Разработчик: Cardboard Keep
Описание
Summary
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Features
- Hex-based, turn-based gameplay, like a digital board game
- 17 mission single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
- AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
- 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
- In-game map editor to create your own single- and multi-player scenarios, with Steam Workshop support
- 11 different units and 15 terrain types provide varying tactical engagements
- Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks
The Team
Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam.
Check out Cardboard Keeps entire catalogue of games for more amazing experiences!
Поддерживаемые языки: english, french, german, polish, russian, simplified chinese
Системные требования
Windows
- OS *: Windows 7
- Processor: 2009 or newer dual-core
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- DirectX: Version 9.0
- Storage: 500 MB available space
- OS: Windows 10
- Processor: 2011 or newer quad-core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX series
- DirectX: Version 12
- Network: Broadband Internet connection
Mac
- OS: OS X El Capitan
- Processor: 2009 or new dual-core
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 500 MB available space
- Processor: 2011 or newer quad-core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX series
- Network: Broadband Internet connection
Linux
- OS: Latest Ubuntu LTS or Latest Steam OS
- Processor: 2009 or new dual-core
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- Storage: 500 MB available space
- Processor: 2011 or newer quad-core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 900 series or Radeon RX series
- Network: Broadband Internet connection
Отзывы пользователей
Game is interesting, but the Linux version is poorly maintained.
AWESOME! Its a simple tactical war game. You can build your own or play the game's maps or other people's maps.
erm... im stuck on the menu, because i cant click with my mouse. pls fix.
This is a decent little TBS wargame, with concepts and features introduced gradually over several scenarios in a well-designed tutorial. Enjoyable, good enough graphics, and each scenario is small, with only a few units on each side make for short and pretty enjoyable experience.
Very fast-paced tactical wargame.
Game mechanics is much better than Advance Wars, or Panzer General.
However AI is very poor, and campaign is much too short.
So after a day or two you will find you can only play online, and the community is rather small.
this game is fun, but i would really like it to have a way to do a pass and play and have more updates for map design and terrain.
Solid little tactics game
I purchased the game in July 2017, and unlike some games of this nature or price range, it is finished. The dev kept all the promises I could think of, and you will be getting a bug-free experience. And yes, I only have 5+ hours in, but have pretty much done everything I could to "break" the game, and there were no problems.
I think the game would get more love from wargamers if Panzer Corps-type unit counters were used or optional. There is nothing wrong with the 3D counters, and it probably would have been less work to go with boardgame counters. But they tend to belie the fact that: Yes, there are terrain effects, fog of war, higher sighting from hilltops, combined arms effects, etc. It sort of reminds me of a simple version of an HPS Squad Battles game.
Using the editor is so easy. You can edit any scenario you upload from Workshop or create your own. It's pretty limitless overall, so you are really getting a bargain here. Pretty much anything is possible, and there is a decent number of terrain and unit counters at your disposal. Most of all, it is self-explanatory to most people, as is the gameplay. I really feel that $15 is as low as anyone could expect to pay for a game like this, so no need to hold out for a 20% off sale, imo.
Be aware that it is not really necessary to play the Campaigns unless you are really a newbie. They are good tutorials though, and I'm sure I've missed a point or two by not playing them (yet). One minor issue is no saving during the battles. You can create some real slugfests, but still, this is not a deal-breaker by any means.
I would like to see a DLC that includes aircraft and ships, maybe paras, etc. I would hope this would draw extra attention to the game. The AI is fine for what it needs to do, and though I prefer more complex games in general, some of those have cost me up to $80 on release: Can you say War in the East? But it's the editor that drew me in and the fact the dev stuck with his plan and deserves to see some success with this game.
Finished all campaign missions in less than 30 minutes.
AI Skirmish is repetitive.
Little replay value.
Not worth the price paid.
It's a fun game, but it gets boring halfway through the campaign. I honestly think that the trailer mad the game seem better than it actually is, and id don't think it's worth the $15 I spent on it.
A good start to a game. I'm assuming development is still ongoing. I played through all of the content that was available in v. 1.0 in less than three hours, so if this is the completed game, I'd say it's overpriced relative to most other video games.
For being version 1.0, it works surprisingly well on Linux (Ubuntu).
This game plays sort of like the combat portion of Civiliztaions if you remove everything else from the game. It feels like it has much more potential to become an interesting game than anything else I've played with similarly short matches. I think the short duration of each match is really nice.
The two biggest things this game needs are more maps and difficulty settings (to give the A.I. significant advantages relative to current settings). You gain levels for winning matches in the game. I'm not sure whether this has any impact on game play or not. If this is the mechanism by which the A.I. is given advantages, it needs to be reworked, because as it stands, it stays way too easy for too long.
From the outside this game looks like an interesting strategy game.
It's a tactics game with limited depth.
I believe it could become a good game. But it needs UI fixes, rebalanced units, and more variety.
The games are incredibly short. I played 5 campaign/tutorial maps, 2 random maps, and two custom maps in 44 minutes.
Pros:
++Suppression combat is interesting, rarely seen in turn based strategy games. I think it's a good choice.
+Victory positions are an interesting king of the hill mechanic.
+Victory points for killing enemies are a good touch.
Cons:
--Map placement needs a lot of work, but could be good. It can be a loss since sometimes how many spots you have to place is sometimes unknown, if you bought too many units they get thrown away. There should be a mechanic to reinforce unused troops. You also can't replace or move placed units if you make a placement error.
--Unit specs from the field are unclear; ex1. You can't tell how much armor-piercing damage a unit has fgrom the field. ex2. you can't tell how much of a units damage is suppression damage or physical damage from the field.
-Victory positions should be more visible
--Victory points should be representative of unit value, since they are not it's a mistake to buy cheaper units ever.
-Units feel unbalanced, particularly the sniper is garbage should be valued at 2 or do about 3x damage, The calvary is terrible too, needs to do about 2x damage.
-personally I find the graphics to be kind of ugly, not a big deal.
Neutral:
~Very short matches, about 5-8 minutes
Good Early Release tactical war game. Simple rules and fast play. Point buy system for armies. Maps good but need more variety. AI not hard to beat-needs some more work. Best strategy for me so far is buy 1 heavy tank, 1 heavy foot soldier, 1 mortar, 2 artillary, 1 sniper or machine gunner. Explore map 1 or 2 hexes at a time with tank leading and slowly morve up all other units. Place artillary on hills if possible. Let the enemy come to you with your troops waiting since you usually can't move and attack in same turn and it takes multiple hits to kill a unit. Fun game, but needs some more maps and a harder AI.
So far, for early access, this is a fun game. It scratches that itch for a fairly short length, turn-based strategy game.
Replay value is good because you can create your own maps and I think that is the best feature of the game. I do feel there needs to be a bit more AI skirmish features such as, more generated map size variations, different point variations for setup not just twenty points, and maybe a score talley dialog at the end of all skirmish matches.
Additionally, the AI could be improved some. All I really have to do to beat the AI every time is to group my units so that they support each other. Maybe different AI selections like offensive, defensive could help fill that void too.
Right now as it stands I give the game 3.5 stars out of 5. That's pretty good for early access. Keep up the good work Devs!
Edit - I have changed my star rating to a better 4.0 out of 5. Some decent support on this through EA, and this is a pretty fun TBS title with an easy to use editor. I'm really liking this the more I play!
I like this so far!
This Is a Really Good Strategy Game to Play
Attrition: Tactical Fronts totallly came out from under the radar when it came out. There was no previews of any kind for this game and nobody talked about this game before it came out.
I really enjoy this game. The graphics are pretty good in this game and the maps you play on are hex based maps on different terrains. The game is turned based and each turn you control military units to move and fire against enemy units. The game has great sounds effects when you fire different weopons against the enemy..
I've only played the Single Player Campaign so far but I really like wihat I have seen so far in this game. The game has a good tutorial during the beginning of the Single Player Campaign and I recommend going trrough the tutorial to learn the basics. I don't think trying to learn the game is all that hard to learn.
You have alot of different untis to play with in the game. You have sniper units, infantry units, cavalry units, tanks, mortar units, artillery units, etc. There are alot of units in the game with special abilities and I enjoy using there ablilites. So far I think the AI is preety good in the game to play against.
This game might be in Early Access. but I feel it already has alot ot offer. I highly recommend this game. Cheers.
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Дополнительная информация
Разработчик | Cardboard Keep |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 69% положительных (16) |