regardless.

* There's a competition that happens every other day that you enter where growth of enemies is doubled, meaning you just top out at half of your highest potential stage (with some variance due to wallbosses). Everybody just enters competition and leaves once they stop instakilling so they get roughly 2x the boss soul gain, plus some bonus tokens at the end of the day based on how far they went in competition. This entire system has literally NO POINT to it, and you could accomplish the same thing by just making every other day give you 2x boss souls and handing out bonus tokens based on the regular highest stage, and it would end up being less tedious as you could stop having to enter/leave competition repeatedly.

* The dev one day just randomly added a lotto minigame that pays out hundreds of thousands of tokens. Ok then.

* The dev one day decided that he was going to remove seasons because people don't like them. Probably because they're terrible and completely make the game around replaying the beginning over and over every month, despite the game having no replay value to justify this. And then IMMEDIATELY 180'd and decided he was going to keep them because some people defended them. It's a huge game-defining feature, yet removing/keeping it is decided on a whim.

Furthermore, the developer appears to have no idea how any of the math in the game works together whatsoever. Or how math in general works, for that matter. As I mentioned earlier, boss souls quickly become irrelevant due to exponentially increasing costs, while the reward for them is linear, and the gain of them pretty much flatlines. The rebalance merely shifted the point in which they become irrelevant, instead of fixing the issue.

Gems are incredibly special.
* Spending them to start with heroes/xp accomplishes nothing. The entire beginning of a run very quickly has you instakilling as fast as the game allows and even maxing out the buff does not speed it up.
* Wallboss class XP caps out super fast, and instead of something logical like later Wallbosses giving more class XP and the gem buff being a multiplier, they all give a flat amount that's just added to it, and it caps way too low to have any significant impact, making it where tavern quests provide far away the vast majority of your class XP.
* Token gain is a linear bonus which makes it fantastic to start with but then costs more and more for the same bonus making it progressively worth less, and its benefit is largely counteracted with the rising token cost required to increase it as well. (The addition of the token cost was a change done on a whim as well, by the way.)
* Damage has the same issue, as the multiplier does not significantly increase it quickly becomes largely irrelevant as you'd need a weeks worth of gems just to double your damage from it. And it just gets worse and worse. Keep in mind like most incremental games, there's exponential growth in enemy health, and if you aren't at least doubling your damage, you aren't having an impact on your max stage whatsoever.

But the most amazing part of all is that the vast majority of gem gain is linear growth from +gems from a talent and the merchant class buff. It's completely nonsensical and further reinforces that prestiging the moment you stop instakilling is the only sensible way to play the game.

Class levels largely become irrelevant as the buffs either cap out (raid soul/boss soul gain) or keep steadily increasing linearly while the class XP required outpaces class XP gain off tavern quests. Leveling warrior from 100 to 200 will only double your damage despite taking forever. And then 400. Yeah...

After you effectively top out the rest of the progression mechanics, the only thing that matters is a mix of round table, RSE, and sticking raid souls into hero damage. This is because both round table and RSE provide exponential growth while only having linearly increasing costs, while hero damage is just a flat cost while functioning as a multiplier. But since your raid souls have a fixed gain rate, this just means you progress ever so slightly slower and slower, in an immensely unsatisfying way as your raid soul gain has nothing to do with how far of a max stage you can push. The problem is compounded by seasons, as getting rewarded 2x of your raid souls at the end of a season really just means your progress is tied to redoing the beginning of the game over and over for eternity. And your progress doesn't matter, so who cares!

I don't think the frequent updates are a good thing, either. Updates are pushed out clearly untested and broken on a regular basis, with little thought behind the actual changes. Awhile back the developer made bards scale to the number of people in the group, and bard ended up giving you a negative buff when solo. And he wanted to prevent people from stacking merchants as adding a really high +gem bonus was obscenely overpowered compared to anything else (wow who could have seen that coming?!) so he made merchant buffs average out. As in, 50+100=75. Absolute genius. And just a few days ago he pushed a build live that was screwed up and let people progress super high and needed rollbacks.

I do feel like there's potential for a good game here. But this isn't it.

Время в игре: 10839 ч. Куплено в Steam
Рекомендую 15.11.2017 08:38
6 0

At first I was just looking for a game to itch the scratch I've had for any good clicker/idle games. This scratched it with a ruby encrusted scratcher dippied in the blood of christ and the golden blood of gods. The game starts out like any Clicker/Idle; play until you get enough Souls to buy your Artifacts, buy all of them and start upgrading them. Also unlike other clickers, you don't lose the damage boost from souls; once you get that % boost, you keep it.

The real game begins once you reach stage 650, which may sound heavy, but there are a good amount of players willing to assist (Join [EON] if you're new). At stage 650 you get to choose a class and level them up to unknown amounts. Some do however have hard caps, but those caps are there to prevent them from being too strong.

The classes may affect your attack speed, the amount of attacks you do in a given time frame, help skip waves (if you have enough power to defeat multiple waves at once, you will at a 5 wave limit. The Ninja class increases that limit), increase boss damage, Raid Soul increases, Boss Soul increases, and a lot more. And then once you reach stage 3,000, you can choose a sub class, which is half the level (if high enough, will be halved if higher) of your main, giving your party their effect too.

There are Gems that are gained from killing Wallbosses (every XX99 stage) that can be used to increase Token amounts, Wallboss class exp, damage, and make you start with more Heroes upon Prestige. That is a whole extra barrel of monkeys to get into.

Speaking of classes, they are MAJOR. As of right now a full party of 5 people can have one of every class, each one complementing one another. Berserker increases click speed and turns crit % to crit dmg and Archer increase Hero speed and gives crit %.

There is so much to the game, and the Developer, who is on every day testing out new test builds and talking with the community getting ideas (as of this moment he is developing a dragon raid a player suggested that is pretty sweet), that I honestly am not skilled enough to even describe. The player base is made of amazing people, most of my time playing this is just talking and fooling around, and they aren't shy to help. We have mods that can't get to answering questions faster than the actual player base does most the time ahaha.

Время в игре: 39452 ч. Куплено в Steam
Не рекомендую 03.11.2017 02:05
24 1

Update: I still cannot recommend this game, but now I am actively advising against it. The developers have added a microtransaction that directly impacts gameplay. This is a tremendous no-no.

Original Review: Unfortunately, I cannot recommend this game.

Don't get me wrong - it's a fun game. And it plays well. And the developer is extremely active. The UI is absolutely atrocious, but you get used to it. Great flexibility and the ability to easily change classes by midgame. From a gameplay/value perspective, it is well worth your $2 and you will get your money's worth out of it.

However, most of the gameplay revolves around being at keys and waiting for tokens to appear on the screen so you can mouse over them. For hours. If this is your idea of riveting gameplay, this may be the game for you. Granted, most idlers involve clicking on something over and over or upgrading something again and again, but they differ from this one in a major respect - ClickRaid has no afk or offline progression to speak of. None. As soon as you miss the aforementioned tokens, your progress grinds to a halt...so playing this as a background game while you play something else is not an option.

Additionally, a newly implemented "Season" mechanic has split the community and found many of the seasoned 100+ hour players basically starting alt accounts for bonuses on their main accounts. And you have to party up - your progress will only be a fraction of anyone else's if you don't. This will happen on a monthly basis, so you have this to look forward to as well.

Like I said - I cannot recommend this game. But it may very well be the game for you, and so I leave you a fair review on it. The sound is good, the frequency of updates excellent and the developer involvement is welcome (though at times heavy handed). They have a Discord channel as well, if you're in to that sort of thing like some of these young whippersnappers are these days.

Время в игре: 6229 ч. Куплено в Steam
Не рекомендую 03.11.2017 00:57
15 0

I appreciate incremental games, but ClickRaid is not well made.

Other games tend to have some interesting mechanics or developments to keep you on board - something to unlock that will be fun and exciting. ClickRaid's upgrade path tends to be very plodding and predictable. The graphics are crude and simple, not in a charming way. I appreciate the tracked (or tracked-sounding) music, but it will become tiresome eventually, and the other sound effects become grating immediately. The interface is one of the worst I have ever seen.

Although the game is multiplayer, that multiplayer aspect doesn't translate into any interesting game mechanics beyond a leaderboard.

Время в игре: 186 ч. Куплено в Steam
Не рекомендую 27.10.2017 08:42
6 0

The game is fun for a little while, but when you start to realize that you have no progression goals past stage 3k other then epeen contest. Really needs addition long term goals added to the game quickly. I reached 3k in the first 12 hours of the games launch.

Время в игре: 14877 ч. Куплено в Steam
Рекомендую 15.09.2017 14:53
12 4

The New King of the Clickers is Here.



Move over, Clicker Heroes, there's a new kid in town.

After what seems like eons, Clicker Heroes' supremacy in the clicker arena seems to finally have a worthy challenger.
While ClickRaid isn't free like Clicker Heroes, it also doesn't have tons of micro-transactions. Granted, Clicker Heroes was never greedy about their micro transactions, but they were always there.

ClickRaid offers two things to pay for, the base game and a DLC that makes your cursor shiny, as well as supports the dev. I think it also increases the odds of encountering Raid Bosses, which is a good thing.

Personally, I hope the dev offers more DLC for the game, not micro transactions. More little knick-knacks to support the dev as well as pimp my cursor even further. Who knows.

So what's the biggest difference between this one and all the other clickers?

Hello? Is there anyone out there?

Many clicker games are single player. Some of them do a little extra, Clicker Heroes has what is basically a message board that your guild can use, though it's extremely limited. Worse yet, messages are limited to one per 30 seconds or something like that. It makes having a conversation with the guildmates quite frustrating.

ClickRaid has guilds AND a live chat, which is a core focus of the game itself. You can chat to the whole world, or you can chat to the party you're in.

Did I forget to mention multiplayer is super important?

The party system is really a server system. One person hosts, 4 others can join their game. Each time you encounter a Raid Boss, other players all receive Raid Souls, which are one of the games' upgrade points. Additionally, in later levels, there are classes which provide speed and damage bonuses, increased experience, increased souls, faster hero damage, etc. If you have 5 different classes in the same room, you'll find your bonuses get buffed to high heaven.

This is awesome.

Should you buy the game, though?

If you're a clicker fan, as I am, then yes... yes you should. You should stop reading this and buy the game immediately. It's worth the very modest price of it and its "Supporters" DLC. You'll get thousands of hours out of it currently, and the dev is updating the game like crazy.

Seriously, stop reading this and buy the game, you're wasting time.

Don't read this review anymore, you could already be up a few hundred levels by now.


STOP READING THIS!!! GO PLAY!!! Goodness gracious, some peopes' children.

Время в игре: 3206 ч. Куплено в Steam
Рекомендую 28.07.2017 03:35
9 0

Very nice Clicker game with good anti-cheat system. It pays off to work together in lobbies (more raid souls) and the staff have continuously been fixing the game since release. They've detected and fixed multiple bugs with great haste within the last 10 hours since release. They are also nice people in-game whom talk about what they hoped for in the game and how they executed it. This game has a wonderful anti-cheat system that i've seen in a clicker game, and they keep trying to make the game more entertaining. At the moment they are still working on the windowed screen options and some small bugs, which I have no doubt will be fixed by the end of this week.

Время в игре: 543 ч. Куплено в Steam

Дополнительная информация

Разработчик Slikey Games
Платформы Windows, Linux
Ограничение возраста Нет
Дата релиза 31.01.2025
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80%
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Обновлено: 27.01.2025 06:32

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