Разработчик: Ino-Co Plus
Описание
Специальное предложение
As a thank you to everyone who supported the game, we're adding a massive 60+ page artbook to every copy of the game. You will find the artbook full of renders and concept art in the game's main installation directory.
Об игре
Раса людей - дом разделенный. Часть человечества покинула естественный путь своего развития, и, в попытке адаптироваться к условиям враждебной вселенной, превратилась в странную транс-гуманоидную расу киборгов - Аугментов. И теперь, одержимые идеей "спасти" обычных людей от ограничений их несовершенных биологических тел, Аугменты развязали полномасштабную войну. Мы должны защитить наши территории и нанести ответный удар – ведь мы сражаемся за наше Королевство и за Человечество в целом!В игре Codex of Victory вам предстоит пройти протяженную сюжетную кампанию, в ходе которой придется строить и вести в бой армии боевых роботизированных машин, танков и вертолетов. Игра представляет собой смесь стратегии, строительства в реальном времени и пошагового тактического боя. Путешествуйте между планетами, сражайтесь и делайте всё возможное, чтобы остановить Аугментов.
Строительство подземной базы, вдохновленное лучшими классическими представителями жанра, происходит в реальном времени. Находите чертежи, стройте заводы, лаборатории, исследовательские центры, склады и ангары, чтобы подготовиться к грядущим битвам. На стратегической карте отслеживайте активность противника и выбирайте место для очередной высадки вашей армии.
Сражайтесь с врагом в пошаговых боях на гексагональных картах. Выбирайте подходящие юниты и их улучшения, грамотно используйте ландшафт и применяйте тактическое мышление для достижения победы. По мере продвижения по кампании вам предстоит пройти множество сюжетных и случайных миссий, получить под свое командование более 25 типов юнитов, каждый из которых можно настраивать с помощью модернизаций и модулей. Остановите Аугментов и спасите Человечество!
Особенности игры:
- Комбинация пошаговых боев и строительства базы в реальном времени
- 20+ часов сюжетной однопользовательской кампании
- Онлайновые многопользовательские бои с хардкорной настройкой армий
- 25+ типов юнитов, каждый из которых можно модифицировать
- Возможность повторного прохождения за счет генерации миссий и уровней сложности
- Нео-феодальный фантастический мир
Поддерживаемые языки: english, russian, french, italian, german, spanish - spain, simplified chinese
Системные требования
Windows
- ОС *: Microsoft Windows Vista/7/8/8.1/10 (64 бита)
- Процессор: Intel Core 2 Duo 2 ГГц или AMD Athlon 64 X2 4600+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVidia / AMD / Intel (HD 3000 и выше) с 512 Мб видеопамяти
- DirectX: версии 9.0c
- Сеть: Широкополосное подключение к интернету
- Место на диске: 2 GB
- ОС *: Microsoft Windows Vista/7/8/8.1/10 (64 бита)
- Процессор: Intel Core i5 3,2 ГГц или AMD Phenom II X4 805
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVidia / AMD / Intel (HD 3000 и выше) с 1 Гб видеопамяти
- DirectX: версии 10
- Сеть: Широкополосное подключение к интернету
- Место на диске: 2 GB
Mac
- ОС: OS X 10.8.5 or newer
- Процессор: Intel Core i5 @ 2.5Ghz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
- Сеть: Широкополосное подключение к интернету
- Место на диске: 2 GB
- ОС: OS X 10.11 or newer
- Процессор: Intel Core i5 @ 2.9Ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVidia / AMD / Intel (HD 3000 or better) with 1 GB VRAM
- Сеть: Широкополосное подключение к интернету
- Место на диске: 2 GB
Linux
- ОС: Ubuntu 14.04 or higher
- Процессор: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 4600+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
- Сеть: Широкополосное подключение к интернету
- Место на диске: 2 GB
- ОС: Ubuntu 14.04 or higher
- Процессор: Intel Core i5 3.20 GHz or AMD Phenom II X4 805
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVidia / AMD / Intel (HD 3000 or better) with 1 GB VRAM
- Сеть: Широкополосное подключение к интернету
- Место на диске: 2 GB
Отзывы пользователей
A recycled mobile game, which makes it a very shitty PC game.
if you stock up on units missions are easy and if you don't have the right units a mission is next to impossible. realistic in a way but i don't find it fun
A game I wanted to love but which has really janky scaling/difficulty, bad UI definitely intended for mobile games and an unbalanced resource system (You will never need metal or uranium, but boy will you forever have no credits). 8 hours, that's all I could put in even after coming back to it months later to give it a second chance.
I've had this game for a long time, but have not played it much. Every once in a while, I re-install and play it again only to be reminded of how terrible it is, so I uninstall it. Wash, rinse, repeat.
The graphics are nice, the sound and music are good, but the game mechanics are really, really bad. The game is really now about tactics, or strategic unit selection or placement. This game is about grinding unit builds until you have a massive army, then you deploy said army in the field and they are slaughtered by your opponent until you wear them down, or run out of deploy-able units.
Basically, every mission is a mini war of attrition. There's no strategy to it, if you happen to win, it's just dumb luck.
This game proves that there is a lot more to creating a good turn-based strategy game than just creating a bunch of units with and some hex maps and an AI that knows how to be just a little bit better at trading punches than you are.
This game would have been a whole lot better with a few additions, like useful terrain types, line-of-sight tactics, a small, limited recon mechanic, etc.
Don't buy it. If you really want to spend the money, send it to me instead. I will use your money to buy a good game. :-)
Didn't like it. CoV has much more cons than pros.
TBS with some elements of underground base management.
The gameplay here is boring and clumsy. On the hard difficulty it's impossible to play. Enemies are OP. They have a range more than you. They have a power and numerical advantage. They wait till you come to the impact area. You can skip endless amount of turns, but first strike will be theirs. And probably, fatal for your unlucky unit. So, this is the first game for many years, where I choose not the highest difficulty level available from the beginning.
About game levels. If we speak about side-missions, they are similar to each other. No, that's not quite true. Some of them THE SAME. I played about twenty identical maps with one difference is enemy units. Some of them have a big problem with map design. I won several times at the first turn with light buggy. They cost just one AP, but can travel long distances and hit good damage with some upgrades. It's a huge pit between hard and normal level.
The story is a hollow. Like cartoons for 5 years old children. Nothing.
The bottom line is the Codex of Victory is an unbalanced, casual and tedious game. Probably it could be not bad at mobile platform. Disappointment.
P.s. you can't get “perfect game” because of one multiplayer achievement. Nobody plays it already. Now so am I.
P.p.s. About pros. Sorry, have no one.
Playing this game is like eating cheese, but the cheese fights back and tries to cheese you, so you have to keep finding new ways to cheese the cheese.
Eventually, you get sick of the taste and play any other game where cheese isn't integral to winning.
God help you if you play this game on HARD.
You are building the whole game a good army, special tech, items etc... only to get a final fights of the game with no army, no tech upgrades nothing just new level 1 heroes, and after that only your own heroes no army ?!... so wasted hours and hours ... bad game design
Pretty simple TBS, reminds me a bit of the massive assault TBS games though I did like them better than this. This reminds me of mobile games also just because how mindlessly simple it is from game play to graphics. I mean you don't even need your keyboard that is how simple it is. Buy it on sale if looking for a little time sink for TBS game. There is much better out there and if you are a TBS fan then you probably already have the better games lol (i know I do). So mobile like simple rx580 never left 40c and an intel 10600KF never got hotter than 45c imagine that lol..... Not worth $15 this one them $5 games i only gave like couple cents think i got it from a bundle couple years ago or either on sale for $3, one or the other. Been sitting in my library never played for over 2 years figured I'd try it before I finally uninstall it. Only takes something like 200mbs or something like that else it been uninstalled ages ago. Yeah i became slightly bored of it in 1.2hrs that is just how simple it is. I need something with little more depth and complexity to hold my attention.
With that said though, for a simple pass time and if you can get it $5 and under I recommend it, if you can't or don't want a simple pass time I don't recommend it. It's all about what you are looking for at end of the day.
Take care and Happy gaming!
I don't like games that spawn units behind your back, near bases you have already taken, for an amount of actions points it shouldn't have, to compensate for the weak AI.
Greetings, comrades, today I am here to talk to you about "Codex of Victory." If you enjoy war-games with turn-based combat, you will enjoy "Codex of Victory." It reminds me of playing the old Avalon Hill 20th century boardgames such as Panzer Leader and Panzer Blitz. The game is fun against the computer and can also be played against a human opponent in a 1-on-1 skirmish. Actually the skirmish mode is more fun as the computer mode involves a very long campaign. In PvP skirmish mode, your turns are timed and you only get a finite bit of time to study the map, plan your move, move your pieces and fire.
Before I go further into my own review, I want to address some misinformation that I've seen in other reviews: first of all, this is not a pay-to-win game, such as an idler or clicker. It's a standard IC game, published under the same umbrella as King's Bounty, though not made by the same guys. Also, it's not hard at all. Well, it has a hard setting, but you have two options: you can play it under the easy setting, or you can do what I did, and sit around and make lots of Space Rubles before your first battle.
The Campaign is divided into two parts. The first part should only take you a few hours, and it involves about 8 missions to take over the territories of your first planet. This ends with a boss battle against Baron Boarov. The second part is much longer, and involves you fighting Ascended Borg known as Augments. As with most such species, there is a Borq Queen in charge of the Augments. Where there are key campaign missions to be fought, at this point the game throws lots of side missions at you, most of which involve keeping the Augments from landing in a territory or in exterminating them if they grabbed a foothold.
In addition to the Campaign, you also have a secret underground base-- I think it's 36 rooms plus an elevator-- and in this base you can, between battles, build various rooms such as a Hangar, Warehouse, Research Center, Tactical Center, Foundry, Uranium Mine, and so forth. Rooms give you money, metal, weapons, upgrades, modules and so forth, and allow you to build whatever sort of army and air-force that you want. You army can be jeeps, tanks, artillery, turrets and mines, and the air-force is mostly attack helicopters, support helicopter, and various targeting drones and combat drones.
There are two ways to upgrade each unit: every vehicles, drone and Battle Mech has a tech tree from 1 to 10-- with each level giving a bonus such as extra hit points, extra range or extra attack-- but all units also have up to 3 modules, and you build these modules yourself, allowing you to give your tanks a force-field, extra armor, or even more range, for example. Some of the best modules allow you to min-max a particular drone or vehicle, so you can decide to take off 1 Hit Point and assign it to +1 attack, or gain a 15% critical hit chance at the cost of unit expense.
Speaking of expense: this is one way I am reminded of those old 20th century board-games. Or maybe Warcraft 3. If you remember from Warcraft, your army could only have 90 points worth of units in it. Codex of Victory is the same way; you get 140 points, and it's your choice if you want your reserve army to be 70 2-point jeeps or twenty 7-point helicopters. That's completely up to you, but this is a game that rewards kamikaze zerging of lots of little jeeps.
The game is 2 or 3 years old, but still runs great on my new Windows 10 computer; no glitches or crashes or any problems at all.
All achievements are doable, though as this is a war-game, many are time consuming and will require grinding. It will take about 40 hours to achieve most of them. However, as the game is all battles all the time, you will know within the first 20 minutes whether this game is for your or not.
I can't, this game has some good ideas going on but it's like playing a mobile game
It feels, looks, and play like a mobile game and it even has time upgrades even though tou don't need to wait having to speed them up, feels out of place.
Easy to play fun scifi wargaming lite.. base building to upgrade units so I can turnbased tactical battle kick martian belter asses across the solar system! and still get chores done at the same time :)
Hopefully the devs will sell a DLC and/or sequel.
This isn't bad, but you should know what you're getting into when you pick this one up.
It is *not* a plot-driven mech-drama done in the Battletech/Mechwarrior style. Nor is it a smooth, clever, deterministic Advance Wars clone.
Codex of Victory feels like a last-minute conversion of a wait-timer-driven tactics MMO into something a bit more Advance Wars-y. It has timed resource-harvesting, item icons that look exactly like something you'd see on Kongregate, and an overall structure that emphasizes waiting for upgrades, waiting for buildings, waiting for resources, etc.
Still, if it's a rushed conversion, it's a fairly good one. Codex might be a little bland, but it has a good gameflow to it, and the strategic and tactical elements actually have some bite to them.
In Codex, you build units in your X-Com base, then travel to combat sites and spend them in skirmishes. Everything you do from deploying to moving to shooting in combat requires Action Points, which are generated by taking and holding strategic sites. Strategic sites also allow you to deploy new units from them, so combat tends to revolve around taking and holding key territories and chokepoints.
All of that is very Advance-Wars-y, but here is where Codex differs. First, it lets you move and attack with units the turn you deploy them, which means you can take a territory, spawn a unit from it, take a territory, spawn a unit from it, etc until you run out of AP. It also makes attacking a fortified position more perilous, as failing to take it in a single turn means the enemy gets to start warping in reinforcements, all of which can fire on your units as they come in.
Codex is also heavily upgrade based. Every unit can have ten upgrades, which must all be slowly researched and paid for, and there are a *lot* of units in this game. You're not going to be able to afford to max out everything or even most things. This gives units and armies a high degree of customizability, even if the fruits of that customization don't really start to show until mid to late in the game.
Codex's campaign is fairly beefy, but unfortunately the flat dialog and uninteresting world mean that it kinds of outstays its welcome as anything other than a tactical exercise.
On sale, this is a reasonable pickup if you liked Advance Wars and want to try a slightly different take on the genre.
However, if you're looking for lore, world-building, and engaging writing, it's probably best to wait for Harebrained's Battletech to release.
I've enjoyed playing some of the developers previous games, particularly the Warlock series. They were rough around the edges, obviously designed with a limited budget, but they were interesting, different and fun.
I wish I could say the same about CoV but I can't. It is extremely rough around the edges, designed with what appears to be a tiny budget. Unfortunately the only original features, such as having to use action points for everything, are very poorly designed.
For such a simple game I found it extremely confusing to play due to the lack of help screens and useful tooltips. The difficulty curve is absurd - the first few missions are very easy and then the game was impossible, at least for me. That could have been because I didn't know what I was doing, not surprising given the useless instructions.
This game came so close to being great. There is a good variety of units and upgrades that can creates a lot of strategic depth and the first half of the game is incredibly fun. It all falls apart towards the end when your hero units become so incredibly powerful that there is no reason to ever use the regular units. And in the later levels you have no choice but to use the hero units which completely negates all time and resource investment in your regular units.
A thoroughly mediocre game. Grab it on a sale if you want a simple turn-based adventure to kill some time with, but don't expect to be wow'ed or inspired by any means.
+ Gets the basic turn-based mechanics right. It's definitely on the simple end of the spectrum, but nice for an entry-level kind of game.
+ Decent effects, art and models.
+ Acting with your units will use up the same resource as placing new ones on the field. At first this just felt weird, but after a while I came to like the design.
-/+ Simple gameplay design. You've got your artillery unit, your frontline units, some hero characters(without interesting abilities), some scouts, etcetera. It's all very familiar.
- Some of the interesting gameplay mechanics and features take a while to unlock. And by "interesting" I mean standard features such as "taunting" and allowing a unit to "hit and run" during the same turn.
- Uninspiring story. Yawnable even.
- I get the weird impression that this game is a ported mobile game, almost as if the developers earlier have or wanted to go in the "freemium" direction, but somehow changed their minds and just removed the premium currency. UI is also rather uninspiring and misaligned at times.
-- Poorly explained and "unfair" challenges during some story missions, such as enemies spawning at otherwise illegal locations, or a character may loose or gain abilities without warning. This feels cheap and broken, rather than interesting or challenging.
-- Gets VERY grindy after a while. I litteraly spent hours just repeating random defence missions that never really changed, trying to bank enough cash to unlock the story-related buildings.
Really really a great game, its kinda hard even on normal (Doesn't bother me) Its makes it a bit more spicey. I'm restarting the missions alot for making the best possible outcome since you want to keep as many units and saving some resources for other things for next missions. I love the stronghold/base idea and it works very well, but having to keep in mind what buildings are best for future missions too.
I can see myself playing it for a while, since it makes me think, abit angry sometimes and challenging.
The Al are weird, sometimes it very smart and destroys you're future moves, and sometimes it does what you want it too. But there is also sometimes it makes weirdass moves making it sometimes abit to easy.
I hope more people will buy the game since its very good, and making it possible for the devs to makes some great updates and later on making some more awesome games.
Pros:
+Enjoyable campaign.
+Varied units.
+Units can be varied even more with modules.
+Units can be upgraded in levels which grant bonuses and abilities.
+Nice progression meaning you shouldn't feel overpowered or underpowered.
+Story keeps you on your toes.
+Ant farm base building.
+Solid tactics.
+Lovely artwork.
+Nice devs.
+Nice learning curve.
+Tough.
+Plenty of missions.
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Cons:
-Tough (some may find this a con so).
-Enemy has some units you can't match on harder difficulty without a good understanding of the game.
-Enemy can break spawn rule on story arc missions.
-Some things could be explained a little better (see below if interested).
-Game can crash. It's rare. Happened me only twice in 59 hours (dev said will be fixed in next patch. Due soon).
-A few spelling mistakes.
-Some missions can get repetitive (It's personal choice really. I didn't find it too bad but worth a mention).
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Cons list is for informative reasons only, my personal opinion is that none of them really detracted from the game for me.
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The rest of the review is more detailed on certain aspects of the game and my personal feelings. You don't need to read it if not interested.
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I have to say I really enjoyed this game and it came out of nowhere for me. I knew nothing about it and just saw it as newly released and decided to pick it up.
I'm very glad I did.
A few people have mentioned price but for me I think it is priced fairly and is one of the main reasons I bought it without knowing anything about it.
I have more then got my monies worth out of it.
I know not everyone is into achievements but for me if I enjoy a game they are a way to keep me playing and in this case they worked a treat because I wanted to beat the game on all levels.
This lead to me having a very good understanding of the game and so I can counter some of the negatives people have mentioned. Not to undermine their opinion but instead to give my personal experience with the game.
Unbalanced. I found myself thinking this sometimes but it turns out the game is balanced, you just have to learn it. The game is hard but if you are getting owned you need to rethink your tactics or unit setups/composition.
Some things are a little unclear which can make the game harder at the start and put people off.
I posted my concerns on the forum and the dev was very quick to respond and very nice and a patch is said to be in the works.
Timers at certain points in the game may make you rush but you can use up the time to advance your base and tech just make sure you leave enough time to get to any mission you want to be able to do.
The game informs you of travel times when you hover over destinations and you can also travel to and sit on top of a crucial mission but not take it until you are at the last of the timer.
Hovering over enemy hq's while in a battle will tell you how many units it has left to send into that battle so that helps a lot and is not something that was very clear to me initially but it is there.
There is a point in the game where missions can seem repetitive but this is down to personal preference and I personally enjoyed playing every one because I enjoyed the game so much.
You don't have to do every mission either, you can decide what you are willing to concede.
One of the things that can make the game seem unfair is if you don't re-capture taken territory quickly enough the enemy will reinforce it and the mission will get harder and harder.
It goes from easy (green text and one bar on map), medium (yellow text and two bars on map) and hard (red text and three bars on map).
This was something I missed and couldn't make sense at first, why enemies where attacking areas they already owned and it made me think the game was either bugged or it didn't matter if I let the timer run out.
It turns out that they are reinforcing the area and thus the missions can get very tough if you don't try to keep things in check.
However, how much you are prepared to work and counter really is up to you. If the mission timer is crucial and a must take mission, the game will tell you in the mission text.
There are a few other things I could mention but I would be heading into spoiler territory and I won't do that.
All I can say is that for the few shortcomings the game might have in some peoples view, I really loved it and I think the devs did a fine job.
If you like a challenge try it on normal and if you don't think that is unbalanced or you are finding battles too easy then congrats, you are pretty good at strategy games and should move up to hard.
Please keep in mind that things ramp up so try not to judge too quickly.
I would recommend beating it on normal before going to hard.
If you are not a strategy buff but like turn based games and like the look of this then I would say play it on easy. It should still give you a nice challenge and once you are familiar with the way the game and timers work you will be better able to take on normal and hard. If you so choose.
If you made it this far. I thank you for your time and I hope this review helps you.
Codex of Victory suffers from questionable design decisions that, as a lover of strategy games, ruined my experience and enjoyment with the game.
The first issue, and the most egregious, is that units aren't limited in targeting. For example, artillery units can easily target both air and land units. This essentially makes certain units pointless and leads you more toward a rush strategy.
The second is non-sensical enemy spawns. Normally you can only deploy additional units in a pre-set deployment zone. If you capture a city, however, you are allowed to deploy your units in the city and its surrounding hexes. Several times after capturing all the cities on the map the "storyline" spawned enemy units in locations that were otherwise illegal. It's essentially the developers ignoring their own rules in order to create a challenge. Instead of rewarding the player for achieving an astounding success by having captured cities quickly it ignores it completely and essentially cheats.
Overall, a disappointment. Good turn-based strategy games are few and far between, and this title certainly makes that even truer.
First off let me say I did have fun playing this game.
now why do I think you should not get it.
1) it is only worth about $5-$7 as of now.
- The multiplayer is just one battle
- The Campaign is bland and after you learn that pulling one unit at a time is possible becomes a grind
- The base gets so expensive to expand that you will just battle defensive battles just to get the credits to do so.
- The unlocks make for a hard time until you unlock the rest of the system.
- Everything in battle is AP based, making it stupid to field a large army early, and even dumber to field high ap units due to preventing you from moving and attacking.
The pros of the game?
- It has simplistic fun
- you can do your base, move to attack, and speed up the game for a faster experience.
- units can be modified
Sure the game has its fun yet once you figure out the pulling mechanics and realize the worst enimy in the game is the hacker and go after them first and formost in every battle, you feel like it is a repeditive grind to get yourself teched up enough to take out the base.
all in all this game should either become more polished in the system map, or the battles need to be revamped from the all inclusive AP.
Only pick this game up if below $10
Solid hex based TBS. Core TBS combat is cookie-cutter affair, few surprises and fewer outright innovative mechanisms (that I've seen yet). However, that's not to say it's bad - it's very familiar and easy to grasp even for casuals of the genre.
Pros:
Familiar and polished, but simplified TBS
Has all the regular features - zone of control, movement costs, LoS targeting, special attacks, special abilities.
AP points system offers a fresh strategic take on the genre
Well integrated real time base building
Cons:
TBS combat lacks depth - terrain only offers movement bonus/penalities and no other features
Scenarios esp. early on are a little small in scale - lots of small fast skirmishes rather than prolonged battles (personal opinion)
Real time base building feels like a freemium game (a sentimental criticism rather than a gameplay one)
Real time base management offers a fresh between combat fun on its own. Plays like all the freemium time-based base builders out there. Construction queues, unit production & management, resouce management (cash, common & rare resources) with a player controlled time acceleration feature (that stops at points of interest) plus research & customization (unit modules).
This is a blast - good old fashioned turnbased goodness. The base management is clearly inspired by XCOM - it's a stripped down version the 'ant colony' from that game. The tactical battles are as in Elven Legacy, cramped spaces in which you must plot your moves in chess-like fashion. I recommend playing on Hard for a nice challenge. The graphics and UI are fine - cartoonish, but serviceable. There's no voice acting and the story is very much to the point. 4.4 hours in and I've completed the first planet, having to retry a couple of missions 4-5 times. Apparently there's 30 or so missions in the campaign, so that's got to be at least 15+ hours of playtime without dipping into multiplayer. All in all, I'm having more fun with this than I've had with a game in months. Bravo!
EDIT: a week later, I've completed the game on Hard in abotu 25 hours of game time. My only disappointment is that I'm finished. Excellent game :)
The main part of the game is a string of tactical battles tied together into a campaign. The core of the battle system is the action points. You spend them to move units, to attack enemies, and to deploy new units on the battlefield. More powerful units take more APs to deploy (for example, you have to spend 1 AP to deploy a jeep, but a tank or an artillery piece needs 4 APs). Occupying neutral bases increases the number of APs you can spend per turn. Occupying enemies' bases also robs them of this crucial resource.
Between battles you upgrade the base, research unit upgrades, and build more units to replace losses and to prepare for the next challenge. You also get unit components as loot. You can attach the components to unit types, making them even more powerful. Some of the components have trade-offs, for example, you can get regeneration at the price of the incleased AP cost to deploy the unit or increase attack while decreasing defense. The mechanics are not overly complicated but still leave ample room for interesting decisions.
Дополнительная информация
Разработчик | Ino-Co Plus |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 26.01.2025 |
Отзывы пользователей | 60% положительных (102) |