Разработчик: Dead Drop Studios LLC
Описание
Outbreak: Contagious Memories
You’re trapped in a city ravaged by the undead - can you make it out alive? Join Lydia in her desperate struggle to escape, either alone or with a friend in co-op, in this chilling love letter to classic 90s survival horror. Outbreak: Contagious Memories is available now!
Single-Player Demo Now Available
Experience a small slice of the apocalypse in the single-player Outbreak demo! Learn the basics of survival by playing through the Tutorial campaign scenario as Mason. Once you're ready, take on the first portion of the Captive Nightmares scenario as Quies attempts to escape a horrifying prison. Download the demo today!
About the Game
Explore a nightmarish environment, scrounge for supplies, and battle the undead in Outbreak -- an online and offline co-op survival horror game. The clock never stops as you attempt to manage an extremely limited inventory with a murderous horde on the hunt. Choose between acquiring additional weapons, healing items, or necessary tools for progression. You have only one life. Make it count!
- Local Co-op: Play Campaign and Onslaught Mode in 2-player splitscreen!
- Cross Platform: Play co-op with Windows & Linux together!
- Friendly play: 4-player online co-op multiplayer featuring voice chat.
- Cut the cord: All modes playable in offline single-player with pause support.
- Campaign Mode: Play the entire story alone or in up to 4-player co-op!
- Nightmares Mode: Narrative hardcore single-player story mode.
- Onslaught Mode: Fight waves of endless enemies alone or with friends!
- Offline backup: Optional Partner AI bot in solo Campaign & Onslaught modes.
- Dark atmosphere: Explore a deserted hospital infested by the undead.
- Brutal difficulty: Your character only has a single life; includes 3 difficulty settings.
- Limited inventory: Decide which items are worthy, and which should be left behind.
- Expansive arsenal: Defend yourself with a multitude of firearms and melee weapons.
- Challenging puzzles: Scour each room to solve puzzles and learn about the outbreak.
- High replayability: Semi-random enemy and item layouts make every playthrough unique.
- Distinct survivors: Seven playable heroes with unique attributes and starting equipment.
- Essential equipment: Earn during play and trade with other players.
- Play your way: Customizable gamepad, mouse and keyboard controls.
- Worldwide multiplayer: Cloud-based backend with region selector means no NAT issues.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows (7/8/10) 64-bit
- Processor: Core i3
- Memory: 2 GB RAM
- Graphics: Intel HD 4400
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 1000 MB available space
- Sound Card: Integrated
- Additional Notes: Xbox One, Xbox 360 or PS4 gamepad recommended
- Requires a 64-bit processor and operating system
- OS *: Windows (7/8/10) 64-bit
- Processor: Core i5
- Memory: 2 GB RAM
- Graphics: NVIDIA Geforce 750 Ti / AMD Radeon R7 370
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1000 MB available space
- Sound Card: Hardware
- Additional Notes: Xbox One, Xbox 360 or PS4 gamepad recommended
Mac
- OS: OS X (64-bit)
- Processor: Core i3
- Memory: 2 GB RAM
- Graphics: Intel HD 4400
- Network: Broadband Internet connection
- Storage: 1000 MB available space
- Sound Card: Integrated
- Additional Notes: Xbox One, Xbox 360 or PS4 gamepad recommended
- OS: OS X (64-bit)
- Processor: Core i5
- Memory: 2 GB RAM
- Graphics: NVIDIA Geforce 750 Ti / AMD Radeon R7 370
- Network: Broadband Internet connection
- Storage: 1000 MB available space
- Sound Card: Hardware
- Additional Notes: Xbox One, Xbox 360 or PS4 gamepad recommended
Linux
- OS: Ubuntu (64-bit)
- Processor: Core i3
- Memory: 2 GB RAM
- Graphics: Intel HD 4400
- Network: Broadband Internet connection
- Storage: 1000 MB available space
- Sound Card: Integrated
- Additional Notes: Xbox One, Xbox 360 or PS4 gamepad recommended
- OS: Ubuntu (64-bit)
- Processor: Core i5
- Memory: 2 GB RAM
- Graphics: NVIDIA Geforce 750 Ti / AMD Radeon R7 370
- Network: Broadband Internet connection
- Storage: 1000 MB available space
- Sound Card: Hardware
- Additional Notes: Xbox One, Xbox 360 or PS4 gamepad recommended
Отзывы пользователей
poop ass
The controls are super clunky and the point of aiming with your mouse is to be able to aim with your mouse...
This game features three modes to play. Campaign, Onslaught and Nightmare. Onslaught is a wave based horde mode while Nightmare is stand alone single-player side-stories.
If you plan on playing the game solo I would highly suggest starting with Nightmare rather than Campaign because it is better balanced for solo play with a larger inventory (it is tiny in campaign mode, and you sometimes have to carry multiple keys which just like in Resident Evil, each take one inventory slot,) but it also serves as a good start because it has much less high-powered loot which makes it feel more like survival horror games of old.
Bought the game a few days ago for myself and some friends and have been enjoying it so far. Lots of puzzles and challenging gameplay. Takes some patience to get through but feels really rewarding when you finally get through a level. From talking with the developer, the first level is the longest, so if you feel like that one is too much for you, try out out one of the other ones.
Outbreak (or - as the fans refer to it as - ob2d) is the first game in the "Outbreak" series. It's a 2D, top down survival horror game, which brings the player back to strict inventory control, limited resources, and even limited light, with the legendary tank controls set up.
I'm not going to pull any punches here; I strongly disliked this game in my first 5 or so hours... I just couldn't get into it, and found it unnecessarily hard and punishing... I left it a negative review, uninstalled it, and vowed to never play it again. But as the developer kept work on his other titles in the series, I thought I'd give it one last look. This time around, and with a little research and correspondence in the series' Discord channel, I found the game much more enjoyable to play.
The game gives you 7 characters to start, each with their own pros and cons. Three game modes offer a fair variety of play; scenarios are more tailored toward a multiplayer experience which see the player(s) needing to race the clock against infinite enemies and limited resources to escape an area, solving puzzles and killing bosses on the way; onslaught is a borderline mandatory multiplayer mode which brings wave based action with intermissions used to purchase better equipment; and nightmare mode which is a single player experience, similar to scenarios but without infinite enemy spawns and more of a storyline into what happened to the characters in question before the scenarios take place. Three difficulties also sweeten the pot, with normal and hard supplying fair challenges, and then biohazard giving you a Nemesis-like boss stalking you around scenario mode. One thing certainly missing from all of this is the leveling system and character customization that was thankfully added to New Nightmare
Since there isn't a whole lot of information out there, I thought I'd pass along some of the tips I've picked up along the way, that can hopefully improve your experience on this game:
- This game is best played on a gamepad, with the "Action" control scheme... it's what I found easiest, and what made the most sense
- The scenarios and onslaught game modes are mostly fixed around multiplayer play... while the scenarios are certainly possible in single player, I highly recommend you play the nightmare vignettes in single player on your first couple of play throughs to get a better understanding of the game mechanics. In nightmare, the enemy spawns are fixed and it's a much slower experience. In scenarios, enemy spawns are infinite (though there is time in between them), and you will quickly get over-run and out-resourced if you aren't fast and efficient in completing the map
- Once you do graduate to the scenarios, you pretty much HAVE to pick Quies as your playable character... this is because all normal characters have 4 inventory spaces, yet Quies has 6. Again, being mostly balanced around multiplayer, if you have less inventory spaces, you will have to do a lot more back-tracking and will eventually be out-resourced
- In scenarios, always use an AI partner... don't try to be a hero; scenarios are virtually impossible without this AI character
- Melee and even fisting enemies is a great strategy in the beginning of the scenarios before you build a plethora of ammo and weapons; stand slightly in front of your AI partner, start meleeing to get the knockback, and let the AI partner do his damage. The AI partner doesn't do full damage so it'll take a bit, but this is an effective strategy, especially at higher difficulties
- Once you get to spiders and bigger enemies that aren't exactly effective with melee, use your partner as a meat shield... you can shoot through him and his health regenerates, just don't let him die as he won't respawn. With most firearms, you need a lot of space due to low knockback, so having a meat shield is incredibly helpful.
- Have a pad handy to write down any locker codes, as these don't change with the playthroughs and it'll make the future ones much simpler with these codes written down
The series keeps evolving with each new installment, but this was certainly a strong beginning, with the series' biggest variety in enemies, game modes, and weapons. While certainly more enjoyable with friends, there's still a good amount of hours to enjoy here in solo. I'm going to rate this game a 75/100
Decent little game, especially for the price, sort of like the older RE games as opposed to the newer ones, in a top down shooter format. Had no tech issues, bought it and one of the flashlights, was quite fun, and saw no big issues that bothered me. I think a lot of foilks expect it to be more run and gun, it's not, there is enough of that but it's more investagotory and RPG like, as I said, more like the originals. Recommended for those who want a little more of the original RE flavor. (I love all the news one too, i'm fine with both formats).
Bad controlls, no fun at all (not even with friends), full price is a joke.
Better take your time and play something else.
Hey I got to hand it to you this game is really fun. Especially Co-op. I recommend buying this if you want a good surviver 2d horror.
Old style survivor horror at its finest with puzzles to solve and zombies to kill.
Single player AI is not bad at all, just incase you cant find a match for multiplayer.
Optional new control schemes, and camera angles makes it easy for a console or pc experience.
The atmosphere that this game has is very convincing, It feels like a completed game and there is always a real challenge no matter the difficulty setting.
Overall you are getting your money's worth with or without the sales.
The flashlight and laser bundle is basically the only dlc you will need for this game.
Let me start off by saying that I understand the developer was going for heavy amounts of homage when they made this game. That being said, at some point you have to decide if you want your homage to be so strict that it detracts from enjoyable gameplay, or even puts people off from buying the game.
Outbreak looks interesting enough; control a single character while exploring different locations in a zombie apocalypse. Weapons, ammunition, and other supplies are scarce - it is the end of the world, after all. The atmosphere is dark and foreboding, and there are bits and pieces of people who couldn't escape or survive all over the place, reminding you just how close you are ending up the same way. At first glance, this sounds great - but then some of the issues start to crop up.
In the normal game, zombies will continue to respawn just off-screen as you play, and combat with those zombies is.. to put it nicely, cumbersome. The first ones you see in the tutorial move almost as fast as you do while running, which means you need a lot of distance before you can turn around and take aim. The amount of stun and knockback a weapon does is less than the amount of time required to take another shot. This means that being blindsided by a zombie and not being able to get away will defintitely get your character injured. Combine that with the choice of control scheme..
The original Resident Evil games had what fans call "tank controls," and the developer of Outbreak chose to emulate them. You move directly forward with one key and directly backward with another, but pushing left or right turns which way your character is facing rather than making you step to the side. The reason this worked in Resident Evil is because the scene kept changing; each new room had the camera placed in a different place, sometimes even multiple places in the same location. The control system they used ensured that the player wouldn't mistakenly turn the wrong direction or leave the area by letting the camera determine their movement.
In the majority of Outbreak - at least what I had seen by the time I wrote this review - the placement of the camera is directly overhead, centered on the player. There are times where the camera shifts to focus on the entirety of a small room, but that was very rare. Even with the inclusion of "the player always faces the mouse pointer"-style movement, they kept the tank-style controls. W moves you toward the cursor, S moves you away, but now A and D are entirely useless.
There are four characters to choose from in the game, and each of them is almost the exact same. They have one particular skill that differentiates them, and a few pages of a personal backstory as to what happened before they were caught up in the zombie apocalypse, but that's basically it. The game's story is found by reading articles and memos found across the game, but the only way to hear the full story is to play through at the hardest difficulty the game has to offer, which would likely require a dedicated group of friends to play through it cooperatively. Not having friends that I play games with means I'll likely never get to find out the majority of what's going on in the game.
It honestly feels like the developer was determined to keep his vision for this game alive and pure, and wasn't willing to compromise for any reason. Having the story gated behind coop-required higher difficulties, having a control scheme that doesn't make sense for a top-down action game, endlessly spawning streams of zombies that are far more annoying to deal with than they are unsettling or scary.. it's just too much. I bought the game for $3.99 during Steam Summer Sale 2017, and that still feels like too much for the amount of frustrating gameplay I would be allowed to experience while playing solo.
Regardless, take any recommendation for or against a game with a grain of salt. Do your own research, and take a look at the game's demo before you decide what to do with your money.
For a game with one developer, it's pretty fun. There's a clear influence from the Resident Evil series, so if you're a fan of those then you'll catch on very quickly.
That being said, this game is incredibly difficult, even on the easiest setting. The challenge is what makes the game great. I haven't tried playing with AI, only with friends, and it takes such a long time to complete a level because of how many times we have to restart.
Yes, the game is multiplayer, but there's never anyone online so don't go looking for randoms.
The controls feel a bit strange, but there are different control types so you can find one that fits your liking.
If you aren't looking for a challenge and you're not willing to restart 50 times, this isn't your game.
I really like this game, I think the idea of it and gameplay was pretty fun.
I'm a fan of zombie games and I like how you got both a campaign and a survival mode.
I recommend people to try this game out, however there are some things I'd like to mention.
First off, Multiplayer.
It feels like this game was meant for Multiplayer, however it is mostly dead. But the Developer has created a Discord server to help that. But it's also the fact that playing by yourself doesn't feel that fun. And the AI wasn't that great either, as an idea, maybe see if you could make it so we can give the AI different weapons?
But yeah, if you are going into this game, I think you'd have more fun if you get a couple of mates to join in the action.
Also you may want someone to talk to, because most of the time the game is pretty quiet, I'd suggest making a background soundtrack? Not sure, but it's your game Developer. :)
I've had experiences with playing with an AI, then with someone who knew the game and a friend of mine who is in the same boat as me. If you are going to play by yourself or with a other new player, the game might go for hours trying to figure out where you are going. xD
But when you are with someone who knows the map, it can be done in a few minutes. So unless you know the map or what to do, you might be there for a while, but it can still be fun!
The controls were a bit interesting, had to use a controller to play, however I found out the other control sets you have and now the game is playable with a keyboard and mouse. Still I wish we could set hotkeys.
Other than that, I think this game is really amazing, and I'd love to join anyone who gets into this so I can play the crap out of it. And I'm so pumped to try out the next game!
This game is really a lot of fun! It is pretty much a hardcore rogue like game that you can play with your friends. On the easiest difficulty there's plenty of ammo and healing to go around and after learning the game's spawning algorithm it really just comes down to exploring the map and finding where everything is located, once you have a better feel for the map and where things spawn you can pick up the pace in the harder difficulties and rely less on having an ample amount of ammo and healing supplies.
All in all this game is a load of fun, I would definitely recommend playing with friends, but if that isn't an option the single player AI is actually not half bad.
Outbreak is a great game for people who are looking for a good zombie survival game (not just one where you go and mow down hundreds of zombies) especially one where resource managing is a key figure in the game, it judges if you'll make it to the end or not, and the fact that you have to position yourself even when you have the (good) zombie killing guns is even more interesting; if you want a game where you can get a few scares here and there, while being very challenging all the way through, this is the game for you. If not, you can still enjoy playing with a few lads on here (Which is enjoyable regardless of difficulty).
Personal Rating: 7/10
What do you get when you cross a love of the Resident Evil franchise (the good ones) and a developer that is fanatically obsessed with making things the best they can be? You get Outbreak, a carefully crafted homage to the original recipe of survival horror.
Graphically speaking, this is not a AAA title. But what it lacks in stunning visuals it certainly makes up for in an atmosphere oozing with character. Your hearbeat races as enemies appear in your field of view, vents creak as someone (or something) lurks in the shadows, wind and rain can be heard outside and the satisfying *thud* of bullets striking flesh keeps you immersed during every playthrough.
You are given a number of options with respect to how you would like to play. Be it single player with AI or multiplayer with 3 of your friends. There are also different modes to play such as Onslaught which pits you against an increasingly more difficult wave of enemies with ammo and confidence dwindling after each enemy falls. I personally enjoy the Nightmares, which is a deliberately slower paced ode to true survival horror.
For a game that doesn't rely on flashy presentation to garner attention, it truly deserves a playthrough just for the overall design and frantic multiplayer. The sense of tension is palpable and no matter how good you think you're doing, things can go south just as fast. Top that off with a developer that is more active in the community than I've ever seen, this is an easy recommendation. This is a solo dev's labor of love, so go ahead and share that love. Buy a few copies. Your friends will thank you.
EDIT: Special thanks to Drop Dead Studios for responding to this review. Don't solely take my word for it if you're thinking about playing this game. I haven't spent a lot of time playing it to be honest, but I'm going to fix that. Pleasepleasepleasepleaseplease look at the comments on this review, because the developer really does care about their game and improving upon it. So glad DDS is reaching out to players for feedback.
EDIT #2: I have had a chance to try the "Outbreak" scenario after a recent update added an AI partner in single-player & plan to sample Multiplayer's new scaling system. The AI is servicable (i played as the new character Nora on normal & got Quies as an AI partner), but players may find themselves slowed down or in a pickle sometimes if they want their computer companion to make it out alive, as it appears to have a set-in stone response to situations (follow the player, shoot enemies who are in a close enough proximity that the AI is almost guaranteed to take damage, engage enemies the player faces in a combat stance at a certain range, etc). I almost tanked the "Outbreak" finale because a spider was gnawing on my friend while a boss focused on me, haha.
I sort of wish I could give a "half-thumb" rating instead of a negative one, because I do like the game a little. I cannot recommend the game in its current state to people looking for multiplayer, as the problems to be mentioned shortly make it a frustrating experience. I am still very interested in this game, so I will keep tabs on it and adjust this review accordingly. I've still got a soft spot for a game that revives the Resident Evil spin-off series. <3
This game is unfortunately too clunky right now, even for one featuring tank controls. I know what game it's trying to emulate (Resident Evil Outbreak) but the time taken to ready a gun or melee weapon & fire it is much slower and can get the player damaged in circumstances where, say, the camera is extremely zoomed in and you cannot notice an enemy until they hit you. Speaking of enemies, they move rather fast. Going further with individualizing characters by giving them a special move (i.e. a duck or kick) similar to Resident Evil Outbreak's cast would also be greatly appreciated. Melee weapons break very, very easily in this game; 2-3 enemy encounters on normal difficulty was enough for an axe, climbing pick or knife to break. This is a glaring issue due to the fact that enemies never stop spawning.
Multiplayer itself is way too hard right now, scaling itself rather high if you have just 2 players in a game; "Normal" becomes like "Very hard on Nightmare" in comparison to Single Player, which I had much less difficulties dealing with enemies. Enemies spawn more frequently and do much more damage. This wasn't such a problem in Outbreak because most enemies spawned a fair distance away, at a modest interval--they also had to get through doors first most times, which cease to exist if & after they are unlocked. Also worth mentioning is how meddlesome narrow hallways happen to be in coop, because you cannot shoot through somebody. Some hallways are simply too thin for multple players to engage enemies together while traversing through them. [NOTICE]: There has been a recent update which increases player health & healing effectiveness if games don't have full people--the less survivors, the better the benefits. I haven't had a chance to try multiplayer since this update, but will update when I do.
That being said, I am grateful that someone has attempted to make their own version of a game which is almost impossible to play nowadays. $15.00 is a bit much at the moment, given these issues & the lack of server popularity to try enjoying the game with other people. . The ability to personalize yourself with flashlight/laser/character colors is a nice way to differentiate yourself more, and the character designs themselves are refreshing after getting to know RE:O's characters so well. Earning & using one-time items to help boost survival is also an interesting concept. I'll continue watching this game in anticipation to see what the future holds. Hopefully this feedback helps!
Neat little game. The developer is very active with the community - already implementing many features requested by the fans (for free) including:
Optional new control schemes, as the original control schemes were quite unforgiving.
Additional characters
More balanced difficulty
if you enjoyed the RE: Outbreak series and don't mind the perspective then I'd definitely recommend it.
Game has most of the elements of resident evil outbreak which makes it great but the current bugs, glitches and other issues make it unenjoyable at this state. Controls were also quite difficult to deal with. If the game gets updates and patches to fix all the problems ill probably come back and give it a good review. But as of now its a no for me.
Well hello steam umm people! i like to give this game a bump up. where i dont have a ton of time in this game i followed 3 people last nite play...and one of the dudes was the dev! guy cool as heck. hears out what is said both good and bad. for about $10 (got it on sale) its a good game. I like the feel and lore from it so far.
as well people of..steam? nothing bad about helping a little guy in this sea of crapy cash and go games.
This game gives you a very similar feeling to Resident Evil Outbreak. Since we cannot get RE Outbreak or RE Outbreak File 2 (come on steam, you know we want it) this game is the closest we got for it. It's actually a pretty good game. Has some flaws but what game doesn't have flaws? This is a well made top-down survival horror and I do hope this game progresses and progresses in the right direction.
Better to play with friends as well (just make sure they won't take every gun)
The characters are a bit small (only 4) but hopefully that changes.
The tank controls are not too bad, I enjoy them personally.
The gun damage seems a bit off (the better shotgun shouldn't take 3 shots to kill a zombie)
And last but not least, the feeling of never being able to have the game paused. Even in single player, where I had to quit after over an hour of work because I couldn't hold my bladder any longer.
All in all, it's a good game where it is currently, needs some changes (which will hopefully be added) and the developer stays active with the community which is really good. So I would say buy it if you're feeling nostalgic for some RE Outbreak or enjoy some classic survival horror the way it was back then
I'm gonna bang this out fast since I wanna get this out here quickly. Apologies if it's a bit messy.
I was informed of this game about 20 hours prior to the release. I checked out some videos and made up my mind that the game looks like it should be within the 15 dollar range (just my opinion) . The following day I got an email saying the game has released, and for 10.49 for the first week. I jumped on it and bought the game.
GAMEPLAY!
This is a top-down style survival horror shooter. You have 5 scenarios, a neat little tutorial, and an "onslaught mode" to complete. In my almost 4 hours of gametime I only completed the tutorial and the first scenario. Having only completed scenario 1, I can say that each one consists of a large map with multiple locked doors and small puzzles throughout, with plenty of documents to read that will fill you in on what is happening around you. Now you can't just assume you are safe because you are reading something, ohhh my sweet child no.. THEY WILL COME AFTER YOU AND THEY WILL NOT STOP. So you'd best not dilly dally or you will become zombie food ( I did a few times -_- ). You have an inventory system that allows you to carry only so many items with you at a time. I had a few tough decisions to make between ammo and health while playing. You complete puzzles, fight monsters, and unlock doors while running for your life and trying to find the exit.
Characters!!
You have four characters to choose from, each with their own traits like high damage resist or more inventory slots.
Multiplayer!!
I played this solo, but get this, there is co-op! You actually get to play this game in 4 player co op online. Imagine splitting up with your friends in order to complete the task at hand, only to hear their cries of help because they were overwhelmed with beasties.
The feel of the game instantly reminds me of the resident evil games I grew up with. Now I am a HUGE RE Outbreak fan, and this game right here fills the void left behind when they closed the American servers years ago.
CONTROLS! Mouse/keyboard, gamepad support
Starting the game, I tried using a mouse and keyboard. It was a bit tough to work with (the game suggests an xbox one gamepad) but I managed to squeak by. Then I decided to give the ole 360 gamepad a try, WAAAYY BETTER! It made for a faster paced and smoother experience. To those giving this a negative review due to the controls, give a gamepad a shot!
My final opinion
The game is a bit clunky, but I was honestly okay with that since I felt like it was trying to emulate the old school "tank control" feel of the game. The graphics are simple but gory in an old school top-down game way. Multiplayer is a huge plus for me since you and three friends can panic together.
All in all, for the price I paid, I can see myself getting 30+ hours out of this game easily when I play online with friends. I look forward to playing this game on harder modes with friends!
Дополнительная информация
Разработчик | Dead Drop Studios LLC |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 30.01.2025 |
Отзывы пользователей | 65% положительных (77) |