Разработчик: Argent Games
Описание
Overview:
It's been a year of hard travel, but finally, the young mage Kymil arrives at his destination.
He's a Cyromancer - a spellcaster who wields the power of ice to smite down his enemies. Kymil learned how to harness his power thanks to his uncle, a well-renowned adventurer who hunted down treasure on every corner of the continent.
But his uncle was murdered in his home by an unknown assailant, and Kymil is driven to uncover the mystery behind his death. The only clue he has is an unfinished entry in his uncle's notes about a mysterious cathedral in the middle of the sprawling Dead Plains...
When he arrives at the cathedral, Kymil has no idea what he's searching for or where to go. But something in him presses him forward, and he's determined to figure out the cathedral's secrets, no matter how dire the cost.
Features:
- 125,000 word novel -- 10-15 hours of gameplay!
- Unique hybrid of Western and Anime-style art -- 17 CGs and 13 Characters with unique expressions!
- Interactivity -- 3 different romance routes with 6 total endings!
- Partial English voice acting!
- Full original soundtrack -- 13 tracks total
About:
Requiescence is a visual novel - a 2D narrative-based game that presents the user with important choices to alter the story's path. Primarily a story of action and adventure, Requiescence features three prominent romance routes that significantly change the later portions of the game.
The game is also a BL (boy's love) game, which means both the main character and the love interests are male.
If you're familiar with Nitro+CHiRAL games (Togainu no Chi, Lamento, DRAMAtical Murder, Sweet Pool), then you know how amazing a story can become when you mingle an epic adventure with intricate character relationships. Requiescence is heavily inspired by these games and aims for a similar style, while still putting a fresh twist on the BL genre.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP System Pack 1
- Processor: 1Ghz
- Memory: 512 MB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 470 MB available space
Mac
- OS: Mac OS X 10.6+
- Processor: 1Ghz
- Memory: 512 MB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 470 MB available space
Linux
- OS: Linux x86/x86_64
- Processor: 1Ghz
- Memory: 512 MB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 470 MB available space
Отзывы пользователей
I've played through every route on the itch.io version, which is why my Steam time is weird, which works, because this review is a bit weird. I would recommend this VN with a great number of caveats, including that the writing is quite bad, the art - what little isn't just blurred real-world photographs on repeat - is pretty bad, the music is occasionally passable, the voice acting is at best fine and at worst just really bad, the foley is dubious, the characters aren't interesting and have little to no chemistry, and the overall plot is, at best, fine. Not to mention one character is just very bad and obvious Fenris Dragon Age fanfiction. But outside that, if you want a kind of brainless m/m fantasy VN, one okay route (the secret one), and some interesting bad endings, then yes, this may be for you.
I cannot overemphasize how incredibly bad the writing in this is. It reads like a first attempt at writing a fantasy novel, which never saw an edit to cut down at least half of the repetition. Many parts of this are pages of text that could have been said in a sentence or two. There's a lot of vague hand-waving to generic fantasy concepts you've seen in the past without any real description (e.g., bad people doing bad things in the dark times, who and what specifically, you don't really know). The writing itself is clumsy, full of mistakes someone who doesn't know what it is they're writing about would have (e.g., wrapping a sword in metal). This is not helped by the deluge of entirely unimportant and vague backstory you are bashed over the head with at the beginning of the story, and which never really lets up. You are introduced to a world that doesn't really matter, and uninformed about more important things, like large chunks of the backstory for Kymil and all the love interests and side characters (much of which is in an extra document you need to download from itch). I fell asleep multiple times while playing this because not only is it repetitive and overly long and vague, but it's also incredibly boring. Carrault and Kymil also have zero chemistry, which is funny, given Carrault is based very obviously on the most popular love interest in Dragon Age II (just dye his hair white). There's also just a lot of typos.
If you were ever on deviantart, you will be familiar with the level of original art in this (the mediocre stuff, not the good stuff). It's not precisely the worst, though the artist could probably use some more anatomy practice, given there are some weird lines on legs and arms in particular, and faces get a bit weird. Kymil's shortness in comparison to the love interests is also a bit iffy. The actual CGs range from bland to fine (Carrault's nsfw CG) to almost comically ridiculous (Kaul's first nsfw CG). But most of the "art" in the game is just blurred photographs from real-world places, often repeated as you "switch" between locations, including Trinity College Library in Ireland (they didn't even blur out the Latin in a game on another planet(?) with at least one fantasy language lol), the Canterbury Cathedral high table in Kent, England, and the Lincoln Cathedral in Lincoln, England. One shot is just a flyover of Florence, Italy. The visual used for the guide you get when you buy the game is just a color-changed version of Sainte-Chapelle in Paris, France. I also think the fountain area is from Dragon Age: Inquisition. Why make a visual game if you can't be assed to provide most of the visuals and just get photos from other people to blur? Other VNs can have kind of boring background visuals you see on repeat, but they're typically at least drawn by the developers, and some are interesting. Given most of the game is staring at these very obviously blurred photographs rather than original art, while incredibly bad, boring, and repetitive text plays interminably at you, it doesn't generally create a good time. It feels like most everyone involved in this project couldn't do anything involved (art, writing, editing), and largely didn't try, and that's an odd feeling to have while playing through it.
It doesn't help that the text keeps being moved around the screen rather arbitrarily. Sometimes a character speaking will be in front of you. Sometimes they'll switch to being a little head in the text box. Then back. And back again. Sometimes text will be on a page text box. Sometimes it's just at the bottom of the screen. I think the developers realized that their boring game staring at photos they didn't make that were also boring needed some breaks between things, and that's why the frequent switching is there. It's just weirdly distracting. I am however grateful you can turn the VA off, and the speed up and skips are generous, if a bit clunky at times.
Why then, would I recommend this to anyone? I think Kaul's route is genuinely decent in many aspects, and I think it's laudable to have a disabled love interest, which seems to be relatively rare for these VNs. It's underused, and has some writing holes that could have used more of those many words the story boasts of, and Kaul's blindness is handled, at best, pretty weirdly. If nothing else, there's something there the other routes don't have. But the latter half is still pretty bad. If you've played every other m/m game you can and need something else to pass the time, this is maybe something? Some of the bad routes are also fun enough, if also pretty badly written, though I do appreciate the conceit that the good routes are the heroes, and the bad routes are the villains; it lets you explore the full cast in ways other VNs I've seen just don't let you. And it has some nice angst in spots. I do appreciate that the itch version exists, because actually being able to own games these days is such a rarity.
Overall, it's not a good visual novel or enjoyable, except in very, very brief parts. Buy it on sale, and play the uncensored version on itch.
Honestly... I didn't expect this game to be this thought provoking and having rather great lessons... Some of which even attributed to me... Even now. That coupled with few lines of humor here and there? (Actual funny humor...!) You got yourself an interested reader!
Sure this has "quick get together" romance... But after reading "These Nights in Cairo"... I understood why. Also... This game actually EXPLAINS why it happens the way it does. Kudos game. Kudos.
I liked the characters and actually wanted to learn about what makes them tick and what darkness they carried. The twist with the secret character is good and even his "secret" (what he traded) made me go "waaaaaa...?!"
I had the r18+ for visual entertainment and well... When those scenes occurred, in the back of my mind I thought "this would be a great time to get attacked"... Yet at the same time... They didn't know what would happen next, so I just tried not to think how many "spirits" were watching them... XD And no, I am in no way shape or form making fun of lewd scenes. They were GOOD. *nods*
Oh and this game has an intro too! Didn't expect that. Foreboding tune to accompany it as well! :D
Great story and game. I didn't think any less from the Developers who made "Red Embrace" (Dom... *sighs*)... But this time... I liked the whole thing and not just one route above all others.
Just thank you. I will surely remember these lessons as the future descends upon us.
:D :) <3
Дополнительная информация
Разработчик | Argent Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 93% положительных (29) |