Разработчик: Team Seven
Описание
- Four difficulty levels (Easy, Normal, Hard, Insane)
- Steam Leaderboards
- Easy to pick up and play right away
- 100% Free!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel® Core i5-2500K
- Memory: 8 GB RAM
- Graphics: AMD Radeon™ R9 290
- Storage: 500 MB available space
- VR Support: SteamVR. Standing Only
- OS *: Windows 7, Windows 8.1, or Windows 10
- Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
- Storage: 500 MB available space
Отзывы пользователей
Nice little sfi-sword-and-shield game! Basically some spheres are flying towards you and you can either cut them with your sword or deflect them with your shield. It has a good learning curve and gets harder in each level, but you can train your reflexes and then it leaves a nice satisfaction if you master the next level. The most important point is to remember that you need to be fast, but you don't need force to cut the spheres - it suffices to "touch" the spheres with the sword to cut them.
And I like the female voice with the dry type of humor!
It is well made, provides a good amount of fun and it's free so just try it out!
a really good game if you like space pirate trainer. And is really worth playing
I have played this game for a short amount of time but I feel like I can already provide an accurate review.
The games soundtrack is somewhat mediocre. I highly suggest listening to your own music over the top.
The gameplay is pretty good, it's a great concept but needs some improving. Here are some suggestions:
> Higher tolerances for missing. This isn't real life, not everyone can smack a tiny target with a sword in the opposite hand with ~1 seconds notice. I understand there must be a skill curve, but I feel allowing for small errors would be great.
> When the sheild is used to deflect an item, it should not be allowed to roll back and cause you to lose a life. This screwed me on many occasions. Instead I suggest having the sheild "smash" the projectiles on impact.
> Longer sword. Some projectiles are out of reach for sitting players/people that stand still. I do have room-scale enabled but if I was a stationary player I would certainly struggle to hit some of the targets.
> Power ups. I feel like there is little to no reward for performing well in this game, and the combo system in place doesn't accurately represent or reflect your performance. I would suggest rewarding the player with perks for high combos/low miss rates in the form of power up projectiles that you slice to gain a temporary advantage (such as seeing where projectiles are going to go, or a magnetic sheild that pulls projectiles towards it).
TL;DR Game is 6/10, needs improvements but I would reccommend.
Decent for a free title, much better if you play it with music. With a bit more depth and polish I'd be happy to throw my wallet at it.
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Дополнительная информация
Разработчик | Team Seven |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 100% положительных (4) |