Разработчик: David Nguyen
Описание
Enjoy a dark, deep and engaging story full of twists, betrayals and moral decisions. Form a party of heroes from a pool of over 93 unique classes. Battle your way through to achieve peace on the continent of Pelora... or destroy it. Face enemies army and choose your friends, foes and factions. Interact with different characters, influence their fate and discover many secrets and wonders on your journey.
Try the Crimson Sword Saga: The Peloran Wars for free. Download the five-chapter game demo! Just click the "Visit the website" link in the right sidebar and download the demo from the post titled "Demo and Game Updates"!
STORY
Times are hard in Pelora. Queen Jezebel rules the island of Belsar with an iron fist, aided by the relentless Empire. The brother-kings Kalan and Abel oppose the Empire on the mainland, but with few troops, their resistance is soon to falter. And there are rumors that the ancient cult of Brax has risen again to stir dark magics.
But there is hope. The Belsarian people, desperate for justice, rally around an unlikely revolutionary leader: Rachel. She is Achab's illegitimate daughter. And at her side rise heroes brimming with courage, power and resolve.
Will Rachel defeat her stepmother and free her country? And what of Brax and the Empire? Only you can answer these questions.
FEATURES
• Fast and challenging turn-based combat
• 57 characters
• Over 80 distinctive songs
• 74 chapters
• A non-manichaean branching storyline.
CREATORS
David Nguyen: CSSTPW is the culmination of countless hours of painstaking work and the realization of David's childhood dream of making his own video games. A French citizen, programmer and statistician, David is a fan of old- and new-school JRPG and TRPG.
David Chang: An experienced writer with a strong background in corporate communications and electronic entertainment, Dave worked as a game designer at Rocket Science Games, 3DO and Microsoft and has contributed to over a dozen games, including Rocket Jockey, Army Men Green Rogue, and the top-ten Freelancer. He has won recognition for both his creative writing (Gioia Award, Sequoia) and his game design efforts (two Star Performer awards, 3DO). A graduate of Stanford University, Dave is a senior editor/art editor at the award-winning scifi/humor journal Space Squid and provides contract videogame writing and digital marketing services.
Поддерживаемые языки: english
Системные требования
Windows
- Processor: 1 GHz
- Memory: 512 MB RAM
- Storage: 452 MB available space
Отзывы пользователей
Not really my cup of tea. The first section is you reading, then it jumps you into a fight, then jumps again and you are in town. Some people may really like the set up, I just don't.
I'd buy that for a dollar!
This game I really don't want to write a negative review for it. The thing is that the dev for this game put an obviously IMMENSE amount of work into the script of this game. I got to chap 18 before I became kind of bored since I had autoed every fight thus far. But instead I want to give the dev some advice on making future games since dude this script WAS AMAZING.
But first I'd suggest giving players a world map to view, this game has an amazing amount of worldbuilding but I legit had to get out several pieces of scrap paper so I could get an idea of where the countries in this game lay at.
Second is that go out and get the FIRE Emblem 7 and 8 editor tool I think based off what you did here you can make a game in that particular style with amazing quality. Since the main drawback here is that you didn't have full sprites to work with so you couldn't really see the main characters really.
Third is that I actually congratulate you on the music selector in base available at the start I spent probably over an hour listening to all the music you gave us to listen to. I was gleefully surprised.
Fourth I'd say is that give us more shop options more frequently, I felt as if I had very little choice equipment wise without using the special shop, which is part of the reason I got so bored, there was no real purpose in the main shop unless your like past chap 20 or so.
But I do think this dev has lots of promise based off what I see here.
This is an interesting little RPGMaker game. It has a wide-ranging plot, separating in chapters. The combat is standard for the type. And the trading cards are nice. About the only drawback is that the developer has been... discouraged by some of the reviews.
First Hour - Story gets a bit confusing at times as there are two many nations and people named. Would have been better to have fewer mentioned with more story development for each. I find the combat to be too simple and don't like the 0 MP to start. Also, moving to second and later battles keeps damage but resets TP and MP. Combat so far is also too dependent on spike damage.
Day 2
I played the game for 30 minutes the second time and hit a boss fight where I had one enemy taking off 20-35% of each characters life per turn while my characters hit for 1 damage or missed nearly every time. I re-equipped and got taken out in 3-4 rounds the second time as the enemy AOE caster stripped almost all the life off the entire party with some double digit hits two straight rounds. The first fight was frustrating and lasted 3-4 times as long.
The game makes the boss types far too powerful and your characters only do decent damage when they critical. I play 10-15 RPGs per year and I honesty believe this was the worst combat system I have seen.
Considering that the story isn't great and the combat is either trivial or too dependent on crits I can't possibly recommend this game.
Additional try.
I gave the game another chance and got past the battle barely. Then it looked good for the next battle only to have the enemy close to half strength and just wacthed the party get crushed and did 4 damage total with 8 deaths, 2 insta kills in same round for full strength characters.
Not the typical RPG. Too much talking and no traveling
I was told this was similar to Fire Emblem and Langriser/Warsong. There are no options for moving in combat, it is a turn based game with no influence on positioning. If you lose, you can just refight until you win with little to no penalty. Why they used great games like FE or Langrisser to compare their product is beyond me. Guess i wasted the 1.49 it cost me for the game. Don't buy it if you're expecting it to be as good as Langrisser/ Warsong or Fire Emblem. Cheap immatation with half the challenge/mechanics rooted out. Sorry I couldnt rate your game higher, I really wanted to like it but you put it in the same catagory as two of my favorite games. I'm sure the story is good, but for the life of me I couldnt suffer through the combat. WHO PUTS CHEAT OPTIONS IN THE BEGINNING OF A GAME THAT'S NOT EVEN HARD.
to be honest, it looks more of a storytelling and less than a game.
I'm not sure if I like this game or not, I just bought it and had a look at it and so far the story and characters seem interesting enough. What really puts me off though is the fact that right from the start of the game there are a few gameplay sections unlocked in the regular menu that make "cheating" extremely easy. Or to be more precise it doesn't even say anything about cheating or whatnot it looks as if it's a regular "meant to be used" menu item, but it's not. To give an example in the "class" "learn" and "stats" menu you can give any character any class in the game at the press of a button, or use 9999 points to freely change each characters stat points, oh and of course freely change every characters skills and such. I found a developer comment after some Googling stating that "You shouldn't use that stuff on a normal playthrough" Yeah well...dude...don't put that stuff in the regular menu's then and make at least some sort of "Cheat mode enabled menu" or something so people don't mistake the cheats with regular game features. Thats another minus point, the menus. I like complex game mechanics and don't mind a lot of micromanaging but some stuff is really confusing and bloated, like that coefficient thingie in the main menu. There was no explanation anywhere on that one and I was wondering what the actual (censored) is that coefficient thing sposed to be? Overall....I give this game a positive review, you can immidiately see and feel that a lot of work and love for detail flowed into this game and that should always be rewarded, but for your next game....seperated "cheat" menu...and the menu needs some work.
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Дополнительная информация
Разработчик | David Nguyen |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 33% положительных (9) |