Разработчик: VR Designs
Описание
Can you work within a Command Hierarchy with both Superiors and Subordinates when strategy and politics often conflict?
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Grey Dawn. Murky ersatz coffee not doing it’s job. Bustling headquarters. Oberleutnants pinning army dispositions on the wall map. Markers relentlessly pushing eastwards. It’s a big map. Ostland. A nagging, slow burning, realisation of just how big it is. Bottom corner of the map flapping in the draft. Bolshevik cold overwhelming a proper Germanic wood fire.
Sipping mud. Pondering army realignments. Squinting suspiciously at the growing pile of reports on your desk. Staffers spiking ever more teleprints and summaries. In competition with a second pile. Requests. Arbitrations. Judgements. Something to do in between incessant phone calls. Berlin demanding you drop everything. The Führer has called a conference. Again. Colonel Rattus Facius, currently in dispute with your Quartermaster General, is impatiently waiting for you next door, striding up and down in his black, SS, leather boots, demanding that you intervene.
People. Strongly defined personalities. Under pressure. Fighting a war. Fighting for their own corner and agenda. Equally capable of helping or hindering. Decisions. Delegation.
AND CAN SOMEBODY PLEASE TELL ME WHY THE HECK F.M VON BOCK WANTS TO SANCTION THE 10th PANZER DIVISION?
Because you ordered them to make a hasty attack, 30 km’s southwest of Smolensk, low on fuel, in poor visibility with limited reconnaissance. Because they unexpectedly ran into three dug in Soviet Divisions. Because GenLt. F. Schaal, their commander fumbled the assault, ColGen. Guderian declined to cover for him and now F.M Von Bock is on your back demanding an official sanction.
COMMAND. It’s this gnarly, gritty experience of front line, Operational Command that the game seeks to capture.
About the Game
VR Designs has been reinforced with designer Cameron Harris to create a new never-seen-before wargaming experience: Decisive Campaigns: Barbarossa.This revolutionary eastern front wargame covers the German invasion of the Soviet Union in 1941. It blends the latest evolution of the Decisive Campaigns hex and counter engine with deep narrative, RPG-style people management and in-depth semi-randomized decision systems.
You are in full operational command.
Can you make the right decisions to turn the tide of war?
Features
- Command a true operational structure. Can you balance and prioritise three different Theatres in order to achieve your objective?
- Are you able to work within a Command Hierarchy with both Superiors and Subordinates in an environment where strategy and politics often conflict?
- Focus on what’s important, ignore what isn’t and execute a winning strategy in order to overcome a take-no-prisoners AI. Or a devious meat brain.
- Set Army postures, assign Theatre based Artillery, allocate Tactical Air Support and order your Theatre Commanders to provide specialised battalions and staff assets to the Panzergruppe or Army of your choice. Don’t be upset if they refuse.
- Detailed mechanical breakdown, mileage and fatigue systems. Realistic climatic model. Every degree below zero matters. Experience the effects on men and machines of severe frostbite and blizzards. How far are you willing to push them? Pull a Panzergruppe out of the line for a refit or rest an Army. Do you maintain your Blitzkrieg or throttle back to a more sustained offensive posture to conserve fuel?
- Deal with the Dark side of the war. Trade ethics off against operational imperatives. Answer to a War Crimes Tribunal if you lose. Or order both sides to observe the Geneva Convention and fight a gentleman’s war.
- Can you stand up to the Führer? Are you willing to put it all on the line, demand Military Independence, and risk being fired? Or would you prefer to toe the line and support the Führer in whatever goal he is currently fixated upon?
- Receive a detailed High Command assessment of your Command Potential each turn. You’re being watched and evaluated. Pour over a comprehensive breakdown of all your activity at game end.
- Experience a realistic combat engine developed and fine tuned over many years and three previous games. One that takes into account hundreds of variables and is optimised for eastern front warfare.
- Fight to get winter clothing and equipment for your men. Argue with Göring over fuel allocations. Order your individual Divisions to report their status. Fifty different stats and values are tracked for each.
- Watch as your logistical pipelines visibly stretch across the vastness of Russia behind your hard driving Panzer columns as they thrust and encircle. Decide when to order a temporary shutdown and relocate your Forward Supply Bases forward. Horde your precious truck columns and hope that your locomotives can cope with the washouts, collisions, partisans, lack of signals, poor quality tracks and frozen water pipes typical of the Ostfront. Order the Luftwaffe to fly emergency resupply missions when it all goes wrong.
- Swap sides and play the part of a ruthless Soviet dictator, backed into a corner, armed only with a rusty knife. Is your pathological urge to win enough to overcome your inner demons and redeem yourself by stopping the world’s most professional, undefeated, army from kicking down the gates of Moscow? Recall who left those gates unlocked in the first place?
- Be prepared to shoot your Marshals. Fling your troubleshooters from one crisis to the next. Hope that they don’t get delayed enroute. Ruthlessly feed your Conscript armies into the meat grinder, trading time and space, desperately holding on for Rasputitsa and the depths of winter. Prioritise one Front over others. Gather your Siberians and push back hard.
- Take charge of a solidly researched Historical OOB that covers a wide range of unit types and nationalities but one that keeps the unit count manageable and enables the game to be played in days, not weeks.
- A deep, immersive, game experience with reduced micromanagement. Make tough, meaningful, decisions with difficult trade offs by just one click.
- Rather than providing a long list of rinse and repeat scenarios there is a single, hand crafted, campaign that has significant depth and is designed for extensive replayability.
- Operation Barbarossa. The largest military conflict in history. June ‘41 to February ‘42. Hitler’s attempt to tear out the Soviet jugular. Divisional scale. 30km hexes. 4 day turns.
- Above all, experience the myriad, conflicting, challenges of OPERATIONAL COMMAND in a no holds barred, knock down fight.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: OS: Windows Vista, Windows 7, Windows 8, Windows 10
- Processor: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
- Memory: 1 GB RAM
- Graphics: Video/Graphics: 8MB video memory
- Storage: 424 MB available space
- Sound Card: Sound: DirectX Compatible Sound Card
Отзывы пользователей
Challenging, historical feel
i played this game before having it on Steam
if you want something different than usual micromanagement simulator of every soldier, tank and bicycle on whole front, this is a strategy for you - you feel more like a proper general, influencing grand picture of things, creating huge encirclements and affecting thousands, not having to tell each private in which bush to hide
meanwihle you haggle with Goering if the fuel will go to your tanks or his planes while getting slighlty roasty letters from very diva-like Field Marshal doubting your ability to give them what they need.....or as a Stalin you can shoot them all, throw another 50 thousand soldiers into a grinder and call it a day
great immersive mix of strategy and roleplay elements, incorporating resource management and relationships (and a bit of madness on a soviet side) into a usual warfare simulation
If Your into Accurate Historical War Games, this is for you, not initially easy to get into, but it bites you hard, and pulls you in, so much, you cannot help but want to learn and play, from the historical fall outs of the high
command, and subordinates, about logistics, fuel, transport etc, way of waging the war, to the battlefronts, where the battles take place, if you love reading the reports, as I do, from disciplinary measures, in the HQ staff, to all the things that run a campaign, where YOU CAN MAKE DECISIONS, or NOT AT ALL( leaving it to your Head of Staff, if you so please, as you can pick and choose which you think are the most important, helped by your HQ Staff Officer), of course, Hitler, CAN, not always interfere.
I LOVE IT, AS THE PEOPLE, DOCUMENTS ETC, ARE TAKEN FROM THE TIME.
If you want to know, how operation BARBAROSSA, worked( or didnt ) this is the War Game Sim for you.
FANTASTIC, BEST GAME PLAYED IN YEARS, and been playing Historical War Games, since early 1980's.
10/10 Would Thoroughly recommend %110
Steve
Field Marshall - You are needed at the front. We are going to invade the Soviet Union. They are expected to crumble quickly when they taste our steel, as they did in the last war. Your objectives: Leningrad in the North, Moscow in the Center, Rostov in the South. It should be a piece of cake. Like management challenges, war games, and dealing with prima donna generals? Go for it!
Игры похожие на Decisive Campaigns: Barbarossa
Дополнительная информация
Разработчик | VR Designs |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 87% положительных (129) |